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Xenia-Canary/src/xenia/gpu/registers.h

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2017 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_GPU_REGISTERS_H_
#define XENIA_GPU_REGISTERS_H_
#include <cstdint>
#include <cstdlib>
#include "xenia/base/bit_field.h"
#include "xenia/gpu/xenos.h"
// Most registers can be found from:
// https://github.com/UDOOboard/Kernel_Unico/blob/master/drivers/mxc/amd-gpu/include/reg/yamato/14/yamato_registers.h
namespace xe {
namespace gpu {
enum Register {
#define XE_GPU_REGISTER(index, type, name) XE_GPU_REG_##name = index,
#include "xenia/gpu/register_table.inc"
#undef XE_GPU_REGISTER
};
namespace reg {
/*******************************************************************************
___ ___ _ _ _____ ___ ___ _
/ __/ _ \| \| |_ _| _ \/ _ \| |
| (_| (_) | .` | | | | / (_) | |__
\___\___/|_|\_| |_| |_|_\\___/|____|
*******************************************************************************/
union COHER_STATUS_HOST {
xe::bf<uint32_t, 0, 8> matching_contexts;
xe::bf<uint32_t, 8, 1> rb_copy_dest_base_ena;
xe::bf<uint32_t, 9, 1> dest_base_0_ena;
xe::bf<uint32_t, 10, 1> dest_base_1_ena;
xe::bf<uint32_t, 11, 1> dest_base_2_ena;
xe::bf<uint32_t, 12, 1> dest_base_3_ena;
xe::bf<uint32_t, 13, 1> dest_base_4_ena;
xe::bf<uint32_t, 14, 1> dest_base_5_ena;
xe::bf<uint32_t, 15, 1> dest_base_6_ena;
xe::bf<uint32_t, 16, 1> dest_base_7_ena;
xe::bf<uint32_t, 24, 1> vc_action_ena;
xe::bf<uint32_t, 25, 1> tc_action_ena;
xe::bf<uint32_t, 26, 1> pglb_action_ena;
xe::bf<uint32_t, 31, 1> status;
uint32_t value;
static constexpr uint32_t register_index = XE_GPU_REG_COHER_STATUS_HOST;
};
union WAIT_UNTIL {
xe::bf<uint32_t, 1, 1> wait_re_vsync;
xe::bf<uint32_t, 2, 1> wait_fe_vsync;
xe::bf<uint32_t, 3, 1> wait_vsync;
xe::bf<uint32_t, 4, 1> wait_dsply_id0;
xe::bf<uint32_t, 5, 1> wait_dsply_id1;
xe::bf<uint32_t, 6, 1> wait_dsply_id2;
xe::bf<uint32_t, 10, 1> wait_cmdfifo;
xe::bf<uint32_t, 14, 1> wait_2d_idle;
xe::bf<uint32_t, 15, 1> wait_3d_idle;
xe::bf<uint32_t, 16, 1> wait_2d_idleclean;
xe::bf<uint32_t, 17, 1> wait_3d_idleclean;
xe::bf<uint32_t, 20, 4> cmdfifo_entries;
uint32_t value;
static constexpr uint32_t register_index = XE_GPU_REG_WAIT_UNTIL;
};
/*******************************************************************************
___ ___ ___ _ _ ___ _ _ ___ ___ ___
/ __| __/ _ \| | | | __| \| |/ __| __| _ \
\__ \ _| (_) | |_| | _|| .` | (__| _|| /
|___/___\__\_\\___/|___|_|\_|\___|___|_|_\
*******************************************************************************/
union SQ_PROGRAM_CNTL {
// Note from a2xx.xml:
// Only 0x3F worth of valid register values for VS_NUM_REG and PS_NUM_REG, but
// high bit is set to indicate "0 registers used".
