59 lines
1.5 KiB
C++
59 lines
1.5 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include <xenia/apu/apu.h>
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#include <xenia/apu/apu-private.h>
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using namespace xe;
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using namespace xe::apu;
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DEFINE_string(apu, "any",
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"Audio system. Use: [any, nop, xaudio2]");
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#include <xenia/apu/nop/nop_apu.h>
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AudioSystem* xe::apu::CreateNop(Emulator* emulator) {
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return xe::apu::nop::Create(emulator);
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}
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#if XE_PLATFORM_WIN32
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#include <xenia/apu/xaudio2/xaudio2_apu.h>
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AudioSystem* xe::apu::CreateXAudio2(Emulator* emulator) {
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return xe::apu::xaudio2::Create(emulator);
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}
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#endif // WIN32
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AudioSystem* xe::apu::Create(Emulator* emulator) {
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if (FLAGS_apu.compare("nop") == 0) {
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return CreateNop(emulator);
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#if XE_PLATFORM_WIN32
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}
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else if (FLAGS_apu.compare("xaudio2") == 0) {
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return CreateXAudio2(emulator);
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#endif // WIN32
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} else {
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// Create best available.
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AudioSystem* best = NULL;
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#if XE_PLATFORM_WIN32
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best = CreateXAudio2(emulator);
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if (best) {
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return best;
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}
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#endif // WIN32
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// Fallback to nop.
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return CreateNop(emulator);
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}
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}
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