cc9ebbb5e770fbec853df4045ad35eeb1b402bf9
16 Commits
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2c883e9d5e |
[iterate-4A] diagnostics: XENIA_PROFILE wall-time profiler + probe/tooling snapshot
Handoff snapshot of the env-gated diagnostic scaffolding used across the intro-video RE. Kept out of the milestone commits (645feb8..5573ac1) to keep those clean; committed here so nothing is lost on handoff. New — XENIA_PROFILE wall-time profiler (crates/xenia-gpu/src/prof.rs): Coarse buckets attributing playback wall time to interpreter (step_block), kernel HLE (call_export), block decode/cache (lookup_or_build), texture decode, host draw, and present; prints periodic snapshots (every 500M guest instr, or every 500 presents) + a clean-exit report. Hot path is gated on a cached is_on() (one relaxed load) so it is zero-cost when XENIA_PROFILE is unset. Call sites: main.rs run_superblock / parallel worker (step_block, lookup_or_build, call_export), texture_cache ensure_cached, render.rs present + dispatch_xenos_draws. First profile (movie playback, headless single-thread lockstep): effective ~35 MIPS; interpreter body ~40% @ ~95-102 MIPS; texture decode 0.3% (cache works); present ~0%; the rest is per-block dispatch + scheduler plumbing (~13 instr/block over 229M blocks). Overhead-bound, not interpreter-body bound; the levers are coarser execution units (superblock chaining) and ultimately a JIT. Pre-existing read-only probe knobs (were uncommitted; env-gated, observe-only): XENIA_RET_CAPTURE_PC/_REG/_MEM, LOG_RESUMES, LOG_WAITS, LOG_SIGNAL, FORCE_TID, STARVE_LIMIT, INCUMBENT_PICK, INSTR_PER_MS, DUMP_FRAME, DUMP_WGSL, BIND_LOG, CONST_LOG, DISPATCH_REC, AUDIT_PC_TRACE. Tooling: sylph-run.sh (movie oracle loop, 180s default timeout), zq.py (DuckDB disasm/xref helper). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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5573ac1c43 |
[iterate-4A] intro-video: correct MULSC/ADDSC/SUBSC operand addressing
The scalar-constant ALU ops (MULSC/ADDSC/SUBSC, opcodes 42-47) address their operands through src3 in a special way, not via src_a/src_b like ordinary scalar ops: temp reg = (src3_swiz & 0x3C) | (scalar_opc & 1), component = src3_swiz & 3 const idx = src3_reg (+256 for the PS constant bank), component = .w The op is then temp <op> const. We were feeding these the plain (src_a.x, src_b.x). For the movie's YUV->RGB luma scale that made the single MULSC0 compute r0.x * r0.x = Yb^2 (a squared luma) instead of r0.x * alu[511].w = Yb * 1.1643 (the limited- range 255/219 luma scale). The squared luma crushed shadows, so dark regions rendered as near-pure chroma -- the intro's dark background read purple/magenta while the bright logo looked roughly right. With correct addressing the luma is linear: the background drops to near black (was a purple ~(37,15,39), now ~(12,0,14)) and the logo reaches full white -- the authentic SQUARE ENIX intro. (The earlier attempt at this addressing failed only because the PS constant bank was still mis-indexed before the +256 fix, so the coefficients read zero -> black.) Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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deb9292395 |
[iterate-4A] intro-video: complete RectangleList quad (fix diagonal seam)
A Xenos RectangleList gives 3 corners of a rectangle; the GPU synthesizes the 4th (v3 = v0 + v2 - v1) and tessellates the quad as two triangles (v0,v1,v2) + (v0,v2,v3). Our expansion emitted only the front triangle, so the movie's fullscreen YUV rect filled half the screen and left a diagonal seam down the frame (absent in canary). expand_rectangles now emits the full 6-index quad. Since v3 has no backing vertex in the guest window, the translated VS synthesizes its attributes: the RectangleList arm maps 6 host verts through [0,1,2, 0,2,3], flags the 4th corner, and emit_vfetch computes that corner's attributes (position and every interpolator) as v0 + v2 - v1 by reading the three real source vertices. Non-rect draws are unaffected (the synth flag is false). Verified: the movie background now fills the whole frame uniformly, no diagonal, matching canary. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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3559c8f6ef |
[iterate-4A] intro-video ROOT #3: render the YUV movie in correct color
