re: propose settle-instant posing -- and my control cannot validate it
The proposal: pose every element at the SCREEN's settle instant rather than asking each element for its own resting pose. On the 2 249 fallback elements in settling bundles the visible-pose rate falls 73.6 % -> 34.7 %. But the control fails twice. Naive, over every plateau element: 46.6 %. That one was misspecified and I caught it by asking what the number means physically -- rest() finds *a* held pose and many elements hold one during the build-in then move on, so it answers a different question and disagreement proves nothing. Restricted to elements HOLDING ACROSS the settle instant: 78.1 %, still not a pass. And the residual is ambiguous by construction: rest_plateau() picks one plateau, so an element with two whose settle instant falls in the other will disagree -- and there pose_at(settle) is RIGHT. The control cannot separate 'the candidate is wrong' from 'the incumbent is wrong'. Recorded as the general point: comparing a candidate to the incumbent cannot adjudicate when the incumbent is the thing under suspicion. It is the wrong shape of experiment, not a tuning problem. What does adjudicate is the oracle and it is the port's measurement, not mine -- publisher splash against a committed capture, settle-instant pose RMSE 2.17 / 0.01 % differing against --pose=rest 9.05 / 0.75 %. My numbers describe the proposal's effect; they do not establish it. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
This commit is contained in:
97
crates/sylpheed-formats/examples/rest_vs_settle.rs
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97
crates/sylpheed-formats/examples/rest_vs_settle.rs
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//! Should the settled pose come from each element's `rest()`, or from the
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//! **screen's** settle instant?
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//!
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//! Three iterations have measured how badly `rest()`'s dwell fallback behaves —
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//! 2 305 elements where it decides, 1 457 of them handed the element's *maximum*
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//! alpha, and by construction none of those poses is held. What has been missing
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//! is a proposal.
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//!
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//! `UiBuild::settle_time()` already exists: the midpoint of the longest
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//! keyframe-free interval **across the whole build**. That is the port agent's
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//! "re-key on the screen's span rather than the element's", and its shipped path
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//! poses `pose_at(hold)` and agrees with every capture it holds at 0.01 %.
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//!
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//! ⚠️ **Control first.** On elements where `rest()` is already sound — the plateau
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//! path, a pose the element genuinely holds — `pose_at(settle)` must AGREE. If it
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//! disagrees there, it is not a better rule, it is a different one.
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//!
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//! ⚠️ `ui-settle-time.md` records that 42 % of bundles have a settle window under
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//! 10 units and never settle at all. Bundles are split on that here rather than
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//! averaged over.
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//!
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//! cargo run -p sylpheed-formats --example rest_vs_settle
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use sylpheed_formats::{pak::PakArchive, ui_layout};
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use std::path::PathBuf;
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fn main() {
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let root = PathBuf::from(std::env::var("SYLPHEED_DISC").expect("SYLPHEED_DISC"));
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let mut paks: Vec<PathBuf> = std::fs::read_dir(root.join("dat")).expect("dat/")
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.filter_map(|e| e.ok().map(|e| e.path()))
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.filter(|p| p.extension().is_some_and(|x| x == "pak")).collect();
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paks.sort();
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// control population (plateau) and test population (fallback), each split by
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// whether the bundle settles at all
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let (mut ctl_n, mut ctl_cov, mut ctl_agree) = (0usize, 0usize, 0usize);
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let (mut fb_n, mut fb_rest_vis, mut fb_settle_vis) = (0usize, 0usize, 0usize);
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let mut narrow = 0usize;
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for pak in &paks {
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let Ok(ar) = PakArchive::open(pak) else { continue };
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for e in ar.entries() {
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let Ok(by) = ar.read(e) else { continue };
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let Some(b) = ui_layout::parse_build(&by) else { continue };
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let Some((lo, hi)) = b.settle_window() else { continue };
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if hi - lo < 10 { narrow += 1; continue } // this bundle never settles
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let st = lo + (hi - lo) / 2;
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for el in &b.elements {
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if el.keyframes.len() < 2 { continue }
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let plateau = el.keyframes.windows(2).any(|w| w[0].x == w[1].x
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&& w[0].y == w[1].y && w[0].scale_x == w[1].scale_x
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&& w[0].scale_y == w[1].scale_y && w[0].fade == w[1].fade);
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let (Some(r), Some(s)) = (el.rest(), el.pose_at(st)) else { continue };
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let (ra, sa) = ((r.fade >> 24) & 0xff, (s.fade >> 24) & 0xff);
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if plateau {
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// ⚠️ The first version of this control compared EVERY plateau
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// element and got 46.6 % agreement — then I asked what that
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// means physically. `rest()` finds *a* held pose; many
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// elements hold one during the build-in and then move on.
