[iterate-3O] Real-render slice: replay guest geometry in --ui (Route A)
Replace the synthetic placeholder triangle in the --ui window with the
splash's REAL guest geometry, proving the faithful-render pipe end to end.
Architecture: Route A (UI-side replay). A per-draw capture channel carries
each PM4_DRAW_INDX*'s real state to the UI, which replays it through the
existing wgpu Xenos pipeline. The deterministic headless core is untouched:
capture is gated on an Option<Vec<DrawCapture>> that is None in headless
mode and only enabled on the --ui path, so the --gpu-inline n50m golden is
byte-identical (verified 2x).
The hard part was sourcing real vertices. The WGSL VS already does
format-aware vertex fetch from the b4 storage buffer at the address from the
fetch constant -- but b4 was never populated and the fetch address is an
absolute guest dword address. The slice:
* xenia-gpu/draw_capture.rs: parse the active VS, find its first vertex
fetch, read that fetch constant, copy a bounded window of guest memory
at the fetch base. Best-effort: has_real_vertices=false falls back to
procedural geometry (never fabricated pixels).
* gpu_system.rs: accumulate one DrawCapture per draw into frame_captures.
* exports.rs (vd_swap): drain + publish the frame's captures to the UI.
* ui_bridge/bridge.rs: new publish_geometry channel + UiHandles.geometry.
* WGSL (interp + translator): rebase the absolute fetch address by a new
DrawConstants.vertex_base_dwords so it indexes the uploaded window.
* render.rs: dispatch_xenos_captures uploads each draw's real vertex
window + matching shader, issues real DrawRequests (real prim type,
host vertex count, vs/ps keys).
* app.rs: prefer the real-capture replay; HUD adds real-geo=N counter.
Verified in --ui on Sylpheed: "first Xenos capture batch replayed (real
geometry) captures=24 real_vertex_draws=24" -- all draws resolved a real
guest vertex window; WGSL compiles; no validation errors over 1616 swaps.
Still synthetic-free but not yet pixel-perfect: textures/UVs, DMA index
buffers (auto-index only for now), and kCopy resolve routing are staged
for follow-ups. Faithful: real vertex data, prim types, shaders, constants.
cargo test --workspace green; n50m golden unchanged (2x byte-identical).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -181,10 +181,11 @@ impl App {
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y += line_h;
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let (fbw, fbh) = rs.frontbuffer_size();
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let render_line = format!(
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"Render: xdispatch: xlated={:>5} interp={:>5} xlated-pipelines={:>3} tex-cache={:>3} fb={}x{}",
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"Render: xdispatch: xlated={:>5} interp={:>5} xlated-pipelines={:>3} real-geo={:>5} tex-cache={:>3} fb={}x{}",
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rs.xenos_dispatches_translator,
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rs.xenos_dispatches_interpreter,
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rs.translated_pipeline_count(),
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rs.real_geometry_draws(),
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rs.host_texture_count(),
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fbw,
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fbh,
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@@ -372,49 +373,6 @@ impl ApplicationHandler<SwapEvent> for App {
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self.last_xenos_swap_frame = frame_idx;
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}
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let delta = (draws_total - already) as u32;
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let (verts_hint, prim_kind, vs_key, ps_key) = self
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.last_swap_info
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.map(|s| {
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(
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s.last_draw_vertex_count.max(3),
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s.last_draw_prim,
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s.vs_blob_key,
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s.ps_blob_key,
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)
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})
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.unwrap_or((3, 4, 0, 0));
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// Look up blobs + constants from the bridge and
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// pack into the WGSL-interpreter layout. Empty
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// slices produce zero-clause packed buffers — the
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// WGSL walker short-circuits and the placeholder
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// export path still renders.