The intro video (ADV.wmv) now plays end-to-end in correct color. Three stacked host-render-path bugs, each masked by the prior: #3a Multi-texture render path. The host bound a single texture slot, so the YUV pixel shader's three plane fetches (Y 1280x720 + U/V 640x360, all k_8) collapsed onto one texture. Expanded the Xenos pipeline to 8 tex+1 sampler slots (xenos_pipeline.rs, xenos_interp.wgsl, translator.rs headers); each tfetch selects its texture by fetch-constant slot; the DrawCapture textures tuple now carries the slot; render.rs uploads+binds every plane per-draw. Also added the scalar-constant ALU ops MULSC/ADDSC/ SUBSC (42-47) the YUV->RGB shader uses. #3b tfetch destination swizzle. decode_fetch read the tfetch dest as a 4-bit write mask (w1 & 0xF), but Xenos tfetch dword1[0:11] is a 12-bit destination swizzle (3 bits/component: 0-3=xyzw, 4/5=const 0/1, 6/7=keep). The result: all three plane fetches did a full-vec4 overwrite of the dest register, so only the last plane survived. Decode the real 12-bit swizzle (dest_swizzle) and emit per-lane writes so Y/U/V coexist in r1.x/.y/.z. #3c Pixel-shader constant bank. Xenos splits the 512-entry float-constant file: the vertex shader addresses c0..255 -> physical 0..255, but the pixel shader's c0..255 map to physical 256..511. The game uploads the YUV->RGB coefficients to physical 510/511. Our translator indexed the low half for PS constants, reading all-zero -> R=B=Y^2, G=0 (magenta). emit_alu now adds a const_base of 256 for pixel-stage constant reads. Plus a bounded (FIFO, 64-entry) host texture cache: the movie streams ~3 new-VA planes per frame, and the previously-unbounded cache exhausted GPU memory into a device-lost crash mid-playback. Verified visually: the SQUARE ENIX logo and ADV.wmv footage render in correct color (was magenta); the translated movie shader now reads alu[510]/alu[511]; frame green channel is nonzero and R != B. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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c62a355418 |
[iterate-3AE] Fix spurious WHITE TRIANGLE flashing before each splash logo
The publisher and developer splash logos rendered correctly, but a fullscreen OPAQUE WHITE diagonal half-triangle flashed at boot, before each logo, and persisted across the dev-logo transition — canary shows a black background there. Readback-isolated it (env-gated frontbuffer grid + per-draw inventory, both removed) to the background-fill draws. ROOT (measured, refutes the prior "saturate/interpreter/depth" guesses): the position-only VS `0xd4c14f46` (one vfetch → oPos; exports NO color) paired with PS `0xed732b5a` (`ocolor0 = interp0`). The iterate-3T translator seeded `ointerp[0] = (1,1,1,1)` "so a VS that only exports position still yields a visible non-zero color" — a debug FAKE: it injects white that no guest value backs. So that fill's interp0 stayed white → opaque-white fullscreen triangle. Vertex windows of a WHITE frame and a steady BLACK frame were byte-identical; served_translated=true for all of them and depth is disabled in the replay, so the white came purely from the injected seed, not saturate/interp/depth. FIX (UI-translator only, golden byte-identical): - translator.rs: default un-exported interpolators to (0,0,0,0) instead of seeding interp0 white. A position-only VS now contributes nothing visible under its real blend (RGB=0 → black; A=0 → premult transparent), matching canary; every VS that really exports interp0 (the logo `0x03b7b020`, the color fill `0x36660986`) overwrites the seed → logos unaffected. - app.rs: clear the splash frontbuffer to BLACK, not the iterate-3S navy placeholder `[0.04,0.04,0.06]` (never matched to the guest). The fill is a fullscreen Xbox-360 RectangleList drawn as a single triangle in the replay (4th implied corner not yet synthesized), so its uncovered half exposed the clear; black makes the transition uniformly black like the oracle. (Full RectangleList→rectangle expansion is a separate follow-up.) READBACK (env-gated, removed): white-heavy frames 200+ → 0; navy frames 240 → 0; transition frames uniformly black; the publisher logo (white text + red dots) and the developer logos (colored, on black) still render. Determinism: changes feed only the UI translator/clear; n50m --gpu-inline --stable-digest byte-identical 2× and matches the committed golden (--expect exit 0). cargo test --workspace 686 passed. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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f6f3aac673 |
[iterate-3Z] Fix logo color (yellow->white): k_8_8_8_8 vfetch + vfetch field/stride/saturate
Defect 2 of the three render-fidelity defects vs the canary oracle (the
publisher "SQUARE ENIX" logo rendered YELLOW instead of WHITE). Root,
measured by readback (env-gated probes, removed): the logo PS multiplies
the sampled texture by the interpolated vertex COLOR; the K8888 texture
itself decodes correctly (67,667 white texels + 2,087 red — the red dots —
zero yellow), so the yellow came from the vertex-color attribute decode.
