Files
Snappy/snappy.cc
Sriraman Tallam 4a74094080 Speed up Zippy decompression in PIE mode by removing the penalty for
global array access.

With PIE, accessing global arrays needs two instructions whereas it can be
done with a single instruction without PIE.  See []
For example, without PIE the access looks like:
mov    0x400780(,%rdi,4),%eax  // One instruction to access arr[i]

and with PIE the access looks like:
lea    0x149(%rip),%rax        # 400780 <_ZL3arr>
mov    (%rax,%rdi,4),%eax

This causes a slow down in zippy as it has two global arrays, wordmask and
char_table.  There is no equivalent PC-relative insn. with PIE to do this in
one instruction.

The slow down can be seen as an increase in dynamic instruction count and
cycles with a similar IPC.  We have seen this affect REDACTED recently and this
is causing a ~1% perf. slow down.

One of the mitigation techniques for small arrays is to move it onto the stack,
use the stack pointer to make the access a single instruction.  The downside to
this is the extra instructions at function call to mov the array onto the stack
which is why we want to do this only for small arrays.  I tried moving
wordmask onto the stack since it is a small array. The performance numbers look
good overall. There is an improvement in the dynamic instruction count for
almost all BM_UFlat benchmarks.  BM_UFlat/2 and BM_UFlat/3 are pretty noisy.
The only case where there is a regression is BM_UFlat/10.  Here, the instruction
count does go down but the IPC also goes down affecting performance. This also
looks noisy but I do see a small IPC drop with this change.  Otherwise, the
numbers look good and consistent.  I measured this on a perflab ivybridge
machine multiple times.  Numbers are given below.  For Improv. (improvements),
positive is good.

Binaries built as: blaze build -c opt --dynamic_mode=off

Benchmark	Base CPU(ns)	Opt CPU(ns)	Improv.	Base Cycles	Opt Cycles	Improv.	Base Insns	Opt Insns	Improv.

BM_UFlat/1	541711		537052		0.86%	46068129918	45442732684	1.36%	85113352848	83917656016	1.40%
BM_UFlat/2	6228		6388		-2.57%	582789808	583267855	-0.08%	1261517746	1261116553	0.03%
BM_UFlat/3	159		120		24.53%	61538641	58783800	4.48%	90008672	90980060	-1.08%
BM_UFlat/4	7878		7787		1.16%	710491888	703718556	0.95%	1914898283	1525060250	20.36%
BM_UFlat/5	208854		207673		0.57%	17640846255	17609530720	0.18%	36546983483	36008920788	1.47%
BM_UFlat/6	172595		167225		3.11%	14642082831	14232371166	2.80%	33647820489	33056659600	1.76%
BM_UFlat/7	152364		147901		2.93%	12904338645	12635220582	2.09%	28958390984	28457982504	1.73%
BM_UFlat/8	463764		448244		3.35%	39423576973	37917435891	3.82%	88350964483	86800265943	1.76%
BM_UFlat/9	639517		621811		2.77%	54275945823	52555988926	3.17%	119503172410	117432599704	1.73%
BM_UFlat/10	41929		42358		-1.02%	3593125535	3647231492	-1.51%	8559206066	8446526639	1.32%
BM_UFlat/11	174754		173936		0.47%	14885371426	14749410955	0.91%	36693421142	35987215897	1.92%
BM_UFlat/12	13388		13257		0.98%	1192648670	1179645044	1.09%	3506482177	3454962579	1.47%
BM_UFlat/13	6801		6588		3.13%	627960003	608367286	3.12%	1847877894	1818368400	1.60%
BM_UFlat/14	2057		1989		3.31%	229005588	217393157	5.07%	609686274	599419511	1.68%
BM_UFlat/15	831618		799881		3.82%	70440388955	67911853013	3.59%	167178603105	164653652416	1.51%
BM_UFlat/16	199		199		0.00%	70109081	68747579	1.94%	106263639	105569531	0.65%
BM_UFlat/17	279031		273890		1.84%	23361373312	23294246637	0.29%	40474834585	39981682217	1.22%
BM_UFlat/18	233		199		14.59%	74530664	67841101	8.98%	94305848	92271053	2.16%
BM_UFlat/19	26743		25309		5.36%	2327215133	2206712016	5.18%	6024314357	5935228694	1.48%
BM_UFlat/20	2731		2625		3.88%	282018757	276772813	1.86%	768382519	758277029	1.32%

Is this a reasonable work-around for the problem?  Do you need more performance
measurements?  haih@ is evaluating this change for [] and I will update those
numbers once we have it.

Tested:
   Performance with zippy_unittest.
2017-01-26 21:42:11 +01:00

1421 lines
47 KiB
C++

// Copyright 2005 Google Inc. All Rights Reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "snappy.h"
#include "snappy-internal.h"
#include "snappy-sinksource.h"
#include <stdio.h>
#include <algorithm>
#include <string>
#include <vector>
namespace snappy {
using internal::COPY_1_BYTE_OFFSET;
using internal::COPY_2_BYTE_OFFSET;
using internal::LITERAL;
using internal::char_table;
using internal::kMaximumTagLength;
using internal::wordmask;
// Any hash function will produce a valid compressed bitstream, but a good
// hash function reduces the number of collisions and thus yields better
// compression for compressible input, and more speed for incompressible
// input. Of course, it doesn't hurt if the hash function is reasonably fast
// either, as it gets called a lot.
static inline uint32 HashBytes(uint32 bytes, int shift) {
uint32 kMul = 0x1e35a7bd;
return (bytes * kMul) >> shift;
}
static inline uint32 Hash(const char* p, int shift) {
return HashBytes(UNALIGNED_LOAD32(p), shift);
}
size_t MaxCompressedLength(size_t source_len) {
// Compressed data can be defined as:
// compressed := item* literal*
// item := literal* copy
//
// The trailing literal sequence has a space blowup of at most 62/60
// since a literal of length 60 needs one tag byte + one extra byte
// for length information.
//
// Item blowup is trickier to measure. Suppose the "copy" op copies
// 4 bytes of data. Because of a special check in the encoding code,
// we produce a 4-byte copy only if the offset is < 65536. Therefore
// the copy op takes 3 bytes to encode, and this type of item leads
// to at most the 62/60 blowup for representing literals.
