Root cause (physical-mirror aliasing gap → GPU read wrong region → ring never
truly drained → render worker ring-space wait → no frame → no draw):
The Xbox 360 maps its 512 MB of physical DRAM into several virtual mirror
windows differing only in cache policy — bare physical (0x0xxxxxxx),
write-combine (0x4xxxxxxx), and cached 0xA/0xC/0xExxxxxxx — all aliasing
addr & 0x1FFF_FFFF. Ours has one flat membase and `heap_alloc`
(MmAllocatePhysicalMemoryEx) commits physical backing in the 0x4xxxxxxx
window. The guest masks its CP-ring allocation base to bare physical
(0x4adcc000 & 0x1FFFFFFF = 0x0adcc000) before handing it to
VdInitializeRingBuffer, and PM4 INDIRECT_BUFFER / writeback / resolve
pointers are likewise bare-physical. Ours stored those verbatim and read
`membase + 0x0adcc000`, a never-committed zero-filled page — so the GPU
drained ~718k zero PM4 headers, never executed the real Type3/DRAW stream,
and the RPtr writeback landed on a zero page the render worker (tid=8) polls,
freezing it forever.
Fix (GPU/Vd-boundary translation, not memory-layer): add
`physical_to_backing(addr)` deriving the committed backing exactly from
`heap_alloc`'s placement (0x4000_0000 | (addr & 0x1FFF_FFFF), idempotent for
the WC window, flat for non-physical code/stack). Apply it at every point the
GPU/kernel consumes a guest physical address: ring base
(initialize_ring_buffer), RPtr writeback (enable_rptr_writeback), PM4
INDIRECT_BUFFER pointer, WAIT_REG_MEM / COND_WRITE memory poll+write,
REG_TO_MEM / MEM_WRITE / EVENT_WRITE* / LOAD_ALU_CONSTANT / IM_LOAD addresses,
the resolve dest write, and the vd_swap frontbuffer present read. This was
chosen over memory-layer aliasing because the latter re-projects every CPU
load/store and corrupts the guest's flat 0xA/0xC/0xE accesses (it caused an
early PC=0xfffffffc fault).
Two adjacent GPU-backend gates this exposed and also fixed (canary-faithful):
- WaitCmp::from_wait_info was off by one vs canary's MatchValueAndRef
selector (it decoded wait_info&7==3 as NotEqual instead of Equal),
inverting the standard CP coherency wait so the GPU parked forever on the
first INDIRECT_BUFFER. Remapped to 1=Less..7=Always, 0=Never.
- Added MakeCoherent: a WAIT polling COHER_STATUS_HOST clears the status bit
(mirrors command_processor.cc:801-838) so the coherency handshake resolves.
Result: the GPU now decodes the real Type3 packets at 0x4adcc000 (ME_INIT,
INDIRECT_BUFFER → real Type0/WAIT_REG_MEM at 0x4adf5080) instead of
zero-headers; RPtr at 0x408619fc advances (0x13, 0x16, … written by the GPU
worker); the frame loop sub_822F1AA8 actively writes the controller at
0x40d09a40 (0x20→0x21→0x23); no fault, full 200M/1B budget runs clean.
draws_seen is still 0: the remaining gate is upstream and separate — the main
frame loop never sets controller bit-28 (frame-ready) at [0x40d09a40] (stalls
at 0x23, the known iterate-2C state-divergence gate), so the guest never
enqueues a render IB; the GPU only ever replays the init IB. This fix
correctly unblocks the GPU ring/IB/RPtr data path (gate-2 GPU backend); the
bit-28 frame-ready gate is the next target.
Stable golden (sylpheed_n50m) unchanged (draws/swaps/RTs/shaders identical at
50M); regenerated twice byte-identical. cargo test --workspace: 672 passed.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The Phase-C VdSwap PM4 ring path (commit 82f3d61) emits two
"PM4_XE_SWAP not consumed by drain" warnings when running:
exec sylpheed.iso --ui --quiet --halt-on-deadlock \
--parallel --reservations-table
Lockstep -n 100M never trips it. Two distinct race windows:
(a) Inline backend (--ui forces it): drain(mem, 4096) hit its
fixed packet cap before reaching the PM4_XE_SWAP we'd just
injected at the WPTR tail. With 6 CPU threads, the ring
accumulates >4096 packets between vd_swap callbacks.
(b) Threaded backend (--parallel without --ui): the worker's
DrainFence handler has a 900 ms deadline and game-batched
IBs (8-10 M packets observed) keep it from reaching the
tail in any reasonable budget. If the worker eventually
drained past the injected packet later, the safety-net
direct notify would double-count.
Three changes:
* gpu_system.rs: new `drain_until_wptr(target, time_budget)`
draining by the canary `WorkerThreadMain` predicate
(read_offset != target) instead of a fixed packet count.
900 ms deadline mirrors the threaded DrainFence handler.
* handle.rs: inline `drain_to_current_wptr` switches to
`drain_until_wptr`. DrainFence handler publishes the digest
mirror BEFORE replying so the CPU's post-drain
`digest_snapshot` sees fresh stats.
* exports.rs (vd_swap): skip the PM4 ring injection
unconditionally and route swap notification through
`notify_xe_swap` directly. Tail-injection is unreliable
under --parallel for both backends. The slot-0
fetch-constant patch is deferred (GPUBUG-FETCH-PATCH-001);
draws=0 today so a stale slot 0 has no observable effect.
Verification:
* cargo test --workspace --release: 556 passing (unchanged).
* Lockstep -n 100M --stable-digest: bit-identical to
pre-fix master HEAD aa3f1d3.
{instructions:100000002, imports:987685, unimpl:0, draws:0,
swaps:2, ...}
* check --parallel --reservations-table -n 30M: 0 warnings
(was 2). swaps=2.
* exec --gpu-inline --parallel --reservations-table -n 30M:
0 warnings (was 2 with drained=8M-10M observed). swaps=2.
Audit IDs: GPUBUG-DRAIN-001 (closed),
GPUBUG-FETCH-PATCH-001 (filed, deferred).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The producer side (`mmio_region.rs:78`, the guest's CP_RB_WPTR MMIO
write callback) uses `Ordering::Release` so any ring-memory writes
the guest performed before bumping WPTR are visible to a paired
`Acquire`-load on the consumer. The consumer here at `sync_with_mmio`
was using `Ordering::Relaxed` for both the WPTR load and the RPTR
mirror store — leaving the Release/Acquire pairing broken.
Under `--parallel`, this broken pairing means the GPU worker can
observe a fresh WPTR value while still reading stale ring-memory
contents at the corresponding offsets — garbage PM4 packets. The
audit's M11 grid run confirmed --parallel is non-deterministic
beyond the documented `packets` ±5% noise; this fix is one strand
of that.
Symmetric fix on the RPTR mirror store: Release pairs with any
guest-side Acquire-load of CP_RB_RPTR for ring-writeback
bookkeeping.
Verification at -n 100M lockstep:
swaps: 2 → 2 (unchanged)
draws: 0 → 0 (unchanged)
packets: ~60M (within noise)
Tests: 149 (no count change; this is a memory-ordering correctness
fix, not a behavioral change visible at the digest level in
lockstep).
Closes GPUBUG-006 (P1).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>