1145 lines
42 KiB
C++
1145 lines
42 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2016 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/gpu/vulkan/texture_cache.h"
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#include "xenia/base/logging.h"
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#include "xenia/base/math.h"
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#include "xenia/base/memory.h"
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#include "xenia/base/profiling.h"
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#include "xenia/gpu/gpu_flags.h"
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#include "xenia/gpu/sampler_info.h"
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#include "xenia/gpu/texture_info.h"
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#include "xenia/gpu/vulkan/vulkan_gpu_flags.h"
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namespace xe {
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namespace gpu {
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namespace vulkan {
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using xe::ui::vulkan::CheckResult;
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constexpr uint32_t kMaxTextureSamplers = 32;
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constexpr VkDeviceSize kStagingBufferSize = 64 * 1024 * 1024;
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struct TextureConfig {
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TextureFormat guest_format;
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VkFormat host_format;
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};
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static const TextureConfig texture_configs[64] = {
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{TextureFormat::k_1_REVERSE, VK_FORMAT_UNDEFINED},
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{TextureFormat::k_1, VK_FORMAT_UNDEFINED},
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{TextureFormat::k_8, VK_FORMAT_R8_UNORM},
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{TextureFormat::k_1_5_5_5, VK_FORMAT_R5G5B5A1_UNORM_PACK16},
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{TextureFormat::k_5_6_5, VK_FORMAT_R5G6B5_UNORM_PACK16},
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{TextureFormat::k_6_5_5, VK_FORMAT_UNDEFINED},
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{TextureFormat::k_8_8_8_8, VK_FORMAT_R8G8B8A8_UNORM},
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{TextureFormat::k_2_10_10_10, VK_FORMAT_A2R10G10B10_UNORM_PACK32},
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{TextureFormat::k_8_A, VK_FORMAT_UNDEFINED},
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{TextureFormat::k_8_B, VK_FORMAT_UNDEFINED},
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{TextureFormat::k_8_8, VK_FORMAT_R8G8_UNORM},
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{TextureFormat::k_Cr_Y1_Cb_Y0, VK_FORMAT_UNDEFINED},
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{TextureFormat::k_Y1_Cr_Y0_Cb, VK_FORMAT_UNDEFINED},
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{TextureFormat::kUnknown, VK_FORMAT_UNDEFINED},
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{TextureFormat::k_8_8_8_8_A, VK_FORMAT_UNDEFINED},
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{TextureFormat::k_4_4_4_4, VK_FORMAT_R4G4B4A4_UNORM_PACK16},
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{TextureFormat::k_10_11_11, VK_FORMAT_B10G11R11_UFLOAT_PACK32}, // ?
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{TextureFormat::k_11_11_10, VK_FORMAT_B10G11R11_UFLOAT_PACK32}, // ?
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{TextureFormat::k_DXT1, VK_FORMAT_BC1_RGBA_SRGB_BLOCK},
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{TextureFormat::k_DXT2_3, VK_FORMAT_BC2_SRGB_BLOCK},
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{TextureFormat::k_DXT4_5, VK_FORMAT_BC3_SRGB_BLOCK},
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{TextureFormat::kUnknown, VK_FORMAT_UNDEFINED},
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{TextureFormat::k_24_8, VK_FORMAT_D24_UNORM_S8_UINT},
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{TextureFormat::k_24_8_FLOAT, VK_FORMAT_D24_UNORM_S8_UINT}, // ?
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{TextureFormat::k_16, VK_FORMAT_R16_UNORM},
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{TextureFormat::k_16_16, VK_FORMAT_R16G16_UNORM},
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{TextureFormat::k_16_16_16_16, VK_FORMAT_R16G16B16A16_UNORM},
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{TextureFormat::k_16_EXPAND, VK_FORMAT_R16_UNORM}, // ?
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{TextureFormat::k_16_16_EXPAND, VK_FORMAT_R16G16_UNORM}, // ?
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{TextureFormat::k_16_16_16_16_EXPAND, VK_FORMAT_R16G16B16A16_UNORM}, // ?
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{TextureFormat::k_16_FLOAT, VK_FORMAT_R16_SFLOAT},
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{TextureFormat::k_16_16_FLOAT, VK_FORMAT_R16G16_SFLOAT},
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{TextureFormat::k_16_16_16_16_FLOAT, VK_FORMAT_R16G16B16A16_SFLOAT},
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{TextureFormat::k_32, VK_FORMAT_R32_SINT},
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{TextureFormat::k_32_32, VK_FORMAT_R32G32_SINT},
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{TextureFormat::k_32_32_32_32, VK_FORMAT_R32G32B32A32_SINT},
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{TextureFormat::k_32_FLOAT, VK_FORMAT_R32_SFLOAT},
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{TextureFormat::k_32_32_FLOAT, VK_FORMAT_R32G32_SFLOAT},
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{TextureFormat::k_32_32_32_32_FLOAT, VK_FORMAT_R32G32B32A32_SFLOAT},
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{TextureFormat::k_32_AS_8, VK_FORMAT_UNDEFINED},
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{TextureFormat::k_32_AS_8_8, VK_FORMAT_UNDEFINED},
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{TextureFormat::k_16_MPEG, VK_FORMAT_UNDEFINED},
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{TextureFormat::k_16_16_MPEG, VK_FORMAT_UNDEFINED},
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{TextureFormat::k_8_INTERLACED, VK_FORMAT_UNDEFINED},
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{TextureFormat::k_32_AS_8_INTERLACED, VK_FORMAT_UNDEFINED},
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{TextureFormat::k_32_AS_8_8_INTERLACED, VK_FORMAT_UNDEFINED},
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{TextureFormat::k_16_INTERLACED, VK_FORMAT_UNDEFINED},
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{TextureFormat::k_16_MPEG_INTERLACED, VK_FORMAT_UNDEFINED},
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{TextureFormat::k_16_16_MPEG_INTERLACED, VK_FORMAT_UNDEFINED},
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// http://fileadmin.cs.lth.se/cs/Personal/Michael_Doggett/talks/unc-xenos-doggett.pdf
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{TextureFormat::k_DXN, VK_FORMAT_BC5_UNORM_BLOCK}, // ?
