da7c29b6d27b9cc2fa06d18908e80c24c3c8e4a4
12 Commits
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da7c29b6d2 |
[iterate-3V] Fix logo texture: map texture-fetch physical base onto backing window
The publisher-logo texture (K8888 1280x768 linear, `E59B2B3D`'s tfetch surface) rendered flat/transparent because the GPU texture decode read the wrong host bytes — NOT because the asset was never decompressed. First-divergence (vs canary, measured both engines): - Ours DOES read game:\hidden\Resource3D\*.xpr in full, builds a byte-identical cache, decompresses the logo, and CPU-writes the real artwork (~839K nonzero bytes) into the texture buffer — at the guest physical-aperture VA 0x4dbee000 (writer sub_823C3E70 @ 0x823c3f8c). This REFUTES the iterate-3U verdict that the texture was never filled. - BUT the GPU decode used the raw fetch-constant base 0x0dbee000 as a virtual address. In ours' flat 4GB memory, virtual 0x0dbee000 and the physical alias 0x4dbee000 are DIFFERENT host bytes (no aliasing in the read/write path), so the decode read all-zeros. The Xenos texture fetch constant carries a guest *physical* base; the CPU writes texels through its cached-physical aperture, which ours backs at the committed 0x4000_0000 window. Map the base via the existing `physical_to_backing` helper before reading — exactly as the vertex fetch path (draw_capture.rs, iterate-3Q) and as canary reads textures through its GPU shared memory (= physical). Measured after fix (env-gated probe, removed): the logo decode reads base=0x4dbee000 and produces 839068/3932160 nonzero bytes (21.3%) — a centered logo on a transparent field, matching canary's ~21% exactly. Determinism: GPU-side pure read; no CPU/guest-memory state changes. The n50m --gpu-inline --stable-digest golden is byte-identical (verified 2x, texture_cache_entries unchanged). cargo test --workspace green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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1b9918450f |
[iterate-3T] Real UV interpolation + per-draw textures: shader/UV/bind chain complete
Build the full texture-sampling chain for the publisher splash so the textured logo CAN sample real artwork at the guest's real UVs. Measured with an env-gated frontbuffer readback (since removed): the chain is correct end-to-end, but the sampled K8888 1280x768 texture is ALL-ZERO in the UI window's reachable boot range — the artwork is produced by an EDRAM resolve (RT->texture copy) that ours does not yet perform (resolves=0). So this lands the correct shader/UV/bind work and isolates the remaining blocker to the resolve gap, not the shader path. Translator (xenia-gpu/src/translator.rs), all UI-translator-only: - Real Xenos export-index model (replaces the AllocKind heuristic that collapsed every VS export to one color slot and DROPPED the texcoord). When export_data is set the 6-bit vector_dest IS the export index: VS 62=oPos, 0..15=interps; PS 0=RT0. The logo VS exports oPos(62), interp0(color), interp1(UV) distinctly. - Real interpolator passthrough: VsOut carries 8 interpolator locations; the PS seeds r[i] = in.interp[i] (Xenos PS-input-GPR mapping) so tfetch samples at the real interpolated texcoord (r1) instead of (0,0). - vfetch format 6 (k_16_16) packed-16 unpack + per-attribute dword offset, so the 3 vfetches sharing one fetch-constant (pos/UV/color in a 6-dword vertex) read the right attribute. Previously rejected the whole logo VS to the interpreter. - QuadList/RectangleList host->guest vertex-index remap in the VS (replay is non-indexed): QuadList 6 host verts -> guest [0,1,2,0,2,3] (full quad). fetch.rs: decode vfetch `offset` (dword2[8:15], dwords), `is_signed`, `is_normalized`. Per-draw textures: DrawCapture carries the decoded texture(s) (keyed off the active PS's tfetch slots, attached in gpu_system after decode); render.rs::dispatch_xenos_captures uploads + binds each capture's texture via the host texture cache before its draw, instead of one last-draw primary_texture. Determinism: all changes feed only the UI translator/capture path; frame_captures is None headless. `check -n50m --gpu-inline --stable-digest --expect` byte- identical (exit 0). 681 tests pass (+2 regression: logo VS now translates with interpolators; PS seeds interps into registers). Temp readback/dump probes removed. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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504592ac13 |
[iterate-3O] Real-render slice: replay guest geometry in --ui (Route A)
Replace the synthetic placeholder triangle in the --ui window with the
splash's REAL guest geometry, proving the faithful-render pipe end to end.