Four coupled, canary-faithful fixes (all UI-translator/capture only — the
deterministic headless core is untouched; n50m --gpu-inline --stable-digest
golden byte-identical, exit 0):
- GPUBUG-112 (translator vfetch): VertexFormat 6 = k_8_8_8_8 (4x u8
normalized, 1 dword), NOT k_16_16 (which is 25) per canary xenos.h:643.
The logo color stream is k_8_8_8_8; decoding it as k_16_16 read only 2 of
4 channels and forced BLUE = 0 -> white texture x (R,G,0) = yellow. Now
unpacks all four 8-bit channels (canary spirv_shader_translator_fetch.cc
k_8_8_8_8 packed_offsets 0/8/16/24); added k_16_16 (format 25) too.
- GPUBUG-113 (ucode/fetch): vfetch is_signed / is_normalized / is_mini_fetch
bit positions were wrong (read bits 24/25, which sit inside exp_adjust).
Per canary ucode.h:757-758,764: signed=fomat_comp_all (w1 bit12),
normalized=(num_format_all==0) (w1 bit13), mini_fetch (w1 bit30).
- GPUBUG-114 (translator vfetch): a vfetch_mini reuses the address AND
STRIDE of the preceding full vfetch of the same stream (canary
ucode.h:733); its own stride field is 0. Track the last full stride per
fetch-const and inherit it so a mini color/UV attribute indexes by the
real vertex stride, not its tight dword count.
- GPUBUG-115 (translator PS export): saturate the color export to [0,1]
before the UNORM render-target write, mirroring canary
spirv_shader_translator.cc:3607 ("Saturate, flushing NaN to 0"). Without
it an out-of-range guest color writes garbage to the sRGB target.
Verified by env-gated frontbuffer readback (copy_texture_to_buffer, removed
before commit): the logo now renders WHITE text + RED dots (bbox centered
~y322-389), zero yellow anywhere. Workspace tests green (added 4: k_8_8_8_8
4-channel unpack, mini-fetch stride inheritance, vfetch bit decode, PS
saturate). Determinism: golden byte-identical.
Remaining (defects 1 & 3, see memory iterate-3Z): logo orientation and the
ed732b5a fullscreen background fill (renders ~white, canary shows black) —
both localized but not yet cleanly resolved; plan in the memory file.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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89b5c39d8a |
[iterate-3X] Real splash logo geometry renders: fix vertex-fetch const_index_sel + per-draw submit
Two readback-proven root-cause fixes make the publisher-logo QuadList draw land its REAL captured vertex buffer (the texture was already correct from 3V). REFUTES iterate-3W's "logo geometry is auto-generated from vertex_id": the logo IS sourced from a 4-vertex QuadList buffer at guest physical 0x0adf60f0 (measured), it was just resolved at the wrong fetch-constant register. GPUBUG-110 (vertex fetch const_index_sel dropped). The Xenos vertex-fetch instruction encodes const_index (w0[20:24]) AND const_index_sel (w0[25:26]); the full constant index is const_index*3 + const_index_sel (canary ucode.h:700), packed 3 two-dword constants per 6-dword register group. ucode/fetch.rs decoded only const_index and read sub-slot 0 (fc*6). The logo vfetch is const_index=31, sel=2 -> the real base lives at reg 0x48BE, but ours read 0x48BA which held an unused 0x00000001 (base=0,size=0) slot. So resolve_vertex_window returned None -> has_real_vertices=false -> the logo fell to the procedural fullscreen magenta fallback. Fix: decode const_index_sel, add VertexFetch::const_reg_offset() = const_index*6 + sel*2, and use it in both draw_capture.rs (capture) and translator.rs (the WGSL endian term + no-window fallback base; the old expression there read the src_reg bits, not the const index). Measured: logo now resolves a 24-dword (4 verts x stride 6) window, base 0x0adf60f0. GPUBUG-111 (single batch encoder = last-draw-wins vertex data). In wgpu every queue.write_buffer staged before a single queue.submit is applied before ANY command in that submit