xe::bf<uint32_t, 0, 8> vs_num_reg;
xe::bf<uint32_t, 8, 8> ps_num_reg;
xe::bf<uint32_t, 16, 1> vs_resource;
xe::bf<uint32_t, 17, 1> ps_resource;
xe::bf<uint32_t, 18, 1> param_gen;
xe::bf<uint32_t, 19, 1> gen_index_pix;
xe::bf<uint32_t, 20, 4> vs_export_count;
xe::bf<xenos::VertexShaderExportMode, 24, 3> vs_export_mode;
xe::bf<uint32_t, 27, 4> ps_export_mode;
xe::bf<uint32_t, 31, 1> gen_index_vtx;
uint32_t value;
static constexpr uint32_t register_index = XE_GPU_REG_SQ_PROGRAM_CNTL;
};
union SQ_CONTEXT_MISC {
xe::bf<uint32_t, 0, 1> inst_pred_optimize;
xe::bf<uint32_t, 1, 1> sc_output_screen_xy;
xe::bf<xenos::SampleControl, 2, 2> sc_sample_cntl;
xe::bf<uint32_t, 8, 8> param_gen_pos;
xe::bf<uint32_t, 16, 1> perfcounter_ref;
xe::bf<uint32_t, 17, 1> yeild_optimize; // sic
xe::bf<uint32_t, 18, 1> tx_cache_sel;
uint32_t value;
static constexpr uint32_t register_index = XE_GPU_REG_SQ_CONTEXT_MISC;
};
/*******************************************************************************
__ _____ ___ _____ _____ __
\ \ / / __| _ \_ _| __\ \/ /
\ V /| _|| / | | | _| > <
\_/ |___|_|_\ |_| |___/_/\_\
___ ___ ___ _ _ ___ ___ ___ _ _ _ ___
/ __| _ \/ _ \| | | | _ \ __| _ \ /_\ | \| | \
| (_ | / (_) | |_| | _/ _|| / / _ \| .` | |) |
\___|_|_\\___/ \___/|_| |___|_|_\ /_/ \_\_|\_|___/
_____ ___ ___ ___ ___ _ _ _ _____ ___ ___
|_ _| __/ __/ __| __| | | | /_\_ _/ _ \| _ \
| | | _|\__ \__ \ _|| |__| |__ / _ \| || (_) | /
|_| |___|___/___/___|____|____/_/ \_\_| \___/|_|_\
*******************************************************************************/
union VGT_OUTPUT_PATH_CNTL {
xe::bf<xenos::VGTOutputPath, 0, 2> path_select;
uint32_t value;
static constexpr uint32_t register_index = XE_GPU_REG_VGT_OUTPUT_PATH_CNTL;
};
union VGT_HOS_CNTL {
xe::bf<xenos::TessellationMode, 0, 2> tess_mode;
uint32_t value;
static constexpr uint32_t register_index = XE_GPU_REG_VGT_HOS_CNTL;
};
/*******************************************************************************
___ ___ ___ __ __ ___ _____ _____ _____
| _ \ _ \_ _| \/ |_ _|_ _|_ _\ \ / / __|
| _/ /| || |\/| || | | | | | \ V /| _|
|_| |_|_\___|_| |_|___| |_| |___| \_/ |___|
_ ___ ___ ___ __ __ ___ _ ___ ___
/_\ / __/ __| __| \/ | _ ) | | __| _ \
/ _ \\__ \__ \ _|| |\/| | _ \ |__| _|| /
/_/ \_\___/___/___|_| |_|___/____|___|_|_\
*******************************************************************************/
union PA_SU_POINT_MINMAX {
// Radius, 12.4 fixed point.
xe::bf<uint32_t, 0, 16> min_size;
xe::bf<uint32_t, 16, 16> max_size;
uint32_t value;
static constexpr uint32_t register_index = XE_GPU_REG_PA_SU_POINT_MINMAX;
};
union PA_SU_POINT_SIZE {
// 1/2 width or height, 12.4 fixed point.
