This is a regression in functionality and performance, but a much better foundation for the future of the project (I think). It can run basic apps under an SSA interpreter but doesn't support some of the features required to do real 360 apps yet.
85 lines
2.0 KiB
C++
85 lines
2.0 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef ALLOY_RUNTIME_SYMBOL_INFO_H_
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#define ALLOY_RUNTIME_SYMBOL_INFO_H_
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#include <alloy/core.h>
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namespace alloy {
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namespace runtime {
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class Function;
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class Module;
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class SymbolInfo {
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public:
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enum Type {
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TYPE_FUNCTION,
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TYPE_VARIABLE,
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};
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enum Status {
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STATUS_NEW,
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STATUS_DECLARING,
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STATUS_DECLARED,
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STATUS_DEFINING,
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STATUS_DEFINED,
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STATUS_FAILED,
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};
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public:
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SymbolInfo(Type type, Module* module, uint64_t address);
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virtual ~SymbolInfo();
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Type type() const { return type_; }
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Module* module() const { return module_; }
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Status status() const { return status_; }
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void set_status(Status value) { status_ = value; }
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uint64_t address() const { return address_; }
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protected:
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Type type_;
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Module* module_;
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Status status_;
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uint64_t address_;
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};
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class FunctionInfo : public SymbolInfo {
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public:
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FunctionInfo(Module* module, uint64_t address);
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virtual ~FunctionInfo();
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bool has_end_address() const { return end_address_ > 0; }
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uint64_t end_address() const { return end_address_; }
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void set_end_address(uint64_t value) { end_address_ = value; }
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Function* function() const { return function_; }
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void set_function(Function* value) { function_ = value; }
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private:
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uint64_t end_address_;
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Function* function_;
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};
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class VariableInfo : public SymbolInfo {
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public:
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VariableInfo(Module* module, uint64_t address);
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virtual ~VariableInfo();
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private:
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};
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} // namespace runtime
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} // namespace alloy
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#endif // ALLOY_RUNTIME_SYMBOL_INFO_H_
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