[iterate-3AJ] Present-anchor vsync so the splash logo fade-in renders
The publisher/dev splash logo's intro fade-IN was skipped: the logo popped in at full brightness instead of ramping dim->bright like the canary oracle. Root (measured, iterate-3AF/3AI): ours' guest vsync counter is fed by a fixed-instruction-quantum proxy (one vsync per 150k retired instructions). During the ~1.1s splash asset-load the title's frame pump runs ~10M instructions inside a single guest frame, so the proxy fired ~66 vsyncs in that one frame. The pump's per-frame delta (counter_now - counter_last) was therefore ~66 on the first tick, which the anim tick (sub_823CDBF8) divides into the fade counter [item+72] @ 0x40c0add0 -> the counter JUMPED 0->0x42(66) in one step, landing past the fade-in region. Canary's wall-clock 60Hz vblank advances ~1 per heavy load frame, so its counter ramps smoothly 0->66 and the fade-in renders. Fix: anchor the lockstep vsync ticker to the guest's real present rate (VdSwap count), mirroring real hardware where the title double-buffers at vblank, so one heavy guest frame advances the vsync counter by ~1 instead of ~66. - interrupts.rs: tick_vsync_instr now takes the live present count. Two regimes: (1) bootstrap, before the guest's first present, keeps the original fixed instruction quantum unchanged -- the iterate-2W present-loop bootstrap needs vsyncs delivered BEFORE it can present (measured: callback registered ~6M instr, first delivered vsync and first present coincide; pure present-driven vsync would deadlock). (2) present-anchored, after the first present: one vblank per present, plus a small DRY_FALLBACK_CAP=4 instruction-quantum fallback per dry window so a non-presenting frame still ticks a few vsyncs (a small ramp like canary's 0/5/10/2/1...) without re-spiking to 66. - handle.rs: cheap GpuBackend::swaps_seen() accessor. - main.rs: pass the live present count into the lockstep ticker. Not masking: the fade dt/counter is never clamped or synthesized; the guest naturally computes a smooth dt once vblank tracks presents. Verified: - V1: fade counter 0x40c0add0 now ramps 0,6,8,10,12,13,+1... (was a 0->0x42 jump; direct baseline-vs-fix mem-watch). - V2 (--ui readback via per-frame logo vertex-alpha): logo alpha ramps 102,136,204,221,238,254 (dim->bright fade-IN) vs baseline all 255 (pop-in). Real artwork (has_real_vertices) still renders; milestone-1 intact. - V3: 150M boot progression intact -- texture_decodes=2, RTs=2, tex_cache=1 unchanged; draws/swaps higher (tighter present loop), 1B sanity linear, no stall/collapse. - V4: 50M --gpu-inline --stable-digest byte-identical 2x; golden re-baselined intentionally (pacing-only delta: draws 718->1274, swaps 147->259; structural fields unchanged). 688 tests green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -444,6 +444,23 @@ impl GpuBackend {
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}
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}
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/// Current guest present (`VdSwap`) count. Cheap single-field read used
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/// by the present-anchored vsync ticker (iterate-3AJ) every scheduler
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/// round. Inline mode reads the live counter directly; threaded mode
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/// reads the last-published digest mirror under a brief lock (the
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/// `--parallel` path uses the wall-clock vsync ticker anyway, so the
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/// exact freshness here is not load-bearing).
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pub fn swaps_seen(&self) -> u64 {
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match self {
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GpuBackend::Inline(s) => s.stats.swaps_seen,
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GpuBackend::Threaded(h) => h
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.digest
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.lock()
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.map(|d| d.stats.swaps_seen)
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.unwrap_or(0),
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}
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}
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/// Forward [`GpuSystem::has_pending_interrupts`] under inline mode;
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/// under threaded mode peek the `int_rx` channel.
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pub fn has_pending_interrupts(&self) -> bool {
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