Files
Xenia-Canary/src/alloy/runtime/debugger.cc
2013-12-25 17:31:53 -08:00

213 lines
5.6 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include <alloy/runtime/debugger.h>
#include <alloy/mutex.h>
#include <alloy/runtime/runtime.h>
using namespace alloy;
using namespace alloy::runtime;
Breakpoint::Breakpoint(Type type, uint64_t address) :
type_(type), address_(address) {
}
Breakpoint::~Breakpoint() {
}
Debugger::Debugger(Runtime* runtime) :
runtime_(runtime) {
threads_lock_ = AllocMutex();
breakpoints_lock_ = AllocMutex();
}
Debugger::~Debugger() {
FreeMutex(breakpoints_lock_);
FreeMutex(threads_lock_);
}
int Debugger::SuspendAllThreads(uint32_t timeout_ms) {
int result = 0;
LockMutex(threads_lock_);
for (auto it = threads_.begin(); it != threads_.end(); ++it) {
ThreadState* thread_state = it->second;
if (thread_state->Suspend(timeout_ms)) {
result = 1;
}
}
UnlockMutex(threads_lock_);
return result;
}
int Debugger::ResumeThread(uint32_t thread_id) {
LockMutex(threads_lock_);
auto it = threads_.find(thread_id);
if (it == threads_.end()) {
UnlockMutex(threads_lock_);
return 1;
}
// Found thread. Note that it could be deleted as soon as we unlock.
ThreadState* thread_state = it->second;
int result = thread_state->Resume();
UnlockMutex(threads_lock_);
return result;
}
int Debugger::ResumeAllThreads(bool force) {
int result = 0;
LockMutex(threads_lock_);
for (auto it = threads_.begin(); it != threads_.end(); ++it) {
ThreadState* thread_state = it->second;
if (thread_state->Resume(force)) {
result = 1;
}
}
UnlockMutex(threads_lock_);
return result;
}
void Debugger::ForEachThread(std::function<void(ThreadState*)> callback) {
LockMutex(threads_lock_);
for (auto it = threads_.begin(); it != threads_.end(); ++it) {
ThreadState* thread_state = it->second;
callback(thread_state);
}
UnlockMutex(threads_lock_);
}
int Debugger::AddBreakpoint(Breakpoint* breakpoint) {
// Add to breakpoints map.
LockMutex(breakpoints_lock_);
breakpoints_.insert(
std::pair<uint64_t, Breakpoint*>(breakpoint->address(), breakpoint));
UnlockMutex(breakpoints_lock_);
// Find all functions that contain the breakpoint address.
auto fns = runtime_->FindFunctionsWithAddress(breakpoint->address());
// Add.
for (auto it = fns.begin(); it != fns.end(); ++it) {
Function* fn = *it;
if (fn->AddBreakpoint(breakpoint)) {
return 1;
}
}
return 0;
}
int Debugger::RemoveBreakpoint(Breakpoint* breakpoint) {
// Remove from breakpoint map.
LockMutex(breakpoints_lock_);
auto range = breakpoints_.equal_range(breakpoint->address());
if (range.first == range.second) {
UnlockMutex(breakpoints_lock_);
return 1;
}
bool found = false;
for (auto it = range.first; it != range.second; ++it) {
if (it->second == breakpoint) {
breakpoints_.erase(it);
found = true;
break;
}
}
UnlockMutex(breakpoints_lock_);
if (!found) {
return 1;
}
// Find all functions that have the breakpoint set.
auto fns = runtime_->FindFunctionsWithAddress(breakpoint->address());
// Remove.
for (auto it = fns.begin(); it != fns.end(); ++it) {
Function* fn = *it;
fn->RemoveBreakpoint(breakpoint);
}
return 0;
}
void Debugger::FindBreakpoints(
uint64_t address, std::vector<Breakpoint*>& out_breakpoints) {
out_breakpoints.clear();
LockMutex(breakpoints_lock_);
auto range = breakpoints_.equal_range(address);
if (range.first == range.second) {
UnlockMutex(breakpoints_lock_);
return;
}
for (auto it = range.first; it != range.second; ++it) {
Breakpoint* breakpoint = it->second;
out_breakpoints.push_back(breakpoint);
}
UnlockMutex(breakpoints_lock_);
}
void Debugger::OnThreadCreated(ThreadState* thread_state) {
LockMutex(threads_lock_);
threads_[thread_state->thread_id()] = thread_state;
UnlockMutex(threads_lock_);
}
void Debugger::OnThreadDestroyed(ThreadState* thread_state) {
LockMutex(threads_lock_);
auto it = threads_.find(thread_state->thread_id());
if (it != threads_.end()) {
threads_.erase(it);
}
UnlockMutex(threads_lock_);
}
void Debugger::OnFunctionDefined(FunctionInfo* symbol_info,
Function* function) {
// Man, I'd love not to take this lock.
std::vector<Breakpoint*> breakpoints;
LockMutex(breakpoints_lock_);
for (uint64_t address = symbol_info->address();
address <= symbol_info->end_address(); address += 4) {
auto range = breakpoints_.equal_range(address);
if (range.first == range.second) {
continue;
}
for (auto it = range.first; it != range.second; ++it) {
Breakpoint* breakpoint = it->second;
breakpoints.push_back(breakpoint);
}
}
UnlockMutex(breakpoints_lock_);
if (breakpoints.size()) {
// Breakpoints to add!
for (auto it = breakpoints.begin(); it != breakpoints.end(); ++it) {
function->AddBreakpoint(*it);
}
}
}
void Debugger::OnBreakpointHit(
ThreadState* thread_state, Breakpoint* breakpoint) {
// Suspend all threads immediately.
SuspendAllThreads();
// Notify listeners.
BreakpointHitEvent e(this, thread_state, breakpoint);
breakpoint_hit(e);
// Note that we stay suspended.
}