944 lines
30 KiB
C++
944 lines
30 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2021 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/apu/xma_context.h"
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#include <algorithm>
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#include <cstring>
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#include "xenia/apu/xma_decoder.h"
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#include "xenia/apu/xma_helpers.h"
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#include "xenia/base/bit_stream.h"
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#include "xenia/base/logging.h"
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#include "xenia/base/platform.h"
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#include "xenia/base/profiling.h"
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#include "xenia/base/ring_buffer.h"
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extern "C" {
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#if XE_COMPILER_MSVC
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#pragma warning(push)
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#pragma warning(disable : 4101 4244 5033)
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#endif
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#include "third_party/FFmpeg/libavcodec/avcodec.h"
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#if XE_COMPILER_MSVC
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#pragma warning(pop)
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#endif
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} // extern "C"
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// Credits for most of this code goes to:
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// https://github.com/koolkdev/libertyv/blob/master/libav_wrapper/xma2dec.c
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namespace xe {
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namespace apu {
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XmaContext::XmaContext() = default;
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XmaContext::~XmaContext() {
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if (av_context_) {
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if (avcodec_is_open(av_context_)) {
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avcodec_close(av_context_);
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}
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av_free(av_context_);
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}
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if (av_frame_) {
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av_frame_free(&av_frame_);
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}
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// if (current_frame_) {
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// delete[] current_frame_;
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// }
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}
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int XmaContext::Setup(uint32_t id, Memory* memory, uint32_t guest_ptr) {
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id_ = id;
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memory_ = memory;
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guest_ptr_ = guest_ptr;
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// Allocate ffmpeg stuff:
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av_packet_ = av_packet_alloc();
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assert_not_null(av_packet_);
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//chrispy: preallocate this buffer so that ffmpeg isn't reallocating it for every packet,
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//these allocations were causing RtlSubsegmentInitialize
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av_packet_->buf = av_buffer_alloc(128 * 1024);
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// find the XMA2 audio decoder
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av_codec_ = avcodec_find_decoder(AV_CODEC_ID_XMAFRAMES);
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if (!av_codec_) {
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XELOGE("XmaContext {}: Codec not found", id);
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return 1;
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}
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av_context_ = avcodec_alloc_context3(av_codec_);
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if (!av_context_) {
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XELOGE("XmaContext {}: Couldn't allocate context", id);
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return 1;
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}
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// Initialize these to 0. They'll actually be set later.
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av_context_->channels = 0;
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av_context_->sample_rate = 0;
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av_frame_ = av_frame_alloc();
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if (!av_frame_) {
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XELOGE("XmaContext {}: Couldn't allocate frame", id);
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return 1;
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}
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// FYI: We're purposely not opening the codec here. That is done later.
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return 0;
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}
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bool XmaContext::Work() {
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if (!is_enabled() || !is_allocated()) {
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return false;
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}
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{
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std::lock_guard<xe_mutex> lock(lock_);
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set_is_enabled(false);
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auto context_ptr = memory()->TranslateVirtual(guest_ptr());
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XMA_CONTEXT_DATA data(context_ptr);
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Decode(&data);
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data.Store(context_ptr);
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return true;
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}
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}
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void XmaContext::Enable() {
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std::lock_guard<xe_mutex> lock(lock_);
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auto context_ptr = memory()->TranslateVirtual(guest_ptr());
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XMA_CONTEXT_DATA data(context_ptr);
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XELOGAPU("XmaContext: kicking context {} (buffer {} {}/{} bits)", id(),
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data.current_buffer, data.input_buffer_read_offset,
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(data.current_buffer == 0 ? data.input_buffer_0_packet_count
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: data.input_buffer_1_packet_count) *
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kBitsPerPacket);
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data.Store(context_ptr);
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set_is_enabled(true);
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}
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bool XmaContext::Block(bool poll) {
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if (!lock_.try_lock()) {
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if (poll) {
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return false;
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}
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lock_.lock();
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}
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lock_.unlock();
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return true;
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}
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void XmaContext::Clear() {
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std::lock_guard<xe_mutex> lock(lock_);
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XELOGAPU("XmaContext: reset context {}", id());
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auto context_ptr = memory()->TranslateVirtual(guest_ptr());
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XMA_CONTEXT_DATA data(context_ptr);
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data.input_buffer_0_valid = 0;
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data.input_buffer_1_valid = 0;
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data.output_buffer_valid = 0;
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data.output_buffer_read_offset = 0;
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data.output_buffer_write_offset = 0;
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data.Store(context_ptr);
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}
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void XmaContext::Disable() {
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std::lock_guard<xe_mutex> lock(lock_);
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XELOGAPU("XmaContext: disabling context {}", id());
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set_is_enabled(false);
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}
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void XmaContext::Release() {
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// Lock it in case the decoder thread is working on it now.
