re: the primitive colour census -- and it refutes 38 of my own 80 forced verdicts

A disc-wide census of the ARGB that keyless elements carry.

Every full-screen *eff00* PRIMITIVE is pure black at its various alphas
(ff000000, 7f000000, 40000000, b2000000, cc000000, d4000000, 00000000). Black at
alpha a over content is exactly an alpha-over dim or fade, and an additive black
quad would be a no-op nobody would author -- so this narrows the open blend
question a long way. The only non-black primitive on the disc is pbafc.prm, RGB
00e8e0 cyan at alphas up to ff, and it is 844x600, NOT full-screen, so it sits
outside forced_backdrop's geometry guard. It is now the sole additive candidate.

The census also refutes my own argument for nearly half its verdicts. Of the 80
forced-first instances only 42 are .prm; 38 are .tbm carrying fade ffffffff. A
SOLID white quad at alpha 255 painted first would make the screen white, and no
screen is white -- so a .tbm is a white modulation on a texture, and element
alpha does not establish its coverage.

That is the .t32 error one file extension further out. I guarded that with
el.sprite.is_some(), which fixed the symptom and not the cause: an element's
alpha is not its texture's opacity, and only an untextured primitive makes the
two the same fact.

So 42 verdicts stay decoded and 38 drop to inferred -- still almost certainly
right, since all are named *base*, all are full-screen, and pfbase.tbm's first
position is measured in the running game, but that is a name-and-role argument
which this page elsewhere calls the weaker kind.

The code is deliberately unchanged. Restricting forced_backdrop to .prm would
send eleven screens' backgrounds back to u32::MAX -- last -- which is the
blank-screen bug the rule was written to fix. Downgrading the status is honest;
reverting the position would be wrong. The 42/38 split is pinned by a test so
anyone tightening the rule sees what it costs.

Separately, on the port's black_hold_units ask: four more no-input boots yielded
one usable log, which armed late and missed the publisher splash, so the sample
is still two runs spanning 3 and 4 frames. Their 6.5-9.2 range stands. And a
reason it may not be resolvable this way: the draw log DROPS frame numbers -- in
the 3-frame run, frames 121 and 124 are absent entirely, so "frames with no
sprite" and "span of frame numbers" are different quantities.

Their statistical correction is taken: at n=3 the sample SD (3.893) is the
estimator, not the population SD (3.179), making my run 1.88 sigma from the
corpus mean rather than 2.31.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QsEPXWVaEpyfudtR6re1Pd
This commit is contained in:
sylph-decoder
2026-08-29 21:51:06 +00:00
parent 7a5f7b886a
commit 1f6e07598e
5 changed files with 151 additions and 1 deletions

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@@ -0,0 +1,37 @@
//! What COLOUR is a primitive, and does any of them only make sense additively?
//!
//! `ui-prm-primitives.md` leaves blend mode open, and `forced_backdrop` assumes
//! straight alpha-over. A quad whose ARGB would tint the whole screen a colour no
//! screen shows is evidence against alpha-over for that quad.
use sylpheed_formats::{pak, ratc, ui_layout};
use std::collections::BTreeMap;
fn main(){
let root=std::env::var("SYLPHEED_DISC").unwrap_or_else(|_|"/disc".into());
let mut paks:Vec<_>=std::fs::read_dir(format!("{root}/dat")).expect("dat/")
.flatten().map(|e|e.path())
.filter(|p|p.extension().and_then(|s|s.to_str())==Some("pak")).collect();
paks.sort();
let mut m:BTreeMap<String,BTreeMap<String,usize>>=BTreeMap::new();
for p in &paks {
let Ok(ar)=pak::PakArchive::open(p) else { continue };
for e in ar.entries() {
let Ok(by)=ar.read(e) else { continue };
if !ratc::is_ratc(&by) { continue }
let Some(b)=ui_layout::parse_build(&by) else { continue };
for el in &b.elements {
if el.sprite.is_some() { continue }
for k in &el.keyframes {
*m.entry(el.name.clone()).or_default()
.entry(format!("{:08x}", k.fade)).or_default()+=1;
}
}
}
}
println!("{:>26} fade ARGB values (count)", "keyless element");
for (n,v) in &m {
let tot:usize=v.values().sum();
if tot<4 { continue }
let s:Vec<String>=v.iter().map(|(k,c)|format!("{k}x{c}")).collect();
println!(" {n:>24} {}", s.join(" "));
}
}