//
// Suppose the "copy" op copies 5 bytes of data. If the offset is big
// enough, it will take 5 bytes to encode the copy op. Therefore the
// worst case here is a one-byte literal followed by a five-byte copy.
// I.e., 6 bytes of input turn into 7 bytes of "compressed" data.
//
// This last factor dominates the blowup, so the final estimate is:
return 32 + source_len + source_len/6;
}
// Copy "len" bytes from "src" to "op", one byte at a time. Used for
// handling COPY operations where the input and output regions may
// overlap. For example, suppose:
// src == "ab"
// op == src + 2
// len == 20
// After IncrementalCopy(src, op, len), the result will have
// eleven copies of "ab"
// ababababababababababab
// Note that this does not match the semantics of either memcpy()
// or memmove().
static inline void IncrementalCopy(const char* src, char* op, ssize_t len) {
assert(len > 0);
do {
*op++ = *src++;
} while (--len > 0);
}
// Equivalent to IncrementalCopy except that it can write up to ten extra
// bytes after the end of the copy, and that it is faster.
//
// The main part of this loop is a simple copy of eight bytes at a time until
// we've copied (at least) the requested amount of bytes. However, if op and
// src are less than eight bytes apart (indicating a repeating pattern of
// length < 8), we first need to expand the pattern in order to get the correct
// results. For instance, if the buffer looks like this, with the eight-byte
// <src> and <op> patterns marked as intervals:
//
// abxxxxxxxxxxxx
// [------] src
// [------] op
//
// a single eight-byte copy from <src> to <op> will repeat the pattern once,
// after which we can move <op> two bytes without moving <src>:
//
// ababxxxxxxxxxx
// [------] src
// [------] op
//
// and repeat the exercise until the two no longer overlap.
//
// This allows us to do very well in the special case of one single byte
// repeated many times, without taking a big hit for more general cases.
//
// The worst case of extra writing past the end of the match occurs when
// op - src == 1 and len == 1; the last copy will read from byte positions
// [0..7] and write to [4..11], whereas it was only supposed to write to
// position 1. Thus, ten excess bytes.
namespace {
const int kMaxIncrementCopyOverflow = 10;
inline void IncrementalCopyFastPath(const char* src, char* op, ssize_t len) {
while (PREDICT_FALSE(op - src < 8)) {
UnalignedCopy64(src, op);
len -= op - src;
op += op - src;
}
while (len > 0) {
UnalignedCopy64(src, op);
src += 8;
op += 8;
len -= 8;
}
}
} // namespace
static inline char* EmitLiteral(char* op,
const char* literal,
int len,
bool allow_fast_path) {
// The vast majority of copies are below 16 bytes, for which a
// call to memcpy is overkill. This fast path can sometimes
// copy up to 15 bytes too much, but that is okay in the
// main loop, since we have a bit to go on for both sides:
//
// - The input will always have kInputMarginBytes = 15 extra
// available bytes, as long as we're in the main loop, and
// if not, allow_fast_path = false.
// - The output will always have 32 spare bytes (see
// MaxCompressedLength).
assert(len > 0); // Zero-length literals are disallowed
int n = len - 1;
if (allow_fast_path && len <= 16) {
// Fits in tag byte
*op++ = LITERAL | (n << 2);
UnalignedCopy64(literal, op);
UnalignedCopy64(literal + 8, op + 8);
return op + len;
}
if (n < 60) {
// Fits in tag byte
*op++ = LITERAL | (n << 2);
} else {
// Encode in upcoming bytes
char* base = op;
int count = 0;
op++;
while (n > 0) {
*op++ = n & 0xff;
n >>= 8;
count++;
}
assert(count >= 1);
assert(count <= 4);
*base = LITERAL | ((59+count) << 2);
}
memcpy(op, literal, len);
return op + len;
}
static inline char* EmitCopyAtMost64(char* op, size_t offset, size_t len,
bool len_less_than_12) {
assert(len <= 64);
assert(len >= 4);
assert(offset < 65536);
assert(len_less_than_12 == (len < 12));
if (len_less_than_12 && PREDICT_TRUE(offset < 2048)) {
// offset fits in 11 bits. The 3 highest go in the top of the first byte,
// and the rest go in the second byte.
*op++ = COPY_1_BYTE_OFFSET + ((len - 4) << 2) + ((offset >> 3) & 0xe0);
*op++ = offset & 0xff;
} else {
// Write 4 bytes, though we only care about 3 of them. The output buffer
// is required to have some slack, so the extra byte won't overrun it.
uint32 u = COPY_2_BYTE_OFFSET + ((len - 1) << 2) + (offset << 8);
LittleEndian::Store32(op, u);
op += 3;
}
return op;
}
static inline char* EmitCopy(char* op, size_t offset, size_t len,
bool len_less_than_12) {
assert(len_less_than_12 == (len < 12));
if (len_less_than_12) {
return EmitCopyAtMost64(op, offset, len, true);
} else {
// A special case for len <= 64 might help, but so far measurements suggest
// it's in the noise.
// Emit 64 byte copies but make sure to keep at least four bytes reserved.
while (PREDICT_FALSE(len >= 68)) {
op = EmitCopyAtMost64(op, offset, 64, false);
len -= 64;
}
// One or two copies will now finish the job.
if (len > 64) {
op = EmitCopyAtMost64(op, offset, 60, false);
len -= 60;
}
// Emit remainder.
op = EmitCopyAtMost64(op, offset, len, len < 12);
return op;
}
}
bool GetUncompressedLength(const char* start, size_t n, size_t* result) {
uint32 v = 0;
const char* limit = start + n;
if (Varint::Parse32WithLimit(start, limit, &v) != NULL) {
*result = v;
return true;
} else {
return false;
}
}
namespace internal {
uint16* WorkingMemory::GetHashTable(size_t input_size, int* table_size) {
// Use smaller hash table when input.size() is smaller, since we
// fill the table, incurring O(hash table size) overhead for
// compression, and if the input is short, we won't need that
// many hash table entries anyway.