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{TextureFormat::k_8_8_8_8_AS_16_16_16_16, VK_FORMAT_R8G8B8A8_UNORM},
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{TextureFormat::k_DXT1_AS_16_16_16_16, VK_FORMAT_BC1_RGB_UNORM_BLOCK},
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{TextureFormat::k_DXT2_3_AS_16_16_16_16, VK_FORMAT_BC2_UNORM_BLOCK},
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{TextureFormat::k_DXT4_5_AS_16_16_16_16, VK_FORMAT_BC3_UNORM_BLOCK},
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{TextureFormat::k_2_10_10_10_AS_16_16_16_16,
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VK_FORMAT_A2R10G10B10_UNORM_PACK32},
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{TextureFormat::k_10_11_11_AS_16_16_16_16,
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VK_FORMAT_B10G11R11_UFLOAT_PACK32}, // ?
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{TextureFormat::k_11_11_10_AS_16_16_16_16,
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VK_FORMAT_B10G11R11_UFLOAT_PACK32}, // ?
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{TextureFormat::k_32_32_32_FLOAT, VK_FORMAT_R32G32B32_SFLOAT},
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{TextureFormat::k_DXT3A, VK_FORMAT_UNDEFINED},
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{TextureFormat::k_DXT5A, VK_FORMAT_UNDEFINED},
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{TextureFormat::k_CTX1, VK_FORMAT_UNDEFINED},
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{TextureFormat::k_DXT3A_AS_1_1_1_1, VK_FORMAT_UNDEFINED},
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{TextureFormat::kUnknown, VK_FORMAT_UNDEFINED},
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{TextureFormat::kUnknown, VK_FORMAT_UNDEFINED},
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};
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TextureCache::TextureCache(Memory* memory, RegisterFile* register_file,
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TraceWriter* trace_writer,
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ui::vulkan::VulkanDevice* device)
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: memory_(memory),
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register_file_(register_file),
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trace_writer_(trace_writer),
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device_(device),
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staging_buffer_(device) {
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// Descriptor pool used for all of our cached descriptors.
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VkDescriptorPoolCreateInfo descriptor_pool_info;
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descriptor_pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
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descriptor_pool_info.pNext = nullptr;
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descriptor_pool_info.flags =
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VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
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descriptor_pool_info.maxSets = 8192;
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VkDescriptorPoolSize pool_sizes[1];
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pool_sizes[0].type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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pool_sizes[0].descriptorCount = 8192;
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descriptor_pool_info.poolSizeCount = 1;
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descriptor_pool_info.pPoolSizes = pool_sizes;
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auto err = vkCreateDescriptorPool(*device_, &descriptor_pool_info, nullptr,
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&descriptor_pool_);
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CheckResult(err, "vkCreateDescriptorPool");
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// Create the descriptor set layout used for rendering.
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// We always have the same number of samplers but only some are used.
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VkDescriptorSetLayoutBinding bindings[4];
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for (int i = 0; i < 4; ++i) {
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auto& texture_binding = bindings[i];
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texture_binding.binding = i;
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texture_binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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texture_binding.descriptorCount = kMaxTextureSamplers;
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texture_binding.stageFlags =
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VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT;
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texture_binding.pImmutableSamplers = nullptr;
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}
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VkDescriptorSetLayoutCreateInfo descriptor_set_layout_info;
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descriptor_set_layout_info.sType =
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VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
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descriptor_set_layout_info.pNext = nullptr;
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descriptor_set_layout_info.flags = 0;
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descriptor_set_layout_info.bindingCount =
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static_cast<uint32_t>(xe::countof(bindings));
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descriptor_set_layout_info.pBindings = bindings;
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err = vkCreateDescriptorSetLayout(*device_, &descriptor_set_layout_info,
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nullptr, &texture_descriptor_set_layout_);
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CheckResult(err, "vkCreateDescriptorSetLayout");
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if (!staging_buffer_.Initialize(kStagingBufferSize,
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VK_BUFFER_USAGE_TRANSFER_SRC_BIT)) {
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assert_always();
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}
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invalidated_textures_sets_[0].reserve(64);
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invalidated_textures_sets_[1].reserve(64);
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invalidated_textures_ = &invalidated_textures_sets_[0];
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std::memset(update_set_info_.image_writes, 0,
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sizeof(update_set_info_.image_writes));
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std::memset(update_set_info_.image_infos, 0,
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sizeof(update_set_info_.image_infos));
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}
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TextureCache::~TextureCache() {
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for (auto it = samplers_.begin(); it != samplers_.end(); ++it) {
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vkDestroySampler(*device_, it->second->sampler, nullptr);
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delete it->second;
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}
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samplers_.clear();
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vkDestroyDescriptorSetLayout(*device_, texture_descriptor_set_layout_,
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nullptr);
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vkDestroyDescriptorPool(*device_, descriptor_pool_, nullptr);
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}
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TextureCache::Texture* TextureCache::AllocateTexture(
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const TextureInfo& texture_info) {
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// Create an image first.
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VkImageCreateInfo image_info = {};
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image_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
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switch (texture_info.dimension) {
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case Dimension::k1D:
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image_info.imageType = VK_IMAGE_TYPE_1D;
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break;
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case Dimension::k2D:
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image_info.imageType = VK_IMAGE_TYPE_2D;
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break;
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case Dimension::k3D:
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image_info.imageType = VK_IMAGE_TYPE_3D;
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break;
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case Dimension::kCube:
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image_info.imageType = VK_IMAGE_TYPE_2D;
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image_info.flags |= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
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break;
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default:
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assert_unhandled_case(texture_info.dimension);
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return nullptr;
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}
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assert_not_null(texture_info.format_info);
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auto& config = texture_configs[int(texture_info.format_info->format)];
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VkFormat format = config.host_format != VK_FORMAT_UNDEFINED
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? config.host_format
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: VK_FORMAT_R8G8B8A8_UNORM;
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VkFormatProperties props;
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uint32_t required_flags = VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT |
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VK_FORMAT_FEATURE_BLIT_DST_BIT |
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VK_FORMAT_FEATURE_BLIT_SRC_BIT;
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vkGetPhysicalDeviceFormatProperties(*device_, format, &props);
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if ((props.optimalTilingFeatures & required_flags) != required_flags) {
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// Texture needs conversion on upload to a native format.
