re: propose settle-instant posing -- and my control cannot validate it

The proposal: pose every element at the SCREEN's settle instant rather than
asking each element for its own resting pose. On the 2 249 fallback elements in
settling bundles the visible-pose rate falls 73.6 % -> 34.7 %.

But the control fails twice. Naive, over every plateau element: 46.6 %. That one
was misspecified and I caught it by asking what the number means physically --
rest() finds *a* held pose and many elements hold one during the build-in then
move on, so it answers a different question and disagreement proves nothing.
Restricted to elements HOLDING ACROSS the settle instant: 78.1 %, still not a
pass.

And the residual is ambiguous by construction: rest_plateau() picks one plateau,
so an element with two whose settle instant falls in the other will disagree --
and there pose_at(settle) is RIGHT. The control cannot separate 'the candidate is
wrong' from 'the incumbent is wrong'.

Recorded as the general point: comparing a candidate to the incumbent cannot
adjudicate when the incumbent is the thing under suspicion. It is the wrong shape
of experiment, not a tuning problem.

What does adjudicate is the oracle and it is the port's measurement, not mine --
publisher splash against a committed capture, settle-instant pose RMSE 2.17 /
0.01 % differing against --pose=rest 9.05 / 0.75 %. My numbers describe the
proposal's effect; they do not establish it.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
This commit is contained in:
sylph-decoder
2026-08-30 12:22:44 +00:00
parent e988f6e090
commit 0c9224fbbc
3 changed files with 188 additions and 0 deletions