assert(kMaxHashTableSize >= 256);
size_t htsize = 256;
while (htsize < kMaxHashTableSize && htsize < input_size) {
htsize <<= 1;
}
uint16* table;
if (htsize <= ARRAYSIZE(small_table_)) {
table = small_table_;
} else {
if (large_table_ == NULL) {
large_table_ = new uint16[kMaxHashTableSize];
}
table = large_table_;
}
*table_size = htsize;
memset(table, 0, htsize * sizeof(*table));
return table;
}
} // end namespace internal
// For 0 <= offset <= 4, GetUint32AtOffset(GetEightBytesAt(p), offset) will
// equal UNALIGNED_LOAD32(p + offset). Motivation: On x86-64 hardware we have
// empirically found that overlapping loads such as
// UNALIGNED_LOAD32(p) ... UNALIGNED_LOAD32(p+1) ... UNALIGNED_LOAD32(p+2)
// are slower than UNALIGNED_LOAD64(p) followed by shifts and casts to uint32.
//
// We have different versions for 64- and 32-bit; ideally we would avoid the
// two functions and just inline the UNALIGNED_LOAD64 call into
// GetUint32AtOffset, but GCC (at least not as of 4.6) is seemingly not clever
// enough to avoid loading the value multiple times then. For 64-bit, the load
// is done when GetEightBytesAt() is called, whereas for 32-bit, the load is
// done at GetUint32AtOffset() time.
#ifdef ARCH_K8
typedef uint64 EightBytesReference;
static inline EightBytesReference GetEightBytesAt(const char* ptr) {
return UNALIGNED_LOAD64(ptr);
}
static inline uint32 GetUint32AtOffset(uint64 v, int offset) {
assert(offset >= 0);
assert(offset <= 4);
return v >> (LittleEndian::IsLittleEndian() ? 8 * offset : 32 - 8 * offset);
}
#else
typedef const char* EightBytesReference;
static inline EightBytesReference GetEightBytesAt(const char* ptr) {
return ptr;
}
static inline uint32 GetUint32AtOffset(const char* v, int offset) {
assert(offset >= 0);
assert(offset <= 4);
return UNALIGNED_LOAD32(v + offset);
}
#endif
// Flat array compression that does not emit the "uncompressed length"
// prefix. Compresses "input" string to the "*op" buffer.
//
// REQUIRES: "input" is at most "kBlockSize" bytes long.
// REQUIRES: "op" points to an array of memory that is at least
// "MaxCompressedLength(input.size())" in size.
// REQUIRES: All elements in "table[0..table_size-1]" are initialized to zero.
// REQUIRES: "table_size" is a power of two
//
// Returns an "end" pointer into "op" buffer.
// "end - op" is the compressed size of "input".
namespace internal {
char* CompressFragment(const char* input,
size_t input_size,
char* op,
uint16* table,
const int table_size) {
// "ip" is the input pointer, and "op" is the output pointer.
const char* ip = input;
assert(input_size <= kBlockSize);
assert((table_size & (table_size - 1)) == 0); // table must be power of two
const int shift = 32 - Bits::Log2Floor(table_size);
assert(static_cast<int>(kuint32max >> shift) == table_size - 1);
const char* ip_end = input + input_size;
const char* base_ip = ip;
// Bytes in [next_emit, ip) will be emitted as literal bytes. Or
// [next_emit, ip_end) after the main loop.
const char* next_emit = ip;
const size_t kInputMarginBytes = 15;
if (PREDICT_TRUE(input_size >= kInputMarginBytes)) {
const char* ip_limit = input + input_size - kInputMarginBytes;
for (uint32 next_hash = Hash(++ip, shift); ; ) {
assert(next_emit < ip);
// The body of this loop calls EmitLiteral once and then EmitCopy one or
// more times. (The exception is that when we're close to exhausting
// the input we goto emit_remainder.)
//
// In the first iteration of this loop we're just starting, so
// there's nothing to copy, so calling EmitLiteral once is
// necessary. And we only start a new iteration when the
// current iteration has determined that a call to EmitLiteral will
// precede the next call to EmitCopy (if any).
//
// Step 1: Scan forward in the input looking for a 4-byte-long match.
// If we get close to exhausting the input then goto emit_remainder.
//
// Heuristic match skipping: If 32 bytes are scanned with no matches
// found, start looking only at every other byte. If 32 more bytes are
// scanned (or skipped), look at every third byte, etc.. When a match is
// found, immediately go back to looking at every byte. This is a small
// loss (~5% performance, ~0.1% density) for compressible data due to more
// bookkeeping, but for non-compressible data (such as JPEG) it's a huge
// win since the compressor quickly "realizes" the data is incompressible
// and doesn't bother looking for matches everywhere.
//
// The "skip" variable keeps track of how many bytes there are since the
// last match; dividing it by 32 (ie. right-shifting by five) gives the
// number of bytes to move ahead for each iteration.
uint32 skip = 32;
const char* next_ip = ip;
const char* candidate;
do {
ip = next_ip;
uint32 hash = next_hash;
assert(hash == Hash(ip, shift));
uint32 bytes_between_hash_lookups = skip >> 5;
skip += bytes_between_hash_lookups;
next_ip = ip + bytes_between_hash_lookups;
if (PREDICT_FALSE(next_ip > ip_limit)) {
goto emit_remainder;
}
next_hash = Hash(next_ip, shift);
candidate = base_ip + table[hash];
assert(candidate >= base_ip);
assert(candidate < ip);
table[hash] = ip - base_ip;
} while (PREDICT_TRUE(UNALIGNED_LOAD32(ip) !=
UNALIGNED_LOAD32(candidate)));
// Step 2: A 4-byte match has been found. We'll later see if more
// than 4 bytes match. But, prior to the match, input
// bytes [next_emit, ip) are unmatched. Emit them as "literal bytes."
assert(next_emit + 16 <= ip_end);
op = EmitLiteral(op, next_emit, ip - next_emit, true);
// Step 3: Call EmitCopy, and then see if another EmitCopy could
// be our next move. Repeat until we find no match for the
// input immediately after what was consumed by the last EmitCopy call.
