re: the splash's timing is decoded, and the fade-out matches to 0.03 s
Closing the caveat I left last iteration -- the splash timing was +/-0.5s because I sampled at 2 fps, and at that rate I could not see ramps at all, only plateaus. Re-recorded at 10 fps: the splash FADES, both in and out, rather than cutting. And the bundles declare it. palogo_sqex.t32 carries keyframes [15 30 235 239 251 255] and palogo_gamearts.t32 [15 30 190 194 206 210], each with an _eff glow child on [15 30 45]. Under Q1's 1 unit = 1/60 s that is a 0.25 s ramp in, a 3.42 s or 2.67 s hold, and a 0.33 s fade out -- against measured holds of about 3.5 s and 2.4 s and fade-outs of about 0.3 s. The constant 0.35 s offset between declared and measured start is just that my recording's t=0 is when the WINDOW appears, not when the guest starts drawing. So the first screen's animation moves from measured to decoded: the port reads it off the disc instead of trusting my stopwatch. It also explains something the capture showed and I had no account for. The brightness overshoots on the way in -- peaks at 0.8 s, settles by 1.1 s -- which reads as a bloom. It is the _eff glow child, whose keyframes run 15 -> 30 -> 45, ramping in after the logo and back down while the logo holds. Mechanical, not a rendering artifact.
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@@ -263,8 +263,15 @@ authored version can be deleted.
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renumbers `--build`. So the first of the five screens does have a reference
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composite. ✅ **And a capture**: both halves edge-correlate to their renders at
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**0.91** and **0.98** at zero shift, each rejected by the other (0.03, −0.03).
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✅ **Timed**: `SQUARE ENIX` ≈ 0.5–4.0 s, black, developer logos ≈ 5.0–7.5 s,
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black, then `ADV.wmv` from ≈ 9.5 s. ⚠️ The cyan `SQUARE ENIX` at ≈ 9.5 s is the
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✅ **Its timing is DECODED, not just measured.** The splash **fades both ways**
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and the bundles carry the keyframes: `SQUARE ENIX` `[15 30 235 239 251 255]`,
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developer logos `[15 30 190 194 206 210]`, each with an `_eff` glow child on
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`[15 30 45]`. Under `1 unit = 1/60 s` that is a 0.25 s ramp in, a **3.42 s**
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/ **2.67 s** hold, and a **0.33 s** fade out — and a 10 fps capture measures
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≈ 3.5 s / ≈ 2.4 s holds and **≈ 0.3 s** fade-outs. The visible brightness
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overshoot on the way in is the `_eff` glow ramping after the logo, not a
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rendering artifact. Wall-clock: logos ≈ 0.4–4.7 s and ≈ 4.9–8.4 s, then
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`ADV.wmv` from ≈ 8.9 s. ⚠️ The cyan `SQUARE ENIX` at ≈ 9.5 s is the
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**movie's** opening, not a third splash screen.
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* **Sprites carry their own labels.** No font rendering or localisation is needed
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for this milestone. ✅ — and the localisation is *already baked in*: the
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@@ -101,7 +101,45 @@ Both halves match their own render at zero shift and are firmly rejected by the
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other. The `13`/`14` twins score 0.876 / 0.966 — near-identical artwork, so this
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test cannot tell a pair apart, only a screen from a different screen.
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### ✅ And the splash is timed
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### ✅ The splash's timing is DECODED, and the capture confirms it
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Re-recorded at **10 fps** (the 2 fps pass below was ±0.5 s and could not see
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ramps at all). The splash **fades, both ways** — it does not cut — and the
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bundle's own keyframes say so:
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```
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$ sylpheed-cli screen info --all --build 10 GP_TITLE.pak
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1 palogo_sqex.t32 7 kf [15 30 235 239 251 255 -]
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2 palogo_sqex_eff.t32 4 kf [15 30 45 -] (the glow, child of 1)
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$ ... --build 11
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1 palogo_gamearts.t32 7 kf [15 30 190 194 206 210 -] (seta, anima identical)
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2 palogo_gamearts_eff 4 kf [15 30 45 -]
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```
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Under Q1's `1 unit = 1/60 s`:
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| | declared | measured at 10 fps |
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|---|---|---|
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| `SQUARE ENIX` ramp in | `15 → 30` = 0.25 s | rise 0.4 → 0.8 s |
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| `SQUARE ENIX` hold | `30 → 235` = **3.42 s** | ≈ 3.5 s (0.8 → 4.3 s) |
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| `SQUARE ENIX` fade out | `235 → 255` = **0.33 s** | **≈ 0.3 s** (4.4 → 4.7 s) |
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| developer hold | `30 → 190` = **2.67 s** | ≈ 2.4 s (5.6 → 8.0 s) |
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| developer fade out | `190 → 210` = **0.33 s** | **≈ 0.3 s** (8.1 → 8.4 s) |
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The offset between declared and measured start is ≈ 0.35 s, which is simply that
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the recording's `t = 0` is when the *window* appears, not when the guest starts
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drawing. Everything downstream of that lines up.
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**The overshoot is the glow.** The measured rise peaks (6.21) at 0.8 s and settles
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back (5.39) by 1.1 s, which looks like a bloom. It is the `_eff` child element:
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its keyframes are `15 → 30 → 45`, so it ramps in *after* the logo and then back
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down, while the logo itself holds. Decoded, not a rendering artifact.
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So the port can **read** the splash's timing off the disc rather than author it —
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the first screen's animation is not a measurement it has to trust.
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### The wall-clock sequence, for orientation
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