Files
Xenia-Canary/src/xenia/ui/vulkan/vulkan_immediate_drawer.h
Triang3l fe3f0f26e4 [UI] Image post-processing and full presentation/window rework
[GPU] Add FXAA post-processing
[UI] Add FidelityFX FSR and CAS post-processing
[UI] Add blue noise dithering from 10bpc to 8bpc
[GPU] Apply the DC PWL gamma ramp closer to the spec, supporting fully white color
[UI] Allow the GPU CP thread to present on the host directly, bypassing the UI thread OS paint event
[UI] Allow variable refresh rate (or tearing)
[UI] Present the newest frame (restart) on DXGI
[UI] Replace GraphicsContext with a far more advanced Presenter with more coherent surface connection and UI overlay state management
[UI] Connect presentation to windows via the Surface class, not native window handles
[Vulkan] Switch to simpler Vulkan setup with no instance/device separation due to interdependencies and to pass fewer objects around
[Vulkan] Lower the minimum required Vulkan version to 1.0
[UI/GPU] Various cleanup, mainly ComPtr usage
[UI] Support per-monitor DPI awareness v2 on Windows
[UI] DPI-scale Dear ImGui
[UI] Replace the remaining non-detachable window delegates with unified window event and input listeners
[UI] Allow listeners to safely destroy or close the window, and to register/unregister listeners without use-after-free and the ABA problem
[UI] Explicit Z ordering of input listeners and UI overlays, top-down for input, bottom-up for drawing
[UI] Add explicit window lifecycle phases
[UI] Replace Window virtual functions with explicit desired state, its application, actual state, its feedback
[UI] GTK: Apply the initial size to the drawing area
[UI] Limit internal UI frame rate to that of the monitor
[UI] Hide the cursor using a timer instead of polling due to no repeated UI thread paints with GPU CP thread presentation, and only within the window
2022-01-29 13:22:03 +03:00

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2020 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_UI_VULKAN_VULKAN_IMMEDIATE_DRAWER_H_
#define XENIA_UI_VULKAN_VULKAN_IMMEDIATE_DRAWER_H_
#include <cstddef>
#include <deque>
#include <memory>
#include <utility>
#include <vector>
#include "xenia/ui/immediate_drawer.h"
#include "xenia/ui/vulkan/vulkan_upload_buffer_pool.h"
namespace xe {
namespace ui {
namespace vulkan {
class VulkanImmediateDrawer : public ImmediateDrawer {
public:
static std::unique_ptr<VulkanImmediateDrawer> Create(
const VulkanProvider& provider) {
auto immediate_drawer = std::unique_ptr<VulkanImmediateDrawer>(
new VulkanImmediateDrawer(provider));
if (!immediate_drawer->Initialize()) {
return nullptr;
}
return std::move(immediate_drawer);
}
~VulkanImmediateDrawer();
std::unique_ptr<ImmediateTexture> CreateTexture(uint32_t width,
uint32_t height,
ImmediateTextureFilter filter,
bool is_repeated,
const uint8_t* data) override;
void Begin(UIDrawContext& ui_draw_context, float coordinate_space_width,
float coordinate_space_height) override;
void BeginDrawBatch(const ImmediateDrawBatch& batch) override;
void Draw(const ImmediateDraw& draw) override;
void EndDrawBatch() override;
void End() override;
protected:
void OnLeavePresenter() override;
private:
struct PushConstants {
struct Vertex {
float coordinate_space_size_inv[2];
} vertex;
};
class VulkanImmediateTexture : public ImmediateTexture {
public:
struct Resource {
VkImage image;
VkDeviceMemory memory;
VkImageView image_view;
uint32_t descriptor_index;
};
VulkanImmediateTexture(uint32_t width, uint32_t height)
: ImmediateTexture(width, height), immediate_drawer_(nullptr) {}
~VulkanImmediateTexture() override;
// If null, this is either a blank texture, or the immediate drawer has been
// destroyed.
VulkanImmediateDrawer* immediate_drawer_;
size_t immediate_drawer_index_;
// Invalid if immediate_drawer_ is null, since it's managed by the immediate
// drawer.