//
// If we exit this loop normally then we need to call EmitLiteral next,
// though we don't yet know how big the literal will be. We handle that
// by proceeding to the next iteration of the main loop. We also can exit
// this loop via goto if we get close to exhausting the input.
EightBytesReference input_bytes;
uint32 candidate_bytes = 0;
do {
// We have a 4-byte match at ip, and no need to emit any
// "literal bytes" prior to ip.
const char* base = ip;
pair<size_t, bool> p = FindMatchLength(candidate + 4, ip + 4, ip_end);
size_t matched = 4 + p.first;
ip += matched;
size_t offset = base - candidate;
assert(0 == memcmp(base, candidate, matched));
op = EmitCopy(op, offset, matched, p.second);
next_emit = ip;
if (PREDICT_FALSE(ip >= ip_limit)) {
goto emit_remainder;
}
// We are now looking for a 4-byte match again. We read
// table[Hash(ip, shift)] for that. To improve compression,
// we also update table[Hash(ip - 1, shift)] and table[Hash(ip, shift)].
input_bytes = GetEightBytesAt(ip - 1);
uint32 prev_hash = HashBytes(GetUint32AtOffset(input_bytes, 0), shift);
table[prev_hash] = ip - base_ip - 1;
uint32 cur_hash = HashBytes(GetUint32AtOffset(input_bytes, 1), shift);
candidate = base_ip + table[cur_hash];
candidate_bytes = UNALIGNED_LOAD32(candidate);
table[cur_hash] = ip - base_ip;
} while (GetUint32AtOffset(input_bytes, 1) == candidate_bytes);
next_hash = HashBytes(GetUint32AtOffset(input_bytes, 2), shift);
++ip;
}
}
emit_remainder:
// Emit the remaining bytes as a literal
if (next_emit < ip_end) {
op = EmitLiteral(op, next_emit, ip_end - next_emit, false);
}
return op;
}
} // end namespace internal
// Signature of output types needed by decompression code.
// The decompression code is templatized on a type that obeys this
// signature so that we do not pay virtual function call overhead in
// the middle of a tight decompression loop.
//
// class DecompressionWriter {
// public:
// // Called before decompression
// void SetExpectedLength(size_t length);
//
// // Called after decompression
// bool CheckLength() const;
//
// // Called repeatedly during decompression
// bool Append(const char* ip, size_t length);
// bool AppendFromSelf(uint32 offset, size_t length);
//
// // The rules for how TryFastAppend differs from Append are somewhat
// // convoluted:
// //
// // - TryFastAppend is allowed to decline (return false) at any
// // time, for any reason -- just "return false" would be
// // a perfectly legal implementation of TryFastAppend.
// // The intention is for TryFastAppend to allow a fast path
// // in the common case of a small append.
// // - TryFastAppend is allowed to read up to <available> bytes
// // from the input buffer, whereas Append is allowed to read
// // <length>. However, if it returns true, it must leave
// // at least five (kMaximumTagLength) bytes in the input buffer
// // afterwards, so that there is always enough space to read the
// // next tag without checking for a refill.
// // - TryFastAppend must always return decline (return false)
// // if <length> is 61 or more, as in this case the literal length is not
// // decoded fully. In practice, this should not be a big problem,
// // as it is unlikely that one would implement a fast path accepting
// // this much data.
// //
// bool TryFastAppend(const char* ip, size_t available, size_t length);
// };
// Helper class for decompression
class SnappyDecompressor {
private:
Source* reader_; // Underlying source of bytes to decompress
const char* ip_; // Points to next buffered byte
const char* ip_limit_; // Points just past buffered bytes
uint32 peeked_; // Bytes peeked from reader (need to skip)
bool eof_; // Hit end of input without an error?
char scratch_[kMaximumTagLength]; // See RefillTag().
// Ensure that all of the tag metadata for the next tag is available
// in [ip_..ip_limit_-1]. Also ensures that [ip,ip+4] is readable even
// if (ip_limit_ - ip_ < 5).
//
// Returns true on success, false on error or end of input.
bool RefillTag();
public:
explicit SnappyDecompressor(Source* reader)
: reader_(reader),
ip_(NULL),
ip_limit_(NULL),
peeked_(0),
eof_(false) {
}
~SnappyDecompressor() {
// Advance past any bytes we peeked at from the reader
reader_->Skip(peeked_);
}
// Returns true iff we have hit the end of the input without an error.
bool eof() const {
return eof_;
}
// Read the uncompressed length stored at the start of the compressed data.
// On succcess, stores the length in *result and returns true.
// On failure, returns false.
bool ReadUncompressedLength(uint32* result) {
assert(ip_ == NULL); // Must not have read anything yet
// Length is encoded in 1..5 bytes
*result = 0;
uint32 shift = 0;
while (true) {
if (shift >= 32) return false;
size_t n;
const char* ip = reader_->Peek(&n);
if (n == 0) return false;
const unsigned char c = *(reinterpret_cast<const unsigned char*>(ip));
reader_->Skip(1);
uint32 val = c & 0x7f;
if (((val << shift) >> shift) != val) return false;
*result |= val << shift;
if (c < 128) {
break;
}
shift += 7;
}
return true;
}
// Process the next item found in the input.
// Returns true if successful, false on error or end of input.
template <class Writer>
void DecompressAllTags(Writer* writer) {
const char* ip = ip_;
// For position-independent executables, accessing global arrays can be
// slow. Move wordmask array onto the stack to mitigate this.
uint32 wordmask[sizeof(internal::wordmask)/sizeof(uint32)];
memcpy(wordmask, internal::wordmask, sizeof(wordmask));
// We could have put this refill fragment only at the beginning of the loop.
// However, duplicating it at the end of each branch gives the compiler more
// scope to optimize the <ip_limit_ - ip> expression based on the local
// context, which overall increases speed.