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std::lock_guard<xe_mutex> lock(lock_);
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assert_true(is_allocated_ == true);
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set_is_allocated(false);
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auto context_ptr = memory()->TranslateVirtual(guest_ptr());
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std::memset(context_ptr, 0, sizeof(XMA_CONTEXT_DATA)); // Zero it.
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}
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void XmaContext::SwapInputBuffer(XMA_CONTEXT_DATA* data) {
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// No more frames.
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if (data->current_buffer == 0) {
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data->input_buffer_0_valid = 0;
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} else {
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data->input_buffer_1_valid = 0;
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}
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data->current_buffer ^= 1;
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data->input_buffer_read_offset = kBitsPerHeader;
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}
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bool XmaContext::TrySetupNextLoop(XMA_CONTEXT_DATA* data,
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bool ignore_input_buffer_offset) {
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// Setup the input buffer offset if next loop exists.
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// TODO(Pseudo-Kernel): Need to handle loop in the following cases.
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// 1. loop_start == loop_end == 0
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// 2. loop_start > loop_end && loop_count > 0
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if (data->loop_count > 0 && data->loop_start < data->loop_end &&
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(ignore_input_buffer_offset ||
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data->input_buffer_read_offset >= data->loop_end)) {
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// Loop back to the beginning.
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data->input_buffer_read_offset = data->loop_start;
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if (data->loop_count < 255) {
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data->loop_count--;
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}
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return true;
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}
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return false;
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}
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/*
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void XmaContext::NextPacket(
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uint8_t* input_buffer,
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uint32_t input_size,
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uint32_t input_buffer_read_offset) {
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*/
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void XmaContext::NextPacket(XMA_CONTEXT_DATA* data) {
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// auto packet_idx = GetFramePacketNumber(input_buffer, input_size,
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// input_buffer_read_offset);
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// packet_idx++;
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// if (packet_idx++ >= input_size)
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}
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int XmaContext::GetSampleRate(int id) {
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switch (id) {
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case 0:
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return 24000;
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case 1:
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return 32000;
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case 2:
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return 44100;
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case 3:
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return 48000;
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}
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assert_always();
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return 0;
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}
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bool XmaContext::ValidFrameOffset(uint8_t* block, size_t size_bytes,
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size_t frame_offset_bits) {
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uint32_t packet_num =
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GetFramePacketNumber(block, size_bytes, frame_offset_bits);
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if (packet_num == -1) {
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// Invalid packet number
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return false;
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}
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uint8_t* packet = block + (packet_num * kBytesPerPacket);
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size_t relative_offset_bits = frame_offset_bits % kBitsPerPacket;
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uint32_t first_frame_offset = xma::GetPacketFrameOffset(packet);
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if (first_frame_offset == -1 || first_frame_offset > kBitsPerPacket) {
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// Packet only contains a partial frame, so no frames can start here.
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return false;
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}
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BitStream stream(packet, kBitsPerPacket);
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stream.SetOffset(first_frame_offset);
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while (true) {
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if (stream.offset_bits() == relative_offset_bits) {
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return true;
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}
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if (stream.BitsRemaining() < 15) {
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// Not enough room for another frame header.
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return false;
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}
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uint64_t size = stream.Read(15);
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if ((size - 15) > stream.BitsRemaining()) {
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// Last frame.
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return false;
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} else if (size == 0x7FFF) {
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// Invalid frame (and last of this packet)
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return false;
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}
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stream.Advance(size - 16);
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// Read the trailing bit to see if frames follow
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if (stream.Read(1) == 0) {
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break;
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}
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}
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return false;
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}
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static void dump_raw(AVFrame* frame, int id) {
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FILE* outfile = fopen(fmt::format("out{}.raw", id).c_str(), "ab");
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if (!outfile) {
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return;
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}
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size_t data_size = sizeof(float);
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for (int i = 0; i < frame->nb_samples; i++) {
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for (int ch = 0; ch < frame->channels; ch++) {
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fwrite(frame->data[ch] + data_size * i, 1, data_size, outfile);
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}
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}
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fclose(outfile);
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}
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void XmaContext::Decode(XMA_CONTEXT_DATA* data) {
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SCOPE_profile_cpu_f("apu");
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// What I see:
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// XMA outputs 2 bytes per sample
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// 512 samples per frame (128 per subframe)
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// Max output size is data.output_buffer_block_count * 256
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// This decoder is fed packets (max 4095 per buffer)
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// Packets contain "some" frames
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// 32bit header (big endian)
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// Frames are the smallest thing the SPUs can decode.