xe::bf<uint32_t, 0, 16> height;
xe::bf<uint32_t, 16, 16> width;
uint32_t value;
static constexpr uint32_t register_index = XE_GPU_REG_PA_SU_POINT_SIZE;
};
// Setup Unit / Scanline Converter mode cntl
union PA_SU_SC_MODE_CNTL {
xe::bf<uint32_t, 0, 1> cull_front;
xe::bf<uint32_t, 1, 1> cull_back;
xe::bf<uint32_t, 2, 1> face;
xe::bf<uint32_t, 3, 2> poly_mode;
xe::bf<uint32_t, 5, 3> polymode_front_ptype;
xe::bf<uint32_t, 8, 3> polymode_back_ptype;
xe::bf<uint32_t, 11, 1> poly_offset_front_enable;
xe::bf<uint32_t, 12, 1> poly_offset_back_enable;
xe::bf<uint32_t, 13, 1> poly_offset_para_enable;
xe::bf<uint32_t, 15, 1> msaa_enable;
xe::bf<uint32_t, 16, 1> vtx_window_offset_enable;
xe::bf<uint32_t, 18, 1> line_stipple_enable;
xe::bf<uint32_t, 19, 1> provoking_vtx_last;
xe::bf<uint32_t, 20, 1> persp_corr_dis;
xe::bf<uint32_t, 21, 1> multi_prim_ib_ena;
xe::bf<uint32_t, 23, 1> quad_order_enable;
xe::bf<uint32_t, 25, 1> wait_rb_idle_all_tri;
xe::bf<uint32_t, 26, 1> wait_rb_idle_first_tri_new_state;
uint32_t value;
static constexpr uint32_t register_index = XE_GPU_REG_PA_SU_SC_MODE_CNTL;
};
// Setup Unit Vertex Control
union PA_SU_VTX_CNTL {
xe::bf<uint32_t, 0, 1> pix_center; // 1 = half pixel offset
xe::bf<uint32_t, 1, 2> round_mode;
xe::bf<uint32_t, 3, 3> quant_mode;
uint32_t value;
static constexpr uint32_t register_index = XE_GPU_REG_PA_SU_VTX_CNTL;
};
union PA_SC_MPASS_PS_CNTL {
xe::bf<uint32_t, 0, 20> mpass_pix_vec_per_pass;
xe::bf<uint32_t, 31, 1> mpass_ps_ena;
uint32_t value;
static constexpr uint32_t register_index = XE_GPU_REG_PA_SC_MPASS_PS_CNTL;
};
// Scanline converter viz query
union PA_SC_VIZ_QUERY {
xe::bf<uint32_t, 0, 1> viz_query_ena;
xe::bf<uint32_t, 1, 6> viz_query_id;
xe::bf<uint32_t, 7, 1> kill_pix_post_early_z;
uint32_t value;
static constexpr uint32_t register_index = XE_GPU_REG_PA_SC_VIZ_QUERY;
};
// Clipper clip control
union PA_CL_CLIP_CNTL {
xe::bf<uint32_t, 0, 1> ucp_ena_0;
xe::bf<uint32_t, 1, 1> ucp_ena_1;
xe::bf<uint32_t, 2, 1> ucp_ena_2;
xe::bf<uint32_t, 3, 1> ucp_ena_3;
xe::bf<uint32_t, 4, 1> ucp_ena_4;
xe::bf<uint32_t, 5, 1> ucp_ena_5;
xe::bf<uint32_t, 14, 2> ps_ucp_mode;
xe::bf<uint32_t, 16, 1> clip_disable;
xe::bf<uint32_t, 17, 1> ucp_cull_only_ena;
xe::bf<uint32_t, 18, 1> boundary_edge_flag_ena;
xe::bf<uint32_t, 19, 1> dx_clip_space_def;
xe::bf<uint32_t, 20, 1> dis_clip_err_detect;
xe::bf<uint32_t, 21, 1> vtx_kill_or;
xe::bf<uint32_t, 22, 1> xy_nan_retain;
xe::bf<uint32_t, 23, 1> z_nan_retain;
xe::bf<uint32_t, 24, 1> w_nan_retain;
uint32_t value;
static constexpr uint32_t register_index = XE_GPU_REG_PA_CL_CLIP_CNTL;