#define MAYBE_REFILL() \
if (ip_limit_ - ip < kMaximumTagLength) { \
ip_ = ip; \
if (!RefillTag()) return; \
ip = ip_; \
}
MAYBE_REFILL();
for ( ;; ) {
const unsigned char c = *(reinterpret_cast<const unsigned char*>(ip++));
if ((c & 0x3) == LITERAL) {
size_t literal_length = (c >> 2) + 1u;
if (writer->TryFastAppend(ip, ip_limit_ - ip, literal_length)) {
assert(literal_length < 61);
ip += literal_length;
// NOTE(user): There is no MAYBE_REFILL() here, as TryFastAppend()
// will not return true unless there's already at least five spare
// bytes in addition to the literal.
continue;
}
if (PREDICT_FALSE(literal_length >= 61)) {
// Long literal.
const size_t literal_length_length = literal_length - 60;
literal_length =
(LittleEndian::Load32(ip) & wordmask[literal_length_length]) + 1;
ip += literal_length_length;
}
size_t avail = ip_limit_ - ip;
while (avail < literal_length) {
if (!writer->Append(ip, avail)) return;
literal_length -= avail;
reader_->Skip(peeked_);
size_t n;
ip = reader_->Peek(&n);
avail = n;
peeked_ = avail;
if (avail == 0) return; // Premature end of input
ip_limit_ = ip + avail;
}
if (!writer->Append(ip, literal_length)) {
return;
}
ip += literal_length;
MAYBE_REFILL();
} else {
const size_t entry = char_table[c];
const size_t trailer = LittleEndian::Load32(ip) & wordmask[entry >> 11];
const size_t length = entry & 0xff;
ip += entry >> 11;
// copy_offset/256 is encoded in bits 8..10. By just fetching
// those bits, we get copy_offset (since the bit-field starts at
// bit 8).
const size_t copy_offset = entry & 0x700;
if (!writer->AppendFromSelf(copy_offset + trailer, length)) {
return;
}
MAYBE_REFILL();
}
}
#undef MAYBE_REFILL
}
};
bool SnappyDecompressor::RefillTag() {
const char* ip = ip_;
if (ip == ip_limit_) {
// Fetch a new fragment from the reader
reader_->Skip(peeked_); // All peeked bytes are used up
size_t n;
ip = reader_->Peek(&n);
peeked_ = n;
if (n == 0) {
eof_ = true;
return false;
}
ip_limit_ = ip + n;
}
// Read the tag character
assert(ip < ip_limit_);
const unsigned char c = *(reinterpret_cast<const unsigned char*>(ip));
const uint32 entry = char_table[c];
const uint32 needed = (entry >> 11) + 1; // +1 byte for 'c'
assert(needed <= sizeof(scratch_));
// Read more bytes from reader if needed
uint32 nbuf = ip_limit_ - ip;
if (nbuf < needed) {
// Stitch together bytes from ip and reader to form the word
// contents. We store the needed bytes in "scratch_". They
// will be consumed immediately by the caller since we do not
// read more than we need.
memmove(scratch_, ip, nbuf);
reader_->Skip(peeked_); // All peeked bytes are used up
peeked_ = 0;
while (nbuf < needed) {
size_t length;
const char* src = reader_->Peek(&length);
if (length == 0) return false;
uint32 to_add = min<uint32>(needed - nbuf, length);
memcpy(scratch_ + nbuf, src, to_add);
nbuf += to_add;
reader_->Skip(to_add);
}
assert(nbuf == needed);
ip_ = scratch_;
ip_limit_ = scratch_ + needed;
} else if (nbuf < kMaximumTagLength) {
// Have enough bytes, but move into scratch_ so that we do not
// read past end of input
memmove(scratch_, ip, nbuf);
reader_->Skip(peeked_); // All peeked bytes are used up
peeked_ = 0;
ip_ = scratch_;
ip_limit_ = scratch_ + nbuf;
} else {
// Pass pointer to buffer returned by reader_.
ip_ = ip;
}
return true;
}
template <typename Writer>
static bool InternalUncompress(Source* r, Writer* writer) {
// Read the uncompressed length from the front of the compressed input
SnappyDecompressor decompressor(r);
uint32 uncompressed_len = 0;
if (!decompressor.ReadUncompressedLength(&uncompressed_len)) return false;
return InternalUncompressAllTags(&decompressor, writer, uncompressed_len);
}
template <typename Writer>
static bool InternalUncompressAllTags(SnappyDecompressor* decompressor,
Writer* writer,
uint32 uncompressed_len) {
writer->SetExpectedLength(uncompressed_len);
// Process the entire input
decompressor->DecompressAllTags(writer);
writer->Flush();
return (decompressor->eof() && writer->CheckLength());
}
bool GetUncompressedLength(Source* source, uint32* result) {
SnappyDecompressor decompressor(source);
return decompressor.ReadUncompressedLength(result);
}
size_t Compress(Source* reader, Sink* writer) {
size_t written = 0;
size_t N = reader->Available();
char ulength[Varint::kMax32];
char* p = Varint::Encode32(ulength, N);
writer->Append(ulength, p-ulength);
written += (p - ulength);
internal::WorkingMemory wmem;
char* scratch = NULL;
char* scratch_output = NULL;
while (N > 0) {
// Get next block to compress (without copying if possible)
size_t fragment_size;
const char* fragment = reader->Peek(&fragment_size);
assert(fragment_size != 0); // premature end of input
const size_t num_to_read = min(N, kBlockSize);
size_t bytes_read = fragment_size;
size_t pending_advance = 0;
if (bytes_read >= num_to_read) {
// Buffer returned by reader is large enough
pending_advance = num_to_read;
fragment_size = num_to_read;
} else {
// Read into scratch buffer
if (scratch == NULL) {
// If this is the last iteration, we want to allocate N bytes
// of space, otherwise the max possible kBlockSize space.
// num_to_read contains exactly the correct value
scratch = new char[num_to_read];
}
memcpy(scratch, fragment, bytes_read);
reader->Skip(bytes_read);
while (bytes_read < num_to_read) {
fragment = reader->Peek(&fragment_size);
size_t n = min<size_t>(fragment_size, num_to_read - bytes_read);
memcpy(scratch + bytes_read, fragment, n);
bytes_read += n;
reader->Skip(n);
}
assert(bytes_read == num_to_read);
fragment = scratch;
fragment_size = num_to_read;
}
assert(fragment_size == num_to_read);
// Get encoding table for compression
int table_size;
uint16* table = wmem.GetHashTable(num_to_read, &table_size);
// Compress input_fragment and append to dest
const int max_output = MaxCompressedLength(num_to_read);
// Need a scratch buffer for the output, in case the byte sink doesn't
// have room for us directly.
if (scratch_output == NULL) {
scratch_output = new char[max_output];
} else {
// Since we encode kBlockSize regions followed by a region
// which is <= kBlockSize in length, a previously allocated
// scratch_output[] region is big enough for this iteration.
