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Xenia-Canary/src/xenia/ui/windowed_app_context_win.h

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C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2021 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_UI_WINDOWED_APP_CONTEXT_WIN_H_
#define XENIA_UI_WINDOWED_APP_CONTEXT_WIN_H_
#include <memory>
#include "xenia/base/platform_win.h"
#include "xenia/ui/windowed_app_context.h"
namespace xe {
namespace ui {
class Win32WindowedAppContext final : public WindowedAppContext {
public:
// Must call Initialize and check its result after creating to be able to
// perform pending function calls.
explicit Win32WindowedAppContext(HINSTANCE hinstance, int show_cmd)
: hinstance_(hinstance), show_cmd_(show_cmd) {}
~Win32WindowedAppContext();
bool Initialize();
HINSTANCE hinstance() const { return hinstance_; }
int show_cmd() const { return show_cmd_; }
void NotifyUILoopOfPendingFunctions() override;
void PlatformQuitFromUIThread() override;
int RunMainMessageLoop();
private:
enum : UINT {
kPendingFunctionsWindowClassMessageExecute = WM_USER,
};
static LRESULT CALLBACK PendingFunctionsWndProc(HWND hwnd, UINT message,
WPARAM wparam, LPARAM lparam);
HINSTANCE hinstance_;
int show_cmd_;
HWND pending_functions_hwnd_ = nullptr;
static bool pending_functions_window_class_registered_;
};
} // namespace ui
} // namespace xe
#endif // XENIA_UI_WINDOWED_APP_CONTEXT_WIN_H_