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// They can and usually will span packets.
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// Sample rates (data.sample_rate):
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// 0 - 24 kHz
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// 1 - 32 kHz
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// 2 - 44.1 kHz
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// 3 - 48 kHz
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// SPUs also support stereo decoding. (data.is_stereo)
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// Check the output buffer - we cannot decode anything else if it's
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// unavailable.
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if (!data->output_buffer_valid) {
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return;
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}
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// No available data.
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if (!data->input_buffer_0_valid && !data->input_buffer_1_valid) {
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return;
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}
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// XAudio Loops
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// loop_count:
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// - XAUDIO2_MAX_LOOP_COUNT = 254
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// - XAUDIO2_LOOP_INFINITE = 255
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// loop_start/loop_end are bit offsets to a specific frame
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// Translate pointers for future use.
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// Sometimes the game will use rolling input buffers. If they do, we cannot
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// assume they form a complete block! In addition, the buffers DO NOT have
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// to be contiguous!
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uint8_t* in0 = data->input_buffer_0_valid
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? memory()->TranslatePhysical(data->input_buffer_0_ptr)
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: nullptr;
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uint8_t* in1 = data->input_buffer_1_valid
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? memory()->TranslatePhysical(data->input_buffer_1_ptr)
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: nullptr;
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uint8_t* current_input_buffer = data->current_buffer ? in1 : in0;
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XELOGAPU("Processing context {} (offset {}, buffer {}, ptr {:p})", id(),
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data->input_buffer_read_offset, data->current_buffer,
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current_input_buffer);
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if (!current_input_buffer) {
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return;
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}
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size_t input_buffer_0_size =
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data->input_buffer_0_packet_count * kBytesPerPacket;
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size_t input_buffer_1_size =
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data->input_buffer_1_packet_count * kBytesPerPacket;
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size_t input_total_size = input_buffer_0_size + input_buffer_1_size;
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size_t current_input_size =
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data->current_buffer ? input_buffer_1_size : input_buffer_0_size;
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size_t current_input_packet_count = current_input_size / kBytesPerPacket;
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// Output buffers are in raw PCM samples, 256 bytes per block.
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// Output buffer is a ring buffer. We need to write from the write offset
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// to the read offset.
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uint8_t* output_buffer = memory()->TranslatePhysical(data->output_buffer_ptr);
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uint32_t output_capacity =
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data->output_buffer_block_count * kBytesPerSubframeChannel;
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uint32_t output_read_offset =
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data->output_buffer_read_offset * kBytesPerSubframeChannel;
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uint32_t output_write_offset =
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data->output_buffer_write_offset * kBytesPerSubframeChannel;
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RingBuffer output_rb(output_buffer, output_capacity);
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output_rb.set_read_offset(output_read_offset);
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output_rb.set_write_offset(output_write_offset);
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// We can only decode an entire frame and write it out at a time, so
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// don't save any samples.
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// TODO(JoelLinn): subframes when looping
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size_t output_remaining_bytes = output_rb.write_count();
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output_remaining_bytes -=
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output_remaining_bytes % (kBytesPerFrameChannel << data->is_stereo);
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// is_dirty_ = true; // TODO
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// is_dirty_ = false; // TODO
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assert_false(data->stop_when_done);
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assert_false(data->interrupt_when_done);
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static int total_samples = 0;
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bool reuse_input_buffer = false;
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// Decode until we can't write any more data.
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while (output_remaining_bytes > 0) {
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if (!data->input_buffer_0_valid && !data->input_buffer_1_valid) {
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// Out of data.
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break;
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}
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// Setup the input buffer if we are at loop_end.
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// The input buffer must not be swapped out until all loops are processed.
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reuse_input_buffer = TrySetupNextLoop(data, false);
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// assert_true(packets_skip_ == 0);
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// assert_true(split_frame_len_ == 0);
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// assert_true(split_frame_len_partial_ == 0);
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// Where are we in the buffer (in XMA jargon)
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int packet_idx, frame_idx, frame_count;
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uint8_t* packet;
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bool frame_last_split;
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BitStream stream(current_input_buffer, current_input_size * 8);
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stream.SetOffset(data->input_buffer_read_offset);
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// if we had a buffer swap try to skip packets first
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if (packets_skip_ > 0) {
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packet_idx =
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GetFramePacketNumber(current_input_buffer, current_input_size,
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data->input_buffer_read_offset);
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while (packets_skip_ > 0) {
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packets_skip_--;
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packet_idx++;
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if (packet_idx >= current_input_packet_count) {
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if (!reuse_input_buffer) {
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// Last packet. Try setup once more.