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// `pose_at(settle)` asks what is on screen WHEN THE SCREEN HAS
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// SETTLED. Those are different questions, so disagreement
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// proves nothing. The fair control is the subset where the
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// held interval actually CONTAINS the settle instant.
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ctl_n += 1;
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let covers = el.keyframes.windows(2).any(|w| {
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let held = w[0].x == w[1].x && w[0].y == w[1].y
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&& w[0].scale_x == w[1].scale_x
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&& w[0].scale_y == w[1].scale_y && w[0].fade == w[1].fade;
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match (w[0].time, w[1].time) {
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(Some(a), Some(bb)) => held && a <= st && st <= bb,
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_ => false,
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}
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});
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if covers {
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ctl_cov += 1;
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if ra == sa && r.x == s.x && r.y == s.y
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&& r.scale_x == s.scale_x && r.scale_y == s.scale_y { ctl_agree += 1 }
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}
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} else {
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fb_n += 1;
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if ra > 0 { fb_rest_vis += 1 }
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if sa > 0 { fb_settle_vis += 1 }
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}
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}
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}
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}
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println!("bundles skipped as never-settling (window < 10 units): {narrow}\n");
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println!("CONTROL — elements where rest() takes the SOUND plateau path:");
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println!(" {ctl_n} plateau elements in settling bundles");
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println!(" {ctl_cov} of them HOLD ACROSS the settle instant — the fair control");
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println!(" pose_at(settle) agrees with rest() on {ctl_agree} of those ({:.1} %)",
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100.0 * ctl_agree as f64 / ctl_cov.max(1) as f64);
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println!("\nTEST — elements where the unsound dwell fallback decides:");
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println!(" {fb_n} elements");
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println!(" rest() returns a VISIBLE pose on {fb_rest_vis} ({:.1} %)",
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100.0 * fb_rest_vis as f64 / fb_n.max(1) as f64);
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println!(" pose_at(settle) returns a VISIBLE pose on {fb_settle_vis} ({:.1} %)",
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100.0 * fb_settle_vis as f64 / fb_n.max(1) as f64);
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println!("\n--- END (if this line is missing, the run did not finish) ---");
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}
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52
docs/re/data/rest-vs-settle.txt
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52
docs/re/data/rest-vs-settle.txt
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# Should the settled pose come from each element's rest(), or from the SCREEN's
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# settle instant? 2026-08-30. examples/rest_vs_settle.rs
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#
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bundles skipped as never-settling (window < 10 units): 896
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CONTROL — elements where rest() takes the SOUND plateau path:
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8171 plateau elements in settling bundles
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4796 of them HOLD ACROSS the settle instant — the fair control
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pose_at(settle) agrees with rest() on 3748 of those (78.1 %)
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TEST — elements where the unsound dwell fallback decides:
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2249 elements
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rest() returns a VISIBLE pose on 1655 (73.6 %)
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pose_at(settle) returns a VISIBLE pose on 781 (34.7 %)
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--- END (if this line is missing, the run did not finish) ---
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#
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# THE PROPOSAL: pose every element at UiBuild::settle_time() -- the midpoint of
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# the longest keyframe-free interval ACROSS THE BUILD -- instead of asking each
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# element for its own resting pose. That is the port agent's 're-key on the
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# screen's span rather than the element's', and its shipped path already does it.