}
char* dest = writer->GetAppendBuffer(max_output, scratch_output);
char* end = internal::CompressFragment(fragment, fragment_size,
dest, table, table_size);
writer->Append(dest, end - dest);
written += (end - dest);
N -= num_to_read;
reader->Skip(pending_advance);
}
delete[] scratch;
delete[] scratch_output;
return written;
}
// -----------------------------------------------------------------------
// IOVec interfaces
// -----------------------------------------------------------------------
// A type that writes to an iovec.
// Note that this is not a "ByteSink", but a type that matches the
// Writer template argument to SnappyDecompressor::DecompressAllTags().
class SnappyIOVecWriter {
private:
const struct iovec* output_iov_;
const size_t output_iov_count_;
// We are currently writing into output_iov_[curr_iov_index_].
size_t curr_iov_index_;
// Bytes written to output_iov_[curr_iov_index_] so far.
size_t curr_iov_written_;
// Total bytes decompressed into output_iov_ so far.
size_t total_written_;
// Maximum number of bytes that will be decompressed into output_iov_.
size_t output_limit_;
inline char* GetIOVecPointer(size_t index, size_t offset) {
return reinterpret_cast<char*>(output_iov_[index].iov_base) +
offset;
}
public:
// Does not take ownership of iov. iov must be valid during the
// entire lifetime of the SnappyIOVecWriter.
inline SnappyIOVecWriter(const struct iovec* iov, size_t iov_count)
: output_iov_(iov),
output_iov_count_(iov_count),
curr_iov_index_(0),
curr_iov_written_(0),
total_written_(0),
output_limit_(-1) {
}
inline void SetExpectedLength(size_t len) {
output_limit_ = len;
}
inline bool CheckLength() const {
return total_written_ == output_limit_;
}
inline bool Append(const char* ip, size_t len) {
if (total_written_ + len > output_limit_) {
return false;
}
while (len > 0) {
assert(curr_iov_written_ <= output_iov_[curr_iov_index_].iov_len);
if (curr_iov_written_ >= output_iov_[curr_iov_index_].iov_len) {
// This iovec is full. Go to the next one.
if (curr_iov_index_ + 1 >= output_iov_count_) {
return false;
}
curr_iov_written_ = 0;
++curr_iov_index_;
}
const size_t to_write = std::min(
len, output_iov_[curr_iov_index_].iov_len - curr_iov_written_);
memcpy(GetIOVecPointer(curr_iov_index_, curr_iov_written_),
ip,
to_write);
curr_iov_written_ += to_write;
total_written_ += to_write;
ip += to_write;
len -= to_write;
}
return true;
}
inline bool TryFastAppend(const char* ip, size_t available, size_t len) {
const size_t space_left = output_limit_ - total_written_;
if (len <= 16 && available >= 16 + kMaximumTagLength && space_left >= 16 &&
output_iov_[curr_iov_index_].iov_len - curr_iov_written_ >= 16) {
// Fast path, used for the majority (about 95%) of invocations.
char* ptr = GetIOVecPointer(curr_iov_index_, curr_iov_written_);
UnalignedCopy64(ip, ptr);
UnalignedCopy64(ip + 8, ptr + 8);
curr_iov_written_ += len;
total_written_ += len;
return true;
}
return false;
}
inline bool AppendFromSelf(size_t offset, size_t len) {
if (offset > total_written_ || offset == 0) {
return false;
}
const size_t space_left = output_limit_ - total_written_;
if (len > space_left) {
return false;
}
// Locate the iovec from which we need to start the copy.
size_t from_iov_index = curr_iov_index_;
size_t from_iov_offset = curr_iov_written_;
while (offset > 0) {
if (from_iov_offset >= offset) {
from_iov_offset -= offset;
break;
}
offset -= from_iov_offset;
assert(from_iov_index > 0);
--from_iov_index;
from_iov_offset = output_iov_[from_iov_index].iov_len;
}
// Copy <len> bytes starting from the iovec pointed to by from_iov_index to
// the current iovec.
while (len > 0) {
assert(from_iov_index <= curr_iov_index_);
if (from_iov_index != curr_iov_index_) {
const size_t to_copy = std::min(
output_iov_[from_iov_index].iov_len - from_iov_offset,
len);
Append(GetIOVecPointer(from_iov_index, from_iov_offset), to_copy);
len -= to_copy;
if (len > 0) {
++from_iov_index;
from_iov_offset = 0;
}
} else {
assert(curr_iov_written_ <= output_iov_[curr_iov_index_].iov_len);
size_t to_copy = std::min(output_iov_[curr_iov_index_].iov_len -
curr_iov_written_,
len);
if (to_copy == 0) {
// This iovec is full. Go to the next one.
if (curr_iov_index_ + 1 >= output_iov_count_) {
return false;
}
++curr_iov_index_;
curr_iov_written_ = 0;
continue;
}
if (to_copy > len) {
to_copy = len;
}
IncrementalCopy(GetIOVecPointer(from_iov_index, from_iov_offset),
GetIOVecPointer(curr_iov_index_, curr_iov_written_),
to_copy);
curr_iov_written_ += to_copy;
from_iov_offset += to_copy;
total_written_ += to_copy;
len -= to_copy;
}
}
return true;
}
inline void Flush() {}
};
bool RawUncompressToIOVec(const char* compressed, size_t compressed_length,
const struct iovec* iov, size_t iov_cnt) {
ByteArraySource reader(compressed, compressed_length);
return RawUncompressToIOVec(&reader, iov, iov_cnt);
}
bool RawUncompressToIOVec(Source* compressed, const struct iovec* iov,
size_t iov_cnt) {
SnappyIOVecWriter output(iov, iov_cnt);
return InternalUncompress(compressed, &output);
}
// -----------------------------------------------------------------------
// Flat array interfaces
// -----------------------------------------------------------------------
// A type that writes to a flat array.