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reuse_input_buffer = TrySetupNextLoop(data, true);
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}
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if (!reuse_input_buffer) {
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SwapInputBuffer(data);
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}
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return;
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}
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}
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// invalid frame pointer but needed for us
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data->input_buffer_read_offset = packet_idx * kBitsPerPacket;
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// continue;
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}
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if (split_frame_len_) {
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// handle a frame that was split over two packages
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packet_idx =
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GetFramePacketNumber(current_input_buffer, current_input_size,
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data->input_buffer_read_offset);
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packet = current_input_buffer + packet_idx * kBytesPerPacket;
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std::tie(frame_count, frame_last_split) = GetPacketFrameCount(packet);
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frame_idx = -1;
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stream =
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BitStream(current_input_buffer, (packet_idx + 1) * kBitsPerPacket);
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stream.SetOffset(packet_idx * kBitsPerPacket + 32);
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if (split_frame_len_ > xma::kMaxFrameLength) {
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// TODO write CopyPeekMethod
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auto offset = stream.offset_bits();
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stream.Copy(
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xma_frame_.data() + 1 +
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((split_frame_len_partial_ + split_frame_padding_start_) / 8),
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15 - split_frame_len_partial_);
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stream.SetOffset(offset);
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BitStream slen(xma_frame_.data() + 1, 15 + split_frame_padding_start_);
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slen.Advance(split_frame_padding_start_);
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split_frame_len_ = static_cast<int>(slen.Read(15));
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}
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if (frame_count > 0) {
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assert_true(xma::GetPacketFrameOffset(packet) - 32 ==
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split_frame_len_ - split_frame_len_partial_);
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}
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auto offset = stream.Copy(
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xma_frame_.data() + 1 +
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((split_frame_len_partial_ + split_frame_padding_start_) / 8),
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split_frame_len_ - split_frame_len_partial_);
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assert_true(offset ==
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(split_frame_padding_start_ + split_frame_len_partial_) % 8);
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} else {
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if (data->input_buffer_read_offset % kBitsPerPacket == 0) {
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// Invalid offset. Go ahead and set it.
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int packet_number =
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GetFramePacketNumber(current_input_buffer, current_input_size,
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data->input_buffer_read_offset);
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if (packet_number == -1) {
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return;
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}
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auto offset =
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xma::GetPacketFrameOffset(current_input_buffer +
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kBytesPerPacket * packet_number) +
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data->input_buffer_read_offset;
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if (offset == -1) {
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// No more frames.
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SwapInputBuffer(data);
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// TODO partial frames? end?
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XELOGE("XmaContext {}: TODO partial frames? end?", id());
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assert_always("TODO");
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return;
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} else {
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data->input_buffer_read_offset = offset;
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}
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}
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if (!ValidFrameOffset(current_input_buffer, current_input_size,
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data->input_buffer_read_offset)) {
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XELOGAPU("XmaContext {}: Invalid read offset {}!", id(),
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data->input_buffer_read_offset);
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SwapInputBuffer(data);
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return;
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}
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|
// Where are we in the buffer (in XMA jargon)
|
|
std::tie(packet_idx, frame_idx) =
|
|
GetFrameNumber(current_input_buffer, current_input_size,
|
|
data->input_buffer_read_offset);
|
|
// TODO handle
|
|
assert_true(packet_idx >= 0);
|
|
assert_true(frame_idx >= 0);
|
|
packet = current_input_buffer + packet_idx * kBytesPerPacket;
|
|
// frames that belong to this packet
|
|
std::tie(frame_count, frame_last_split) = GetPacketFrameCount(packet);
|
|
assert_true(frame_count >= 0); // TODO end
|
|
|
|
PrepareDecoder(packet, data->sample_rate, bool(data->is_stereo));
|
|
|
|
// Current frame is split to next packet:
|
|
bool frame_is_split = frame_last_split && (frame_idx >= frame_count - 1);
|
|
|
|
stream =
|
|
BitStream(current_input_buffer, (packet_idx + 1) * kBitsPerPacket);
|
|
stream.SetOffset(data->input_buffer_read_offset);
|
|
// int frame_len;
|
|
// int frame_len_partial
|
|
split_frame_len_partial_ = static_cast<int>(stream.BitsRemaining());
|
|
if (split_frame_len_partial_ >= 15) {
|
|
split_frame_len_ = static_cast<int>(stream.Peek(15));
|
|
} else {
|
|
// assert_always();
|
|
split_frame_len_ = xma::kMaxFrameLength + 1;
|
|
}
|
|
assert_true(frame_is_split ==
|
|
(split_frame_len_ > split_frame_len_partial_));
|
|
|
|
// TODO fix bitstream copy
|
|
std::memset(xma_frame_.data(), 0, xma_frame_.size());
|
|
|
|
{
|
|
auto offset =
|
|
stream.Copy(xma_frame_.data() + 1,
|
|
std::min(split_frame_len_, split_frame_len_partial_));
|
|
assert_true(offset < 8);
|
|
split_frame_padding_start_ = static_cast<uint8_t>(offset);
|
|
}
|
|
|
|
if (frame_is_split) {
|
|
// go to next xma packet of this stream
|
|
packets_skip_ = xma::GetPacketSkipCount(packet) + 1;
|
|
while (packets_skip_ > 0) {
|
|
packets_skip_--;
|
|
packet += kBytesPerPacket;
|
|
packet_idx++;
|
|
if (packet_idx >= current_input_packet_count) {
|
|
if (!reuse_input_buffer) {
|
|
// Last packet. Try setup once more.
