Files
Xenia-Canary/src/xenia/hid/winkey/winkey_input_driver.h
Gliniak f6ae651cc2 [HID] Enable Keyboard Passthru
Thanks Adrian for figuring out missing XINPUT_KEYSTROKE_VALIDUNICODE flag.
Thanks Clippy95 for figuring out shift and capslock
2024-12-17 08:59:13 +01:00

84 lines
2.6 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2022 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_HID_WINKEY_WINKEY_INPUT_DRIVER_H_
#define XENIA_HID_WINKEY_WINKEY_INPUT_DRIVER_H_
#include <queue>
#include "xenia/base/mutex.h"
#include "xenia/hid/input_driver.h"
#include "xenia/ui/virtual_key.h"
namespace xe {
namespace hid {
namespace winkey {
class WinKeyInputDriver final : public InputDriver {
public:
explicit WinKeyInputDriver(xe::ui::Window* window, size_t window_z_order);
~WinKeyInputDriver() override;
X_STATUS Setup() override;
X_RESULT GetCapabilities(uint32_t user_index, uint32_t flags,
X_INPUT_CAPABILITIES* out_caps) override;
X_RESULT GetState(uint32_t user_index, X_INPUT_STATE* out_state) override;
X_RESULT SetState(uint32_t user_index, X_INPUT_VIBRATION* vibration) override;
X_RESULT GetKeystroke(uint32_t user_index, uint32_t flags,
X_INPUT_KEYSTROKE* out_keystroke) override;
protected:
struct KeyEvent {
ui::VirtualKey virtual_key = ui::VirtualKey::kNone;
int repeat_count = 0;
bool transition = false; // going up(false) or going down(true)
bool prev_state = false; // down(true) or up(false)
};
struct KeyBinding {
ui::VirtualKey input_key = ui::VirtualKey::kNone;
ui::VirtualKey output_key = ui::VirtualKey::kNone;
bool uppercase = false;
bool lowercase = false;
};
class WinKeyWindowInputListener final : public ui::WindowInputListener {
public:
explicit WinKeyWindowInputListener(WinKeyInputDriver& driver)
: driver_(driver) {}
void OnKeyDown(ui::KeyEvent& e) override;
void OnKeyUp(ui::KeyEvent& e) override;
private:
WinKeyInputDriver& driver_;
};
void ParseKeyBinding(ui::VirtualKey virtual_key,
const std::string_view description,
const std::string_view binding);
void OnKey(ui::KeyEvent& e, bool is_down);
WinKeyWindowInputListener window_input_listener_;
xe::global_critical_region global_critical_region_;
std::queue<KeyEvent> key_events_;
std::vector<KeyBinding> key_bindings_;
uint8_t key_map_[256];
uint32_t packet_number_ = 1;
};
} // namespace winkey
} // namespace hid
} // namespace xe
#endif // XENIA_HID_WINKEY_WINKEY_INPUT_DRIVER_H_