Architecture: Route A (UI-side replay). A per-draw capture channel carries
each PM4_DRAW_INDX*'s real state to the UI, which replays it through the
existing wgpu Xenos pipeline. The deterministic headless core is untouched:
capture is gated on an Option<Vec<DrawCapture>> that is None in headless
mode and only enabled on the --ui path, so the --gpu-inline n50m golden is
byte-identical (verified 2x).
The hard part was sourcing real vertices. The WGSL VS already does
format-aware vertex fetch from the b4 storage buffer at the address from the
fetch constant -- but b4 was never populated and the fetch address is an
absolute guest dword address. The slice:
* xenia-gpu/draw_capture.rs: parse the active VS, find its first vertex
fetch, read that fetch constant, copy a bounded window of guest memory
at the fetch base. Best-effort: has_real_vertices=false falls back to
procedural geometry (never fabricated pixels).
* gpu_system.rs: accumulate one DrawCapture per draw into frame_captures.
* exports.rs (vd_swap): drain + publish the frame's captures to the UI.
* ui_bridge/bridge.rs: new publish_geometry channel + UiHandles.geometry.
* WGSL (interp + translator): rebase the absolute fetch address by a new
DrawConstants.vertex_base_dwords so it indexes the uploaded window.
* render.rs: dispatch_xenos_captures uploads each draw's real vertex
window + matching shader, issues real DrawRequests (real prim type,
host vertex count, vs/ps keys).
* app.rs: prefer the real-capture replay; HUD adds real-geo=N counter.
Verified in --ui on Sylpheed: "first Xenos capture batch replayed (real
geometry) captures=24 real_vertex_draws=24" -- all draws resolved a real
guest vertex window; WGSL compiles; no validation errors over 1616 swaps.
Still synthetic-free but not yet pixel-perfect: textures/UVs, DMA index
buffers (auto-index only for now), and kCopy resolve routing are staged
for follow-ups. Faithful: real vertex data, prim types, shaders, constants.
cargo test --workspace green; n50m golden unchanged (2x byte-identical).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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2f55d1fd7d |
[iterate-2X] Texture pipeline: un-stub RectangleList + draw-time texture decode
Two faithful, deterministic GPU-backend changes that make the texture path
correct for whatever textured draw the splash eventually dispatches. Both are
currently inert on Sylpheed (the textured logo draw is still gated downstream
— see below), but neither shifts the stable-digest golden, so they land safely.
1. Un-stub RectangleList primitive expansion (primitive.rs). The splash submits
2819 RectangleList draws at 200M, all of which were REJECTED by the P3 stub
(`gpu.primitive.rejected{rectangle_list}`) → only ~592 flat point/quad draws
rasterized. Mirror canary's intent (primitive_processor.cc:389-456
kRectangleListAsTriangleStrip) within our CPU index-rewrite idiom: emit each
rect's 3 real vertices as one TriangleList triangle (v0,v1,v2), rejected=false,
faithful host_vertex_count. The full quad (synthesized 4th corner v3=v0+v2-v1)
needs real vertex fetch in vs_main — left as a documented TODO. Rejection
warnings drop 2819→0.
2. Draw-time texture decode keyed off the active PS's real tfetch slots
(gpu_system.rs + exports.rs vd_swap). Previously vd_swap decoded a hardcoded
fetch-constant slot 0 at swap time. Now the DRAW handler parses the bound
pixel shader (ucode::parse_shader), collects its tfetch fetch_const slots via
new shader_metrics::tfetch_slots, reads each 6-dword fetch constant, and
decode+caches it into GpuSystem::last_draw_textures. vd_swap publishes the
first of these (UI binds one texture today), falling back to the legacy slot-0
probe on flat-only frames. New span_max_version helper walks page_version over
the trait (draw-time &dyn MemoryAccess lacks the heap's inherent
max_page_version). Pure function of guest writes — deterministic.
Status: texture_decodes stays 0 on Sylpheed because all 6 live shaders are flat
(no tfetch); canary's textured logo shaders E59B2B3D/F7B1457 are not yet
dispatched by ours (a downstream title-state gate, the next frontier). The full
P5 decode→publish→upload→sample path is already wired; this makes the decode
side key off the real shader instead of a guess.