|
|
reuse_input_buffer = TrySetupNextLoop(data, true);
|
|
}
|
|
if (!reuse_input_buffer) {
|
|
SwapInputBuffer(data);
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
// TODO guest might read this:
|
|
data->input_buffer_read_offset = packet_idx * kBitsPerPacket;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
av_packet_->data = xma_frame_.data();
|
|
av_packet_->size = static_cast<int>(
|
|
1 + ((split_frame_padding_start_ + split_frame_len_) / 8) +
|
|
(((split_frame_padding_start_ + split_frame_len_) % 8) ? 1 : 0));
|
|
|
|
auto padding_end = av_packet_->size * 8 -
|
|
(8 + split_frame_padding_start_ + split_frame_len_);
|
|
assert_true(padding_end < 8);
|
|
xma_frame_[0] =
|
|
((split_frame_padding_start_ & 7) << 5) | ((padding_end & 7) << 2);
|
|
|
|
split_frame_len_ = 0;
|
|
split_frame_len_partial_ = 0;
|
|
split_frame_padding_start_ = 0;
|
|
|
|
auto ret = avcodec_send_packet(av_context_, av_packet_);
|
|
if (ret < 0) {
|
|
XELOGE("XmaContext {}: Error sending packet for decoding", id());
|
|
// TODO bail out
|
|
assert_always();
|
|
}
|
|
ret = avcodec_receive_frame(av_context_, av_frame_);
|
|
/*
|
|
if (ret == AVERROR(EAGAIN) || ret == AVERROR_EOF)
|
|
// TODO AVERROR_EOF???
|
|
break;
|
|
else
|
|
*/
|
|
if (ret < 0) {
|
|
XELOGE("XmaContext {}: Error during decoding", id());
|
|
data->input_buffer_0_valid = 0;
|
|
data->input_buffer_1_valid = 0;
|
|
|
|
assert_always();
|
|
return; // TODO bail out
|
|
}
|
|
assert_true(ret == 0);
|
|
|
|
{
|
|
// copy over 1 frame
|
|
// update input buffer read offset
|
|
|
|
// assert(decoded_consumed_samples_ + kSamplesPerFrame <=
|
|
// current_frame_.size());
|
|
assert_true(av_context_->sample_fmt == AV_SAMPLE_FMT_FLTP);
|
|
// assert_true(frame_is_split == (frame_idx == -1));
|
|
|
|
// dump_raw(av_frame_, id());
|
|
ConvertFrame((const uint8_t**)av_frame_->data, bool(av_frame_->channels > 1),
|
|
raw_frame_.data());
|
|
// decoded_consumed_samples_ += kSamplesPerFrame;
|
|
|
|
auto byte_count = kBytesPerFrameChannel << data->is_stereo;
|
|
assert_true(output_remaining_bytes >= byte_count);
|
|
output_rb.Write(raw_frame_.data(), byte_count);
|
|
output_remaining_bytes -= byte_count;
|
|
data->output_buffer_write_offset = output_rb.write_offset() / 256;
|
|
|
|
total_samples += id_ == 0 ? kSamplesPerFrame : 0;
|
|
|
|
uint32_t offset = std::max(kBitsPerHeader, data->input_buffer_read_offset);
|
|
offset = static_cast<uint32_t>(
|
|
GetNextFrame(current_input_buffer, current_input_size, offset));
|
|
if (frame_idx + 1 >= frame_count) {
|
|
// Skip to next packet (no split frame)
|
|
packets_skip_ = xma::GetPacketSkipCount(packet) + 1;
|
|
while (packets_skip_ > 0) {
|
|
packets_skip_--;
|
|
packet_idx++;
|
|
if (packet_idx >= current_input_packet_count) {
|
|
if (!reuse_input_buffer) {
|
|
// Last packet. Try setup once more.