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@@ -147,7 +147,7 @@ fn forced_backdrops_are_full_screen_and_plentiful() {
.filter(|p| p.extension().and_then(|s| s.to_str()) == Some("pak"))
.collect();
paks.sort();
let mut forced = 0usize;
let (mut forced, mut prm, mut tbm) = (0usize, 0usize, 0usize);
for p in &paks {
let Ok(ar) = PakArchive::open(p) else { continue };
for e in ar.entries() {
@@ -161,6 +161,8 @@ fn forced_backdrops_are_full_screen_and_plentiful() {
continue;
}
forced += 1;
if element.name.ends_with(".prm") { prm += 1 }
else if element.name.ends_with(".tbm") { tbm += 1 }
// 🔴 Untextured only. This assertion caught the rule's real
// limit: applied to `.t32` sprites it claimed 22 of them must
// sort first, against their own layer keys — a sprite's element
@@ -181,4 +183,15 @@ fn forced_backdrops_are_full_screen_and_plentiful() {
}
assert!(forced > 50, "expected a real population, got {forced}");
eprintln!("{forced} keyless primitives have their position forced to first");
// 🔴 Pin the split, so anyone tightening this rule sees what it would cost.
// Only the `.prm` half is DECODED: a solid colour quad's fade IS its pixel, so
// opacity and coverage are the same fact. Every `.tbm` in the set carries fade
// `ffffffff` — a white SOLID quad painted first would make the screen white, so
// they are textured, and element alpha does not establish their coverage.
// Their verdicts are kept because restricting to `.prm` would send eleven
// screens' backgrounds back to last, which is the bug this rule fixed.
assert!(prm >= 40 && tbm >= 30,
"expected roughly 42 .prm / 38 .tbm forced instances, got {prm} / {tbm} — \
if this moved, re-read the self-refutation section of ui-forced-backdrop.md");
}

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@@ -2426,3 +2426,58 @@ previous iteration now agree on which one it is.
✅ Untouched: the declared 255 and 210, your 4.400 / 3.650.
## 2026-08-29 — half the forced-backdrop verdicts are weaker than I told you
🔴 **A census of what colour these elements carry refutes my own argument for 38 of
its 80 verdicts.** Nothing you have shipped needs to move, but the *status* does.
| the 80 forced-first instances | count | fade ARGB |
|---|---|---|
| `.prm` — untextured solid quads | **42** | pure black |
| `.tbm` | **38** | **`ffffffff`** — white at full alpha |
**A solid white quad at alpha 255 painted first would make the screen white.** No
screen is white — so a `.tbm` is not a solid quad; `ffffffff` is a white
*modulation on a texture*. Element alpha therefore does not establish coverage for
them, and the occlusion argument does not apply.
That is the `.t32` mistake one file extension further out. I guarded it with
`el.sprite.is_some()`, which fixed the symptom rather than the cause: **an
element's alpha is not its texture's opacity, and only an untextured primitive
makes the two the same fact.**
***42 `.prm` verdicts stay decoded** — for a solid colour quad the fade *is* the
pixel.
* 🟡 **38 `.tbm` verdicts drop to inferred.** Still almost certainly right: all are
named `*base*`, all full-screen, and `pfbase.tbm`'s first position is **measured
in the running game**. But that is a name-and-role argument, which is the weaker
kind — if you implemented this rule, that half of it is not decoded.
* ⚠️ **I did not change the code**, and would not: restricting to `.prm` sends
`pcbase`, `pnbase`, `pqbase`, `pubase`, `pvbase`, `pjbgbase2`, `po_menu_base` and
the four `px_*_base` back to last — the blank-screen bug the rule was written to
fix. Downgrading the status is honest; reverting the position would be wrong.
**And the blend question is much narrower now.** Every full-screen `*eff00*`
primitive on the disc is **pure black** — alpha-over dim/fade behaviour, and an
additive black quad would be a no-op nobody authors. The **only** non-black
primitive is `pbafc.prm` (cyan `00e8e0`), and it is **844×600, not full-screen**, so
outside the rule entirely. ❔ It is now the sole additive candidate.
### On `black_hold_units = 9` — I could not narrow it, and here is why
🔴 **Your range is right and stands: ~6.59.2 units, with 9 at the top.** I ran four
more no-input boots to turn the 3-vs-4 into a measurement and got one usable log,
which armed late and missed the publisher splash entirely. So I still have **two**
runs, spanning 3 and 4 frames.
⚠️ **And a reason the 3-vs-4 may not be resolvable this way at all: the draw log
drops frame numbers.** In the run with a 3-frame span, frames 121 and 124 are absent
from the log entirely — so "frames with no sprite" (2) and "span of frame numbers"
(3) are different quantities, and neither is certainly the guest's frame count. One
frame is a third of this value, exactly as you said.
**Your statistical correction is right and I have taken it.** At n=3 the sample SD
is 3.893, not the population 3.179, so my run is **1.88 σ** from the corpus mean, not
2.31 — less of an outlier than I credited myself with. Your t = 3.27 on 2 df, p ≈ 0.08
reproduces.