};
// Viewport transform engine control
union PA_CL_VTE_CNTL {
xe::bf<uint32_t, 0, 1> vport_x_scale_ena;
xe::bf<uint32_t, 1, 1> vport_x_offset_ena;
xe::bf<uint32_t, 2, 1> vport_y_scale_ena;
xe::bf<uint32_t, 3, 1> vport_y_offset_ena;
xe::bf<uint32_t, 4, 1> vport_z_scale_ena;
xe::bf<uint32_t, 5, 1> vport_z_offset_ena;
xe::bf<uint32_t, 8, 1> vtx_xy_fmt;
xe::bf<uint32_t, 9, 1> vtx_z_fmt;
xe::bf<uint32_t, 10, 1> vtx_w0_fmt;
xe::bf<uint32_t, 11, 1> perfcounter_ref;
uint32_t value;
static constexpr uint32_t register_index = XE_GPU_REG_PA_CL_VTE_CNTL;
};
union PA_SC_WINDOW_OFFSET {
xe::bf<int32_t, 0, 15> window_x_offset;
xe::bf<int32_t, 16, 15> window_y_offset;
uint32_t value;
static constexpr uint32_t register_index = XE_GPU_REG_PA_SC_WINDOW_OFFSET;
};
union PA_SC_WINDOW_SCISSOR_TL {
xe::bf<uint32_t, 0, 14> tl_x;
xe::bf<uint32_t, 16, 14> tl_y;
xe::bf<uint32_t, 31, 1> window_offset_disable;
uint32_t value;
static constexpr uint32_t register_index = XE_GPU_REG_PA_SC_WINDOW_SCISSOR_TL;
};
union PA_SC_WINDOW_SCISSOR_BR {
xe::bf<uint32_t, 0, 14> br_x;
xe::bf<uint32_t, 16, 14> br_y;
uint32_t value;
static constexpr uint32_t register_index = XE_GPU_REG_PA_SC_WINDOW_SCISSOR_BR;
};
/*******************************************************************************
___ ___
| _ \ _ )
| / _ \
|_|_\___/
*******************************************************************************/
union RB_MODECONTROL {
xe::bf<xenos::ModeControl, 0, 3> edram_mode;
uint32_t value;
static constexpr uint32_t register_index = XE_GPU_REG_RB_MODECONTROL;
};
union RB_SURFACE_INFO {
xe::bf<uint32_t, 0, 14> surface_pitch;
xe::bf<MsaaSamples, 16, 2> msaa_samples;
xe::bf<uint32_t, 18, 14> hiz_pitch;
uint32_t value;
static constexpr uint32_t register_index = XE_GPU_REG_RB_SURFACE_INFO;
};
union RB_COLORCONTROL {
xe::bf<CompareFunction, 0, 3> alpha_func;
xe::bf<uint32_t, 3, 1> alpha_test_enable;
xe::bf<uint32_t, 4, 1> alpha_to_mask_enable;
// Everything in between was added on Adreno, not in game PDBs and never set.
xe::bf<uint32_t, 24, 2> alpha_to_mask_offset0;
xe::bf<uint32_t, 26, 2> alpha_to_mask_offset1;
xe::bf<uint32_t, 28, 2> alpha_to_mask_offset2;
xe::bf<uint32_t, 30, 2> alpha_to_mask_offset3;
uint32_t value;
static constexpr uint32_t register_index = XE_GPU_REG_RB_COLORCONTROL;
};
union RB_COLOR_INFO {
xe::bf<uint32_t, 0, 12> color_base;
xe::bf<ColorRenderTargetFormat, 16, 4> color_format;
xe::bf<int32_t, 20, 6> color_exp_bias;
uint32_t value;
static constexpr uint32_t register_index = XE_GPU_REG_RB_COLOR_INFO;
// RB_COLOR[1-3]_INFO also use this format.
