Files
Xenia-Canary/src/xenia/gpu/gl4/command_processor.h
2014-12-31 19:26:54 -08:00

139 lines
5.7 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2014 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_GPU_GL4_COMMAND_PROCESSOR_H_
#define XENIA_GPU_GL4_COMMAND_PROCESSOR_H_
#include <atomic>
#include <functional>
#include <thread>
#include <xenia/gpu/register_file.h>
#include <xenia/gpu/xenos.h>
#include <xenia/memory.h>
namespace xe {
namespace gpu {
namespace gl4 {
class GL4GraphicsSystem;
class CommandProcessor {
public:
CommandProcessor(GL4GraphicsSystem* graphics_system);
~CommandProcessor();
void set_swap_handler(std::function<void()> fn) { swap_handler_ = fn; }
uint64_t QueryTime();
uint32_t counter() const { return counter_; }
void increment_counter() { counter_++; }
void Initialize(uint32_t ptr, uint32_t page_count);
void Shutdown();
void EnableReadPointerWriteBack(uint32_t ptr, uint32_t block_size);
void UpdateWritePointer(uint32_t value);
private:
class RingbufferReader;
void WorkerMain();
void WriteRegister(uint32_t packet_ptr, uint32_t index, uint32_t value);
void MakeCoherent();
void ExecutePrimaryBuffer(uint32_t start_index, uint32_t end_index);
void ExecuteIndirectBuffer(uint32_t ptr, uint32_t length);
bool ExecutePacket(RingbufferReader* reader);
bool ExecutePacketType0(RingbufferReader* reader, uint32_t packet_ptr,
uint32_t packet);
bool ExecutePacketType1(RingbufferReader* reader, uint32_t packet_ptr,
uint32_t packet);
bool ExecutePacketType2(RingbufferReader* reader, uint32_t packet_ptr,
uint32_t packet);
bool ExecutePacketType3(RingbufferReader* reader, uint32_t packet_ptr,
uint32_t packet);
bool ExecutePacketType3_ME_INIT(RingbufferReader* reader, uint32_t packet_ptr,
uint32_t packet, uint32_t count);
bool ExecutePacketType3_NOP(RingbufferReader* reader, uint32_t packet_ptr,
uint32_t packet, uint32_t count);
bool ExecutePacketType3_INTERRUPT(RingbufferReader* reader,
uint32_t packet_ptr, uint32_t packet,
uint32_t count);
bool ExecutePacketType3_XE_SWAP(RingbufferReader* reader, uint32_t packet_ptr,
uint32_t packet, uint32_t count);
bool ExecutePacketType3_INDIRECT_BUFFER(RingbufferReader* reader,
uint32_t packet_ptr, uint32_t packet,
uint32_t count);
bool ExecutePacketType3_WAIT_REG_MEM(RingbufferReader* reader,
uint32_t packet_ptr, uint32_t packet,
uint32_t count);
bool ExecutePacketType3_REG_RMW(RingbufferReader* reader, uint32_t packet_ptr,
uint32_t packet, uint32_t count);
bool ExecutePacketType3_COND_WRITE(RingbufferReader* reader,
uint32_t packet_ptr, uint32_t packet,
uint32_t count);
bool ExecutePacketType3_EVENT_WRITE(RingbufferReader* reader,
uint32_t packet_ptr, uint32_t packet,
uint32_t count);
bool ExecutePacketType3_EVENT_WRITE_SHD(RingbufferReader* reader,
uint32_t packet_ptr, uint32_t packet,
uint32_t count);
bool ExecutePacketType3_DRAW_INDX(RingbufferReader* reader,
uint32_t packet_ptr, uint32_t packet,
uint32_t count);
bool ExecutePacketType3_DRAW_INDX_2(RingbufferReader* reader,
uint32_t packet_ptr, uint32_t packet,
uint32_t count);
bool ExecutePacketType3_SET_CONSTANT(RingbufferReader* reader,
uint32_t packet_ptr, uint32_t packet,
uint32_t count);
bool ExecutePacketType3_LOAD_ALU_CONSTANT(RingbufferReader* reader,
uint32_t packet_ptr,
uint32_t packet, uint32_t count);
bool ExecutePacketType3_IM_LOAD(RingbufferReader* reader, uint32_t packet_ptr,
uint32_t packet, uint32_t count);
bool ExecutePacketType3_IM_LOAD_IMMEDIATE(RingbufferReader* reader,
uint32_t packet_ptr,
uint32_t packet, uint32_t count);
bool ExecutePacketType3_INVALIDATE_STATE(RingbufferReader* reader,
uint32_t packet_ptr, uint32_t packet,
uint32_t count);
Memory* memory_;
uint8_t* membase_;
GL4GraphicsSystem* graphics_system_;
RegisterFile* register_file_;
std::thread worker_thread_;
std::atomic<bool> worker_running_;
std::function<void()> swap_handler_;
uint64_t time_base_;
uint32_t counter_;
uint32_t primary_buffer_ptr_;
uint32_t primary_buffer_size_;
uint32_t read_ptr_index_;
uint32_t read_ptr_update_freq_;
uint32_t read_ptr_writeback_ptr_;
HANDLE write_ptr_index_event_;
std::atomic<uint32_t> write_ptr_index_;
};
} // namespace gl4
} // namespace gpu
} // namespace xe
#endif // XENIA_GPU_GL4_COMMAND_PROCESSOR_H_