Split the monolithic interpreter into cohesive modules: dedicated
decoder (decoder.rs) producing 8-byte DecodedInstr; opcode tables
(opcode.rs); explicit traps (trap.rs); FPSCR helpers (fpscr.rs);
overflow/carry helpers (overflow.rs); a 4 KiB-page-versioned decode
cache and basic-block cache (block_cache.rs); and a full VMX/VMX128
implementation (vmx.rs) covering AltiVec + Xenon's 128-bit extensions.
Add the parallel-execution substrate behind --parallel: a 7-party
phaser (phaser.rs) for round-based barrier sync, ReservationTable
(reservation.rs) for guest LL/SC, and the per-HW-thread scheduler
core (scheduler.rs) that owns ThreadRefs, runqueues, and pending IRQs.
Disassembler is now the single source of truth: disasm.rs gains the
full base + extended + VMX128 mnemonic set, with golden JSON fixtures
and a disasm_goldens test suite. Add a criterion-style interpreter
bench. context.rs grows the per-thread state the new modules need
(reservation slot, FPSCR, vector regs).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Rust reimplementation of the xenia Xbox 360 emulator targeting reverse-
engineering and preservation, initially scoped to Project Sylpheed.
Includes:
- XEX2 loader (LZX decompression, AES decryption, PE parsing)
- XISO / XGD2 disc image VFS
- PPC interpreter with 200+ opcodes and VMX128 decoding
- Static analyzer: functions, cross-references, labels, asm + SQLite output
- HLE kernel covering the xboxkrnl/xam subset used by Sylpheed init
- Debugger with in-memory and SQLite-backed execution tracing
- `xenia-rs` CLI with extract/dis/exec commands that produce cumulative,
superset SQLite databases and opt-in instruction/import/branch traces
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>