Thanks Adrian for figuring out missing XINPUT_KEYSTROKE_VALIDUNICODE flag. Thanks Clippy95 for figuring out shift and capslock
84 lines
2.6 KiB
C++
84 lines
2.6 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2022 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_HID_WINKEY_WINKEY_INPUT_DRIVER_H_
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#define XENIA_HID_WINKEY_WINKEY_INPUT_DRIVER_H_
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#include <queue>
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#include "xenia/base/mutex.h"
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#include "xenia/hid/input_driver.h"
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#include "xenia/ui/virtual_key.h"
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namespace xe {
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namespace hid {
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namespace winkey {
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class WinKeyInputDriver final : public InputDriver {
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public:
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explicit WinKeyInputDriver(xe::ui::Window* window, size_t window_z_order);
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~WinKeyInputDriver() override;
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X_STATUS Setup() override;
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X_RESULT GetCapabilities(uint32_t user_index, uint32_t flags,
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X_INPUT_CAPABILITIES* out_caps) override;
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X_RESULT GetState(uint32_t user_index, X_INPUT_STATE* out_state) override;
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X_RESULT SetState(uint32_t user_index, X_INPUT_VIBRATION* vibration) override;
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X_RESULT GetKeystroke(uint32_t user_index, uint32_t flags,
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X_INPUT_KEYSTROKE* out_keystroke) override;
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protected:
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struct KeyEvent {
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ui::VirtualKey virtual_key = ui::VirtualKey::kNone;
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int repeat_count = 0;
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bool transition = false; // going up(false) or going down(true)
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bool prev_state = false; // down(true) or up(false)
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};
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struct KeyBinding {
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ui::VirtualKey input_key = ui::VirtualKey::kNone;
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ui::VirtualKey output_key = ui::VirtualKey::kNone;
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bool uppercase = false;
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bool lowercase = false;
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};
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class WinKeyWindowInputListener final : public ui::WindowInputListener {
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public:
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explicit WinKeyWindowInputListener(WinKeyInputDriver& driver)
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: driver_(driver) {}
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void OnKeyDown(ui::KeyEvent& e) override;
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void OnKeyUp(ui::KeyEvent& e) override;
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private:
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WinKeyInputDriver& driver_;
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};
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void ParseKeyBinding(ui::VirtualKey virtual_key,
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const std::string_view description,
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const std::string_view binding);
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void OnKey(ui::KeyEvent& e, bool is_down);
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WinKeyWindowInputListener window_input_listener_;
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xe::global_critical_region global_critical_region_;
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std::queue<KeyEvent> key_events_;
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std::vector<KeyBinding> key_bindings_;
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uint8_t key_map_[256];
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uint32_t packet_number_ = 1;
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};
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} // namespace winkey
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} // namespace hid
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} // namespace xe
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#endif // XENIA_HID_WINKEY_WINKEY_INPUT_DRIVER_H_
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