Major HLE buildout in exports.rs: KeInitializeSemaphore now seeds
count/limit, XexGet{Module,Procedure}Address use distinct
HMODULE_XBOXKRNL/HMODULE_XAM pseudo-handles with a reverse
(ModuleId,ordinal)→thunk_addr map, plus sweeping additions across
sync primitives, file I/O, semaphores, events, threads, and
allocator paths needed to advance Sylpheed past VdSwap=2.
New modules:
- thread.rs — ThreadRef + per-thread suspension/wake plumbing
- interrupts.rs — IRQ delivery, pending-IRQ slots, IPI helpers
- path.rs — guest path normalization (D:\\, game:\\, etc.)
- audit.rs — --trace-handles harness backing the handle audit
- ui_bridge.rs — kernel-side endpoint of the xenia-ui bridge
(input snapshots, framebuffer publish handles)
state.rs grows to own the HW-slot scheduler state, the new audit /
UI bridge handles, and the per-handle reverse maps. xam.rs and
objects.rs follow suit for the HLE additions.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
329 lines
12 KiB
Rust
329 lines
12 KiB
Rust
//! HLE kernel export implementations (xam.xex).
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use crate::state::{KernelState, ModuleId};
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use xenia_cpu::PpcContext;
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use xenia_memory::{GuestMemory, MemoryAccess};
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pub fn register_exports(state: &mut KernelState) {
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use ModuleId::Xam;
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// Net
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state.register_export(Xam, 0x01, "NetDll_WSAStartup", stub_success);
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state.register_export(Xam, 0x02, "NetDll_WSACleanup", stub_success);
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// Input
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state.register_export(Xam, 0x0190, "XamInputGetCapabilities", xam_input_get_capabilities);
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state.register_export(Xam, 0x0191, "XamInputGetState", xam_input_get_state);
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state.register_export(Xam, 0x0192, "XamInputSetState", xam_input_set_state);
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state.register_export(Xam, 0x0198, "XamInputGetKeystrokeEx", xam_input_get_keystroke);
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// Inactivity
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state.register_export(Xam, 0x01A0, "XamEnableInactivityProcessing", stub_success);
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state.register_export(Xam, 0x01A1, "XamResetInactivity", stub_success);
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// Loader
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state.register_export(Xam, 0x01A4, "XamLoaderLaunchTitle", xam_loader_launch_title);
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state.register_export(Xam, 0x01A9, "XamLoaderTerminateTitle", xam_loader_terminate_title);
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// Task
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state.register_export(Xam, 0x01AF, "XamTaskSchedule", xam_task_schedule);
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state.register_export(Xam, 0x01B1, "XamTaskCloseHandle", stub_success);
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state.register_export(Xam, 0x01B3, "XamTaskShouldExit", stub_return_zero);
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// Alloc
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state.register_export(Xam, 0x01EA, "XamAlloc", xam_alloc);
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state.register_export(Xam, 0x01EC, "XamFree", stub_success);
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// Msg
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state.register_export(Xam, 0x01F4, "XMsgInProcessCall", stub_success);
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state.register_export(Xam, 0x01F7, "XMsgStartIORequest", stub_success);
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state.register_export(Xam, 0x01FC, "XMsgStartIORequestEx", stub_success);
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// User
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state.register_export(Xam, 0x020A, "XamUserGetXUID", xam_user_get_xuid);
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state.register_export(Xam, 0x020E, "XamUserGetName", xam_user_get_name);
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state.register_export(Xam, 0x0210, "XamUserGetSigninState", stub_return_zero);
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state.register_export(Xam, 0x0219, "XamUserReadProfileSettings", xam_user_read_profile_settings);
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state.register_export(Xam, 0x021A, "XamUserWriteProfileSettings", stub_success);
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// Enum
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state.register_export(Xam, 0x0250, "XamEnumerate", stub_error_no_more_files);
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// Content
