`GuestMemory::write_bulk` did the bulk copy via raw `copy_nonoverlapping`
without bumping page_versions for any of the pages it touched. The
per-byte `write_u8/u16/u32` methods all bump page_versions after their
store; downstream caches (texture cache, shader cache) Acquire-load the
slot to invalidate stale entries on guest writes. Without the bulk
bump, a caller like `NtReadFile` writing a texture/shader resource into
guest memory would leave any cache that had already keyed on the prior
version handing back stale decoded bytes.
After the copy, walk every page the write touched and bump it. Cheap:
the typical bulk write spans a few pages (NtReadFile uses 64-128 KB
chunks → 16-32 pages).
Reservation-table invalidation for `lwarx`/`stwcx.` (XMODBUG-001's
sibling) is NOT addressed here — the reservation table lives on
KernelState, not GuestMemory, and plumbing it through requires a wider
change. Callers that bulk-write code-bearing or atomic-bearing memory
should call `kernel.reservations.invalidate_for_write(addr)`
themselves; XEX-loader and NtReadFile are doing data-bearing writes
that don't intersect lwarx targets, so this is acceptable for now.
Verification at -n 100M lockstep:
swaps: 2 → 2 (unchanged)
draws: 0 → 0
texture_cache_entries: 0 → 0 (Sylpheed hasn't issued IM_LOAD yet
— the bump is silent until a cache
keys on a touched page, which won't
happen until Phase F2/F3 unblocks
the resource-loader workers)
packets: ~59M (within noise)
Tests: 16 memory pass.
Closes XMODBUG-002 (P1).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Re-shape MemoryAccess so write methods take &self and rely on interior
mutability (atomics in GuestMemory, Cell in test mocks). This unblocks
the &Arc<KernelState>-only execution model the CPU/HLE crates moved to.
GuestMemory grows: per-4 KiB-page write-version counter (page_version)
that the CPU's decode cache and the texture cache observe via Acquire,
fenced 32-bit/64-bit read/write helpers (Release on writer / Acquire on
reader) that PM4_EVENT_WRITE_SHD and the matching CPU consumers use to
synchronize fence publication, and broader page-table / heap accounting
needed by the new HLE allocators.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Rust reimplementation of the xenia Xbox 360 emulator targeting reverse-
engineering and preservation, initially scoped to Project Sylpheed.
Includes:
- XEX2 loader (LZX decompression, AES decryption, PE parsing)
- XISO / XGD2 disc image VFS
- PPC interpreter with 200+ opcodes and VMX128 decoding
- Static analyzer: functions, cross-references, labels, asm + SQLite output
- HLE kernel covering the xboxkrnl/xam subset used by Sylpheed init
- Debugger with in-memory and SQLite-backed execution tracing
- `xenia-rs` CLI with extract/dis/exec commands that produce cumulative,
superset SQLite databases and opt-in instruction/import/branch traces
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>