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// assert_always();
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}
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image_info.format = format;
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image_info.extent = {texture_info.width + 1, texture_info.height + 1,
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texture_info.depth + 1};
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image_info.mipLevels = 1;
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image_info.arrayLayers = 1;
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image_info.samples = VK_SAMPLE_COUNT_1_BIT;
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image_info.tiling = VK_IMAGE_TILING_OPTIMAL;
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image_info.usage = VK_IMAGE_USAGE_SAMPLED_BIT |
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VK_IMAGE_USAGE_TRANSFER_SRC_BIT |
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VK_IMAGE_USAGE_TRANSFER_DST_BIT;
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image_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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image_info.queueFamilyIndexCount = 0;
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image_info.pQueueFamilyIndices = nullptr;
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image_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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VkImage image;
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auto err = vkCreateImage(*device_, &image_info, nullptr, &image);
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CheckResult(err, "vkCreateImage");
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VkMemoryRequirements mem_requirements;
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vkGetImageMemoryRequirements(*device_, image, &mem_requirements);
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// TODO: Use a circular buffer or something else to allocate this memory.
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// The device has a limited amount (around 64) of memory allocations that we
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// can make.
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// Now that we have the size, back the image with GPU memory.
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auto memory = device_->AllocateMemory(mem_requirements, 0);
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if (!memory) {
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// Crap.
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assert_always();
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vkDestroyImage(*device_, image, nullptr);
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return nullptr;
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}
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err = vkBindImageMemory(*device_, image, memory, 0);
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CheckResult(err, "vkBindImageMemory");
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auto texture = new Texture();
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texture->format = image_info.format;
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texture->image = image;
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texture->image_layout = image_info.initialLayout;
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texture->image_memory = memory;
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texture->memory_offset = 0;
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texture->memory_size = mem_requirements.size;
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texture->texture_info = texture_info;
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// Create a default view, just for kicks.
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VkImageViewCreateInfo view_info;
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view_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
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view_info.pNext = nullptr;
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view_info.flags = 0;
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view_info.image = image;
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view_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
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view_info.format = image_info.format;
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view_info.components = {
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VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_B,
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VK_COMPONENT_SWIZZLE_A,
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};
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view_info.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};
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VkImageView view;
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err = vkCreateImageView(*device_, &view_info, nullptr, &view);
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CheckResult(err, "vkCreateImageView");
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if (err == VK_SUCCESS) {
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auto texture_view = std::make_unique<TextureView>();
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texture_view->texture = texture;
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texture_view->view = view;
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texture_view->swiz_x = 0;
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texture_view->swiz_y = 1;
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texture_view->swiz_z = 2;
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texture_view->swiz_w = 3;
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texture->views.push_back(std::move(texture_view));
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}
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return texture;
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}
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bool TextureCache::FreeTexture(Texture* texture) {
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if (texture->in_flight_fence &&
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texture->in_flight_fence->status() != VK_SUCCESS) {
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// Texture still in flight.
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return false;
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}
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for (auto it = texture->views.begin(); it != texture->views.end();) {
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vkDestroyImageView(*device_, (*it)->view, nullptr);
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it = texture->views.erase(it);
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}
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if (texture->access_watch_handle) {
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memory_->CancelAccessWatch(texture->access_watch_handle);
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texture->access_watch_handle = 0;
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}
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vkDestroyImage(*device_, texture->image, nullptr);
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vkFreeMemory(*device_, texture->image_memory, nullptr);
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delete texture;
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return true;
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}
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TextureCache::Texture* TextureCache::DemandResolveTexture(
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const TextureInfo& texture_info, TextureFormat format,
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VkOffset2D* out_offset) {
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// Check to see if we've already used a texture at this location.
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auto texture = LookupAddress(
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texture_info.guest_address, texture_info.size_2d.block_width,
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texture_info.size_2d.block_height, format, out_offset);
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if (texture) {
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return texture;
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}
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// No texture at this location. Make a new one.
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texture = AllocateTexture(texture_info);
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texture->is_full_texture = false;
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// Setup an access watch. If this texture is touched, it is destroyed.
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texture->access_watch_handle = memory_->AddPhysicalAccessWatch(
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texture_info.guest_address, texture_info.input_length,
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cpu::MMIOHandler::kWatchWrite,
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[](void* context_ptr, void* data_ptr, uint32_t address) {
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auto self = reinterpret_cast<TextureCache*>(context_ptr);
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auto touched_texture = reinterpret_cast<Texture*>(data_ptr);
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// Clear watch handle first so we don't redundantly
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// remove.
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touched_texture->access_watch_handle = 0;
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touched_texture->pending_invalidation = true;
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// Add to pending list so Scavenge will clean it up.
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self->invalidated_resolve_textures_mutex_.lock();
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self->invalidated_resolve_textures_.push_back(touched_texture);
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self->invalidated_resolve_textures_mutex_.unlock();
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},
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this, texture);
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resolve_textures_.push_back(texture);
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return texture;
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}
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TextureCache::Texture* TextureCache::Demand(
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const TextureInfo& texture_info, VkCommandBuffer command_buffer,
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std::shared_ptr<ui::vulkan::Fence> completion_fence) {
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// Run a tight loop to scan for an exact match existing texture.
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auto texture_hash = texture_info.hash();
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for (auto it = textures_.find(texture_hash); it != textures_.end(); ++it) {
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if (it->second->texture_info == texture_info) {
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if (it->second->pending_invalidation) {
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// This texture has been invalidated!
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Scavenge();
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break;
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}
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return it->second;
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}
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}
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// Check resolve textures.
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for (auto it = resolve_textures_.begin(); it != resolve_textures_.end();
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++it) {
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auto texture = (*it);
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if (texture_info.guest_address == texture->texture_info.guest_address &&
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texture_info.size_2d.logical_width ==
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texture->texture_info.size_2d.logical_width &&
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texture_info.size_2d.logical_height ==
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texture->texture_info.size_2d.logical_height) {
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// Exact match.
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// TODO: Lazy match (at an offset)
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// Upgrade this texture to a full texture.
