63 lines
1.5 KiB
C++
63 lines
1.5 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2014 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_GPU_REGISTER_FILE_H_
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#define XENIA_GPU_REGISTER_FILE_H_
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#include <cstdint>
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#include <cstdlib>
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#include "xenia/gpu/registers.h"
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namespace xe {
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namespace gpu {
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struct RegisterInfo {
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enum class Type {
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kDword,
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kFloat,
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};
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Type type;
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const char* name;
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};
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class RegisterFile {
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public:
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RegisterFile();
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static const RegisterInfo* GetRegisterInfo(uint32_t index);
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static const size_t kRegisterCount = 0x5003;
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union RegisterValue {
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uint32_t u32;
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float f32;
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};
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RegisterValue values[kRegisterCount];
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RegisterValue& operator[](uint32_t reg) { return values[reg]; }
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RegisterValue& operator[](Register reg) { return values[reg]; }
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template <typename T>
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T& Get(uint32_t reg) {
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return *reinterpret_cast<T*>(&values[reg]);
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}
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template <typename T>
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T& Get(Register reg) {
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return *reinterpret_cast<T*>(&values[reg]);
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}
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template <typename T>
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T& Get() {
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return *reinterpret_cast<T*>(&values[T::register_index]);
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}
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};
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} // namespace gpu
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} // namespace xe
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#endif // XENIA_GPU_REGISTER_FILE_H_
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