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Xenia-Canary/src/xenia/ui/d3d12/d3d12_descriptor_heap_pool.cc
2020-09-17 22:55:16 +03:00

137 lines
5.0 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2020 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/ui/d3d12/d3d12_descriptor_heap_pool.h"
#include "xenia/base/assert.h"
#include "xenia/base/logging.h"
namespace xe {
namespace ui {
namespace d3d12 {
D3D12DescriptorHeapPool::D3D12DescriptorHeapPool(
ID3D12Device* device, D3D12_DESCRIPTOR_HEAP_TYPE type, uint32_t page_size)
: device_(device), type_(type), page_size_(page_size) {}
D3D12DescriptorHeapPool::~D3D12DescriptorHeapPool() { ClearCache(); }
void D3D12DescriptorHeapPool::Reclaim(uint64_t completed_submission_index) {
while (submitted_first_) {
if (submitted_first_->last_submission_index > completed_submission_index) {
break;
}
if (writable_last_) {
writable_last_->next = submitted_first_;
} else {
writable_first_ = submitted_first_;
}
writable_last_ = submitted_first_;
submitted_first_ = submitted_first_->next;
writable_last_->next = nullptr;
}
if (!submitted_first_) {
submitted_last_ = nullptr;
}
}
void D3D12DescriptorHeapPool::ClearCache() {
// Not checking current_page_used_ != 0 because asking for 0 descriptors
// returns a valid heap also - but actually the new heap will be different now
// and the old one must be unbound since it doesn't exist anymore.
++current_heap_index_;
current_page_used_ = 0;
while (submitted_first_) {
auto next = submitted_first_->next;
submitted_first_->heap->Release();
delete submitted_first_;
submitted_first_ = next;
}
submitted_last_ = nullptr;
while (writable_first_) {
auto next = writable_first_->next;
writable_first_->heap->Release();
delete writable_first_;
writable_first_ = next;
}
writable_last_ = nullptr;
}
uint64_t D3D12DescriptorHeapPool::Request(uint64_t submission_index,
uint64_t previous_heap_index,
uint32_t count_for_partial_update,
uint32_t count_for_full_update,
uint32_t& index_out) {
assert_true(count_for_partial_update <= count_for_full_update);
assert_true(count_for_full_update <= page_size_);
if (count_for_partial_update > count_for_full_update ||
count_for_full_update > page_size_) {
return kHeapIndexInvalid;
}
assert_true(!current_page_used_ ||
submission_index >= writable_first_->last_submission_index);
assert_true(!submitted_last_ ||
submission_index >= submitted_last_->last_submission_index);
// If the last full update happened on the current page, a partial update is
// possible.
uint32_t count = previous_heap_index == current_heap_index_
? count_for_partial_update
: count_for_full_update;
// Go to the next page if there's not enough free space on the current one,
// or because the previous page may be outdated. In this case, a full update
// is necessary.
if (page_size_ - current_page_used_ < count) {
// Close the page that was current.
if (submitted_last_) {
submitted_last_->next = writable_first_;
} else {
submitted_first_ = writable_first_;
}
submitted_last_ = writable_first_;
writable_first_ = writable_first_->next;
submitted_last_->next = nullptr;
if (!writable_first_) {
writable_last_ = nullptr;
}
++current_heap_index_;
current_page_used_ = 0;
count = count_for_full_update;
}
// Create the page if needed (may be the first call for the page).
if (!writable_first_) {
D3D12_DESCRIPTOR_HEAP_DESC new_heap_desc;
new_heap_desc.Type = type_;
new_heap_desc.NumDescriptors = page_size_;
new_heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
new_heap_desc.NodeMask = 0;
ID3D12DescriptorHeap* new_heap;
if (FAILED(device_->CreateDescriptorHeap(&new_heap_desc,
IID_PPV_ARGS(&new_heap)))) {
XELOGE("Failed to create a heap for {} shader-visible descriptors",
page_size_);
return kHeapIndexInvalid;
}
writable_first_ = new Page;
writable_first_->heap = new_heap;
writable_first_->cpu_start = new_heap->GetCPUDescriptorHandleForHeapStart();
writable_first_->gpu_start = new_heap->GetGPUDescriptorHandleForHeapStart();
writable_first_->last_submission_index = submission_index;
writable_first_->next = nullptr;
writable_last_ = writable_first_;
}
writable_first_->last_submission_index = submission_index;
index_out = current_page_used_;
current_page_used_ += count;
return current_heap_index_;
}
} // namespace d3d12
} // namespace ui
} // namespace xe