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texture->is_full_texture = true;
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texture->texture_info = texture_info;
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if (texture->access_watch_handle) {
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memory_->CancelAccessWatch(texture->access_watch_handle);
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}
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texture->access_watch_handle = memory_->AddPhysicalAccessWatch(
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texture_info.guest_address, texture_info.input_length,
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cpu::MMIOHandler::kWatchWrite,
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[](void* context_ptr, void* data_ptr, uint32_t address) {
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auto self = reinterpret_cast<TextureCache*>(context_ptr);
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auto touched_texture = reinterpret_cast<Texture*>(data_ptr);
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// Clear watch handle first so we don't redundantly
|
|
// remove.
|
|
touched_texture->access_watch_handle = 0;
|
|
touched_texture->pending_invalidation = true;
|
|
// Add to pending list so Scavenge will clean it up.
|
|
self->invalidated_textures_mutex_.lock();
|
|
self->invalidated_textures_->push_back(touched_texture);
|
|
self->invalidated_textures_mutex_.unlock();
|
|
},
|
|
this, texture);
|
|
|
|
textures_[texture_hash] = *it;
|
|
it = resolve_textures_.erase(it);
|
|
return textures_[texture_hash];
|
|
}
|
|
}
|
|
|
|
if (!command_buffer || texture_info.dimension != Dimension::k2D) {
|
|
// Texture not found and no command buffer was passed, preventing us from
|
|
// uploading a new one.
|
|
return nullptr;
|
|
}
|
|
|
|
// Create a new texture and cache it.
|
|
auto texture = AllocateTexture(texture_info);
|
|
if (!texture) {
|
|
// Failed to allocate texture (out of memory?)
|
|
assert_always();
|
|
return nullptr;
|
|
}
|
|
|
|
bool uploaded = false;
|
|
switch (texture_info.dimension) {
|
|
case Dimension::k2D: {
|
|
uploaded = UploadTexture2D(command_buffer, completion_fence, texture,
|
|
texture_info);
|
|
} break;
|
|
|
|
case Dimension::kCube: {
|
|
} break;
|
|
|
|
default:
|
|
assert_unhandled_case(texture_info.dimension);
|
|
break;
|
|
}
|
|
|
|
if (!uploaded) {
|
|
FreeTexture(texture);
|
|
return nullptr;
|
|
}
|
|
|
|
// Copy in overlapping resolve textures.
|
|
// FIXME: RDR appears to take textures from small chunks of a resolve texture?
|
|
if (texture_info.dimension == Dimension::k2D) {
|
|
for (auto it = resolve_textures_.begin(); it != resolve_textures_.end();
|
|
++it) {
|
|
auto texture = (*it);
|
|
if (texture_info.guest_address >= texture->texture_info.guest_address &&
|
|
texture_info.guest_address < texture->texture_info.guest_address +
|
|
texture->texture_info.input_length) {
|
|
// Lazy matched a resolve texture. Copy it in and destroy it.
|
|
// Future resolves will just copy directly into this texture.
|
|
// assert_always();
|
|
}
|
|
}
|
|
}
|
|
|
|
// Though we didn't find an exact match, that doesn't mean we're out of the
|
|
// woods yet. This texture could either be a portion of another texture or
|
|
// vice versa. Copy any overlapping textures into this texture.
|
|
// TODO: Byte count -> pixel count (on x and y axes)
|
|
/*
|
|
for (auto it = textures_.begin(); it != textures_.end(); ++it) {
|
|
// TODO(DrChat)
|
|
}
|
|
*/
|
|
|
|
// Okay. Now that the texture is uploaded from system memory, put a writewatch
|
|
// on it to tell us if it's been modified from the guest.
|
|
texture->access_watch_handle = memory_->AddPhysicalAccessWatch(
|
|
texture_info.guest_address, texture_info.input_length,
|
|
cpu::MMIOHandler::kWatchWrite,
|
|
[](void* context_ptr, void* data_ptr, uint32_t address) {
|
|
auto self = reinterpret_cast<TextureCache*>(context_ptr);
|
|
auto touched_texture = reinterpret_cast<Texture*>(data_ptr);
|
|
// Clear watch handle first so we don't redundantly
|
|
// remove.
|
|
touched_texture->access_watch_handle = 0;
|
|
touched_texture->pending_invalidation = true;
|
|
// Add to pending list so Scavenge will clean it up.
|
|
self->invalidated_textures_mutex_.lock();
|
|
self->invalidated_textures_->push_back(touched_texture);
|
|
self->invalidated_textures_mutex_.unlock();
|
|
},
|
|
this, texture);
|
|
|
|
textures_[texture_hash] = texture;
|
|
return texture;
|
|
}
|
|
|
|
TextureCache::TextureView* TextureCache::DemandView(Texture* texture,
|
|
uint16_t swizzle) {
|
|
for (auto it = texture->views.begin(); it != texture->views.end(); ++it) {
|
|
if ((*it)->swizzle == swizzle) {
|
|
return (*it).get();
|
|
}
|
|
}
|
|
|
|
VkImageViewCreateInfo view_info;
|
|
view_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
|
|
view_info.pNext = nullptr;
|
|
view_info.flags = 0;
|
|
view_info.image = texture->image;
|
|
view_info.format = texture->format;
|
|
|
|
switch (texture->texture_info.dimension) {
|
|
case Dimension::k1D:
|
|
view_info.viewType = VK_IMAGE_VIEW_TYPE_1D;
|
|
break;
|
|
case Dimension::k2D:
|
|
view_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
|
break;
|
|
case Dimension::k3D:
|
|
view_info.viewType = VK_IMAGE_VIEW_TYPE_3D;
|
|
break;
|
|
case Dimension::kCube:
|
|
view_info.viewType = VK_IMAGE_VIEW_TYPE_CUBE;
|
|
break;
|
|
default:
|
|
assert_always();
|
|
}
|
|
|
|
VkComponentSwizzle swiz_component_map[] = {
|
|
VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G,
|
|
VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A,
|
|
VK_COMPONENT_SWIZZLE_ZERO, VK_COMPONENT_SWIZZLE_ONE,
|
|
VK_COMPONENT_SWIZZLE_IDENTITY,
|
|
};
|
|
|
|
view_info.components = {
|
|
swiz_component_map[(swizzle >> 0) & 0x7],
|
|
swiz_component_map[(swizzle >> 3) & 0x7],
|
|
swiz_component_map[(swizzle >> 6) & 0x7],
|
|
swiz_component_map[(swizzle >> 9) & 0x7],
|
|
};
|
|
view_info.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};
|
|
VkImageView view;
|
|
auto status = vkCreateImageView(*device_, &view_info, nullptr, &view);
|
|
CheckResult(status, "vkCreateImageView");
|
|
if (status == VK_SUCCESS) {
|
|
auto texture_view = new TextureView();
|
|
texture_view->texture = texture;
|
|
texture_view->view = view;
|
|
texture_view->swizzle = swizzle;
|
|
texture->views.push_back(std::unique_ptr<TextureView>(texture_view));
|
|
return texture_view;
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
TextureCache::Sampler* TextureCache::Demand(const SamplerInfo& sampler_info) {
|
|
#if FINE_GRAINED_DRAW_SCOPES
|
|
SCOPE_profile_cpu_f("gpu");
|
|
#endif // FINE_GRAINED_DRAW_SCOPES
|
|
|
|
auto sampler_hash = sampler_info.hash();
|
|
for (auto it = samplers_.find(sampler_hash); it != samplers_.end(); ++it) {
|
|
if (it->second->sampler_info == sampler_info) {
|
|
// Found a compatible sampler.
