96 lines
3.0 KiB
C++
96 lines
3.0 KiB
C++
/**
|
|
******************************************************************************
|
|
* Xenia : Xbox 360 Emulator Research Project *
|
|
******************************************************************************
|
|
* Copyright 2022 Ben Vanik. All rights reserved. *
|
|
* Released under the BSD license - see LICENSE in the root for more details. *
|
|
******************************************************************************
|
|
*/
|
|
|
|
#include "xenia/base/logging.h"
|
|
#include "xenia/emulator.h"
|
|
#include "xenia/kernel/kernel_flags.h"
|
|
#include "xenia/kernel/kernel_state.h"
|
|
#include "xenia/kernel/util/shim_utils.h"
|
|
#include "xenia/kernel/xam/xam_private.h"
|
|
#include "xenia/ui/imgui_dialog.h"
|
|
#include "xenia/ui/imgui_drawer.h"
|
|
#include "xenia/ui/window.h"
|
|
#include "xenia/ui/windowed_app_context.h"
|
|
#include "xenia/xbox.h"
|
|
|
|
namespace xe {
|
|
namespace kernel {
|
|
namespace xam {
|
|
|
|
extern std::atomic<int> xam_dialogs_shown_;
|
|
|
|
struct X_NUI_DEVICE_STATUS {
|
|
xe::be<uint32_t> unk0;
|
|
xe::be<uint32_t> unk1;
|
|
xe::be<uint32_t> unk2;
|
|
xe::be<uint32_t> status;
|
|
xe::be<uint32_t> unk4;
|
|
xe::be<uint32_t> unk5;
|
|
};
|
|
static_assert(sizeof(X_NUI_DEVICE_STATUS) == 24, "Size matters");
|
|
|
|
void XamNuiGetDeviceStatus_entry(pointer_t<X_NUI_DEVICE_STATUS> status_ptr) {
|
|
status_ptr.Zero();
|
|
status_ptr->status = 0; // Not connected.
|
|
}
|
|
DECLARE_XAM_EXPORT1(XamNuiGetDeviceStatus, kNone, kStub);
|
|
|
|
// UI
|
|
dword_result_t XamShowNuiTroubleshooterUI_entry(unknown_t unk1, unknown_t unk2,
|
|
dword_t flag) {
|
|
/* Notes:
|
|
- unk1 is 0xFF - possibly user index?
|
|
- unk2 appear to always be zero.
|
|
- First calls XamPackageManagerGetExperienceMode and checks if the return
|
|
is less than zero
|
|
- If less than zero then returns error message below
|
|
- else it checks if flag = 0x800000 if it does then call
|
|
XamNuiGetDeviceStatus. if not return error
|
|
*/
|
|
|
|
if (cvars::headless) {
|
|
return 0;
|
|
}
|
|
|
|
const Emulator* emulator = kernel_state()->emulator();
|
|
ui::Window* display_window = emulator->display_window();
|
|
ui::ImGuiDrawer* imgui_drawer = emulator->imgui_drawer();
|
|
if (display_window && imgui_drawer) {
|
|
xe::threading::Fence fence;
|
|
if (display_window->app_context().CallInUIThreadSynchronous([&]() {
|
|
xe::ui::ImGuiDialog::ShowMessageBox(
|
|
imgui_drawer, "NUI Troubleshooter",
|
|
"The game has indicated there is a problem with NUI (Kinect).")
|
|
->Then(&fence);
|
|
})) {
|
|
++xam_dialogs_shown_;
|
|
fence.Wait();
|
|
--xam_dialogs_shown_;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
DECLARE_XAM_EXPORT1(XamShowNuiTroubleshooterUI, kNone, kStub);
|
|
|
|
dword_result_t XamShowNuiHardwareRequiredUI_entry(unknown_t unk1) {
|
|
if (unk1 != 0) {
|
|
return X_ERROR_INVALID_PARAMETER;
|
|
}
|
|
|
|
return XamShowNuiTroubleshooterUI_entry(0xff, 0, 0x400000);
|
|
}
|
|
DECLARE_XAM_EXPORT1(XamShowNuiHardwareRequiredUI, kNone, kImplemented);
|
|
|
|
} // namespace xam
|
|
} // namespace kernel
|
|
} // namespace xe
|
|
|
|
DECLARE_XAM_EMPTY_REGISTER_EXPORTS(NUI);
|