6 lines
193 B
HLSL
6 lines
193 B
HLSL
float4 main(uint xe_vertex_id : SV_VertexID) : SV_Position {
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uint2 position = (xe_vertex_id >> uint2(1u, 0u)) & 1u;
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position.y ^= position.x;
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return float4(float2(position), 0.0, 1.0);
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}
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