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let raw_vs: Vec<u32> = self
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.handles
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.shader_blobs
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.lock()
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.ok()
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.and_then(|g| g.get(&vs_key).cloned())
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.unwrap_or_default();
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let raw_ps: Vec<u32> = self
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.handles
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.shader_blobs
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.lock()
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.ok()
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.and_then(|g| g.get(&ps_key).cloned())
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.unwrap_or_default();
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let parsed_vs = xenia_gpu::ucode::parse_shader(&raw_vs);
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let parsed_ps = xenia_gpu::ucode::parse_shader(&raw_ps);
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// First time we see a blob key, run the static
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// metrics analyzer. Keyed on (stage_tag, blob_key)
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// because the guest can reuse a key across stages.
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if self.seen_shader_blobs.insert((0u8, vs_key)) {
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xenia_gpu::shader_metrics::emit_for(&parsed_vs, "vs");
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}
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if self.seen_shader_blobs.insert((1u8, ps_key)) {
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xenia_gpu::shader_metrics::emit_for(&parsed_ps, "ps");
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}
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let vs_packed = xenia_gpu::ucode::pack_for_wgsl(&parsed_vs);
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let ps_packed = xenia_gpu::ucode::pack_for_wgsl(&parsed_ps);
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let constants = self
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.handles
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.xenos_constants
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@@ -431,19 +389,72 @@ impl ApplicationHandler<SwapEvent> for App {
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.ok()
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.and_then(|g| g.clone());
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rs.bind_primary_texture(tex_payload);
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rs.dispatch_xenos_draws(
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already,
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delta,
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verts_hint,
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prim_kind,
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vs_key,
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ps_key,
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&parsed_vs,
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&parsed_ps,
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&vs_packed,
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&ps_packed,
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&constants,
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);
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// iterate-3O real-render slice: prefer replaying the
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// *real* captured guest geometry. The kernel publishes
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// one `DrawCapture` per `PM4_DRAW_INDX*` this frame
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// (real vertices + prim type + shader keys). Fall back
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// to the legacy synthetic dispatch only when no capture
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// is available (e.g. capture disabled), so we never
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// regress to a blank screen.
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let captures: Vec<xenia_gpu::draw_capture::DrawCapture> = self
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.handles
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.geometry
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.lock()
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.map(|g| g.clone())
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.unwrap_or_default();
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let blobs: std::collections::HashMap<u32, Vec<u32>> = self
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.handles
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.shader_blobs
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.lock()
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.map(|g| g.clone())
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.unwrap_or_default();
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if !captures.is_empty() {
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rs.dispatch_xenos_captures(
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&captures,
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&blobs,
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&constants,
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&mut self.seen_shader_blobs,
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);
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} else {
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// Legacy synthetic-geometry fallback (placeholder).
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let (verts_hint, prim_kind, vs_key, ps_key) = self
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.last_swap_info
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.map(|s| {
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(
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s.last_draw_vertex_count.max(3),
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s.last_draw_prim,
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s.vs_blob_key,
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s.ps_blob_key,
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)
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})
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.unwrap_or((3, 4, 0, 0));
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let raw_vs = blobs.get(&vs_key).cloned().unwrap_or_default();
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let raw_ps = blobs.get(&ps_key).cloned().unwrap_or_default();
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let parsed_vs = xenia_gpu::ucode::parse_shader(&raw_vs);
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let parsed_ps = xenia_gpu::ucode::parse_shader(&raw_ps);
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if self.seen_shader_blobs.insert((0u8, vs_key)) {
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xenia_gpu::shader_metrics::emit_for(&parsed_vs, "vs");
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}
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if self.seen_shader_blobs.insert((1u8, ps_key)) {
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xenia_gpu::shader_metrics::emit_for(&parsed_ps, "ps");
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}
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let vs_packed = xenia_gpu::ucode::pack_for_wgsl(&parsed_vs);
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let ps_packed = xenia_gpu::ucode::pack_for_wgsl(&parsed_ps);
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rs.dispatch_xenos_draws(
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already,
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delta,
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verts_hint,
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prim_kind,
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vs_key,
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ps_key,
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&parsed_vs,
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&parsed_ps,
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&vs_packed,
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&ps_packed,
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&constants,
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);
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}
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}
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} else {
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Self::ingest_frontbuffer(
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@@ -18,6 +18,7 @@ use std::sync::Mutex;
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use crossbeam_utils::atomic::AtomicCell;
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use winit::event_loop::EventLoopProxy;
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use xenia_gpu::draw_capture::DrawCapture;
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use xenia_gpu::texture_cache::TextureKey;
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use xenia_gpu::xenos_constants::XenosConstantsBlock;
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use xenia_hid::GamepadState;
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@@ -66,6 +67,10 @@ pub struct UiHandles {
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/// fetch-constant slot 0 into linear bytes that the UI should
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/// upload into the host cache and bind at `@group(1) @binding(0)`.