runs. dispatch_xenos_captures recorded the whole batch into one encoder + one submit, so every draw read only the LAST draw's vertex buffer / per-draw uniforms. The logo quad therefore sampled the trailing fullscreen background quad's vertices and rasterized nothing where the logo was. Fix: submit one encoder per draw (frontbuffer LoadOp::Load composites identically). Measured (env-gated readback, removed): with this fix the logo draw in isolation renders real varied texels (e.g. (225,17,22)/(255,255,0)) in a centered strip (~20k px), vs 100% navy before. Determinism: all changes are UI-side (xenia-ui replay) or the UI translator / capture path (frame_captures None in headless); the fetch.rs field addition is purely additive and does not change any existing decoded value. Verified the deterministic core unchanged: check -n50M --gpu-inline --stable-digest exit 0 and all 136 metric counters byte-identical across two runs. All temp probes removed. cargo test --workspace green; new regression test vertex_fetch_const_index_sel_and_reg_offset. Known remaining (next iterate): a fullscreen flat QuadList (ps 0x03b79081, vertex color green, no texture) and other textureless draws overpaint the logo in the full composite (their per-draw blend/alpha render state is not yet replayed, and draw order alternates bg/logo). The logo artwork renders correctly in isolation; the composite is not yet clean. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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1b9918450f |
[iterate-3T] Real UV interpolation + per-draw textures: shader/UV/bind chain complete
Build the full texture-sampling chain for the publisher splash so the textured logo CAN sample real artwork at the guest's real UVs. Measured with an env-gated frontbuffer readback (since removed): the chain is correct end-to-end, but the sampled K8888 1280x768 texture is ALL-ZERO in the UI window's reachable boot range — the artwork is produced by an EDRAM resolve (RT->texture copy) that ours does not yet perform (resolves=0). So this lands the correct shader/UV/bind work and isolates the remaining blocker to the resolve gap, not the shader path. Translator (xenia-gpu/src/translator.rs), all UI-translator-only: - Real Xenos export-index model (replaces the AllocKind heuristic that collapsed every VS export to one color slot and DROPPED the texcoord). When export_data is set the 6-bit vector_dest IS the export index: VS 62=oPos, 0..15=interps; PS 0=RT0. The logo VS exports oPos(62), interp0(color), interp1(UV) distinctly. - Real interpolator passthrough: VsOut carries 8 interpolator locations; the PS seeds r[i] = in.interp[i] (Xenos PS-input-GPR mapping) so tfetch samples at the real interpolated texcoord (r1) instead of (0,0). - vfetch format 6 (k_16_16) packed-16 unpack + per-attribute dword offset, so the 3 vfetches sharing one fetch-constant (pos/UV/color in a 6-dword vertex) read the right attribute. Previously rejected the whole logo VS to the interpreter. - QuadList/RectangleList host->guest vertex-index remap in the VS (replay is non-indexed): QuadList 6 host verts -> guest [0,1,2,0,2,3] (full quad). fetch.rs: decode vfetch `offset` (dword2[8:15], dwords), `is_signed`, `is_normalized`. Per-draw textures: DrawCapture carries the decoded texture(s) (keyed off the active PS's tfetch slots, attached in gpu_system after decode); render.rs::dispatch_xenos_captures uploads + binds each capture's texture via the host texture cache before its draw, instead of one last-draw primary_texture. Determinism: all changes feed only the UI translator/capture path; frame_captures is None headless. `check -n50m --gpu-inline --stable-digest --expect` byte- identical (exit 0). 681 tests pass (+2 regression: logo VS now translates with interpolators; PS seeds interps into registers). Temp readback/dump probes removed. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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80fbff8bd1 |