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//! Should the settled pose come from each element's `rest()`, or from the
//! **screen's** settle instant?
//!
//! Three iterations have measured how badly `rest()`'s dwell fallback behaves —
//! 2 305 elements where it decides, 1 457 of them handed the element's *maximum*
//! alpha, and by construction none of those poses is held. What has been missing
//! is a proposal.
//!
//! `UiBuild::settle_time()` already exists: the midpoint of the longest
//! keyframe-free interval **across the whole build**. That is the port agent's
//! "re-key on the screen's span rather than the element's", and its shipped path
//! poses `pose_at(hold)` and agrees with every capture it holds at 0.01 %.
//!
//! ⚠️ **Control first.** On elements where `rest()` is already sound — the plateau
//! path, a pose the element genuinely holds — `pose_at(settle)` must AGREE. If it
//! disagrees there, it is not a better rule, it is a different one.
//!
//! ⚠️ `ui-settle-time.md` records that 42 % of bundles have a settle window under
//! 10 units and never settle at all. Bundles are split on that here rather than
//! averaged over.
//!
//! cargo run -p sylpheed-formats --example rest_vs_settle
use sylpheed_formats::{pak::PakArchive, ui_layout};
use std::path::PathBuf;
fn main() {
let root = PathBuf::from(std::env::var("SYLPHEED_DISC").expect("SYLPHEED_DISC"));
let mut paks: Vec<PathBuf> = std::fs::read_dir(root.join("dat")).expect("dat/")
.filter_map(|e| e.ok().map(|e| e.path()))
.filter(|p| p.extension().is_some_and(|x| x == "pak")).collect();
paks.sort();
// control population (plateau) and test population (fallback), each split by
// whether the bundle settles at all
let (mut ctl_n, mut ctl_cov, mut ctl_agree) = (0usize, 0usize, 0usize);
let (mut fb_n, mut fb_rest_vis, mut fb_settle_vis) = (0usize, 0usize, 0usize);
let mut narrow = 0usize;
for pak in &paks {
let Ok(ar) = PakArchive::open(pak) else { continue };
for e in ar.entries() {
let Ok(by) = ar.read(e) else { continue };
let Some(b) = ui_layout::parse_build(&by) else { continue };
let Some((lo, hi)) = b.settle_window() else { continue };
if hi - lo < 10 { narrow += 1; continue } // this bundle never settles
let st = lo + (hi - lo) / 2;
for el in &b.elements {
if el.keyframes.len() < 2 { continue }
let plateau = el.keyframes.windows(2).any(|w| w[0].x == w[1].x
&& w[0].y == w[1].y && w[0].scale_x == w[1].scale_x
&& w[0].scale_y == w[1].scale_y && w[0].fade == w[1].fade);
let (Some(r), Some(s)) = (el.rest(), el.pose_at(st)) else { continue };
let (ra, sa) = ((r.fade >> 24) & 0xff, (s.fade >> 24) & 0xff);
if plateau {
// ⚠️ The first version of this control compared EVERY plateau
// element and got 46.6 % agreement — then I asked what that
// means physically. `rest()` finds *a* held pose; many
// elements hold one during the build-in and then move on.
// `pose_at(settle)` asks what is on screen WHEN THE SCREEN HAS
// SETTLED. Those are different questions, so disagreement
// proves nothing. The fair control is the subset where the
// held interval actually CONTAINS the settle instant.
ctl_n += 1;
let covers = el.keyframes.windows(2).any(|w| {
let held = w[0].x == w[1].x && w[0].y == w[1].y
&& w[0].scale_x == w[1].scale_x
&& w[0].scale_y == w[1].scale_y && w[0].fade == w[1].fade;
match (w[0].time, w[1].time) {
(Some(a), Some(bb)) => held && a <= st && st <= bb,
_ => false,
}
});
if covers {
ctl_cov += 1;
if ra == sa && r.x == s.x && r.y == s.y
&& r.scale_x == s.scale_x && r.scale_y == s.scale_y { ctl_agree += 1 }
}
} else {
fb_n += 1;
if ra > 0 { fb_rest_vis += 1 }
if sa > 0 { fb_settle_vis += 1 }
}
}
}
}
println!("bundles skipped as never-settling (window < 10 units): {narrow}\n");
println!("CONTROL — elements where rest() takes the SOUND plateau path:");
println!(" {ctl_n} plateau elements in settling bundles");
println!(" {ctl_cov} of them HOLD ACROSS the settle instant — the fair control");
println!(" pose_at(settle) agrees with rest() on {ctl_agree} of those ({:.1} %)",
100.0 * ctl_agree as f64 / ctl_cov.max(1) as f64);
println!("\nTEST — elements where the unsound dwell fallback decides:");
println!(" {fb_n} elements");
println!(" rest() returns a VISIBLE pose on {fb_rest_vis} ({:.1} %)",
100.0 * fb_rest_vis as f64 / fb_n.max(1) as f64);
println!(" pose_at(settle) returns a VISIBLE pose on {fb_settle_vis} ({:.1} %)",
100.0 * fb_settle_vis as f64 / fb_n.max(1) as f64);
println!("\n--- END (if this line is missing, the run did not finish) ---");
}

