Merge audit-2026-05-fix/p2-vdswap-parallel-fallback (GPUBUG-DRAIN-001)
This commit is contained in:
@@ -18,6 +18,7 @@
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use std::collections::HashMap;
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use std::sync::Arc;
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use std::sync::atomic::{AtomicBool, AtomicU32, Ordering};
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use std::time::{Duration, Instant};
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use xenia_memory::MemoryAccess;
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@@ -1280,6 +1281,63 @@ impl GpuSystem {
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}
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n
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}
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/// Drain until the ring's read offset reaches `target_wptr` (modulo ring
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/// size) or `execute_one` returns Idle/Blocked. Mirrors canary's
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/// `WorkerThreadMain` (xenia-canary `command_processor.cc` ExecutePrimaryBuffer)
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/// which loops on `read_ptr_index_ != write_ptr_index` with no packet
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/// budget. `time_budget` bounds wall-clock so a pathological packet
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/// (e.g. an EVENT_WRITE that perpetually re-blocks) cannot spin the
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/// inline path; pass 900 ms to match the threaded `DrainFence` deadline.
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/// Returns the number of packets consumed.
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pub fn drain_until_wptr(
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&mut self,
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mem: &dyn MemoryAccess,
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target_wptr: u32,
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time_budget: Duration,
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) -> u32 {
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if self.ring.size_dwords == 0 {
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return 0;
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}
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let target = target_wptr % self.ring.size_dwords;
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let deadline = Instant::now() + time_budget;
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let mut n = 0u32;
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while self.ring.read_offset_dwords != target {
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if Instant::now() >= deadline {
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// Deadline exhaustion is the *expected* outcome under
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// `--parallel` workloads (Sylpheed boot queues millions
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// of game-batched IBs the inline drain can't chew
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// through in 900 ms). Logged at debug because warn-level
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// would fire on every vd_swap. Callers can re-read the
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// ring read pointer to detect partial drain if they
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// care.
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tracing::debug!(
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target,
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rptr = self.ring.read_offset_dwords,
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consumed = n,
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"gpu: drain_until_wptr time-budget exhausted"
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);
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break;
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}
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match self.execute_one(mem) {
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ExecOutcome::Stepped { .. } => {
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n += 1;
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// Mirror the threaded `DrainFence` handler at
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// handle.rs:553-570: re-sync after every packet so
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// any concurrent guest WPTR write (under `--parallel`)
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// folds into the local ring view before the next
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// `is_ready` check. Without this the local
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// write_offset is a snapshot of the moment we entered
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// the drain, which is fine for a target-WPTR drain
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// but wrong if downstream packets (e.g. an indirect
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// buffer's nested ring) need an updated view.
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self.sync_with_mmio();
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}
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ExecOutcome::Idle | ExecOutcome::Blocked => break,
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}
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}
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n
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}
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}
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impl Default for GpuSystem {
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@@ -381,7 +381,16 @@ impl GpuBackend {
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match self {
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GpuBackend::Inline(s) => {
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s.sync_with_mmio();
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s.drain(mem, 4096)
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// GPUBUG-DRAIN-001: drain until target WPTR is reached (or
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// 900 ms deadline), mirroring canary's `WorkerThreadMain` and
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// the threaded `DrainFence` semantics. The previous fixed
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// 4096-packet budget hit the cap under `--parallel`, where
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// CPU runs many more PPC blocks per kernel-callback boundary
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// and the ring backs up past 4096 packets before vd_swap
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// fires; the safety-net fallback warning fired twice for
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// each Sylpheed run.
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let target = s.mmio.cp_rb_wptr.load(Ordering::Acquire);
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s.drain_until_wptr(mem, target, Duration::from_millis(900))
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}
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GpuBackend::Threaded(h) => {
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let target_wptr = h.mmio.cp_rb_wptr.load(Ordering::Acquire);
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@@ -563,6 +572,23 @@ impl GpuWorker {
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ExecOutcome::Idle | ExecOutcome::Blocked => break,
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}
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}
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// GPUBUG-DRAIN-001: publish the digest mirror BEFORE
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// replying so the CPU's post-drain `digest_snapshot`
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// observes the `swaps_seen` bump from any
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// PM4_XE_SWAP we just consumed. Without this the
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// outer-loop publish at step 5b races the CPU's
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// post_swap_counter check and the kernel-side
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// `vd_swap` fires the "PM4_XE_SWAP not consumed"
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// safety-net warning even when the swap landed.
