Files
Xenia-Canary/src/xenia/apu/apu.cc
2014-01-12 23:23:55 -08:00

59 lines
1.5 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include <xenia/apu/apu.h>
#include <xenia/apu/apu-private.h>
using namespace xe;
using namespace xe::apu;
DEFINE_string(apu, "any",
"Audio system. Use: [any, nop, xaudio2]");
#include <xenia/apu/nop/nop_apu.h>
AudioSystem* xe::apu::CreateNop(Emulator* emulator) {
return xe::apu::nop::Create(emulator);
}
#if XE_PLATFORM_WIN32
#include <xenia/apu/xaudio2/xaudio2_apu.h>
AudioSystem* xe::apu::CreateXAudio2(Emulator* emulator) {
return xe::apu::xaudio2::Create(emulator);
}
#endif // WIN32
AudioSystem* xe::apu::Create(Emulator* emulator) {
if (FLAGS_apu.compare("nop") == 0) {
return CreateNop(emulator);
#if XE_PLATFORM_WIN32
}
else if (FLAGS_apu.compare("xaudio2") == 0) {
return CreateXAudio2(emulator);
#endif // WIN32
} else {
// Create best available.
AudioSystem* best = NULL;
#if XE_PLATFORM_WIN32
best = CreateXAudio2(emulator);
if (best) {
return best;
}
#endif // WIN32
// Fallback to nop.
return CreateNop(emulator);
}
}