Resource resource_;
size_t pending_upload_index_;
uint64_t last_usage_submission_ = 0;
};
struct TextureDescriptorPool {
// Using uint64_t for recycled bits.
static constexpr uint32_t kDescriptorCount = 64;
VkDescriptorPool pool;
VkDescriptorSet sets[kDescriptorCount];
uint32_t index;
uint32_t unallocated_count;
uint64_t recycled_bits;
TextureDescriptorPool* unallocated_next;
TextureDescriptorPool* recycled_next;
};
VulkanImmediateDrawer(const VulkanProvider& provider) : provider_(provider) {}
bool Initialize();
bool EnsurePipelinesCreatedForCurrentRenderPass();
// Allocates a combined image sampler in a pool and returns its index, or
// UINT32_MAX in case of failure.
uint32_t AllocateTextureDescriptor();
VkDescriptorSet GetTextureDescriptor(uint32_t descriptor_index) const;
void FreeTextureDescriptor(uint32_t descriptor_index);
// If data is null, a (1, 1, 1, 1) image will be created, which can be used as
// a replacement when drawing without a real texture.
bool CreateTextureResource(uint32_t width, uint32_t height,
ImmediateTextureFilter filter, bool is_repeated,
const uint8_t* data,
VulkanImmediateTexture::Resource& resource_out,
size_t& pending_upload_index_out);
void DestroyTextureResource(VulkanImmediateTexture::Resource& resource);
void OnImmediateTextureDestroyed(VulkanImmediateTexture& texture);
const VulkanProvider& provider_;
// Combined image sampler pools for textures.
VkDescriptorSetLayout texture_descriptor_set_layout_;
std::vector<TextureDescriptorPool*> texture_descriptor_pools_;
TextureDescriptorPool* texture_descriptor_pool_unallocated_first_ = nullptr;
TextureDescriptorPool* texture_descriptor_pool_recycled_first_ = nullptr;
VulkanImmediateTexture::Resource white_texture_ = {};
std::vector<VulkanImmediateTexture*> textures_;
struct PendingTextureUpload {
// Null for internal resources such as the white texture.
VulkanImmediateTexture* texture;
// VK_NULL_HANDLE if need to clear rather than to copy.
VkBuffer buffer;
VkDeviceMemory buffer_memory;
VkImage image;
uint32_t width;
uint32_t height;
};
std::vector<PendingTextureUpload> texture_uploads_pending_;
struct SubmittedTextureUploadBuffer {
VkBuffer buffer;
VkDeviceMemory buffer_memory;
uint64_t submission_index;
};
std::deque<SubmittedTextureUploadBuffer> texture_upload_buffers_submitted_;
// Resource and last usage submission pairs.
std::vector<std::pair<VulkanImmediateTexture::Resource, uint64_t>>
textures_deleted_;
std::unique_ptr<VulkanUploadBufferPool> vertex_buffer_pool_;
VkPipelineLayout pipeline_layout_ = VK_NULL_HANDLE;
VkFormat pipeline_framebuffer_format_ = VK_FORMAT_UNDEFINED;
VkPipeline pipeline_triangle_ = VK_NULL_HANDLE;
VkPipeline pipeline_line_ = VK_NULL_HANDLE;
// The submission index within the current Begin (or the last, if outside
// one).
uint64_t last_paint_submission_index_ = 0;
// Completed submission index as of the latest Begin, to coarsely skip delayed
// texture deletion.
uint64_t last_completed_submission_index_ = 0;
VkCommandBuffer current_command_buffer_ = VK_NULL_HANDLE;
VkExtent2D current_render_target_extent_;
VkRect2D current_scissor_;
VkPipeline current_pipeline_;
uint32_t current_texture_descriptor_index_;
bool batch_open_ = false;
bool batch_has_index_buffer_;
};
} // namespace vulkan
} // namespace ui
} // namespace xe
#endif // XENIA_UI_VULKAN_VULKAN_IMMEDIATE_DRAWER_H_