[iterate-3S] Real splash geometry renders: fix ALU/vfetch decode + per-draw NDC transform
The 3O→3R real-render slice ran the guest's real translated VS/PS on real captured vertices at full boot speed, but the --ui window stayed blank. Bifurcated with an env-gated frontbuffer readback + per-vertex NDC dump (both removed): the captured splash quads (RectangleList, k_32_32_FLOAT, 3 verts) were non-zero and sane, so this was a transform/decode chain of bugs, not missing geometry. Four coupled root causes: - GPUBUG-106 (ucode/alu.rs): decode_alu read EVERY field out of w2, but canary's AluInstruction lays dest/write-mask/export/scalar-opcode in w0, the vector opcode + source regs in w2, swizzle/negate/pred in w1. The misread made every *export* ALU decode with vector_write_mask=0 → no oPos/oColor export emitted → the translated VS collapsed every vertex to the clip origin. Rewrote the field map to match ucode.h:2036-2086. - GPUBUG-107 (ucode/fetch.rs + translator.rs): the translator hardcoded R32G32B32A32_FLOAT (4 floats, stride 4); the splash quads are k_32_32_FLOAT (2 floats, stride 2). Over-striding read the next vertex's X into .w → negative W → the rectangle clipped behind the camera. Decode the real VertexFormat + dword stride and emit the matching component read (1/2/3/4 float formats; others reject to the interpreter). - GPUBUG-108 (translator.rs + xenos_interp.wgsl): the vfetch recomputed the buffer base from xenos_consts.fetch[], but that uniform carries the last-published per-frame fetch constant, not this draw's (stale 0x8a000002 vs the real base). The captured window already begins at the fetch base, so index from 0 (vertex i at i*stride) when a real window is present; only the synthetic fallback consults the uniform. - iterate-3S NDC transform (draw_capture.rs + xenos_pipeline.rs + WGSL): the guest VS emits screen-space pixel coords (clip disabled, VTE viewport scale/offset off). Added compute_ndc_xy (mirrors canary GetHostViewportInfo): rescales render-target pixels to [-1,1] clip with the Y-flip for wgpu, plumbed per-draw into DrawConstants and applied in both the translated and interpreter VS. Result (env-gated readback, since removed): the real splash geometry now fills ~50% of the frontbuffer in a clean triangular coverage pattern, real positions from real guest vertices through the real translated shaders (textures are the next stage — sampled color is still the magenta/white texture stub, tex-cache=0). Headless-inert: draw_capture is only built when frame_captures is Some (--ui); the changed decoders feed only the UI translator/metrics. Golden byte-identical (check -n50m --gpu-inline --stable-digest exit 0); 679 workspace tests green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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6ff184694d |
[iterate-3P] Real splash geometry in --ui: fix CF predication decode + translator op coverage
Stage 1 of the iterate-3O resume plan: make the P7 translator actually compile the splash's real VS/PS so real per-vertex POSITIONS render via the host wgpu pipeline, instead of every draw falling to the interpreter (which emits a placeholder triangle). Two coupled fixes, both faithful (Route A): 1. ucode/control_flow.rs (GPUBUG-103): clause-level predication was decoded from payload bits 28/29, which fall inside the exec clause's `sequence_`/ `vc_hi_` fields, NOT the predicate flag. That stamped `predicated=true` on plain `kExec` clauses, so the translator rejected EVERY splash VS as `cf_cond`. Per canary ucode.h, clause predication is determined by the *opcode* (only kCondExecPred* = 5/6/13/14 are predicate-register-gated; their `condition_` is at word1 bit 9 = payload bit 41). kExec/kExecEnd (1/2) run unconditionally; kCondExec (3/4) is bool-constant-gated (not modeled). Diagnosed live in --ui: reject reason cf_cond on all 7 splash shader pairs → after fix, predicated=false and CF passes. 