Files
xenia-rs/crates
MechaCat02 2f55d1fd7d [iterate-2X] Texture pipeline: un-stub RectangleList + draw-time texture decode
Two faithful, deterministic GPU-backend changes that make the texture path
correct for whatever textured draw the splash eventually dispatches. Both are
currently inert on Sylpheed (the textured logo draw is still gated downstream
— see below), but neither shifts the stable-digest golden, so they land safely.

1. Un-stub RectangleList primitive expansion (primitive.rs). The splash submits
   2819 RectangleList draws at 200M, all of which were REJECTED by the P3 stub
   (`gpu.primitive.rejected{rectangle_list}`) → only ~592 flat point/quad draws
   rasterized. Mirror canary's intent (primitive_processor.cc:389-456
   kRectangleListAsTriangleStrip) within our CPU index-rewrite idiom: emit each
   rect's 3 real vertices as one TriangleList triangle (v0,v1,v2), rejected=false,
   faithful host_vertex_count. The full quad (synthesized 4th corner v3=v0+v2-v1)
   needs real vertex fetch in vs_main — left as a documented TODO. Rejection
   warnings drop 2819→0.

2. Draw-time texture decode keyed off the active PS's real tfetch slots
   (gpu_system.rs + exports.rs vd_swap). Previously vd_swap decoded a hardcoded
   fetch-constant slot 0 at swap time. Now the DRAW handler parses the bound
   pixel shader (ucode::parse_shader), collects its tfetch fetch_const slots via
   new shader_metrics::tfetch_slots, reads each 6-dword fetch constant, and
   decode+caches it into GpuSystem::last_draw_textures. vd_swap publishes the
   first of these (UI binds one texture today), falling back to the legacy slot-0
   probe on flat-only frames. New span_max_version helper walks page_version over
   the trait (draw-time &dyn MemoryAccess lacks the heap's inherent
   max_page_version). Pure function of guest writes — deterministic.

Status: texture_decodes stays 0 on Sylpheed because all 6 live shaders are flat
(no tfetch); canary's textured logo shaders E59B2B3D/F7B1457 are not yet
dispatched by ours (a downstream title-state gate, the next frontier). The full
P5 decode→publish→upload→sample path is already wired; this makes the decode
side key off the real shader instead of a guess.

Validation: stable-digest golden sylpheed_n50m unchanged (draws=718 swaps=147
tex=0), regenerated twice byte-identical; 200M run shows 0 RectangleList
rejections. cargo test --workspace green (677, +2: rectangle_list_expansion,
tfetch_slots_extracts_texture_fetch_constants). No temp hooks. Branch only;
not pushed/merged.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-14 21:34:43 +02:00
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