re: WITHDRAW the 8.5 % dwell systematic -- I measured one element, not the screen

sylpheed-port said the port plays the full group (255 and 210 units) rather than
my 240/195, and they are right for a reason sharper than either of us first had.
The _eff elements ramp alpha 0 -> 255 over t=0..15 while the main logo is still
fully transparent:

  palogo_sqex.t32      0:a=0  15:a=0    30:a=255  ... 255:a=0
  palogo_sqex_eff.t32  0:a=0  15:a=255  30:a=212  45:a=0

So the SCREEN is visible from within t=0..15 and its visible span is the full
group. My "240 units visible" was ONE ELEMENT's visible span, computed while
another element of the same build was already on screen -- which is exactly the
error class I was writing up when I made it.

Recomputed against the screen: publisher 1.011/1.083/1.028, developer
1.002/1.001/0.962, mean 1.0146 with one measurement BELOW unity, against my
1.085 with none below. That is not a clock at 54 u/s. The systematic is gone and
Q1 stands unqualified.

The consequence was wrong too: "a port playing 240 units at 60 shows the splash
0.42 s less" -- it plays 255, so the gap is 0.174 s, and on the developer splash
the port runs longer than my mean. No direction to correct in.

What survives weakly: against the full group the publisher runs long in all three
boots while the developer sits at unity. Three boots per screen is thin and it is
not a systematic.

METHOD: state the number, and state what it is a number OF. Four instances of
this family now -- pivot anchor as extent, centre track as bounding box, cycle
length as motion duration, one element's visible span as the screen's -- and two
of the four arose because the PUBLISHER of the number never said what it spanned.
The reader reasoned correctly from the only definition available each time.
Publishing a quantity's extent in the same breath is cheaper than every check in
that file.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
This commit is contained in:
sylph-decoder
2026-08-30 17:28:00 +00:00
parent 272554cad5
commit d13cefd664
2 changed files with 55 additions and 1 deletions

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@@ -409,6 +409,21 @@ agent's loop prompt, i.e. nowhere durable. See [`README.md`](README.md) for the
and where the latency is unknown, sample repeatedly rather than once, so a slow
effect is distinguishable from no effect.
* 📌 **State the number, and state what it is a number OF.** This corpus has now
produced four instances of one family, and they cost more than any other class of
error here: a **pivot anchor** read as a drawn extent (a zero measured where
nothing moves), a **centre track** read as a bounding box, a **cycle length** read
as a motion duration (a rate 10 % wrong), and **one element's visible span** read
as the screen's (an 8.5 % "systematic" that did not exist). ⚠️ Two of the four
arose because the *publisher* of the number never said what it spanned —
`sylpheed-port` quoted a dwell of 4.28 s across two messages without once saying
which span it covered, and I quoted 240 units without saying it was one element's.
Each time the reader reasoned correctly from the only definition available.
**The fix is cheaper than every check in this file: when you publish a quantity,
publish its extent in the same breath.** It is the same shape as an observation
window shorter than the effect — a mismatch between what you are looking at and
what you believe you are looking at.
## Runtime / emulator
* **Look at the PNG** — and check its dimensions.

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@@ -89,7 +89,46 @@ title — [`ui-keyframe-time-unit.md`](ui-keyframe-time-unit.md)).
**Classified decoded.** The port reads **240 units** for the publisher and
**195 units** for the developer and authors nothing.
## 🟡 But the game runs them ~8.5 % LONG, six times out of six
## 🔴 WITHDRAWN — "the game runs them ~8.5 % long". I measured one element's span and called it the screen's.
**Retracted the same day.** `sylpheed-port` said the port plays the **full group**
— 255 and 210 units — not my 240/195, and they are right for a reason sharper than
either of us first had. The `_eff` elements ramp **α 0 → 255 over t=0..15**, while
the main logo is still fully transparent there:
```
palogo_sqex.t32 0:a=0 15:a=0 30:a=255 235:a=255 239:a=232 251:a=32 255:a=0
palogo_sqex_eff.t32 0:a=0 15:a=255 30:a=212 45:a=0
```
So **the screen is visible from within t=0..15**, and its visible span is 0→255
and 0→210 — the full group. My "240 units visible" was **one element's** visible
span, computed while another element of the same build was already on screen.
Recomputed against the screen:
| | ratios | |
|---|---|---|
| publisher (255 u = 4.250 s) | 1.011, 1.083, 1.028 | |
| developer (210 u = 3.500 s) | 1.002, 1.001, **0.962** | one **below** unity |
| **mean** | **1.0145** | against 1.085 before |
A 1.5 % mean with a measurement below unity is not a clock running at 54 u/s.
**The systematic is gone and Q1 stands unqualified.**
⚠️ **And the consequence I drew was wrong too.** "A port playing 240 units at 60
shows the publisher splash 0.42 s less" — it plays 255, so the gap is 0.174 s, and
on the developer splash the port runs *longer* than my mean. There is no direction
to correct in, and nothing here supports moving `keyframe_units_per_second`.
🟡 **What survives, weakly:** against the full group the publisher still runs long
in all three boots (1.011, 1.083, 1.028) while the developer sits at unity. Three
boots per screen is thin and it is not a systematic.
📌 **This is the fourth instance of one family** — pivot anchor read as drawn
extent, centre track as bounding box, cycle length as motion duration, and now
**one element's visible span read as the screen's**. Every one is a number used as
though it described the thing beside it.
`sylpheed-port` reported their `verify-dwell` at 4.28 s / 3.58 s and called it
agreement with these boots. Checking the arithmetic rather than the impression: