[GPU] Add FXAA post-processing [UI] Add FidelityFX FSR and CAS post-processing [UI] Add blue noise dithering from 10bpc to 8bpc [GPU] Apply the DC PWL gamma ramp closer to the spec, supporting fully white color [UI] Allow the GPU CP thread to present on the host directly, bypassing the UI thread OS paint event [UI] Allow variable refresh rate (or tearing) [UI] Present the newest frame (restart) on DXGI [UI] Replace GraphicsContext with a far more advanced Presenter with more coherent surface connection and UI overlay state management [UI] Connect presentation to windows via the Surface class, not native window handles [Vulkan] Switch to simpler Vulkan setup with no instance/device separation due to interdependencies and to pass fewer objects around [Vulkan] Lower the minimum required Vulkan version to 1.0 [UI/GPU] Various cleanup, mainly ComPtr usage [UI] Support per-monitor DPI awareness v2 on Windows [UI] DPI-scale Dear ImGui [UI] Replace the remaining non-detachable window delegates with unified window event and input listeners [UI] Allow listeners to safely destroy or close the window, and to register/unregister listeners without use-after-free and the ABA problem [UI] Explicit Z ordering of input listeners and UI overlays, top-down for input, bottom-up for drawing [UI] Add explicit window lifecycle phases [UI] Replace Window virtual functions with explicit desired state, its application, actual state, its feedback [UI] GTK: Apply the initial size to the drawing area [UI] Limit internal UI frame rate to that of the monitor [UI] Hide the cursor using a timer instead of polling due to no repeated UI thread paints with GPU CP thread presentation, and only within the window
86 lines
2.8 KiB
C++
86 lines
2.8 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2022 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_UI_GRAPHICS_UPLOAD_BUFFER_POOL_H_
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#define XENIA_UI_GRAPHICS_UPLOAD_BUFFER_POOL_H_
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#include <cstddef>
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#include <cstdint>
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#include "xenia/base/literals.h"
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namespace xe {
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namespace ui {
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using namespace xe::literals;
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// Submission index is the fence value or a value derived from it (if reclaiming
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// less often than once per fence value, for instance).
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class GraphicsUploadBufferPool {
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public:
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// Taken from the Direct3D 12 MiniEngine sample (LinearAllocator
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// kCpuAllocatorPageSize). Large enough for most cases.
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static constexpr size_t kDefaultPageSize = 2_MiB;
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virtual ~GraphicsUploadBufferPool();
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void Reclaim(uint64_t completed_submission_index);
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void ChangeSubmissionTimeline();
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void ClearCache();
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// Should be called before submitting anything using this pool, unless the
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// implementation doesn't require explicit flushing.
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void FlushWrites();
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protected:
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// Extended by the implementation.
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struct Page {
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virtual ~Page();
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uint64_t last_submission_index_;
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Page* next_;
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};
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GraphicsUploadBufferPool(size_t page_size) : page_size_(page_size) {}
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// Request to write data in a single piece, creating a new page if the current
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// one doesn't have enough free space.
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Page* Request(uint64_t submission_index, size_t size, size_t alignment,
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size_t& offset_out);
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// Request to write data in multiple parts, filling the buffer entirely.
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Page* RequestPartial(uint64_t submission_index, size_t size, size_t alignment,
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size_t& offset_out, size_t& size_out);
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virtual Page* CreatePageImplementation() = 0;
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virtual void FlushPageWrites(Page* page, size_t offset, size_t size);
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// May be increased by the implementation on creation or on first allocation
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// to avoid wasting space if the real allocation turns out to be bigger than
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// the specified page size.
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size_t page_size_;
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// A list of buffers with free space, with the first buffer being the one
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// currently being filled.
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Page* writable_first_ = nullptr;
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Page* writable_last_ = nullptr;
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// A list of full buffers that can be reclaimed when the GPU doesn't use them
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// anymore.
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Page* submitted_first_ = nullptr;
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Page* submitted_last_ = nullptr;
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size_t current_page_used_ = 0;
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size_t current_page_flushed_ = 0;
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};
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} // namespace ui
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} // namespace xe
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#endif // XENIA_UI_GRAPHICS_UPLOAD_BUFFER_POOL_H_
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