|
|
reuse_input_buffer = TrySetupNextLoop(data, true);
|
|
}
|
|
if (!reuse_input_buffer) {
|
|
SwapInputBuffer(data);
|
|
}
|
|
data->input_buffer_read_offset =
|
|
std::max(kBitsPerHeader, data->input_buffer_read_offset);
|
|
return;
|
|
}
|
|
}
|
|
packet = current_input_buffer + packet_idx * kBytesPerPacket;
|
|
offset =
|
|
xma::GetPacketFrameOffset(packet) + packet_idx * kBitsPerPacket;
|
|
}
|
|
if (offset == 0 || frame_idx == -1) {
|
|
// Next packet but we already skipped to it
|
|
if (packet_idx >= current_input_packet_count) {
|
|
// Buffer is fully used
|
|
if (!reuse_input_buffer) {
|
|
// Last packet. Try setup once more.
|
|
reuse_input_buffer = TrySetupNextLoop(data, true);
|
|
}
|
|
if (!reuse_input_buffer) {
|
|
SwapInputBuffer(data);
|
|
}
|
|
data->input_buffer_read_offset =
|
|
std::max(kBitsPerHeader, data->input_buffer_read_offset);
|
|
break;
|
|
}
|
|
offset =
|
|
xma::GetPacketFrameOffset(packet) + packet_idx * kBitsPerPacket;
|
|
}
|
|
// TODO buffer bounds check
|
|
assert_true(data->input_buffer_read_offset < offset);
|
|
data->input_buffer_read_offset = offset;
|
|
}
|
|
}
|
|
|
|
// assert_true((split_frame_len_ != 0) == (data->input_buffer_read_offset ==
|
|
// 0));
|
|
|
|
// The game will kick us again with a new output buffer later.
|
|
// It's important that we only invalidate this if we actually wrote to it!!
|
|
if (output_rb.write_offset() == output_rb.read_offset()) {
|
|
data->output_buffer_valid = 0;
|
|
}
|
|
}
|
|
|
|
size_t XmaContext::GetNextFrame(uint8_t* block, size_t size,
|
|
size_t bit_offset) {
|
|
// offset = xma::GetPacketFrameOffset(packet);
|
|
// TODO meh
|
|
// auto next_packet = bit_offset - bit_offset % kBitsPerPacket +
|
|
// kBitsPerPacket;
|
|
auto packet_idx = GetFramePacketNumber(block, size, bit_offset);
|
|
|
|
BitStream stream(block, size * 8);
|
|
stream.SetOffset(bit_offset);
|
|
|
|
if (stream.BitsRemaining() < 15) {
|
|
return 0;
|
|
}
|
|
|
|
uint64_t len = stream.Read(15);
|
|
if ((len - 15) > stream.BitsRemaining()) {
|
|
assert_always("TODO");
|
|
// *bit_offset = next_packet;
|
|
// return false;
|
|
// return next_packet;
|
|
return 0;
|
|
} else if (len >= xma::kMaxFrameLength) {
|
|
assert_always("TODO");
|
|
// *bit_offset = next_packet;
|
|
// return false;
|
|
return 0;
|
|
// return next_packet;
|
|
}
|
|
|
|
stream.Advance(len - (15 + 1));
|
|
// Read the trailing bit to see if frames follow
|
|
if (stream.Read(1) == 0) {
|
|
return 0;
|
|
}
|
|
|
|
bit_offset += len;
|
|
if (packet_idx < GetFramePacketNumber(block, size, bit_offset)) {
|
|
return 0;
|
|
}
|
|
return bit_offset;
|
|
}
|
|
|
|
int XmaContext::GetFramePacketNumber(uint8_t* block, size_t size,
|
|
size_t bit_offset) {
|
|
size *= 8;
|
|
if (bit_offset >= size) {
|
|
// Not good :(
|
|
assert_always();
|
|
return -1;
|
|
}
|
|
|
|
size_t byte_offset = bit_offset >> 3;
|
|
size_t packet_number = byte_offset / kBytesPerPacket;
|
|
|
|
return (uint32_t)packet_number;
|
|
}
|
|
|
|
std::tuple<int, int> XmaContext::GetFrameNumber(uint8_t* block, size_t size,
|
|
size_t bit_offset) {
