handoff: the menu BGM loop is attempted and not captured; the route left
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
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@@ -2529,6 +2529,28 @@ whatever it returns — the same reason a truncated log and a t=0 render both lo
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fine from inside. Template matching against the exported cue with a bed-only
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control has no such knob, which is the right fix rather than a better threshold.
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## 🟡 2026-08-30 — the menu BGM loop point: attempted, NOT captured
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Your 87.8 s restart and 3.4 s near-silent seam still stand alone. I tried to
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measure what the game does at `BGM_103`'s loop and **failed on the rig, not the
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question** — recorded so nobody repeats it.
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Audio needs the ALSA tee; seeing the title needs video, so `--gpu=null` was off the
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table. That combination runs the guest at **~0.20× real time** — 76.5 s of audio in
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378 s of wall clock — and never reached the menu in 300 s even after tapping Ⓐ to
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skip the movie. The tee's slave ended in a broken pipe. ⚠️ Not a crash: memory was
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fine and the kill was my own cleanup.
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✅ **The route left** (written down, not attempted): drop video and use the **XMA
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probe log as the screen oracle**. Sitting on the menu decodes exactly `BGM_103`'s
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two waves — 3 876 864 and 3 930 112 B — so those appearing *is* the menu, which
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frees `--gpu=null` and its clean 0.31 %-silence capture. Better provenance for an
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audio question than a screenshot, too.
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⚠️ **This is not "the menu is unreachable"** — Ⓐ into the menu is measured and works
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(the A/B's leg B ends at glyph 327). One recording configuration failed.
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[`menu-bgm-loop-not-yet-captured.md`](../re/structures/menu-bgm-loop-not-yet-captured.md)
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## ✅ 2026-08-30 — the resolver is FIXED, and there is a new pin: `formats-pin-2026-08-30`
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**Cause:** the start filter carried a second condition, `end - s < 1_500_000`
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