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pub primary_texture: Arc<Mutex<Option<(TextureKey, Vec<u8>)>>>,
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/// iterate-3O: the most recent frame's captured per-draw geometry. The
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/// redraw path drains this to replay real guest draws. Replaced wholesale
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/// each `VdSwap`.
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pub geometry: Arc<Mutex<Vec<DrawCapture>>>,
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}
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/// Swap event posted by the CPU-side `VdSwap` handler via
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@@ -89,6 +94,7 @@ pub fn build(proxy: EventLoopProxy<SwapEvent>) -> (UiHandles, UiBridge) {
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let xenos_constants = Arc::new(Mutex::new(XenosConstantsBlock::default()));
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let primary_texture: Arc<Mutex<Option<(TextureKey, Vec<u8>)>>> =
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Arc::new(Mutex::new(None));
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let geometry: Arc<Mutex<Vec<DrawCapture>>> = Arc::new(Mutex::new(Vec::new()));
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let kernel_bridge = UiBridge {
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gamepad: {
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@@ -144,6 +150,14 @@ pub fn build(proxy: EventLoopProxy<SwapEvent>) -> (UiHandles, UiBridge) {
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}
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})
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},
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publish_geometry: {
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let geo = Arc::clone(&geometry);
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Arc::new(move |caps| {
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if let Ok(mut lock) = geo.lock() {
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*lock = caps;
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}
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})
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},
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};
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let handles = UiHandles {
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@@ -155,6 +169,7 @@ pub fn build(proxy: EventLoopProxy<SwapEvent>) -> (UiHandles, UiBridge) {
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shader_blobs,
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xenos_constants,
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primary_texture,
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geometry,
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};
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(handles, kernel_bridge)
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}
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@@ -84,6 +84,9 @@ pub struct RenderState {
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/// the shader, or (c) we're running the slow interpreter path.
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pub xenos_dispatches_translator: u64,
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pub xenos_dispatches_interpreter: u64,
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/// iterate-3O: running total of replayed draws that carried a real guest
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/// vertex window (vs. the procedural fallback). Surfaced on the HUD.
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real_geometry_draws: u64,
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/// One-shot latch so we emit a tracing::info! on the **first** real
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/// draw dispatch rather than spamming every frame. Pairs with the
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/// "first translator compile" latch below.
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@@ -447,6 +450,7 @@ impl RenderState {
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fallback_rgb: [0.06, 0.06, 0.09],
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xenos_pipeline,
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xenos_draws_rendered: 0,
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real_geometry_draws: 0,
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xenos_dispatches_translator: 0,
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xenos_dispatches_interpreter: 0,
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first_dispatch_logged: false,
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@@ -657,6 +661,8 @@ impl RenderState {
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draw_index: idx,
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vertex_count: vertex_count_hint.max(3),
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prim_kind,
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// Synthetic fallback path: no real vertex window.