|
|
return it->second;
|
|
}
|
|
}
|
|
|
|
VkResult status = VK_SUCCESS;
|
|
|
|
// Create a new sampler and cache it.
|
|
// TODO: Actually set the properties
|
|
VkSamplerCreateInfo sampler_create_info;
|
|
sampler_create_info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
|
|
sampler_create_info.pNext = nullptr;
|
|
sampler_create_info.flags = 0;
|
|
sampler_create_info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
|
|
|
|
// Texture level filtering.
|
|
VkSamplerMipmapMode mip_filter;
|
|
switch (sampler_info.mip_filter) {
|
|
case TextureFilter::kBaseMap:
|
|
// TODO(DrChat): ?
|
|
mip_filter = VK_SAMPLER_MIPMAP_MODE_NEAREST;
|
|
break;
|
|
case TextureFilter::kPoint:
|
|
mip_filter = VK_SAMPLER_MIPMAP_MODE_NEAREST;
|
|
break;
|
|
case TextureFilter::kLinear:
|
|
mip_filter = VK_SAMPLER_MIPMAP_MODE_LINEAR;
|
|
break;
|
|
default:
|
|
assert_unhandled_case(sampler_info.mip_filter);
|
|
return nullptr;
|
|
}
|
|
|
|
VkFilter min_filter;
|
|
switch (sampler_info.min_filter) {
|
|
case TextureFilter::kPoint:
|
|
min_filter = VK_FILTER_NEAREST;
|
|
break;
|
|
case TextureFilter::kLinear:
|
|
min_filter = VK_FILTER_LINEAR;
|
|
break;
|
|
default:
|
|
assert_unhandled_case(sampler_info.min_filter);
|
|
return nullptr;
|
|
}
|
|
VkFilter mag_filter;
|
|
switch (sampler_info.mag_filter) {
|
|
case TextureFilter::kPoint:
|
|
mag_filter = VK_FILTER_NEAREST;
|
|
break;
|
|
case TextureFilter::kLinear:
|
|
mag_filter = VK_FILTER_LINEAR;
|
|
break;
|
|
default:
|
|
assert_unhandled_case(mag_filter);
|
|
return nullptr;
|
|
}
|
|
|
|
sampler_create_info.minFilter = min_filter;
|
|
sampler_create_info.magFilter = mag_filter;
|
|
sampler_create_info.mipmapMode = mip_filter;
|
|
|
|
// FIXME: Both halfway / mirror clamp to border aren't mapped properly.
|
|
VkSamplerAddressMode address_mode_map[] = {
|
|
/* kRepeat */ VK_SAMPLER_ADDRESS_MODE_REPEAT,
|
|
/* kMirroredRepeat */ VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT,
|
|
/* kClampToEdge */ VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
|
|
/* kMirrorClampToEdge */ VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE,
|
|
/* kClampToHalfway */ VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
|
|
/* kMirrorClampToHalfway */ VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE,
|
|
/* kClampToBorder */ VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
|
|
/* kMirrorClampToBorder */ VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE,
|
|
};
|
|
sampler_create_info.addressModeU =
|
|
address_mode_map[static_cast<int>(sampler_info.clamp_u)];
|
|
sampler_create_info.addressModeV =
|
|
address_mode_map[static_cast<int>(sampler_info.clamp_v)];
|
|
sampler_create_info.addressModeW =
|
|
address_mode_map[static_cast<int>(sampler_info.clamp_w)];
|
|
|
|
sampler_create_info.mipLodBias = 0.0f;
|
|
|
|
float aniso = 0.f;
|
|
switch (sampler_info.aniso_filter) {
|
|
case AnisoFilter::kDisabled:
|
|
aniso = 1.0f;
|
|
break;
|
|
case AnisoFilter::kMax_1_1:
|
|
aniso = 1.0f;
|
|
break;
|
|
case AnisoFilter::kMax_2_1:
|
|
aniso = 2.0f;
|
|
break;
|
|
case AnisoFilter::kMax_4_1:
|
|
aniso = 4.0f;
|
|
break;
|
|
case AnisoFilter::kMax_8_1:
|
|
aniso = 8.0f;
|
|
break;
|
|
case AnisoFilter::kMax_16_1:
|
|
aniso = 16.0f;
|
|
break;
|
|
default:
|
|
assert_unhandled_case(aniso);
|
|
return nullptr;
|
|
}
|
|
|
|
sampler_create_info.anisotropyEnable =
|
|
sampler_info.aniso_filter != AnisoFilter::kDisabled ? VK_TRUE : VK_FALSE;
|
|
sampler_create_info.maxAnisotropy = aniso;
|
|
|
|
sampler_create_info.compareEnable = VK_FALSE;
|
|
sampler_create_info.compareOp = VK_COMPARE_OP_NEVER;
|
|
sampler_create_info.minLod = 0.0f;
|
|
sampler_create_info.maxLod = 0.0f;
|
|
sampler_create_info.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK;
|
|
sampler_create_info.unnormalizedCoordinates = VK_FALSE;
|
|
VkSampler vk_sampler;
|
|
status =
|
|
vkCreateSampler(*device_, &sampler_create_info, nullptr, &vk_sampler);
|
|
CheckResult(status, "vkCreateSampler");
|
|
if (status != VK_SUCCESS) {
|
|
return nullptr;
|
|
}
|
|
|
|
auto sampler = new Sampler();
|
|
sampler->sampler = vk_sampler;
|
|
sampler->sampler_info = sampler_info;
|
|
samplers_[sampler_hash] = sampler;
|
|
|
|
return sampler;
|
|
}
|
|
|
|
TextureCache::Texture* TextureCache::LookupAddress(uint32_t guest_address,
|
|
uint32_t width,
|
|
uint32_t height,
|
|
TextureFormat format,
|
|
VkOffset2D* out_offset) {
|
|
for (auto it = textures_.begin(); it != textures_.end(); ++it) {
|
|
const auto& texture_info = it->second->texture_info;
|
|