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# Should the settled pose come from each element's rest(), or from the SCREEN's
# settle instant? 2026-08-30. examples/rest_vs_settle.rs
#
bundles skipped as never-settling (window < 10 units): 896
CONTROL — elements where rest() takes the SOUND plateau path:
8171 plateau elements in settling bundles
4796 of them HOLD ACROSS the settle instant — the fair control
pose_at(settle) agrees with rest() on 3748 of those (78.1 %)
TEST — elements where the unsound dwell fallback decides:
2249 elements
rest() returns a VISIBLE pose on 1655 (73.6 %)
pose_at(settle) returns a VISIBLE pose on 781 (34.7 %)
--- END (if this line is missing, the run did not finish) ---
#
# THE PROPOSAL: pose every element at UiBuild::settle_time() -- the midpoint of
# the longest keyframe-free interval ACROSS THE BUILD -- instead of asking each
# element for its own resting pose. That is the port agent's 're-key on the
# screen's span rather than the element's', and its shipped path already does it.
#
# WHAT THE TEST SHOWS: on the 2 249 fallback elements in settling bundles, the
# visible-pose rate falls 73.6 % -> 34.7 %. Consistent with the proposal
# removing transient peaks.
#
# 🔴 BUT MY CONTROL CANNOT VALIDATE IT, and that is the finding.
#
# naive control, all plateau elements: 46.6 % agreement
# fair control, only those HOLDING ACROSS the settle: 78.1 %
#
# The naive one was misspecified and I caught it by asking what 46.6 % means
# physically: rest() finds *a* held pose, many elements hold one during the
# build-in and then move on, and pose_at(settle) asks what is on screen when
# the screen has SETTLED. Different questions; disagreement proves nothing.
#
# The fair control's 78.1 % is still not a pass -- and worse, its 21.9 %
# residual is AMBIGUOUS BY CONSTRUCTION. rest_plateau() picks one plateau; an
# element with two, whose settle instant falls in the other, will disagree --
# and there pose_at(settle) is RIGHT and rest() is wrong. So the control
# cannot separate 'the candidate is wrong' from 'the incumbent is wrong'.
#
# ⚠️ COMPARING A CANDIDATE TO THE INCUMBENT CANNOT ADJUDICATE WHEN THE
# INCUMBENT IS THE THING UNDER SUSPICION. No amount of care with this control
# fixes that; it is the wrong shape of experiment.
#
# ✅ WHAT DOES ADJUDICATE IS THE ORACLE, AND IT IS NOT MINE. The port measured
# its publisher splash against a committed capture in both poses:
# timeline (settle-instant) pose RMSE 2.17 0.01 % differing
# --pose=rest RMSE 9.05 0.75 % differing
# 75x the differing area, against the game. That is the evidence for the
# proposal. My numbers describe its effect; they do not establish it.

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**The element has no resting pose.** It is a flash; after it plays there is
nothing. Neither answer is *derived* — one of them is merely harmless.
### 🟡 A proposal — and my own control cannot validate it
Three iterations have measured how badly the fallback behaves without proposing
anything. The proposal is **pose every element at the *screen's* settle instant**
(`UiBuild::settle_time()`, the midpoint of the longest keyframe-free interval across
the build) rather than asking each element for its own resting pose
([`../data/rest-vs-settle.txt`](../data/rest-vs-settle.txt)).
**Effect**, on the 2 249 fallback elements in bundles that settle at all: the
visible-pose rate falls **73.6 % → 34.7 %** — consistent with transient peaks
disappearing.
🔴 **But the control fails, and then fails better, and still is not a pass:**
| control | agreement |
|---|---|
| naive — every plateau element | **46.6 %** |
| fair — only those **holding across** the settle instant | **78.1 %** |
The naive one was misspecified, caught by asking what 46.6 % means physically:
`rest()` finds *a* held pose, and many elements hold one during the build-in then
move on. Different questions; disagreement proves nothing.
⚠️ **And the fair control's 21.9 % residual is ambiguous by construction.**
`rest_plateau()` picks one plateau; an element with two, whose settle instant falls
in the *other*, disagrees — and there `pose_at(settle)` is **right** and `rest()`
wrong. The control cannot separate *"the candidate is wrong"* from *"the incumbent
is wrong"*.
🔴 **Comparing a candidate to the incumbent cannot adjudicate when the incumbent is
the thing under suspicion.** No care with this control fixes that; it is the wrong
shape of experiment.
✅ **What adjudicates is the oracle, and it is the port agent's measurement, not
mine**: its publisher splash against a committed capture, **settle-instant pose RMSE
2.17 / 0.01 % differing** against **`--pose=rest` 9.05 / 0.75 %** — 75× the
differing area, against the game. **That** is the evidence for the proposal; the
numbers above describe its effect and do not establish it.
### 🔴 Losing the example did not close the question — it is larger than one element
Disc-wide ([`../data/rest-fallback-census.txt`](../data/rest-fallback-census.txt)):