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state.register_export(Xam, 0x0258, "XamContentCreate", stub_success);
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state.register_export(Xam, 0x025A, "XamContentClose", stub_success);
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state.register_export(Xam, 0x025B, "XamContentDelete", stub_success);
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state.register_export(Xam, 0x025C, "XamContentCreateEnumerator", stub_success);
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state.register_export(Xam, 0x025E, "XamContentGetDeviceData", stub_success);
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state.register_export(Xam, 0x025F, "XamContentGetDeviceName", stub_success);
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state.register_export(Xam, 0x0260, "XamContentSetThumbnail", stub_success);
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state.register_export(Xam, 0x0262, "XamContentGetCreator", stub_success);
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state.register_export(Xam, 0x0265, "XamContentGetDeviceState", stub_success);
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// System
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state.register_export(Xam, 0x0280, "XamGetExecutionId", xam_get_execution_id);
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state.register_export(Xam, 0x0282, "XamGetSystemVersion", xam_get_system_version);
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// Notify
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state.register_export(Xam, 0x028A, "XamNotifyCreateListener", xam_notify_create_listener);
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state.register_export(Xam, 0x028B, "XNotifyGetNext", xnotify_get_next);
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state.register_export(Xam, 0x028C, "XNotifyPositionUI", stub_success);
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// Achievements/Stats
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state.register_export(Xam, 0x02EE, "XamUserCreateAchievementEnumerator", stub_success);
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state.register_export(Xam, 0x02F7, "XamUserCreateStatsEnumerator", stub_success);
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// UI
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state.register_export(Xam, 0x02BC, "XamShowSigninUI", stub_success);
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state.register_export(Xam, 0x02C1, "XamShowKeyboardUI", stub_success);
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state.register_export(Xam, 0x02CB, "XamShowDeviceSelectorUI", stub_success);
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state.register_export(Xam, 0x02D5, "XamShowGamerCardUIForXUID", stub_success);
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state.register_export(Xam, 0x02D9, "XamShowDirtyDiscErrorUI", stub_success);
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state.register_export(Xam, 0x02DC, "XamShowMessageBoxUIEx", stub_success);
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// Session
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state.register_export(Xam, 0x0316, "XamSessionCreateHandle", xam_session_create_handle);
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state.register_export(Xam, 0x0317, "XamSessionRefObjByHandle", stub_success);
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// Locale
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state.register_export(Xam, 0x03CB, "XGetAVPack", xget_avpack);
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state.register_export(Xam, 0x03CC, "XGetGameRegion", xget_game_region);
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state.register_export(Xam, 0x03CD, "XGetLanguage", xget_language);
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state.register_export(Xam, 0x03D1, "XGetVideoMode", xget_video_mode);
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}
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// ===== Generic stubs =====
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fn stub_success(ctx: &mut PpcContext, _mem: &GuestMemory, _state: &mut KernelState) {
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ctx.gpr[3] = 0;
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}
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fn stub_return_zero(ctx: &mut PpcContext, _mem: &GuestMemory, _state: &mut KernelState) {
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ctx.gpr[3] = 0;
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}
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fn stub_error_no_more_files(ctx: &mut PpcContext, _mem: &GuestMemory, _state: &mut KernelState) {
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ctx.gpr[3] = 0x12; // ERROR_NO_MORE_FILES
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}
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// ===== Input =====
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/// Helper: pack a `GamepadState` into a 12-byte key used to detect input
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/// changes. Cheap to compare across frames.