2. translator.rs: with CF passing, the next reject was `scl_op_unsupported` for scalar opcodes 4 (kMulsPrev2 / LIT emul) and 8 (kSgts), plus thin vector coverage. Expanded vector_expr + scalar_expr to mirror the runtime interpreter's op set (which mirrors canary AluVectorOpcode/AluScalarOpcode): CND_EQ/GE/GT, TRUNC, MAX4, DST for vectors; the full SEQS/SGTS/SGES/SNES, MULS_PREV2 (with the -FLT_MAX / non-finite / b<=0 guard), SUBS(_PREV), EXP/LOG/RCP/RSQ/SQRT/SIN/COS, FRCS/TRUNCS/FLOORS for scalars. Side-effecting ops (setp*/kills*/maxas*) still reject → interpreter fallback (honest). Result (--ui, measured): xlated-pipelines 0→6, all draws served by the translator (served_interp=0) — real VS/PS now run on the host GPU. The splash is still not visibly correct because the captured guest vertex windows read all-zero: the vertex-buffer base VA (~0x0adf_xxxx) is UNMAPPED in guest memory (mem.translate()==None). That is a CPU/kernel memory-mapping gap, not a GPU-render gap — the next stage. Determinism: both files are in xenia-gpu core but the CF `predicated` field only feeds the UI translator + a metric tag, never deterministic state. Verified: `check -n50000000 --gpu-inline --stable-digest` matches the golden byte-for-byte (exit 0); 679 tests green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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504592ac13 |
[iterate-3O] Real-render slice: replay guest geometry in --ui (Route A)
Replace the synthetic placeholder triangle in the --ui window with the
splash's REAL guest geometry, proving the faithful-render pipe end to end.
Architecture: Route A (UI-side replay). A per-draw capture channel carries
each PM4_DRAW_INDX*'s real state to the UI, which replays it through the
existing wgpu Xenos pipeline. The deterministic headless core is untouched:
capture is gated on an Option<Vec<DrawCapture>> that is None in headless
mode and only enabled on the --ui path, so the --gpu-inline n50m golden is
byte-identical (verified 2x).
The hard part was sourcing real vertices. The WGSL VS already does
format-aware vertex fetch from the b4 storage buffer at the address from the
fetch constant -- but b4 was never populated and the fetch address is an
absolute guest dword address. The slice:
* xenia-gpu/draw_capture.rs: parse the active VS, find its first vertex
fetch, read that fetch constant, copy a bounded window of guest memory
at the fetch base. Best-effort: has_real_vertices=false falls back to
procedural geometry (never fabricated pixels).
* gpu_system.rs: accumulate one DrawCapture per draw into frame_captures.
* exports.rs (vd_swap): drain + publish the frame's captures to the UI.
* ui_bridge/bridge.rs: new publish_geometry channel + UiHandles.geometry.
* WGSL (interp + translator): rebase the absolute fetch address by a new
DrawConstants.vertex_base_dwords so it indexes the uploaded window.
* render.rs: dispatch_xenos_captures uploads each draw's real vertex
window + matching shader, issues real DrawRequests (real prim type,
host vertex count, vs/ps keys).
* app.rs: prefer the real-capture replay; HUD adds real-geo=N counter.
Verified in --ui on Sylpheed: "first Xenos capture batch replayed (real
geometry) captures=24 real_vertex_draws=24" -- all draws resolved a real
guest vertex window; WGSL compiles; no validation errors over 1616 swaps.
Still synthetic-free but not yet pixel-perfect: textures/UVs, DMA index
buffers (auto-index only for now), and kCopy resolve routing are staged
for follow-ups. Faithful: real vertex data, prim types, shaders, constants.