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let snap = GpuDigestSnapshot {
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stats: self.system.stats.clone(),
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shader_blobs_live: self.system.shader_blobs.len() as u64,
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texture_cache_entries: self.system.texture_cache.len() as u64,
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texture_decodes: self.system.texture_cache.decodes_total,
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};
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if let Ok(mut g) = self.digest.lock() {
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*g = snap;
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}
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let _ = reply_tx.send(());
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}
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GpuCommand::NotifyXeSwap {
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@@ -2370,30 +2370,13 @@ fn vd_swap(ctx: &mut PpcContext, mem: &GuestMemory, state: &mut KernelState) {
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0
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};
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// Patch the fetch header's base_address from virtual to physical so the
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// GPU's fetch-constant slot 0 sees the addressable frontbuffer. dword_1
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// high 20 bits hold base_address (>>12). Mirrors canary at
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// xenia-canary/src/xenia/kernel/xboxkrnl/xboxkrnl_video.cc:479.
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if frontbuffer_addr != 0 {
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let base_phys_shifted = frontbuffer_addr >> 12;
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fetch_dwords[1] = (fetch_dwords[1] & 0x0000_0FFF) | (base_phys_shifted << 12);
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}
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// KRNBUG-Vd-04 / GPUBUG-001 / XMODBUG-013: write a real PM4 sequence
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// into the guest's reserved 64-dword ring slot, then let the natural
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// CP drain consume PM4_XE_SWAP. The pre-fix path filled the slot with
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// NOPs and called `notify_xe_swap` directly — bypassing the ring,
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// leaving the PM4_XE_SWAP handler dead code, and skipping the
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// fetch-constant-slot-0 patch that bloom/blur "sample frame N for
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// frame N+1" paths depend on.
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//
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// Sequence per xenia-canary VdSwap_entry (xboxkrnl_video.cc:438-521):
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// 1) PM4_TYPE0(SHADER_CONSTANT_FETCH_00_0=0x4800, count=6) + 6 dwords
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// (the patched fetch header).
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// 2) PM4_TYPE3(PM4_XE_SWAP, count=4) + signature + frontbuffer_phys
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// + width + height.
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// 3) PM4_TYPE2 NOP fill to slot end (64 dwords total).
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let pre_swap_counter = state.gpu.digest_snapshot().stats.swaps_seen;
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// GPUBUG-FETCH-PATCH-001 (deferred): if/when the PM4_TYPE0 injection
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// path is re-enabled, also patch `fetch_dwords[1]` here:
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// fetch_dwords[1] = (fetch_dwords[1] & 0x0000_0FFF) | ((frontbuffer_addr >> 12) << 12);
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// That carries the slot-0 fetch-constant for the Sylpheed bloom/blur
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// "sample frame N for frame N+1" path. Mirrors `xenia-canary` at
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// xboxkrnl_video.cc:479. Currently skipped (see below).
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let _ = fetch_dwords; // silence unused — will be live again under the deferred path
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// The original M2b path zero-filled buffer_ptr (in the system command
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// buffer) and bumped WPTR by 64 to expose the game's own ring writes.
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@@ -2407,70 +2390,39 @@ fn vd_swap(ctx: &mut PpcContext, mem: &GuestMemory, state: &mut KernelState) {
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}
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state.gpu.extend_write_ptr_by(64);
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// KRNBUG-Vd-04 / GPUBUG-001 / XMODBUG-013: write the canary PM4
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// sequence directly into the primary ring at the current WPTR (after
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// the buffer_ptr bump above), then advance WPTR over our injection.
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// Mirrors xenia-canary VdSwap_entry (xboxkrnl_video.cc:438-521):
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// 1) PM4_TYPE0(SHADER_CONSTANT_FETCH_00_0, 6) + 6 dwords of patched
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// fetch header.
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// 2) PM4_TYPE3(PM4_XE_SWAP, 4) + signature + frontbuffer_phys + W + H.
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// The drain below picks these up via the natural CP path; the
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// PM4_TYPE0 patches fetch-constant slot 0 with the frontbuffer's
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// physical descriptor (Sylpheed's bloom/blur path samples this for
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// frame N+1, so a stale slot 0 gives garbage).
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let mut injected_dwords: u32 = 0;
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if state.ring_base != 0 && state.ring_size_dwords != 0 {
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const SHADER_CONSTANT_FETCH_00_0: u16 = 0x4800;
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let packets: [u32; 12] = [
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xenia_gpu::pm4::make_packet_type0(SHADER_CONSTANT_FETCH_00_0, 6),
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fetch_dwords[0],
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fetch_dwords[1],
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fetch_dwords[2],
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fetch_dwords[3],
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fetch_dwords[4],
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fetch_dwords[5],
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xenia_gpu::pm4::make_packet_type3(xenia_gpu::pm4::PM4_XE_SWAP, 4),
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xenia_gpu::pm4::SWAP_SIGNATURE,
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frontbuffer_addr,
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width,
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height,
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];
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// The MMIO WPTR is unmodulo'd; modulo by ring size to get the
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// ring offset, then add base + offset*4 for the guest address.
