39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef ALLOY_BACKEND_IVM_IVM_BACKEND_H_
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#define ALLOY_BACKEND_IVM_IVM_BACKEND_H_
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#include <alloy/backend/backend.h>
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namespace alloy {
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namespace backend {
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namespace ivm {
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#define ALLOY_HAS_IVM_BACKEND 1
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class IVMBackend : public Backend {
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public:
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IVMBackend(runtime::Runtime* runtime);
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~IVMBackend() override;
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int Initialize() override;
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void* AllocThreadData() override;
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void FreeThreadData(void* thread_data) override;
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std::unique_ptr<Assembler> CreateAssembler() override;
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};
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} // namespace ivm
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} // namespace backend
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} // namespace alloy
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#endif // ALLOY_BACKEND_IVM_IVM_BACKEND_H_
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