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fn gamepad_key(state: &xenia_hid::GamepadState) -> u128 {
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let mut bytes = [0u8; 16];
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bytes[0..2].copy_from_slice(&state.buttons.to_be_bytes());
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bytes[2] = state.left_trigger;
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bytes[3] = state.right_trigger;
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bytes[4..6].copy_from_slice(&state.left_stick_x.to_be_bytes());
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bytes[6..8].copy_from_slice(&state.left_stick_y.to_be_bytes());
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bytes[8..10].copy_from_slice(&state.right_stick_x.to_be_bytes());
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bytes[10..12].copy_from_slice(&state.right_stick_y.to_be_bytes());
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u128::from_be_bytes(bytes)
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}
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fn xam_input_get_capabilities(
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ctx: &mut PpcContext,
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mem: &GuestMemory,
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state: &mut KernelState,
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) {
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// r3 = user_index, r4 = flags, r5 = out X_INPUT_CAPABILITIES*
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let user = ctx.gpr[3] as u32;
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let out_ptr = ctx.gpr[5] as u32;
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let connected = state.ui.as_ref().is_some_and(|ui| ui.is_connected(user));
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if !connected {
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ctx.gpr[3] = xenia_hid::errors::DEVICE_NOT_CONNECTED as u64;
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return;
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}
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xenia_hid::write_input_capabilities(mem, out_ptr);
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ctx.gpr[3] = xenia_hid::errors::SUCCESS as u64;
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}
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fn xam_input_get_state(ctx: &mut PpcContext, mem: &GuestMemory, state: &mut KernelState) {
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// r3 = user_index, r4 = flags, r5 = out X_INPUT_STATE*
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let user = ctx.gpr[3] as u32;
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let out_ptr = ctx.gpr[5] as u32;
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let Some(ui) = state.ui.as_ref() else {
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ctx.gpr[3] = xenia_hid::errors::DEVICE_NOT_CONNECTED as u64;
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return;
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};
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if !ui.is_connected(user) {
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ctx.gpr[3] = xenia_hid::errors::DEVICE_NOT_CONNECTED as u64;
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return;
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}
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let gamepad = ui.snapshot_gamepad();
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let key = gamepad_key(&gamepad);
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if key != state.last_input_bytes {
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state.input_packet_number = state.input_packet_number.wrapping_add(1);
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state.last_input_bytes = key;
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}
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xenia_hid::write_input_state(mem, out_ptr, state.input_packet_number, &gamepad);
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ctx.gpr[3] = xenia_hid::errors::SUCCESS as u64;
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}
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fn xam_input_set_state(ctx: &mut PpcContext, _mem: &GuestMemory, state: &mut KernelState) {
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// r3 = user_index, r4 = flags, r5 = X_INPUT_VIBRATION*
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// Rumble is out of scope for Phase 1; we accept the call and return
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// success so games don't retry in a tight loop, but we never actually
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// shake anything.
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let user = ctx.gpr[3] as u32;
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let connected = state.ui.as_ref().is_some_and(|ui| ui.is_connected(user));
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if !connected {
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ctx.gpr[3] = xenia_hid::errors::DEVICE_NOT_CONNECTED as u64;
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return;
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}
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ctx.gpr[3] = xenia_hid::errors::SUCCESS as u64;
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}
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fn xam_input_get_keystroke(
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ctx: &mut PpcContext,
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_mem: &GuestMemory,
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_state: &mut KernelState,
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) {
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// No keyboard input in Phase 1 — always "queue empty". Games that only
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// use the gamepad ignore this return code; those that drive text entry
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// through the keystroke queue simply get a permanently empty queue, which
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// manifests as no virtual-keyboard input — acceptable for minimal UI.
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ctx.gpr[3] = xenia_hid::errors::EMPTY as u64;
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}
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// ===== Loader =====
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fn xam_loader_launch_title(ctx: &mut PpcContext, _mem: &GuestMemory, _state: &mut KernelState) {
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tracing::warn!("XamLoaderLaunchTitle called");
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ctx.gpr[3] = 0;
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}
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fn xam_loader_terminate_title(ctx: &mut PpcContext, _mem: &GuestMemory, _state: &mut KernelState) {
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tracing::warn!("XamLoaderTerminateTitle called");
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ctx.gpr[3] = 0;
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}
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// ===== Task =====
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fn xam_task_schedule(ctx: &mut PpcContext, _mem: &GuestMemory, state: &mut KernelState) {
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let handle = state.alloc_handle();
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tracing::info!("XamTaskSchedule: handle={:#x}", handle);
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ctx.gpr[3] = 0;
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}
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// ===== Alloc =====
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fn xam_alloc(ctx: &mut PpcContext, mem: &GuestMemory, state: &mut KernelState) {
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// r3 = flags, r4 = size, r5 = out_ptr_ptr
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let size = ctx.gpr[4] as u32;