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vertex_base_dwords: 0,
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};
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if use_translated
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&& let Some(p) = self.xenos_pipeline.translated_pipeline(vs_key, ps_key) {
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@@ -707,12 +713,135 @@ impl RenderState {
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}
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}
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/// iterate-3O real-render slice: replay a batch of *real* captured guest
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/// draws. Unlike [`dispatch_xenos_draws`] (synthetic placeholder geometry),
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/// each [`DrawCapture`] carries the actual guest vertex window, primitive
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/// type, host vertex count, and the real (vs, ps) keys. Per capture we:
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/// 1. upload the captured guest vertex bytes into `vertex_buffer` (b4),
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/// 2. upload the matching VS/PS microcode + per-frame constants,
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/// 3. render through the translated (P7) pipeline if it compiled, else
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/// the interpreter — with `vertex_base_dwords` set so the shader
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/// rebases its absolute fetch address into the uploaded window.
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///
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/// Returns the number of captures that had a real vertex window (vs. the
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/// procedural fallback), for HUD reporting. `shader_blobs` / `constants`
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/// come from the bridge; `seen` records which blobs have had static
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/// metrics emitted (one-shot per blob, matching the legacy path).
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pub fn dispatch_xenos_captures(
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&mut self,
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captures: &[xenia_gpu::draw_capture::DrawCapture],
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shader_blobs: &std::collections::HashMap<u32, Vec<u32>>,
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constants: &xenia_gpu::xenos_constants::XenosConstantsBlock,
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seen: &mut std::collections::HashSet<(u8, u32)>,
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) -> u32 {
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if captures.is_empty() {
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return 0;
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}
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let mut real_count = 0u32;
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let mut encoder = self
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.device
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.create_command_encoder(&wgpu::CommandEncoderDescriptor {
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label: Some("xenos capture replay"),
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});
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for cap in captures {
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let raw_vs = shader_blobs.get(&cap.vs_key).cloned().unwrap_or_default();
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let raw_ps = shader_blobs.get(&cap.ps_key).cloned().unwrap_or_default();
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let parsed_vs = xenia_gpu::ucode::parse_shader(&raw_vs);
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let parsed_ps = xenia_gpu::ucode::parse_shader(&raw_ps);
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if seen.insert((0u8, cap.vs_key)) {
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xenia_gpu::shader_metrics::emit_for(&parsed_vs, "vs");
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}
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if seen.insert((1u8, cap.ps_key)) {
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xenia_gpu::shader_metrics::emit_for(&parsed_ps, "ps");
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}
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let vs_packed = xenia_gpu::ucode::pack_for_wgsl(&parsed_vs);
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let ps_packed = xenia_gpu::ucode::pack_for_wgsl(&parsed_ps);
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// Upload this draw's shader + constants + real vertex window.
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self.xenos_pipeline.upload_shader_and_constants(
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&self.queue,
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&vs_packed,
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&ps_packed,
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constants,
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);
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if cap.has_real_vertices && !cap.vertex_dwords.is_empty() {
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self.xenos_pipeline
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.upload_vertex_data(&self.queue, &cap.vertex_dwords);
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real_count += 1;
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}
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let use_translated = cap.vs_key != 0
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&& cap.ps_key != 0
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&& ensure_translated_pipeline(
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&mut self.xenos_pipeline,
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&self.device,
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cap.vs_key,
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cap.ps_key,
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&parsed_vs,
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&parsed_ps,
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);
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let base = if cap.has_real_vertices {
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cap.window_base_dwords
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} else {
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0
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};
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let req = DrawRequest {
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draw_index: cap.draw_index,
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vertex_count: cap.host_vertex_count.max(3),
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prim_kind: cap.prim_code,
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vertex_base_dwords: base,
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};
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if use_translated
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&& let Some(p) = self.xenos_pipeline.translated_pipeline(cap.vs_key, cap.ps_key)
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{
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self.xenos_pipeline.render_one_with_pipeline(
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&self.queue,
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&mut encoder,
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&self.frontbuffer_view,
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req,
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p,
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);
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self.xenos_dispatches_translator =
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self.xenos_dispatches_translator.saturating_add(1);
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} else {
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self.xenos_pipeline.render_one(
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&self.queue,
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&mut encoder,
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&self.frontbuffer_view,
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req,
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);
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self.xenos_dispatches_interpreter =
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self.xenos_dispatches_interpreter.saturating_add(1);
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}
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}
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self.queue.submit(std::iter::once(encoder.finish()));
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self.xenos_draws_rendered = self
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.xenos_draws_rendered
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.saturating_add(captures.len() as u64);
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self.real_geometry_draws = self
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.real_geometry_draws
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.saturating_add(real_count as u64);
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if !self.first_dispatch_logged {
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self.first_dispatch_logged = true;
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tracing::info!(
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captures = captures.len(),
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real_vertex_draws = real_count,
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"first Xenos capture batch replayed (real geometry)"
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);
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}
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real_count
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}
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/// Count of distinct translator pipelines compiled so far. Surfaced
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/// on the HUD as `xlated=N` to make "is P7 working?" observable.