if (guest_address >= texture_info.guest_address &&
|
|
guest_address <
|
|
texture_info.guest_address + texture_info.input_length &&
|
|
texture_info.size_2d.input_width >= width &&
|
|
texture_info.size_2d.input_height >= height && out_offset) {
|
|
auto offset_bytes = guest_address - texture_info.guest_address;
|
|
|
|
if (texture_info.dimension == Dimension::k2D) {
|
|
out_offset->x = 0;
|
|
out_offset->y = offset_bytes / texture_info.size_2d.input_pitch;
|
|
if (offset_bytes % texture_info.size_2d.input_pitch != 0) {
|
|
// TODO: offset_x
|
|
}
|
|
}
|
|
|
|
return it->second;
|
|
}
|
|
|
|
if (texture_info.guest_address == guest_address &&
|
|
texture_info.dimension == Dimension::k2D &&
|
|
texture_info.size_2d.input_width == width &&
|
|
texture_info.size_2d.input_height == height) {
|
|
if (out_offset) {
|
|
out_offset->x = 0;
|
|
out_offset->y = 0;
|
|
}
|
|
|
|
return it->second;
|
|
}
|
|
}
|
|
|
|
// Check resolve textures
|
|
for (auto it = resolve_textures_.begin(); it != resolve_textures_.end();
|
|
++it) {
|
|
const auto& texture_info = (*it)->texture_info;
|
|
if (texture_info.guest_address == guest_address &&
|
|
texture_info.dimension == Dimension::k2D &&
|
|
texture_info.size_2d.input_width == width &&
|
|
texture_info.size_2d.input_height == height) {
|
|
if (out_offset) {
|
|
out_offset->x = 0;
|
|
out_offset->y = 0;
|
|
}
|
|
|
|
return (*it);
|
|
}
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
void TextureSwap(Endian endianness, void* dest, const void* src,
|
|
size_t length) {
|
|
switch (endianness) {
|
|
case Endian::k8in16:
|
|
xe::copy_and_swap_16_aligned(dest, src, length / 2);
|
|
break;
|
|
case Endian::k8in32:
|
|
xe::copy_and_swap_32_aligned(dest, src, length / 4);
|
|
break;
|
|
case Endian::k16in32: // Swap high and low 16 bits within a 32 bit word
|
|
xe::copy_and_swap_16_in_32_aligned(dest, src, length);
|
|
break;
|
|
default:
|
|
case Endian::kUnspecified:
|
|
std::memcpy(dest, src, length);
|
|
break;
|
|
}
|
|
}
|
|
|
|
bool TextureCache::UploadTexture2D(
|
|
VkCommandBuffer command_buffer,
|
|
std::shared_ptr<ui::vulkan::Fence> completion_fence, Texture* dest,
|
|
TextureInfo src) {
|
|
#if FINE_GRAINED_DRAW_SCOPES
|
|
SCOPE_profile_cpu_f("gpu");
|
|
#endif // FINE_GRAINED_DRAW_SCOPES
|
|
|
|
assert_true(src.dimension == Dimension::k2D);
|
|
|
|
size_t unpack_length = src.output_length;
|
|
if (!staging_buffer_.CanAcquire(unpack_length)) {
|
|
// Need to have unique memory for every upload for at least one frame. If we
|
|
// run out of memory, we need to flush all queued upload commands to the
|
|
// GPU.
|
|
// TODO: Actually flush commands.
|
|
assert_always();
|
|
}
|
|
|
|
// Grab some temporary memory for staging.
|
|
auto alloc = staging_buffer_.Acquire(unpack_length, completion_fence);
|
|
assert_not_null(alloc);
|
|
|
|
// Upload texture into GPU memory.
|
|
// TODO: If the GPU supports it, we can submit a compute batch to convert the
|
|
// texture and copy it to its destination. Otherwise, fallback to conversion
|
|
// on the CPU.
|
|
void* host_address = memory_->TranslatePhysical(src.guest_address);
|
|
if (!src.is_tiled) {
|
|
if (src.size_2d.input_pitch == src.size_2d.output_pitch) {
|
|
// Fast path copy entire image.
|
|
TextureSwap(src.endianness, alloc->host_ptr, host_address, unpack_length);
|
|
} else {
|
|
// Slow path copy row-by-row because strides differ.
|
|
// UNPACK_ROW_LENGTH only works for uncompressed images, and likely does
|
|
// this exact thing under the covers, so we just always do it here.
|
|
const uint8_t* src_mem = reinterpret_cast<const uint8_t*>(host_address);
|
|
uint8_t* dest = reinterpret_cast<uint8_t*>(alloc->host_ptr);
|
|
uint32_t pitch =
|
|
std::min(src.size_2d.input_pitch, src.size_2d.output_pitch);
|
|
for (uint32_t y = 0;
|
|
y < std::min(src.size_2d.block_height, src.size_2d.logical_height);
|
|
y++) {
|
|
TextureSwap(src.endianness, dest, src_mem, pitch);
|
|
src_mem += src.size_2d.input_pitch;
|
|
dest += src.size_2d.output_pitch;
|
|
}
|
|
}
|
|
} else {
|
|
// Untile image.
|
|
// We could do this in a shader to speed things up, as this is pretty slow.
|
|
|
|
// TODO(benvanik): optimize this inner loop (or work by tiles).
|
|
const uint8_t* src_mem = reinterpret_cast<const uint8_t*>(host_address);
|
|
uint8_t* dest = reinterpret_cast<uint8_t*>(alloc->host_ptr);
|
|
uint32_t bytes_per_block = src.format_info->block_width *
|
|
src.format_info->block_height *
|
|
src.format_info->bits_per_pixel / 8;
|
|
|
|
// Tiled textures can be packed; get the offset into the packed texture.