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let out_ptr = ctx.gpr[5] as u32;
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match state.heap_alloc(size, mem) {
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Some(addr) => {
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if out_ptr != 0 {
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mem.write_u32(out_ptr, addr);
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}
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ctx.gpr[3] = 0; // SUCCESS
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}
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None => {
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ctx.gpr[3] = 0x8007_000E; // E_OUTOFMEMORY
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}
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}
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}
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// ===== User =====
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fn xam_user_get_xuid(ctx: &mut PpcContext, mem: &GuestMemory, _state: &mut KernelState) {
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// r3 = user_index, r4 = xuid_ptr
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let xuid_ptr = ctx.gpr[4] as u32;
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if xuid_ptr != 0 {
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mem.write_u64(xuid_ptr, 0); // No XUID
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}
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ctx.gpr[3] = 0;
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}
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fn xam_user_get_name(ctx: &mut PpcContext, mem: &GuestMemory, _state: &mut KernelState) {
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// r3 = user_index, r4 = buffer, r5 = buffer_size
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let buffer = ctx.gpr[4] as u32;
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if buffer != 0 {
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mem.write_u8(buffer, 0); // Empty string
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}
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ctx.gpr[3] = 0;
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}
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fn xam_user_read_profile_settings(ctx: &mut PpcContext, _mem: &GuestMemory, _state: &mut KernelState) {
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// Return error — no profile
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ctx.gpr[3] = 0x0000_048B; // ERROR_NOT_FOUND
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}
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// ===== System =====
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fn xam_get_execution_id(ctx: &mut PpcContext, mem: &GuestMemory, state: &mut KernelState) {
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// r3 = execution_id_ptr_ptr — write pointer to execution info
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let ptr_ptr = ctx.gpr[3] as u32;
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if ptr_ptr != 0 {
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// Allocate and fill a fake XEX_EXECUTION_ID structure
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if let Some(exec_id_addr) = state.heap_alloc(0x18, mem) {
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mem.write_u32(exec_id_addr, 0x535107D4); // title_id (Project Sylpheed)
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mem.write_u32(exec_id_addr + 4, 0x2D2E2EEB); // media_id
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mem.write_u16(exec_id_addr + 8, 0); // version
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mem.write_u16(exec_id_addr + 10, 0); // base_version
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mem.write_u16(exec_id_addr + 12, 1); // disc_number
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mem.write_u16(exec_id_addr + 14, 1); // disc_count
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mem.write_u32(ptr_ptr, exec_id_addr);
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}
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}
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ctx.gpr[3] = 0;
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}
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fn xam_get_system_version(ctx: &mut PpcContext, _mem: &GuestMemory, _state: &mut KernelState) {
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ctx.gpr[3] = 0x2000_0000; // System version
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}
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// ===== Notify =====
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fn xam_notify_create_listener(ctx: &mut PpcContext, _mem: &GuestMemory, state: &mut KernelState) {
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let handle = state.alloc_handle();
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ctx.gpr[3] = handle as u64;
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}
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fn xnotify_get_next(ctx: &mut PpcContext, _mem: &GuestMemory, _state: &mut KernelState) {
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// r3 = handle, r4 = id_ptr, r5 = param_ptr
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ctx.gpr[3] = 0; // FALSE (no notifications)
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}
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// ===== Session =====
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fn xam_session_create_handle(ctx: &mut PpcContext, mem: &GuestMemory, state: &mut KernelState) {
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// r3 = handle_ptr
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let handle_ptr = ctx.gpr[3] as u32;
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let handle = state.alloc_handle();
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if handle_ptr != 0 {
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mem.write_u32(handle_ptr, handle);
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}
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ctx.gpr[3] = 0;
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}
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// ===== Locale =====
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fn xget_avpack(ctx: &mut PpcContext, _mem: &GuestMemory, _state: &mut KernelState) {
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ctx.gpr[3] = 0x16; // HDMI
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}
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fn xget_game_region(ctx: &mut PpcContext, _mem: &GuestMemory, _state: &mut KernelState) {
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ctx.gpr[3] = 0xFF; // All regions
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}
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fn xget_language(ctx: &mut PpcContext, _mem: &GuestMemory, _state: &mut KernelState) {
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ctx.gpr[3] = 1; // English
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}
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fn xget_video_mode(ctx: &mut PpcContext, mem: &GuestMemory, _state: &mut KernelState) {
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// r3 = video_mode_ptr
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let ptr = ctx.gpr[3] as u32;
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if ptr != 0 {
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mem.write_u32(ptr, 1280); // width
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mem.write_u32(ptr + 4, 720); // height
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mem.write_u32(ptr + 8, 0); // is_interlaced
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mem.write_u32(ptr + 12, 1); // is_widescreen
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mem.write_u32(ptr + 16, 60); // refresh_rate
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}
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ctx.gpr[3] = 0;
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}
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