// Note that this is not a "ByteSink", but a type that matches the
// Writer template argument to SnappyDecompressor::DecompressAllTags().
class SnappyArrayWriter {
private:
char* base_;
char* op_;
char* op_limit_;
public:
inline explicit SnappyArrayWriter(char* dst)
: base_(dst),
op_(dst),
op_limit_(dst) {
}
inline void SetExpectedLength(size_t len) {
op_limit_ = op_ + len;
}
inline bool CheckLength() const {
return op_ == op_limit_;
}
inline bool Append(const char* ip, size_t len) {
char* op = op_;
const size_t space_left = op_limit_ - op;
if (space_left < len) {
return false;
}
memcpy(op, ip, len);
op_ = op + len;
return true;
}
inline bool TryFastAppend(const char* ip, size_t available, size_t len) {
char* op = op_;
const size_t space_left = op_limit_ - op;
if (len <= 16 && available >= 16 + kMaximumTagLength && space_left >= 16) {
// Fast path, used for the majority (about 95%) of invocations.
UnalignedCopy64(ip, op);
UnalignedCopy64(ip + 8, op + 8);
op_ = op + len;
return true;
} else {
return false;
}
}
inline bool AppendFromSelf(size_t offset, size_t len) {
char* op = op_;
const size_t space_left = op_limit_ - op;
// Check if we try to append from before the start of the buffer.
// Normally this would just be a check for "produced < offset",
// but "produced <= offset - 1u" is equivalent for every case
// except the one where offset==0, where the right side will wrap around
// to a very big number. This is convenient, as offset==0 is another
// invalid case that we also want to catch, so that we do not go
// into an infinite loop.
assert(op >= base_);
size_t produced = op - base_;
if (produced <= offset - 1u) {
return false;
}
if (len <= 16 && offset >= 8 && space_left >= 16) {
// Fast path, used for the majority (70-80%) of dynamic invocations.
UnalignedCopy64(op - offset, op);
UnalignedCopy64(op - offset + 8, op + 8);
} else {
if (space_left >= len + kMaxIncrementCopyOverflow) {
IncrementalCopyFastPath(op - offset, op, len);
} else {
if (space_left < len) {
return false;
}
IncrementalCopy(op - offset, op, len);
}
}
op_ = op + len;
return true;
}
inline size_t Produced() const {
return op_ - base_;
}
inline void Flush() {}
};
bool RawUncompress(const char* compressed, size_t n, char* uncompressed) {
ByteArraySource reader(compressed, n);
return RawUncompress(&reader, uncompressed);
}
bool RawUncompress(Source* compressed, char* uncompressed) {
SnappyArrayWriter output(uncompressed);
return InternalUncompress(compressed, &output);
}
bool Uncompress(const char* compressed, size_t n, string* uncompressed) {
size_t ulength;
if (!GetUncompressedLength(compressed, n, &ulength)) {
return false;
}
// On 32-bit builds: max_size() < kuint32max. Check for that instead
// of crashing (e.g., consider externally specified compressed data).
if (ulength > uncompressed->max_size()) {
return false;
}
STLStringResizeUninitialized(uncompressed, ulength);
return RawUncompress(compressed, n, string_as_array(uncompressed));
}
// A Writer that drops everything on the floor and just does validation
class SnappyDecompressionValidator {
private:
size_t expected_;
size_t produced_;
public:
inline SnappyDecompressionValidator() : expected_(0), produced_(0) { }
inline void SetExpectedLength(size_t len) {
expected_ = len;
}
inline bool CheckLength() const {
return expected_ == produced_;
}
inline bool Append(const char* ip, size_t len) {
produced_ += len;
return produced_ <= expected_;
}
inline bool TryFastAppend(const char* ip, size_t available, size_t length) {
return false;
}
inline bool AppendFromSelf(size_t offset, size_t len) {
// See SnappyArrayWriter::AppendFromSelf for an explanation of
// the "offset - 1u" trick.
if (produced_ <= offset - 1u) return false;
produced_ += len;
return produced_ <= expected_;
}
inline void Flush() {}
};
bool IsValidCompressedBuffer(const char* compressed, size_t n) {
ByteArraySource reader(compressed, n);
SnappyDecompressionValidator writer;
return InternalUncompress(&reader, &writer);
}
bool IsValidCompressed(Source* compressed) {
SnappyDecompressionValidator writer;
return InternalUncompress(compressed, &writer);
}
void RawCompress(const char* input,
size_t input_length,
char* compressed,
size_t* compressed_length) {
ByteArraySource reader(input, input_length);
UncheckedByteArraySink writer(compressed);
Compress(&reader, &writer);
// Compute how many bytes were added
*compressed_length = (writer.CurrentDestination() - compressed);
}
size_t Compress(const char* input, size_t input_length, string* compressed) {
// Pre-grow the buffer to the max length of the compressed output
STLStringResizeUninitialized(compressed, MaxCompressedLength(input_length));
size_t compressed_length;
RawCompress(input, input_length, string_as_array(compressed),
&compressed_length);
compressed->resize(compressed_length);
return compressed_length;
}
// -----------------------------------------------------------------------
// Sink interface
// -----------------------------------------------------------------------
// A type that decompresses into a Sink. The template parameter
// Allocator must export one method "char* Allocate(int size);", which
// allocates a buffer of "size" and appends that to the destination.
template <typename Allocator>
class SnappyScatteredWriter {
Allocator allocator_;
// We need random access into the data generated so far. Therefore
// we keep track of all of the generated data as an array of blocks.