cargo test --workspace green; n50m golden unchanged (2x byte-identical).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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6bb4355e3d |
[iterate-3M] Fix Xenos shader CF/fetch decode so the textured logo binds
The publisher splash (title idx0) rendered FLAT in ours while canary samples a texture: ours never decoded the logo's textured pixel shader (E59B2B3D, a `tfetch2D` sprite) even though our guest IM_LOADs the exact same microcode canary does (verified byte-identical against the Wine oracle). The shader was misparsed as flat. Three coupled bugs in the ucode decoder, all off vs canary `gpu/ucode.h`: 1. CF opcode table was off-by-one (`control_flow.rs`): mapped opcode 0→Exec and 1→Exit, but Xenos has 0=kNop, 1=kExec, 2=kExecEnd, 3..6/13..14 the cond-exec variants, 7/8 loop, 9/10 call/return, 11 condjmp, 12 alloc, 15 mark-vs-fetch-done. So a real `kExec` clause was read as a terminal `Exit`, truncating the CF block and dropping every instruction (incl. the `tfetch`) after it. Added Nop/MarkVsFetchDone variants; parse now ends on an END-bit exec clause. 2. exec/loop `address` is an absolute instruction-triple index from shader dword 0, but indexed our post-CF `instructions` slice directly (`ucode/mod.rs`). Rebase addresses by the CF triple count so `address*3` lands on the right instruction. 3. Fetch instruction bitfields were wrong (`ucode/fetch.rs`): `const_index` read from bit 5 (actually `src_reg`) instead of bit 20, and texture `dimension` from dword1 instead of dword2 bit14. The logo's `tfetch ..,tf0` was read as `tf1`, whose empty fetch-constant failed to decode → no texture. Also the `sequence` fetch/ALU bit is bit[0] of each pair, not bit[1] (`shader_metrics.rs`, `translator.rs`, `xenos_interp.wgsl`). Result (--gpu-inline, deterministic 2x): the active PS's `tfetch_slots` now resolves slot 0, the tf0 fetch-constant decodes (fmt K8888), and `gpu.texture.decode` fires (137x at -n 50M; texture_cache_entries 0→1, the only golden field that changed — all draw/swap counts unchanged). The same fixes correct the WGSL uber-shader's fetch/CF walk for the threaded/--ui path. Added a regression test that parses the real E59B2B3D microcode and asserts a tfetch slot is found. Golden re-baselined (texture_cache_entries 0→1). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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ec2d955dbd |
fix(gpu): GPUBUG-102 — apply per-format endian byte-swap to vertex fetch
The vertex fetch constant (canary `xe_gpu_vertex_fetch_t`, xenos.h:1158-1172) holds an `endian` field (low 2 bits of dword_1) selecting kNone/k8in16/k8in32/k16in32 swap patterns per `GpuSwapInline` (xenos.h:1090-1109). Xbox 360 vertex data is stored big-endian; the host is little-endian. Pre-fix every dword was bitcast as-is — vertex positions decoded as byte-reversed garbage, producing clipped or NaN positions in any draw that survived to the host. Mechanical changes: - crates/xenia-gpu/src/translator.rs: AOT `emit_vfetch` reads fetch_const dword 1 (endian) and wraps each lane's load in `gpu_swap(value, endian)`. New `gpu_swap` helper added to the emitted module header. - crates/xenia-gpu/src/shaders/xenos_interp.wgsl: matching `gpu_swap` helper added to the runtime interpreter shader. `interpret_vertex_fetch` reads fc1, computes the endian, and wraps every format's per-lane load (including 8_8_8_8 and 16_16_FLOAT paths). Mirrors the AOT translator's emission. Verification at -n 100M lockstep: swaps: 2 → 2 (gated by Phase E for draws) draws: 0 → 0 packets: ~60M (within noise) Tests: +1 (vfetch_emit_includes_gpu_swap_helper_call). Closes GPUBUG-102 (P0). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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c5c6713419 |
fix(gpu): GPUBUG-100 — apply per-operand swizzle + negate to ALU sources