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pub fn translated_pipeline_count(&self) -> usize {
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self.xenos_pipeline.translated_pipeline_count()
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}
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/// Running count of captured draws that carried a real vertex window
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/// (surfaced on the HUD). Updated by [`dispatch_xenos_captures`].
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pub fn real_geometry_draws(&self) -> u64 {
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self.real_geometry_draws
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}
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/// Clear the frontbuffer to `[r,g,b,a]` in linear space. Matches the
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/// fallback clear the outer swapchain render does so the two stages
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/// agree on "no draws yet = dark navy".
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@@ -36,7 +36,9 @@ struct DrawConstants {
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draw_index: u32,
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vertex_count: u32,
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prim_kind: u32,
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_pad: u32,
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/// iterate-3O: guest dword base of the uploaded `vertex_buffer` window.
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/// The WGSL subtracts this from the absolute vertex-fetch address.
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vertex_base_dwords: u32,
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}
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||||
|
||||
/// Submitted to [`XenosPipeline::render_one`] to render one captured draw.
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@@ -48,6 +50,9 @@ pub struct DrawRequest {
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pub vertex_count: u32,
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/// Xenos primitive-type code; shader may branch on it in P3b+.
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pub prim_kind: u32,
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||||
/// iterate-3O: guest dword base of the per-draw vertex window uploaded to
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/// `vertex_buffer` (b4). 0 = no real vertex window (procedural fallback).
|
||||
pub vertex_base_dwords: u32,
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||||
}
|
||||
|
||||
/// Reasonable upper bound on a single shader blob (dwords). Most Xbox 360
|
||||
@@ -193,7 +198,7 @@ impl XenosPipeline {
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draw_index: 0,
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vertex_count: 3,
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||||
prim_kind: 4,
|
||||
_pad: 0,
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||||
vertex_base_dwords: 0,
|
||||
};
|
||||
let draw_ctx_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("xenos draw ctx"),
|
||||
@@ -480,7 +485,7 @@ impl XenosPipeline {
|
||||
draw_index: req.draw_index,
|
||||
vertex_count: req.vertex_count.max(3),
|
||||
prim_kind: req.prim_kind,
|
||||
_pad: 0,
|
||||
vertex_base_dwords: req.vertex_base_dwords,
|
||||
};
|
||||
queue.write_buffer(&self.draw_ctx_buffer, 0, bytemuck::bytes_of(&cb));
|
||||
|
||||
@@ -606,7 +611,7 @@ impl XenosPipeline {
|
||||
draw_index: req.draw_index,
|
||||
vertex_count: req.vertex_count.max(3),
|
||||
prim_kind: req.prim_kind,
|
||||
_pad: 0,
|
||||
vertex_base_dwords: req.vertex_base_dwords,
|
||||
};
|
||||
queue.write_buffer(&self.draw_ctx_buffer, 0, bytemuck::bytes_of(&cb));
|
||||
|
||||
|
||||
Reference in New Issue
Block a user