// All of the blocks except the last have length kBlockSize.
vector<char*> blocks_;
size_t expected_;
// Total size of all fully generated blocks so far
size_t full_size_;
// Pointer into current output block
char* op_base_; // Base of output block
char* op_ptr_; // Pointer to next unfilled byte in block
char* op_limit_; // Pointer just past block
inline size_t Size() const {
return full_size_ + (op_ptr_ - op_base_);
}
bool SlowAppend(const char* ip, size_t len);
bool SlowAppendFromSelf(size_t offset, size_t len);
public:
inline explicit SnappyScatteredWriter(const Allocator& allocator)
: allocator_(allocator),
full_size_(0),
op_base_(NULL),
op_ptr_(NULL),
op_limit_(NULL) {
}
inline void SetExpectedLength(size_t len) {
assert(blocks_.empty());
expected_ = len;
}
inline bool CheckLength() const {
return Size() == expected_;
}
// Return the number of bytes actually uncompressed so far
inline size_t Produced() const {
return Size();
}
inline bool Append(const char* ip, size_t len) {
size_t avail = op_limit_ - op_ptr_;
if (len <= avail) {
// Fast path
memcpy(op_ptr_, ip, len);
op_ptr_ += len;
return true;
} else {
return SlowAppend(ip, len);
}
}
inline bool TryFastAppend(const char* ip, size_t available, size_t length) {
char* op = op_ptr_;
const int space_left = op_limit_ - op;
if (length <= 16 && available >= 16 + kMaximumTagLength &&
space_left >= 16) {
// Fast path, used for the majority (about 95%) of invocations.
UNALIGNED_STORE64(op, UNALIGNED_LOAD64(ip));
UNALIGNED_STORE64(op + 8, UNALIGNED_LOAD64(ip + 8));
op_ptr_ = op + length;
return true;
} else {
return false;
}
}
inline bool AppendFromSelf(size_t offset, size_t len) {
// See SnappyArrayWriter::AppendFromSelf for an explanation of
// the "offset - 1u" trick.
if (offset - 1u < op_ptr_ - op_base_) {
const size_t space_left = op_limit_ - op_ptr_;
if (space_left >= len + kMaxIncrementCopyOverflow) {
// Fast path: src and dst in current block.
IncrementalCopyFastPath(op_ptr_ - offset, op_ptr_, len);
op_ptr_ += len;
return true;
}
}
return SlowAppendFromSelf(offset, len);
}
// Called at the end of the decompress. We ask the allocator
// write all blocks to the sink.
inline void Flush() { allocator_.Flush(Produced()); }
};
template<typename Allocator>
bool SnappyScatteredWriter<Allocator>::SlowAppend(const char* ip, size_t len) {
size_t avail = op_limit_ - op_ptr_;
while (len > avail) {
// Completely fill this block
memcpy(op_ptr_, ip, avail);
op_ptr_ += avail;
assert(op_limit_ - op_ptr_ == 0);
full_size_ += (op_ptr_ - op_base_);
len -= avail;
ip += avail;
// Bounds check
if (full_size_ + len > expected_) {
return false;
}
// Make new block
size_t bsize = min<size_t>(kBlockSize, expected_ - full_size_);
op_base_ = allocator_.Allocate(bsize);
op_ptr_ = op_base_;
op_limit_ = op_base_ + bsize;
blocks_.push_back(op_base_);
avail = bsize;
}
memcpy(op_ptr_, ip, len);
op_ptr_ += len;
return true;
}
template<typename Allocator>
bool SnappyScatteredWriter<Allocator>::SlowAppendFromSelf(size_t offset,
size_t len) {
// Overflow check
// See SnappyArrayWriter::AppendFromSelf for an explanation of
// the "offset - 1u" trick.
const size_t cur = Size();
if (offset - 1u >= cur) return false;
if (expected_ - cur < len) return false;
// Currently we shouldn't ever hit this path because Compress() chops the
// input into blocks and does not create cross-block copies. However, it is
// nice if we do not rely on that, since we can get better compression if we
// allow cross-block copies and thus might want to change the compressor in
// the future.
size_t src = cur - offset;
while (len-- > 0) {
char c = blocks_[src >> kBlockLog][src & (kBlockSize-1)];
Append(&c, 1);
src++;
}
return true;
}
class SnappySinkAllocator {
public:
explicit SnappySinkAllocator(Sink* dest): dest_(dest) {}
~SnappySinkAllocator() {}
char* Allocate(int size) {
Datablock block(new char[size], size);
blocks_.push_back(block);
return block.data;
}
// We flush only at the end, because the writer wants
// random access to the blocks and once we hand the
// block over to the sink, we can't access it anymore.
// Also we don't write more than has been actually written
// to the blocks.
void Flush(size_t size) {
size_t size_written = 0;
size_t block_size;
for (int i = 0; i < blocks_.size(); ++i) {
block_size = min<size_t>(blocks_[i].size, size - size_written);
dest_->AppendAndTakeOwnership(blocks_[i].data, block_size,
&SnappySinkAllocator::Deleter, NULL);
size_written += block_size;
}
blocks_.clear();
}
private:
struct Datablock {
char* data;
size_t size;
Datablock(char* p, size_t s) : data(p), size(s) {}
};
static void Deleter(void* arg, const char* bytes, size_t size) {
delete[] bytes;
}
Sink* dest_;
vector<Datablock> blocks_;
// Note: copying this object is allowed
};
size_t UncompressAsMuchAsPossible(Source* compressed, Sink* uncompressed) {
SnappySinkAllocator allocator(uncompressed);
SnappyScatteredWriter<SnappySinkAllocator> writer(allocator);
InternalUncompress(compressed, &writer);
return writer.Produced();
}
bool Uncompress(Source* compressed, Sink* uncompressed) {
// Read the uncompressed length from the front of the compressed input
SnappyDecompressor decompressor(compressed);
uint32 uncompressed_len = 0;
if (!decompressor.ReadUncompressedLength(&uncompressed_len)) {
return false;
}
char c;
size_t allocated_size;
char* buf = uncompressed->GetAppendBufferVariable(
1, uncompressed_len, &c, 1, &allocated_size);
// If we can get a flat buffer, then use it, otherwise do block by block
// uncompression
if (allocated_size >= uncompressed_len) {
SnappyArrayWriter writer(buf);
bool result = InternalUncompressAllTags(
&decompressor, &writer, uncompressed_len);
uncompressed->Append(buf, writer.Produced());
return result;
} else {
SnappySinkAllocator allocator(uncompressed);
SnappyScatteredWriter<SnappySinkAllocator> writer(allocator);
return InternalUncompressAllTags(&decompressor, &writer, uncompressed_len);
}
}
} // end namespace snappy