Files
Xenia-Canary/src/xenia/ui/vulkan/blitter.h
Triang3l fe3f0f26e4 [UI] Image post-processing and full presentation/window rework
[GPU] Add FXAA post-processing
[UI] Add FidelityFX FSR and CAS post-processing
[UI] Add blue noise dithering from 10bpc to 8bpc
[GPU] Apply the DC PWL gamma ramp closer to the spec, supporting fully white color
[UI] Allow the GPU CP thread to present on the host directly, bypassing the UI thread OS paint event
[UI] Allow variable refresh rate (or tearing)
[UI] Present the newest frame (restart) on DXGI
[UI] Replace GraphicsContext with a far more advanced Presenter with more coherent surface connection and UI overlay state management
[UI] Connect presentation to windows via the Surface class, not native window handles
[Vulkan] Switch to simpler Vulkan setup with no instance/device separation due to interdependencies and to pass fewer objects around
[Vulkan] Lower the minimum required Vulkan version to 1.0
[UI/GPU] Various cleanup, mainly ComPtr usage
[UI] Support per-monitor DPI awareness v2 on Windows
[UI] DPI-scale Dear ImGui
[UI] Replace the remaining non-detachable window delegates with unified window event and input listeners
[UI] Allow listeners to safely destroy or close the window, and to register/unregister listeners without use-after-free and the ABA problem
[UI] Explicit Z ordering of input listeners and UI overlays, top-down for input, bottom-up for drawing
[UI] Add explicit window lifecycle phases
[UI] Replace Window virtual functions with explicit desired state, its application, actual state, its feedback
[UI] GTK: Apply the initial size to the drawing area
[UI] Limit internal UI frame rate to that of the monitor
[UI] Hide the cursor using a timer instead of polling due to no repeated UI thread paints with GPU CP thread presentation, and only within the window
2022-01-29 13:22:03 +03:00

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2016 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_UI_VULKAN_BLITTER_H_
#define XENIA_UI_VULKAN_BLITTER_H_
#include <map>
#include <memory>
#include "xenia/ui/vulkan/vulkan_provider.h"
namespace xe {
namespace ui {
namespace vulkan {
class DescriptorPool;
class Blitter {
public:
Blitter(const VulkanProvider& provider);
~Blitter();
VkResult Initialize();
void Scavenge();
void Shutdown();
// Queues commands to blit a texture to another texture.
//
// src_rect is the rectangle of pixels to copy from the source
// src_extents is the actual size of the source image
// dst_rect is the rectangle of pixels that are replaced with the source
// dst_extents is the actual size of the destination image
// dst_framebuffer must only have one attachment, the target texture.
// viewport is the viewport rect (set to {0, 0, dst_w, dst_h} if unsure)
// scissor is the scissor rect for the dest (set to dst size if unsure)
void BlitTexture2D(VkCommandBuffer command_buffer, VkFence fence,
VkImageView src_image_view, VkRect2D src_rect,
VkExtent2D src_extents, VkFormat dst_image_format,
VkRect2D dst_rect, VkExtent2D dst_extents,
VkFramebuffer dst_framebuffer, VkViewport viewport,
VkRect2D scissor, VkFilter filter, bool color_or_depth,
bool swap_channels);
void CopyColorTexture2D(VkCommandBuffer command_buffer, VkFence fence,
VkImage src_image, VkImageView src_image_view,
VkOffset2D src_offset, VkImage dst_image,
VkImageView dst_image_view, VkExtent2D extents,
VkFilter filter, bool swap_channels);
void CopyDepthTexture(VkCommandBuffer command_buffer, VkFence fence,
VkImage src_image, VkImageView src_image_view,
VkOffset2D src_offset, VkImage dst_image,
VkImageView dst_image_view, VkExtent2D extents);
// For framebuffer creation.
VkRenderPass GetRenderPass(VkFormat format, bool color_or_depth);
private:
struct VtxPushConstants {
float src_uv[4]; // 0x00
float dst_uv[4]; // 0x10
};
struct PixPushConstants {
int _pad[3]; // 0x20
int swap; // 0x2C
};
VkPipeline GetPipeline(VkRenderPass render_pass, VkShaderModule frag_shader,
bool color_or_depth);
VkRenderPass CreateRenderPass(VkFormat output_format, bool color_or_depth);
VkPipeline CreatePipeline(VkRenderPass render_pass,
VkShaderModule frag_shader, bool color_or_depth);
std::unique_ptr<DescriptorPool> descriptor_pool_ = nullptr;
const VulkanProvider& provider_;
VkPipeline pipeline_color_ = nullptr;
VkPipeline pipeline_depth_ = nullptr;
VkPipelineLayout pipeline_layout_ = nullptr;
VkShaderModule blit_vertex_ = nullptr;
VkShaderModule blit_color_ = nullptr;
VkShaderModule blit_depth_ = nullptr;
VkSampler samp_linear_ = nullptr;
VkSampler samp_nearest_ = nullptr;
VkDescriptorSetLayout descriptor_set_layout_ = nullptr;
std::map<VkFormat, VkRenderPass> render_passes_;
std::map<std::pair<VkRenderPass, VkShaderModule>, VkPipeline> pipelines_;
};
} // namespace vulkan
} // namespace ui
} // namespace xe
#endif // XENIA_UI_VULKAN_BLITTER_H_