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let mmio_wptr = state.gpu.mmio_cp_rb_wptr_load();
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for (i, dword) in packets.iter().enumerate() {
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let ofs = (mmio_wptr.wrapping_add(i as u32)) % state.ring_size_dwords;
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mem.write_u32(state.ring_base.wrapping_add(ofs.wrapping_mul(4)), *dword);
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}
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state.gpu.extend_write_ptr_by(packets.len() as u32);
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injected_dwords = packets.len() as u32;
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}
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// Drain the exposed packets. The PM4_XE_SWAP we just wrote will be
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// consumed by the existing handler at gpu_system.rs:1232, which calls
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// `notify_xe_swap` itself — bumping `swaps_seen` and recording
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// `last_swap` exactly as the old direct call did. Other packets in
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// the slot (the fetch-constant patch, NOPs) update GPU state.
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// GPUBUG-DRAIN-001: notify the swap directly.
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//
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// M1.5: backend-aware drain. Inline: synchronous `sync_with_mmio + drain`.
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// Threaded: posts `DrainFence` + blocks on reply (1 s defensive timeout
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// on CPU; 900 ms internal deadline on worker).
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// Per xenia-canary `VdSwap_entry` (xboxkrnl_video.cc:438-521), the
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// textbook approach is to inject `PM4_TYPE0(SHADER_CONSTANT_FETCH_00_0)`
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// (fetch-constant slot-0 patch for the Sylpheed bloom/blur "frame N+1"
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// sample) followed by `PM4_TYPE3(PM4_XE_SWAP)` directly into the
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// primary ring at WPTR, then let the natural drain consume them.
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//
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// That works in **pure lockstep** (drain runs at every kernel callback
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// boundary, ring has at most a few hundred packets pending). It
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// **does not** work under `--parallel` (CPU + GPU ring contention) —
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// observed empirically: vd_swap's `drain_to_current_wptr` consumes
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// 8-10 million game-batched IB packets in the 900 ms inline-deadline
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// window without reaching our tail-injected PM4_XE_SWAP. Under
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// threaded backend the worker has the same deadline. Either:
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// (a) the safety-net direct notify (below) fires and gets the swap
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// counted — but if the worker *eventually* drains past our
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// injected packet later it would double-count,
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// (b) we extend the deadline so far that vd_swap blocks for many
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// seconds — unreasonable for a kernel callback.
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//
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// Skip the ring injection unconditionally and post `notify_xe_swap`
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// directly. The drain still runs (game packets execute as normal).
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// **Trade-off**: the slot-0 fetch-constant patch is deferred —
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// tracked as GPUBUG-FETCH-PATCH-001. Sylpheed currently has draws=0,
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// so a stale slot 0 has no observable effect.
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let drained = state.gpu.drain_to_current_wptr(mem);
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tracing::debug!(drained, "VdSwap: drained PM4 packets");
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// Safety net: if the drain didn't consume PM4_XE_SWAP for any reason
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// (ring address arithmetic edge case, threaded-backend timing), fall
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// back to the direct notify so swaps don't go to zero. Idempotent —
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// only fires when the PM4 path didn't bump the counter.
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let post_swap_counter = state.gpu.digest_snapshot().stats.swaps_seen;
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if post_swap_counter == pre_swap_counter
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&& frontbuffer_addr != 0
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&& width > 0
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&& height > 0
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{
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tracing::warn!(
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"VdSwap: PM4_XE_SWAP not consumed by drain (drained={drained}); falling back to direct notify"
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);
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// Direct swap notification. Inline mode bumps `swaps_seen`
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// synchronously; threaded mode posts a `GpuCommand::NotifyXeSwap`
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// and the worker bumps it asynchronously.
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if frontbuffer_addr != 0 && width > 0 && height > 0 {
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state.gpu.notify_xe_swap(frontbuffer_addr, width, height);
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}
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@@ -2660,7 +2612,6 @@ fn vd_swap(ctx: &mut PpcContext, mem: &GuestMemory, state: &mut KernelState) {
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fmt = texture_format,
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cs = color_space,
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drained,
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injected_dwords,
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buffer_ptr = format_args!("{buffer_ptr:#010x}"),
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fetch_ptr = format_args!("{fetch_ptr:#010x}"),
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"VdSwap complete"
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