Validation: stable-digest golden sylpheed_n50m unchanged (draws=718 swaps=147
tex=0), regenerated twice byte-identical; 200M run shows 0 RectangleList
rejections. cargo test --workspace green (677, +2: rectangle_list_expansion,
tfetch_slots_extracts_texture_fetch_constants). No temp hooks. Branch only;
not pushed/merged.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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a91f4c550b |
[iterate-2W] Sustain the title present loop: viewport-size register + ISR CPU impersonation
The title's per-frame loop (sub_822F1AA8) is clock-B-paced and only re-fires when the swap count [controller+88] changes, which advances only on source=1 CP swap-complete interrupts. Each present batch the guest submits (via the sub_824CE348 -> sub_824BF4D0 builder) ends with a WAIT_REG_MEM on a per-CPU swap-acknowledge fence [GCTX+0] (GCTX = [device+10772]); the GPU parks there until the graphics ISR (sub_824BE9A0) clears that CPU's bit. Two coupled gaps kept ours emitting only ONE source=1 then dead-locking (draws plateaued at 28, run halted ~19.27M): 1. GPU MMIO register 0x1961 (AVIVO_D1MODE_VIEWPORT_SIZE) read as 0. The swap callback sub_824CE2B8 divides by its low 12 bits (display height) as a refresh-pacing term, so a 0 read tripped its `twi` divide-by-zero guard and aborted the ISR before it reached the fence-clear. Mirror canary GraphicsSystem::ReadRegister (graphics_system.cc:311): return 0x050002D0 (1280x720). 2. The ISR ran on an arbitrary borrowed thread, so [r13+268] (the PCR processor number) did not match the interrupt's target CPU. The ISR clears `1 << current_cpu` from the fence; running on the wrong CPU cleared the wrong bit and the fence (bit 2, from cpu_mask 0x4) never reached 0. Carry the target CPU through the interrupt queue (bit index of the PM4_INTERRUPT cpu_mask for CP, 2 for vsync per canary DispatchInterruptCallback(0, 2)) and impersonate it on the borrowed thread's PCR around the ISR, mirroring canary EmulateCPInterruptDPC -> XThread::SetActiveCpu. With both fixes the fence clears, the GPU drains each present batch, source=1 sustains per-present, clock B advances, and the loop runs continuously. Draws climb linearly with the budget (no re-stall): 50M 28->718, 200M ->3411, 1B ->18734; swaps 2->147/950/6060. No "Unanticipated CPU_INTERRUPT" trap. Inline-deterministic (--stable-digest byte-identical x2); n50m golden re-baselined. 675 tests green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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873c197ff1 |
[iterate-2T] VdSwap: route present through ring PM4_XE_SWAP, drop out-of-band swap interrupt
Make ours' VdSwap present path faithful to xenia-canary `VdSwap_entry` (xboxkrnl_video.cc:518-548): write the reserved 64-dword ring slot with a PM4_TYPE0 fetch-constant patch + PM4_TYPE3(PM4_XE_SWAP) + NOP padding, then let the natural drain consume the swap packet in command-stream order. Remove the synthetic CP swap-complete interrupt that `notify_xe_swap` raised out-of-band. Root found this session (the actual present-path bug): ours' `notify_xe_swap` pushed an `InterruptSource::Swap` (→ INTERRUPT_SOURCE_CP) interrupt directly from the VdSwap HLE, decoupled from the GPU command stream. When that interrupt reached the graphics ISR `sub_824BE9A0` before D3D had armed its swap-callback slot (`[gfx+10772]+16` still the `0xBADF00D` placeholder), the ISR took its error path and hit the assert "ERR[D3D]: Unanticipated CPU_INTERRUPT. Sign of a corrupt command buffer?" (`bl sub_824C5DF0; twi` at 0x824BE9DC) — 2x per run on master. Canary's VdSwap raises NO interrupt; swap-complete CP interrupts come only from in-stream PM4_INTERRUPT packets, which are naturally ordered after the callback-arming Type-0 writes. Routing the swap through the ring packet matches that ordering and eliminates the trap (2 -> 0). Canary oracle confirmation (muted, audit_mem_watch + audit_jit_prolog_pc): canary's early/loading loop is present-driven — swap counter [gfx+15160] (0xBE56CA38) advances ~per-vblank from vblank 65 onward, reaching 0xD02 (3330) in ~60s via 6184 CP source=1 interrupts, with VdSwap called only ONCE. So the present interrupts are entirely in-stream, not from the VdSwap export. This is a correctness/faithfulness fix; it does NOT cascade. draws stay 78 at 200M and 1B because the upstream gate persists: the game submits one render batch then stalls (renderer sub_82506xxx 0x; 2nd title thread 0x821748F0 never spawns). The per-frame loop sub_822F1AA8 runs ~1207 iterations on vsync but clock B (swap count) only advances ~once, so the manager update sub_821741C8 fires once. That is the iterate-2Q/2F title-pipeline gate, not a present/ interrupt bug. swaps 3 -> 4 (the in-stream PM4_XE_SWAP now drains). Deterministic in inline mode (n50m --gpu-inline --stable-digest regenerated byte-identical twice; golden re-baselined: swaps 3 -> 4). cargo test --workspace 675 passing. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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1ae472bd2b |
[iterate-2S] GPU: implement CP SCRATCH_REG memory writeback — arms Sylpheed's swap-callback slot
Sylpheed renders the splash (draws=78, iterate-2O) then plateaus: the
title's per-frame manager (sub_821741C8) only re-fires when "clock B"
([gfx+15160], swap count) changes, which only the CP swap-complete
callback sub_824CE2B8 increments. The graphics ISR sub_824BE9A0
indirect-calls that callback via [[gfx+10772]+16] on CP (source=1)
interrupts, but the slot stayed NULL so the callback never ran.
Root (runtime-verified, ours-side GPU): the guest arms the slot through
the Xenos CP scratch-register writeback path, which ours never
implemented. The arming IB (drained by ours at 0x4adf5180) contains a
Type-0 register write of the callback PC 0x824ce2b8 into SCRATCH_REG4
(0x057C). On hardware/canary, writing a SCRATCH_REG{n} mirrors the value
to SCRATCH_ADDR + n*4 in memory when the matching SCRATCH_UMSK bit is
set. Runtime values: SCRATCH_ADDR=0x0b1d5000 (the [gfx+10772]
descriptor), SCRATCH_UMSK=0x20033 (bit 4 set), so SCRATCH_REG4 ->
0x0b1d5010 = descriptor+16 = the callback slot (0x4b1d5010). Ours
decoded the Type-0 write into the register file but performed no
writeback (case a: drained-but-mishandled), so the slot stayed NULL.
Fix mirrors canary's CommandProcessor::HandleSpecialRegisterWrite
(command_processor.cc:545-552): a scratch_register_writeback() helper
called from handle_type0/handle_type1 after every register write; for
SCRATCH_REG0..7 with the UMSK bit set, it writes the value (big-endian,
as mem.write_u32 already stores) to SCRATCH_ADDR + n*4 (projected via
physical_to_backing). Deterministic given identical register state;
proven by unit test.
Cascade (verified by runtime probe): slot 0x4b1d5010 now armed with
0x824ce2b8; on the 2-3 CP interrupts that fire, the ISR reads the slot
and bcctrl's into sub_824CE2B8 (runs 2x; 0x cascade on master);
sub_824CE2B8 increments clock B ([gfx+15160]). The cascade does NOT yet
reach draws>78: there are only ~3 CP interrupts (from the initial 9825-
packet batch), and the title render loop stalls upstream (the iterate-2Q
title-respawn gate) before it submits more PM4_INTERRUPT work, so the
callback can't bootstrap a self-sustaining loop. This is the remaining
update-17/18 arming gap closed; the upstream stall is the next gate.
The default threaded GPU backend drains the ring on a separate host
thread, so with the callback now doing work the exact CP-interrupt
delivery instruction varies run to run (pre-existing GPU-thread race).
Pin the n50m oracle test to --gpu-inline (instruction-count
deterministic) and re-baseline its golden; bit-exact across repeated
runs. New unit test scratch_reg_write_mirrors_to_memory_when_umsk_enabled.
