47 lines
1.2 KiB
C++
47 lines
1.2 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2014 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include <xenia/gpu/gl4/gl4_gpu.h>
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#include <xenia/gpu/gl4/gl4_gpu-private.h>
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#include <xenia/gpu/gl4/gl4_graphics_system.h>
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DEFINE_bool(thread_safe_gl, false,
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"Only allow one GL context to be active at a time.");
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namespace xe {
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namespace gpu {
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namespace gl4 {
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void InitializeIfNeeded();
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void CleanupOnShutdown();
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void InitializeIfNeeded() {
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static bool has_initialized = false;
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if (has_initialized) {
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return;
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}
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has_initialized = true;
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//
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atexit(CleanupOnShutdown);
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}
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void CleanupOnShutdown() {}
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std::unique_ptr<GraphicsSystem> Create(Emulator* emulator) {
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InitializeIfNeeded();
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return std::make_unique<GL4GraphicsSystem>(emulator);
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}
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} // namespace gl4
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} // namespace gpu
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} // namespace xe
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