|
|
uint32_t offset_x;
|
|
uint32_t offset_y;
|
|
TextureInfo::GetPackedTileOffset(src, &offset_x, &offset_y);
|
|
auto bpp = (bytes_per_block >> 2) +
|
|
((bytes_per_block >> 1) >> (bytes_per_block >> 2));
|
|
for (uint32_t y = 0, output_base_offset = 0;
|
|
y < std::min(src.size_2d.block_height, src.size_2d.logical_height);
|
|
y++, output_base_offset += src.size_2d.output_pitch) {
|
|
auto input_base_offset = TextureInfo::TiledOffset2DOuter(
|
|
offset_y + y,
|
|
(src.size_2d.input_width / src.format_info->block_width), bpp);
|
|
for (uint32_t x = 0, output_offset = output_base_offset;
|
|
x < src.size_2d.block_width; x++, output_offset += bytes_per_block) {
|
|
auto input_offset =
|
|
TextureInfo::TiledOffset2DInner(offset_x + x, offset_y + y, bpp,
|
|
input_base_offset) >>
|
|
bpp;
|
|
TextureSwap(src.endianness, dest + output_offset,
|
|
src_mem + input_offset * bytes_per_block, bytes_per_block);
|
|
}
|
|
}
|
|
}
|
|
|
|
staging_buffer_.Flush(alloc);
|
|
|
|
// Transition the texture into a transfer destination layout.
|
|
VkImageMemoryBarrier barrier;
|
|
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
|
|
barrier.pNext = nullptr;
|
|
barrier.srcAccessMask = 0;
|
|
barrier.dstAccessMask =
|
|
VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_HOST_WRITE_BIT;
|
|
barrier.oldLayout = dest->image_layout;
|
|
barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
|
|
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
|
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
|
barrier.image = dest->image;
|
|
barrier.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};
|
|
vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
|
|
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, 0, 0, nullptr, 0,
|
|
nullptr, 1, &barrier);
|
|
|
|
// Now move the converted texture into the destination.
|
|
VkBufferImageCopy copy_region;
|
|
copy_region.bufferOffset = alloc->offset;
|
|
copy_region.bufferRowLength = src.size_2d.output_width;
|
|
copy_region.bufferImageHeight = src.size_2d.output_height;
|
|
copy_region.imageSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1};
|
|
copy_region.imageOffset = {0, 0, 0};
|
|
copy_region.imageExtent = {src.size_2d.output_width,
|
|
src.size_2d.output_height, 1};
|
|
vkCmdCopyBufferToImage(command_buffer, staging_buffer_.gpu_buffer(),
|
|
dest->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1,
|
|
©_region);
|
|
|
|
// Now transition the texture into a shader readonly source.
|
|
barrier.srcAccessMask = barrier.dstAccessMask;
|
|
barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
|
|
barrier.oldLayout = barrier.newLayout;
|
|
barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
|
vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
|
|
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, 0, 0, nullptr, 0,
|
|
nullptr, 1, &barrier);
|
|
|
|
dest->image_layout = barrier.newLayout;
|
|
return true;
|
|
}
|
|
|
|
bool TextureCache::UploadTextureCube(
|
|
VkCommandBuffer command_buffer,
|
|
std::shared_ptr<ui::vulkan::Fence> completion_fence, Texture* dest,
|
|
TextureInfo src) {
|
|
return false;
|
|
}
|
|
|
|
VkDescriptorSet TextureCache::PrepareTextureSet(
|
|
VkCommandBuffer command_buffer,
|
|
std::shared_ptr<ui::vulkan::Fence> completion_fence,
|
|
const std::vector<Shader::TextureBinding>& vertex_bindings,
|
|
const std::vector<Shader::TextureBinding>& pixel_bindings) {
|
|
// Clear state.
|
|
auto update_set_info = &update_set_info_;
|
|
update_set_info->has_setup_fetch_mask = 0;
|
|
update_set_info->image_write_count = 0;
|
|
|
|
std::memset(update_set_info, 0, sizeof(update_set_info_));
|
|
|
|
// Process vertex and pixel shader bindings.
|
|
// This does things lazily and de-dupes fetch constants reused in both
|
|
// shaders.
|
|
bool any_failed = false;
|
|
any_failed = !SetupTextureBindings(command_buffer, completion_fence,
|
|
update_set_info, vertex_bindings) ||
|
|
any_failed;
|
|
any_failed = !SetupTextureBindings(command_buffer, completion_fence,
|
|
update_set_info, pixel_bindings) ||
|
|
any_failed;
|
|
if (any_failed) {
|
|
XELOGW("Failed to setup one or more texture bindings");
|
|
// TODO(benvanik): actually bail out here?
|
|
}
|
|
|
|
// TODO(benvanik): reuse.
|
|
VkDescriptorSet descriptor_set = nullptr;
|
|
VkDescriptorSetAllocateInfo set_alloc_info;
|
|
set_alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
|
|
set_alloc_info.pNext = nullptr;
|
|
set_alloc_info.descriptorPool = descriptor_pool_;
|
|
set_alloc_info.descriptorSetCount = 1;
|
|
set_alloc_info.pSetLayouts = &texture_descriptor_set_layout_;
|
|
auto err =
|
|
vkAllocateDescriptorSets(*device_, &set_alloc_info, &descriptor_set);
|
|
CheckResult(err, "vkAllocateDescriptorSets");
|
|
|
|
if (err != VK_SUCCESS) {
|
|
return nullptr;
|
|
}
|
|
|
|
for (uint32_t i = 0; i < update_set_info->image_write_count; i++) {
|
|
update_set_info->image_writes[i].dstSet = descriptor_set;
|
|
}
|
|
|
|
// Update the descriptor set.
|
|
if (update_set_info->image_write_count > 0) {
|
|
vkUpdateDescriptorSets(*device_, update_set_info->image_write_count,
|
|
update_set_info->image_writes, 0, nullptr);
|
|
}
|
|
|
|
in_flight_sets_.push_back({descriptor_set, completion_fence});
|
|
return descriptor_set;
|
|
}
|
|
|
|
bool TextureCache::SetupTextureBindings(
|
|
VkCommandBuffer command_buffer,
|
|
std::shared_ptr<ui::vulkan::Fence> completion_fence,
|
|
UpdateSetInfo* update_set_info,
|
|
const std::vector<Shader::TextureBinding>& bindings) {
|
|
bool any_failed = false;
|
|
for (auto& binding : bindings) {
|
|
uint32_t fetch_bit = 1 << binding.fetch_constant;
|
|
if ((update_set_info->has_setup_fetch_mask & fetch_bit) == 0) {
|
|
// Needs setup.
