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Xenia-Canary/src/xenia/gpu/register_file.h

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C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2014 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_GPU_REGISTER_FILE_H_
#define XENIA_GPU_REGISTER_FILE_H_
#include <cstdint>
#include <cstdlib>
#include "xenia/gpu/registers.h"
namespace xe {
namespace gpu {
struct RegisterInfo {
enum class Type {
kDword,
kFloat,
};
Type type;
const char* name;
};
class RegisterFile {
public:
RegisterFile();
static const RegisterInfo* GetRegisterInfo(uint32_t index);
static const size_t kRegisterCount = 0x5003;
union RegisterValue {
uint32_t u32;
float f32;
};
RegisterValue values[kRegisterCount];
RegisterValue& operator[](uint32_t reg) { return values[reg]; }
RegisterValue& operator[](Register reg) { return values[reg]; }
template <typename T>
T& Get(uint32_t reg) {
return *reinterpret_cast<T*>(&values[reg]);
}
template <typename T>
T& Get(Register reg) {
return *reinterpret_cast<T*>(&values[reg]);
}
template <typename T>
T& Get() {
return *reinterpret_cast<T*>(&values[T::register_index]);
}
};
} // namespace gpu
} // namespace xe
#endif // XENIA_GPU_REGISTER_FILE_H_