};
union RB_COLOR_MASK {
xe::bf<uint32_t, 0, 1> write_red0;
xe::bf<uint32_t, 1, 1> write_green0;
xe::bf<uint32_t, 2, 1> write_blue0;
xe::bf<uint32_t, 3, 1> write_alpha0;
xe::bf<uint32_t, 4, 1> write_red1;
xe::bf<uint32_t, 5, 1> write_green1;
xe::bf<uint32_t, 6, 1> write_blue1;
xe::bf<uint32_t, 7, 1> write_alpha1;
xe::bf<uint32_t, 8, 1> write_red2;
xe::bf<uint32_t, 9, 1> write_green2;
xe::bf<uint32_t, 10, 1> write_blue2;
xe::bf<uint32_t, 11, 1> write_alpha2;
xe::bf<uint32_t, 12, 1> write_red3;
xe::bf<uint32_t, 13, 1> write_green3;
xe::bf<uint32_t, 14, 1> write_blue3;
xe::bf<uint32_t, 15, 1> write_alpha3;
uint32_t value;
static constexpr uint32_t register_index = XE_GPU_REG_RB_COLOR_MASK;
};
union RB_DEPTHCONTROL {
xe::bf<uint32_t, 0, 1> stencil_enable;
xe::bf<uint32_t, 1, 1> z_enable;
xe::bf<uint32_t, 2, 1> z_write_enable;
// EARLY_Z_ENABLE was added on Adreno.
xe::bf<CompareFunction, 4, 3> zfunc;
xe::bf<uint32_t, 7, 1> backface_enable;
xe::bf<CompareFunction, 8, 3> stencilfunc;
xe::bf<StencilOp, 11, 3> stencilfail;
xe::bf<StencilOp, 14, 3> stencilzpass;
xe::bf<StencilOp, 17, 3> stencilzfail;
xe::bf<CompareFunction, 20, 3> stencilfunc_bf;
xe::bf<StencilOp, 23, 3> stencilfail_bf;
xe::bf<StencilOp, 26, 3> stencilzpass_bf;
xe::bf<StencilOp, 29, 3> stencilzfail_bf;
uint32_t value;
static constexpr uint32_t register_index = XE_GPU_REG_RB_DEPTHCONTROL;
};
union RB_STENCILREFMASK {
xe::bf<uint32_t, 0, 8> stencilref;
xe::bf<uint32_t, 8, 8> stencilmask;
xe::bf<uint32_t, 16, 8> stencilwritemask;
uint32_t value;
static constexpr uint32_t register_index = XE_GPU_REG_RB_STENCILREFMASK;
// RB_STENCILREFMASK_BF also uses this format.
};
union RB_DEPTH_INFO {
xe::bf<uint32_t, 0, 12> depth_base;
xe::bf<DepthRenderTargetFormat, 16, 1> depth_format;
uint32_t value;
static constexpr uint32_t register_index = XE_GPU_REG_RB_DEPTH_INFO;
};
union RB_COPY_CONTROL {
xe::bf<uint32_t, 0, 3> copy_src_select;
xe::bf<xenos::CopySampleSelect, 4, 3> copy_sample_select;
xe::bf<uint32_t, 8, 1> color_clear_enable;
xe::bf<uint32_t, 9, 1> depth_clear_enable;
xe::bf<xenos::CopyCommand, 20, 2> copy_command;
uint32_t value;
static constexpr uint32_t register_index = XE_GPU_REG_RB_COPY_CONTROL;
};
union RB_COPY_DEST_INFO {
xe::bf<Endian128, 0, 3> copy_dest_endian;
xe::bf<uint32_t, 3, 1> copy_dest_array;
xe::bf<uint32_t, 4, 3> copy_dest_slice;
xe::bf<ColorFormat, 7, 6> copy_dest_format;
xe::bf<uint32_t, 13, 3> copy_dest_number;
xe::bf<int32_t, 16, 6> copy_dest_exp_bias;
xe::bf<uint32_t, 24, 1> copy_dest_swap;
uint32_t value;
static constexpr uint32_t register_index = XE_GPU_REG_RB_COPY_DEST_INFO;
};
union RB_COPY_DEST_PITCH {
xe::bf<uint32_t, 0, 14> copy_dest_pitch;
xe::bf<uint32_t, 16, 14> copy_dest_height;
uint32_t value;
static constexpr uint32_t register_index = XE_GPU_REG_RB_COPY_DEST_PITCH;
};
} // namespace reg
} // namespace gpu
} // namespace xe
#endif // XENIA_GPU_REGISTERS_H_