Word-1 of every ALU triple holds three 8-bit component-relative swizzles (`src1_swiz`/`src2_swiz`/`src3_swiz` at bits 16-23/8-15/0-7 per canary ucode.h:2064-2066) and three per-operand negate flags (bits 24/25/26). Pre-fix, both the WGSL interpreter and the AOT translator discarded word-1 entirely with `_ = w1;` — every ALU result was missing its swizzle (broadcast/permute patterns like `.zyxw`, `.xxxx`) and any negated operand was used positive instead. Component-relative semantics (canary's `AluInstruction::GetSwizzledComponentIndex`, ucode.h:1996): for output component i, the source component is `((swizzle >> (2*i)) + i) & 3`. Identity swizzle is 0x00, NOT 0xE4 — the original `apply_swizzle` in the interpreter shader treated it as absolute, also incorrect. Mechanical changes: - crates/xenia-gpu/src/ucode/alu.rs: extend AluInstruction with src_X_swiz (u8) and src_X_negate (bool) fields. decode_alu unpacks them from word 1. - crates/xenia-gpu/src/shaders/xenos_interp.wgsl: apply_swizzle uses component-relative semantics. interpret_alu decodes the modifiers and applies via apply_swizzle + apply_modifiers (with abs=false). - crates/xenia-gpu/src/translator.rs: src_operand emits the precomputed swizzle inline as `vec4<f32>(base.x, base.y, ...)`, then wraps in `(-…)` when negated. Identity swizzle (0x00) emits a bare base expression so it round-trips with the trivial-shader fixture. Abs is omitted in this commit — the abs flag is dual-meaning (for temps it lives at bit 7 of the src byte; for constants at word-2 bit 7 `abs_constants`). Wiring it up correctly requires more careful case-split logic; deferred to Phase G. Verification at -n 100M lockstep: swaps: 2 → 2 (gated by Phase E for draws) draws: 0 → 0 packets: ~58M (within noise) Tests: 554 → 555 (+1 swizzle/negate test, no count change otherwise because identity swizzle test merged into D1's parameterised test). WGSL still validates via naga (combined_module_parses_as_wgsl). Closes GPUBUG-100 (P0). Abs deferred to Phase G. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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78ea81c12a |
fix(gpu): GPUBUG-101 — decode src1/2/3_sel temp-vs-constant selector
Per canary AluInstruction layout (xenia-canary/src/xenia/gpu/ucode.h:
2078-2086), word-0 bits 29-31 are the per-operand `srcN_sel` flags
selecting temp register (1) vs ALU constant (0); the corresponding
8-bit src byte indexes either:
- a temp register (bits 5:0 = index, bits 6/7 reserved for
relative-addressing / abs flags consumed by Phase D2), or
- an ALU constant (full 8-bit index).
Pre-fix, the WGSL interpreter and AOT translator both masked `& 0x7F`
on the src byte and emitted `r[low7]` regardless of the operand class.
Every shader's WVP matrix / light constant / per-frame uniform read
came back as r[low7] — typically zero — yielding invisible rendering.
Mechanical changes:
- crates/xenia-gpu/src/ucode/alu.rs: decode src_a_is_temp /
src_b_is_temp / src_c_is_temp from w0 bits 29/30/31. Note that our
src_a (low byte of w0) is canary's third operand, hence its selector
is bit 29 (canary src3_sel), not bit 31.
- crates/xenia-gpu/src/shaders/xenos_interp.wgsl: `read_src` now takes
the is_temp flag; constants index xenos_consts.alu directly.
- crates/xenia-gpu/src/translator.rs: `src_operand` mirrors the
interpreter — `r[idx]` when temp, `xenos_consts.alu[idx]` when
constant.
The trivial-shader synthetic test was updated to set the temp flags so
its `r[0u] = (r[0u] + r[0u])` assertion remains valid; without the
flags set, all sources would now resolve as constants.
Bank-selection (cf-level relative addressing for higher banks of the
512 ALU constants) remains a Phase G+ extension — covers c0..c127
in bank 0, which most Sylpheed shaders use directly.
Verification at -n 100M lockstep:
swaps: 2 → 2 (unchanged — gated by D2/D3/E for draws)
draws: 0 → 0
packets: ~61M (within noise)
Tests: 552 → 554 (+2 translator tests for the temp/constant decode).
Closes GPUBUG-101 (P0).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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79eb52c378 |
xenia-gpu: end-to-end Xenos pipeline (PM4, ucode, EDRAM, resolve)
First real GPU implementation. Ring/PM4 frontend (ring_view,
ring_drain, pm4) drains the command processor; gpu_system owns the
threaded backend (DrainFence RPC + parker/fence helpers from M1) and
the MMIO-mapped register block (mmio_region).
Xenos shader frontend: ucode/{alu,control_flow,fetch,mod}.rs decode
the Xbox 360 microcode, translator.rs lowers it onto the WGSL
xenos_interp interpreter shader (shaders/xenos_interp.wgsl).
shader_metrics.rs counts decode/translate work.
Render state: draw_state, primitive, render_target_cache,
texture_cache, tiled_address (Xenos's swizzled tiled-memory layout),
xenos_constants (register field constants), edram (the 10 MiB EDRAM
model with MSAA), and resolve.rs (TILE_FLUSH copy-out — clear-resolve
plus bitwise-equivalent 32 bpp + 64 bpp paths landed). handle.rs
owns the typed GPU-resource handles the kernel hands out.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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