|
|
auto packet_idx = GetFramePacketNumber(block, size, bit_offset);
|
|
|
|
if (packet_idx < 0 || (packet_idx + 1) * kBytesPerPacket > size) {
|
|
assert_always();
|
|
return {packet_idx, -2};
|
|
}
|
|
|
|
if (bit_offset == 0) {
|
|
return {packet_idx, -1};
|
|
}
|
|
|
|
uint8_t* packet = block + (packet_idx * kBytesPerPacket);
|
|
auto first_frame_offset = xma::GetPacketFrameOffset(packet);
|
|
BitStream stream(block, size * 8);
|
|
stream.SetOffset(packet_idx * kBitsPerPacket + first_frame_offset);
|
|
|
|
int frame_idx = 0;
|
|
while (true) {
|
|
if (stream.BitsRemaining() < 15) {
|
|
break;
|
|
}
|
|
|
|
if (stream.offset_bits() == bit_offset) {
|
|
break;
|
|
}
|
|
|
|
uint64_t size = stream.Read(15);
|
|
if ((size - 15) > stream.BitsRemaining()) {
|
|
// Last frame.
|
|
break;
|
|
} else if (size == 0x7FFF) {
|
|
// Invalid frame (and last of this packet)
|
|
break;
|
|
}
|
|
|
|
stream.Advance(size - (15 + 1));
|
|
|
|
// Read the trailing bit to see if frames follow
|
|
if (stream.Read(1) == 0) {
|
|
break;
|
|
}
|
|
frame_idx++;
|
|
}
|
|
return {packet_idx, frame_idx};
|
|
}
|
|
|
|
std::tuple<int, bool> XmaContext::GetPacketFrameCount(uint8_t* packet) {
|
|
auto first_frame_offset = xma::GetPacketFrameOffset(packet);
|
|
if (first_frame_offset > kBitsPerPacket - kBitsPerHeader) {
|
|
// frame offset is beyond packet end
|
|
return {0, false};
|
|
}
|
|
|
|
BitStream stream(packet, kBitsPerPacket);
|
|
stream.SetOffset(first_frame_offset);
|
|
int frame_count = 0;
|
|
|
|
while (true) {
|
|
frame_count++;
|
|
if (stream.BitsRemaining() < 15) {
|
|
return {frame_count, true};
|
|
}
|
|
|
|
uint64_t size = stream.Read(15);
|
|
if ((size - 15) > stream.BitsRemaining()) {
|
|
return {frame_count, true};
|
|
} else if (size == 0x7FFF) {
|
|
assert_always();
|
|
return {frame_count, true};
|
|
}
|
|
|
|
stream.Advance(size - (15 + 1));
|
|
|
|
if (stream.Read(1) == 0) {
|
|
return {frame_count, false};
|
|
}
|
|
}
|
|
}
|
|
|
|
int XmaContext::PrepareDecoder(uint8_t* packet, int sample_rate,
|
|
bool is_two_channel) {
|
|
// Sanity check: Packet metadata is always 1 for XMA2/0 for XMA
|
|
assert_true((packet[2] & 0x7) == 1 || (packet[2] & 0x7) == 0);
|
|
|
|
sample_rate = GetSampleRate(sample_rate);
|
|
|
|
// Re-initialize the context with new sample rate and channels.
|
|
uint32_t channels = is_two_channel ? 2 : 1;
|
|
if (av_context_->sample_rate != sample_rate ||
|
|
av_context_->channels != channels) {
|
|
// We have to reopen the codec so it'll realloc whatever data it needs.
|
|
// TODO(DrChat): Find a better way.
|
|
avcodec_close(av_context_);
|
|
|
|
av_context_->sample_rate = sample_rate;
|
|
av_context_->channels = channels;
|
|
|
|
if (avcodec_open2(av_context_, av_codec_, NULL) < 0) {
|
|
XELOGE("XmaContext: Failed to reopen FFmpeg context");
|
|
return -1;
|
|
}
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void XmaContext::ConvertFrame(const uint8_t** samples, bool is_two_channel,
|
|
uint8_t* output_buffer) {
|
|
// Loop through every sample, convert and drop it into the output array.
