re: verify the splash's opaque-black backdrop, and the noun amendment

sylpheed-port found the fifth member of our error family on their own side: their
"visible" test counted any element with alpha > 0, which includes palogo_eff0.
Verified from the disc rather than accepted --

  entry 10  [0] palogo_eff0.prm  1 kf  t=0  fade=0xff000000  scale=100x100  pos=(0,0)
  entry 11  same

Alpha 255 over RGB 000000: full-screen opaque black, drawn from t=0 and showing
nothing. So "any element drawn" reports these screens visible from t=0 while the
frame is black -- "visible" read as "drawn".

Worth having on its own: this verifies from the disc the premise behind
`screen render --black`, which its own help states as "what the game composites
over on a screen carrying its own background". On the splash builds that
background is DECLARED, not assumed.

METHOD gains their amendment, which is the sharpest formulation either of us
reached this week: all five instances are a failure of a NOUN, not of a number.
Extent, bounding box, duration, span, visible. The number was always correct FOR
SOMETHING; what went missing was which thing. Every other check in that file
tests whether a number is right, and not one tests whether it is a number of the
thing you think.

Also teaches fade_quads.py to address a PAK ENTRY directly (`e10`) rather than
only a build ordinal. The splashes are entries 10/11 and are not screen builds,
so no ordinal addresses them -- and writing `e10` states which index space is
meant, which is the standing lesson of build-ordinal-vs-entry.md.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
This commit is contained in:
sylph-decoder
2026-08-30 17:30:37 +00:00
parent d13cefd664
commit 18f3c5d3dd
3 changed files with 44 additions and 4 deletions

View File

@@ -52,10 +52,18 @@ E = pak_entries(pak)
E = [b for h,b in E]
# build index -> pak entry index, from `screen list`: 0..9 then 12, 15
BUILDS = {0:0,1:1,2:2,3:3,4:4,5:5,6:6,7:7,8:8,9:9,10:12,11:15}
want = [int(a) for a in sys.argv[1:]] or [2,4,5,6]
for b in want:
names, groups = parse(E[BUILDS[b]])
print(f"=== build {b} ===")
# An argument may be a BUILD ordinal (mapped through BUILDS) or, prefixed with
# `e`, a raw PAK ENTRY -- the splashes are entries 10/11 and are NOT screen
# builds, so no build ordinal addresses them. Writing `e10` says which index
# space is meant, which is the whole lesson of build-ordinal-vs-entry.md.
want = sys.argv[1:] or ["2","4","5","6"]
for arg in want:
if str(arg).startswith("e"):
idx = int(str(arg)[1:]); label = f"entry {idx}"
else:
idx = BUILDS[int(arg)]; label = f"build {arg} (entry {idx})"
names, groups = parse(E[idx])
print(f"=== {label} ===")
for i,nm in enumerate(names):
if not nm.endswith(".prm"): continue
g = groups.get(i, [])