|
|
any_failed = !SetupTextureBinding(command_buffer, completion_fence,
|
|
update_set_info, binding) ||
|
|
any_failed;
|
|
update_set_info->has_setup_fetch_mask |= fetch_bit;
|
|
}
|
|
}
|
|
return !any_failed;
|
|
}
|
|
|
|
bool TextureCache::SetupTextureBinding(
|
|
VkCommandBuffer command_buffer,
|
|
std::shared_ptr<ui::vulkan::Fence> completion_fence,
|
|
UpdateSetInfo* update_set_info, const Shader::TextureBinding& binding) {
|
|
#if FINE_GRAINED_DRAW_SCOPES
|
|
SCOPE_profile_cpu_f("gpu");
|
|
#endif // FINE_GRAINED_DRAW_SCOPES
|
|
|
|
auto& regs = *register_file_;
|
|
int r = XE_GPU_REG_SHADER_CONSTANT_FETCH_00_0 + binding.fetch_constant * 6;
|
|
auto group =
|
|
reinterpret_cast<const xenos::xe_gpu_fetch_group_t*>(®s.values[r]);
|
|
auto& fetch = group->texture_fetch;
|
|
|
|
// Disabled?
|
|
// TODO(benvanik): reset sampler.
|
|
if (!fetch.type) {
|
|
return true;
|
|
}
|
|
assert_true(fetch.type == 0x2);
|
|
|
|
TextureInfo texture_info;
|
|
if (!TextureInfo::Prepare(fetch, &texture_info)) {
|
|
XELOGE("Unable to parse texture fetcher info");
|
|
return false; // invalid texture used
|
|
}
|
|
SamplerInfo sampler_info;
|
|
if (!SamplerInfo::Prepare(fetch, binding.fetch_instr, &sampler_info)) {
|
|
XELOGE("Unable to parse sampler info");
|
|
return false; // invalid texture used
|
|
}
|
|
|
|
auto texture = Demand(texture_info, command_buffer, completion_fence);
|
|
auto sampler = Demand(sampler_info);
|
|
// assert_true(texture != nullptr && sampler != nullptr);
|
|
if (texture == nullptr || sampler == nullptr) {
|
|
return false;
|
|
}
|
|
|
|
uint16_t swizzle = static_cast<uint16_t>(fetch.swizzle);
|
|
auto view = DemandView(texture, swizzle);
|
|
|
|
trace_writer_->WriteMemoryRead(texture_info.guest_address,
|
|
texture_info.input_length);
|
|
|
|
auto image_info =
|
|
&update_set_info->image_infos[update_set_info->image_write_count];
|
|
auto image_write =
|
|
&update_set_info->image_writes[update_set_info->image_write_count];
|
|
update_set_info->image_write_count++;
|
|
|
|
std::memset(image_write, 0, sizeof(VkWriteDescriptorSet));
|
|
image_write->sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
|
|
|
|
switch (texture_info.dimension) {
|
|
case Dimension::k1D:
|
|
image_write->dstBinding = 0;
|
|
break;
|
|
case Dimension::k2D:
|
|
image_write->dstBinding = 1;
|
|
break;
|
|
case Dimension::k3D:
|
|
image_write->dstBinding = 2;
|
|
break;
|
|
case Dimension::kCube:
|
|
image_write->dstBinding = 3;
|
|
break;
|
|
}
|
|
|
|
image_write->dstArrayElement = binding.fetch_constant;
|
|
image_write->descriptorCount = 1;
|
|
image_write->descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
|
image_write->pImageInfo = image_info;
|
|
|
|
image_info->imageView = view->view;
|
|
image_info->imageLayout = texture->image_layout;
|
|
image_info->sampler = sampler->sampler;
|
|
texture->in_flight_fence = completion_fence;
|
|
|
|
return true;
|
|
}
|
|
|
|
void TextureCache::ClearCache() {
|
|
// TODO(DrChat): Nuke everything.
|
|
}
|
|
|
|
void TextureCache::Scavenge() {
|
|
// Free unused descriptor sets
|
|
for (auto it = in_flight_sets_.begin(); it != in_flight_sets_.end();) {
|
|
if (vkGetFenceStatus(*device_, *it->second) == VK_SUCCESS) {
|
|
// We can free this one.
|
|
vkFreeDescriptorSets(*device_, descriptor_pool_, 1, &it->first);
|
|
it = in_flight_sets_.erase(it);
|
|
continue;
|
|
}
|
|
|
|
// We've encountered an item that hasn't been used yet, so any items
|
|
// afterwards are guaranteed to be unused.
|
|
break;
|
|
}
|
|
|
|
staging_buffer_.Scavenge();
|
|
|
|
// Kill all pending delete textures.
|
|
if (!pending_delete_textures_.empty()) {
|
|
for (auto it = pending_delete_textures_.begin();
|
|
it != pending_delete_textures_.end();) {
|
|
if (!FreeTexture(*it)) {
|
|
break;
|
|
}
|
|
|
|
it = pending_delete_textures_.erase(it);
|
|
}
|
|
}
|
|
|
|
// Clean up any invalidated textures.
|
|
invalidated_textures_mutex_.lock();
|
|
std::vector<Texture*>& invalidated_textures = *invalidated_textures_;
|
|
if (invalidated_textures_ == &invalidated_textures_sets_[0]) {
|
|
invalidated_textures_ = &invalidated_textures_sets_[1];
|
|
} else {
|
|
invalidated_textures_ = &invalidated_textures_sets_[0];
|
|
}
|
|
invalidated_textures_mutex_.unlock();
|
|
if (!invalidated_textures.empty()) {
|
|
for (auto it = invalidated_textures.begin();
|
|
it != invalidated_textures.end(); ++it) {
|
|
pending_delete_textures_.push_back(*it);
|
|
textures_.erase((*it)->texture_info.hash());
|
|
}
|
|
|
|
invalidated_textures.clear();
|
|
}
|
|
|
|
// Invalidated resolve textures.
|
|
invalidated_resolve_textures_mutex_.lock();
|
|
if (!invalidated_resolve_textures_.empty()) {
|
|
for (auto it = invalidated_resolve_textures_.begin();
|
|
it != invalidated_resolve_textures_.end(); ++it) {
|
|
pending_delete_textures_.push_back(*it);
|
|
|
|
auto tex =
|
|
std::find(resolve_textures_.begin(), resolve_textures_.end(), *it);
|
|
if (tex != resolve_textures_.end()) {
|
|
resolve_textures_.erase(tex);
|
|
}
|
|
}
|
|
|
|
invalidated_resolve_textures_.clear();
|
|
}
|
|
invalidated_resolve_textures_mutex_.unlock();
|
|
}
|
|
|
|
} // namespace vulkan
|
|
} // namespace gpu
|
|
} // namespace xe
|