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#
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# WHAT THE TEST SHOWS: on the 2 249 fallback elements in settling bundles, the
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# visible-pose rate falls 73.6 % -> 34.7 %. Consistent with the proposal
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# removing transient peaks.
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#
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# 🔴 BUT MY CONTROL CANNOT VALIDATE IT, and that is the finding.
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#
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# naive control, all plateau elements: 46.6 % agreement
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# fair control, only those HOLDING ACROSS the settle: 78.1 %
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#
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# The naive one was misspecified and I caught it by asking what 46.6 % means
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# physically: rest() finds *a* held pose, many elements hold one during the
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# build-in and then move on, and pose_at(settle) asks what is on screen when
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# the screen has SETTLED. Different questions; disagreement proves nothing.
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#
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# The fair control's 78.1 % is still not a pass -- and worse, its 21.9 %
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# residual is AMBIGUOUS BY CONSTRUCTION. rest_plateau() picks one plateau; an
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# element with two, whose settle instant falls in the other, will disagree --
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# and there pose_at(settle) is RIGHT and rest() is wrong. So the control
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# cannot separate 'the candidate is wrong' from 'the incumbent is wrong'.
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#
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# ⚠️ COMPARING A CANDIDATE TO THE INCUMBENT CANNOT ADJUDICATE WHEN THE
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# INCUMBENT IS THE THING UNDER SUSPICION. No amount of care with this control
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# fixes that; it is the wrong shape of experiment.
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#
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# ✅ WHAT DOES ADJUDICATE IS THE ORACLE, AND IT IS NOT MINE. The port measured
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# its publisher splash against a committed capture in both poses:
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# timeline (settle-instant) pose RMSE 2.17 0.01 % differing
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# --pose=rest RMSE 9.05 0.75 % differing
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# 75x the differing area, against the game. That is the evidence for the
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# proposal. My numbers describe its effect; they do not establish it.
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@@ -319,6 +319,45 @@ units brighter.
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**The element has no resting pose.** It is a flash; after it plays there is
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nothing. Neither answer is *derived* — one of them is merely harmless.
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### 🟡 A proposal — and my own control cannot validate it
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Three iterations have measured how badly the fallback behaves without proposing
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anything. The proposal is **pose every element at the *screen's* settle instant**
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(`UiBuild::settle_time()`, the midpoint of the longest keyframe-free interval across
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the build) rather than asking each element for its own resting pose
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([`../data/rest-vs-settle.txt`](../data/rest-vs-settle.txt)).
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**Effect**, on the 2 249 fallback elements in bundles that settle at all: the
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visible-pose rate falls **73.6 % → 34.7 %** — consistent with transient peaks
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disappearing.
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🔴 **But the control fails, and then fails better, and still is not a pass:**
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| control | agreement |
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|---|---|
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| naive — every plateau element | **46.6 %** |
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| fair — only those **holding across** the settle instant | **78.1 %** |
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The naive one was misspecified, caught by asking what 46.6 % means physically:
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`rest()` finds *a* held pose, and many elements hold one during the build-in then
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move on. Different questions; disagreement proves nothing.
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⚠️ **And the fair control's 21.9 % residual is ambiguous by construction.**
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`rest_plateau()` picks one plateau; an element with two, whose settle instant falls
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in the *other*, disagrees — and there `pose_at(settle)` is **right** and `rest()`
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wrong. The control cannot separate *"the candidate is wrong"* from *"the incumbent
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is wrong"*.
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🔴 **Comparing a candidate to the incumbent cannot adjudicate when the incumbent is
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the thing under suspicion.** No care with this control fixes that; it is the wrong
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shape of experiment.
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✅ **What adjudicates is the oracle, and it is the port agent's measurement, not
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mine**: its publisher splash against a committed capture, **settle-instant pose RMSE
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2.17 / 0.01 % differing** against **`--pose=rest` 9.05 / 0.75 %** — 75× the
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differing area, against the game. **That** is the evidence for the proposal; the
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numbers above describe its effect and do not establish it.
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### 🔴 Losing the example did not close the question — it is larger than one element
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Disc-wide ([`../data/rest-fallback-census.txt`](../data/rest-fallback-census.txt)):
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