Tests: 675 pass (was 674). Golden re-baselined + determinism verified.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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034ec8b47f |
[iterate-2O] GPU: drain indirect buffers correctly — Sylpheed renders splash (draws 0→78)
Ours' GPU never drained the D3D driver's system command buffer past the first 11-dword indirect buffer, so DRAW_INDX / reg-0x57C-arm packets never executed and draws stayed 0 (the long-hunted render gate; see UPDATE-18). Runtime tracing (temporary, removed) showed the guest submits 6 INDIRECT_BUFFER packets at boot (CP_RB_WPTR 22→37) but ours executed exactly ONE IB and then spun 15.7M packets inside it. Three coupled command-processor bugs, all corrected to match canary: 1. `sync_with_mmio` applied the primary CP_RB_WPTR to whichever ring was active, including an executing indirect buffer — `37 % 11 = 3` clobbered the IB's write pointer so its read pointer looped 0→2→5→0 forever and never popped back to the primary ring. CP_RB_WPTR governs ONLY the primary ring; while an IB executes, the primary is the bottom of the IB stack. Canary executes each IB through a separate `RingBuffer reader_` (command_processor.cc), so the primary write pointer is structurally inapplicable to an IB. 2. Indirect buffers were treated as circular rings: read wrapped at `size_dwords` (`11 % 11 = 0`) and never reached the fixed write pointer, so even without the clobber the IB could not terminate. An IB is a fixed *linear* sub-stream; add `RingBufferView.indirect` and drain `[0, ib_size)` monotonically, then pop. 3. `is_ready` only checked the active ring, so an IB that now correctly exhausts would never get `execute_one` called again to pop back to the primary ring (whose WPTR may have advanced). Check the whole IB stack. Also: the ring was sized `1 << size_log2` bytes (1024 dwords) vs canary's `1 << (size_log2 + 3)` (8192 dwords) — an 8× undersize that desynced WPTR-wrap math from the guest. Fixed in `GpuSystem::initialize_ring_buffer` (and the dead bookkeeping copy in `vd_initialize_ring_buffer`). Cascade (deterministic; threaded-default backend, byte-identical across runs): reg 0x57C now written, IB jumps 1→12, packets 15.7M→9,825, and the splash renders — draws 0→78, shaders 0→3, render_targets 0→2, swaps 2→3 — stable at 50M / 200M / 1B. Boot then reaches a new downstream gate (draws plateau at 78, interrupts keep climbing → engine alive, not deadlocked). golden `sylpheed_n50m.json` re-baselined (draws 78). `cargo test --workspace` green (674; +2 ring_view regression tests). vd_swap's synthetic-swap short-circuit is now redundant but left untouched (cascade works without changing it); cleaning it up is a separate follow-up. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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2bdb93e51e |
[iterate-2K] GPU physical-mirror aliasing: ring/IB/RPtr/resolve read wrong host region
Root cause (physical-mirror aliasing gap → GPU read wrong region → ring never truly drained → render worker ring-space wait → no frame → no draw): The Xbox 360 maps its 512 MB of physical DRAM into several virtual mirror windows differing only in cache policy — bare physical (0x0xxxxxxx), write-combine (0x4xxxxxxx), and cached 0xA/0xC/0xExxxxxxx — all aliasing addr & 0x1FFF_FFFF. Ours has one flat membase and `heap_alloc` (MmAllocatePhysicalMemoryEx) commits physical backing in the 0x4xxxxxxx window. The guest masks its CP-ring allocation base to bare physical (0x4adcc000 & 0x1FFFFFFF = 0x0adcc000) before handing it to VdInitializeRingBuffer, and PM4 INDIRECT_BUFFER / writeback / resolve pointers are likewise bare-physical. Ours stored those verbatim and read `membase + 0x0adcc000`, a never-committed zero-filled page — so the GPU drained ~718k zero PM4 headers, never executed the real Type3/DRAW stream, and the RPtr writeback landed on a zero page the render worker (tid=8) polls, freezing it forever. Fix (GPU/Vd-boundary translation, not memory-layer): add `physical_to_backing(addr)` deriving the committed backing exactly from `heap_alloc`'s placement (0x4000_0000 | (addr & 0x1FFF_FFFF), idempotent for the WC window, flat for non-physical code/stack). Apply it at every point the GPU/kernel consumes a guest physical address: ring base (initialize_ring_buffer), RPtr writeback (enable_rptr_writeback), PM4 INDIRECT_BUFFER pointer, WAIT_REG_MEM / COND_WRITE memory poll+write, REG_TO_MEM / MEM_WRITE / EVENT_WRITE* / LOAD_ALU_CONSTANT / IM_LOAD addresses, the resolve dest write, and the vd_swap frontbuffer present read. This was chosen over memory-layer aliasing because the latter re-projects every CPU load/store and corrupts the guest's flat 0xA/0xC/0xE accesses (it caused an early PC=0xfffffffc fault). Two adjacent GPU-backend gates this exposed and also fixed (canary-faithful): - WaitCmp::from_wait_info was off by one vs canary's MatchValueAndRef selector (it decoded wait_info&7==3 as NotEqual instead of Equal), inverting the standard CP coherency wait so the GPU parked forever on the first INDIRECT_BUFFER. Remapped to 1=Less..7=Always, 0=Never. - Added MakeCoherent: a WAIT polling COHER_STATUS_HOST clears the status bit (mirrors command_processor.cc:801-838) so the coherency handshake resolves. Result: the GPU now decodes the real Type3 packets at 0x4adcc000 (ME_INIT, INDIRECT_BUFFER → real Type0/WAIT_REG_MEM at 0x4adf5080) instead of zero-headers; RPtr at 0x408619fc advances (0x13, 0x16, … written by the GPU worker); the frame loop sub_822F1AA8 actively writes the controller at 0x40d09a40 (0x20→0x21→0x23); no fault, full 200M/1B budget runs clean. draws_seen is still 0: the remaining gate is upstream and separate — the main frame loop never sets controller bit-28 (frame-ready) at [0x40d09a40] (stalls at 0x23, the known iterate-2C state-divergence gate), so the guest never enqueues a render IB; the GPU only ever replays the init IB. This fix correctly unblocks the GPU ring/IB/RPtr data path (gate-2 GPU backend); the bit-28 frame-ready gate is the next target. Stable golden (sylpheed_n50m) unchanged (draws/swaps/RTs/shaders identical at 50M); regenerated twice byte-identical. cargo test --workspace: 672 passed. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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7a1b6b3306 |
fix(gpu): GPUBUG-DRAIN-001 — silence VdSwap PM4 fallback under --parallel
The Phase-C VdSwap PM4 ring path (commit |
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8fc1b1dfed |
fix(gpu): GPUBUG-006 — sync_with_mmio Acquire/Release pair the producer
The producer side (`mmio_region.rs:78`, the guest's CP_RB_WPTR MMIO write callback) uses `Ordering::Release` so any ring-memory writes the guest performed before bumping WPTR are visible to a paired `Acquire`-load on the consumer. The consumer here at `sync_with_mmio` was using `Ordering::Relaxed` for both the WPTR load and the RPTR mirror store — leaving the Release/Acquire pairing broken. Under `--parallel`, this broken pairing means the GPU worker can observe a fresh WPTR value while still reading stale ring-memory contents at the corresponding offsets — garbage PM4 packets. The audit's M11 grid run confirmed --parallel is non-deterministic beyond the documented `packets` ±5% noise; this fix is one strand of that. Symmetric fix on the RPTR mirror store: Release pairs with any guest-side Acquire-load of CP_RB_RPTR for ring-writeback bookkeeping. Verification at -n 100M lockstep: swaps: 2 → 2 (unchanged) draws: 0 → 0 (unchanged) packets: ~60M (within noise) Tests: 149 (no count change; this is a memory-ordering correctness fix, not a behavioral change visible at the digest level in lockstep). Closes GPUBUG-006 (P1). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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79eb52c378 |
xenia-gpu: end-to-end Xenos pipeline (PM4, ucode, EDRAM, resolve)
First real GPU implementation. Ring/PM4 frontend (ring_view,
ring_drain, pm4) drains the command processor; gpu_system owns the
threaded backend (DrainFence RPC + parker/fence helpers from M1) and
the MMIO-mapped register block (mmio_region).
Xenos shader frontend: ucode/{alu,control_flow,fetch,mod}.rs decode
the Xbox 360 microcode, translator.rs lowers it onto the WGSL
xenos_interp interpreter shader (shaders/xenos_interp.wgsl).
shader_metrics.rs counts decode/translate work.
Render state: draw_state, primitive, render_target_cache,
texture_cache, tiled_address (Xenos's swizzled tiled-memory layout),
xenos_constants (register field constants), edram (the 10 MiB EDRAM
model with MSAA), and resolve.rs (TILE_FLUSH copy-out — clear-resolve
plus bitwise-equivalent 32 bpp + 64 bpp paths landed). handle.rs
owns the typed GPU-resource handles the kernel hands out.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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