|
|
// If more than one channel, we need to interleave the samples from each
|
|
// channel next to each other. Always saturate because FFmpeg output is
|
|
// not limited to [-1, 1] (for example 1.095 as seen in 5454082B).
|
|
constexpr float scale = (1 << 15) - 1;
|
|
auto out = reinterpret_cast<int16_t*>(output_buffer);
|
|
|
|
// For testing of vectorized versions, stereo audio is common in 4D5307E6,
|
|
// since the first menu frame; the intro cutscene also has more than 2
|
|
// channels.
|
|
#if XE_ARCH_AMD64
|
|
static_assert(kSamplesPerFrame % 8 == 0);
|
|
const auto in_channel_0 = reinterpret_cast<const float*>(samples[0]);
|
|
const __m128 scale_mm = _mm_set1_ps(scale);
|
|
if (is_two_channel && samples[1] != nullptr) {
|
|
const auto in_channel_1 = reinterpret_cast<const float*>(samples[1]);
|
|
const __m128i shufmask =
|
|
_mm_set_epi8(14, 15, 6, 7, 12, 13, 4, 5, 10, 11, 2, 3, 8, 9, 0, 1);
|
|
for (uint32_t i = 0; i < kSamplesPerFrame; i += 4) {
|
|
// Load 8 samples, 4 for each channel.
|
|
__m128 in_mm0 = _mm_loadu_ps(&in_channel_0[i]);
|
|
__m128 in_mm1 = _mm_loadu_ps(&in_channel_1[i]);
|
|
// Rescale.
|
|
in_mm0 = _mm_mul_ps(in_mm0, scale_mm);
|
|
in_mm1 = _mm_mul_ps(in_mm1, scale_mm);
|
|
// Cast to int32.
|
|
__m128i out_mm0 = _mm_cvtps_epi32(in_mm0);
|
|
__m128i out_mm1 = _mm_cvtps_epi32(in_mm1);
|
|
// Saturated cast and pack to int16.
|
|
__m128i out_mm = _mm_packs_epi32(out_mm0, out_mm1);
|
|
// Interleave channels and byte swap.
|
|
out_mm = _mm_shuffle_epi8(out_mm, shufmask);
|
|
// Store, as [out + i * 4] movdqu.
|
|
_mm_storeu_si128(reinterpret_cast<__m128i*>(&out[i * 2]), out_mm);
|
|
}
|
|
} else {
|
|
const __m128i shufmask =
|
|
_mm_set_epi8(14, 15, 12, 13, 10, 11, 8, 9, 6, 7, 4, 5, 2, 3, 0, 1);
|
|
for (uint32_t i = 0; i < kSamplesPerFrame; i += 8) {
|
|
// Load 8 samples, as [in_channel_0 + i * 4] and
|
|
// [in_channel_0 + i * 4 + 16] movups.
|
|
__m128 in_mm0 = _mm_loadu_ps(&in_channel_0[i]);
|
|
__m128 in_mm1 = _mm_loadu_ps(&in_channel_0[i + 4]);
|
|
// Rescale.
|
|
in_mm0 = _mm_mul_ps(in_mm0, scale_mm);
|
|
in_mm1 = _mm_mul_ps(in_mm1, scale_mm);
|
|
// Cast to int32.
|
|
__m128i out_mm0 = _mm_cvtps_epi32(in_mm0);
|
|
__m128i out_mm1 = _mm_cvtps_epi32(in_mm1);
|
|
// Saturated cast and pack to int16.
|
|
__m128i out_mm = _mm_packs_epi32(out_mm0, out_mm1);
|
|
// Byte swap.
|
|
out_mm = _mm_shuffle_epi8(out_mm, shufmask);
|
|
// Store, as [out + i * 2] movdqu.
|
|
_mm_storeu_si128(reinterpret_cast<__m128i*>(&out[i]), out_mm);
|
|
}
|
|
}
|
|
#else
|
|
uint32_t o = 0;
|
|
for (uint32_t i = 0; i < kSamplesPerFrame; i++) {
|
|
for (uint32_t j = 0; j <= uint32_t(is_two_channel); j++) {
|
|
// Select the appropriate array based on the current channel.
|
|
auto in = reinterpret_cast<const float*>(samples[j]);
|
|
|
|
// Raw samples sometimes aren't within [-1, 1]
|
|
float scaled_sample = xe::saturate_signed(in[i]) * scale;
|
|
|
|
// Convert the sample and output it in big endian.
|
|
auto sample = static_cast<int16_t>(scaled_sample);
|
|
out[o++] = xe::byte_swap(sample);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
} // namespace apu
|
|
} // namespace xe
|