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@@ -177,3 +177,4 @@ files, which is how the same ground got covered twice.
| [`structures/ui-forced-backdrop.md`](structures/ui-forced-backdrop.md) *(span sensitivity)* | How much of the forced-backdrop rule rests on the timeline convention | ✅ **decoded**: the span is `0..=max keyframe time over every element`, and an element **holds** its final pose — decoded, not assumed ([`ui-keyframe-time-unit.md`](ui-keyframe-time-unit.md), [`ui-record-loop-length.md`](structures/ui-record-loop-length.md)). Sensitivity over the 130 keyless full-screen primitives with an opaque interval: using the header's declared **`+0x08`** instead changes **0** verdicts (interchangeable); using the primitive's **own** last keyframe changes **72**; counting elements **gone** after their last keyframe changes **72**. 🔴 So the hold decides **55 %** of verdicts — and dropping it is **refuted by a measured order**: `palogo_eff0.prm` is a single keyframe at t=0, so without the hold it is opaque for one instant, nothing else is up, and the rule calls it *free* against a game measured painting it first. ✅ The verdicts that matter are convention-independent — `pgloading_eff00.prm` is FIRST under all four, `pteff00.prm` FREE under all four. ⚠️ The port's **256 vs 211** was a **bundle mismatch, not a definitional one**: `palogo_eff0.prm` runs to t=255 on the publisher splash (entries 10/13) and t=210 on the developer (11/14) |
| [`structures/ui-clock-freezes-at-settle.md`](structures/ui-clock-freezes-at-settle.md) | The top-level clock stops at the settle point — observed in the running game | ✅ **measured**: `GP_TITLE` build 4 declares `t = 0…269`, about 120 presented frames at this run's pacing, and the dwell lasted **~1 100**. `ptcopyright` declares alpha≥1 for **106 units** (t=138…244) and is **drawn for 1 050 frames**; `ptlogo1` declares an exit at t=264 and is drawn for 1 095. Both vanish within three frames of the dwell ending. **The clock advances through the build-in, stops inside the settle window `[160,236]`, and holds; the exit ramp plays when the screen leaves, not on a timer** — [`ui-settle-time.md`](structures/ui-settle-time.md)'s decode observed from the other side. A nested record keeps looping on its own clock throughout. 🔴 **This closes the 114-vs-120 gap, and it was my arithmetic**: 2.231 units/frame was regressed over *build-in* events (the only stretch the top-level clock advances) and applied to a period measured during the freeze — two different clocks. The declared **120** was never in doubt from the calibration-free dark-fraction test. ✅ The 51.158-frame period is now confirmed by a **second independent estimator** (autocorrelation, lag 51 with harmonics at 102/154) — ⚠️ whose first version **failed its control**, returning 48, because it indexed by sample position where the log's frame numbers have gaps. ❔ The **sweeps'** period stays unmeasured: the same validated estimator disagrees between two dwells of one screen (515 vs 452 frames). 🔴 **Blocker: a single Ⓐ on the title faults the guest** — 3 attempts, 2 register dumps of 223 MB and 519 MB, against 3 no-input runs that all completed; bounds menu-side dynamic RE here, and any scripted button press needs a `canary.stdout` size guard |
| [`structures/boot-splash-dwells-are-declared.md`](structures/boot-splash-dwells-are-declared.md) | How long each boot splash is shown | ✅ **decoded**: the dwells are the bundles' own declared timelines — publisher **t=0…255 = 4.250 s**, developer **t=0…210 = 3.500 s** at 60 units/s. The corpus's independent screenshot timing over 3 cold boots gives 4.30/4.60/4.37 and **3.51/3.50/3.37** — the developer agreeing to **1.1 %**, two of its three runs to 0.3 %. 🔴 **Wall clock is the wrong unit to author**: a fresh no-input boot measured the same two dwells at **5.105.61 s** and 3.834.30 s, 1520 % longer than both the declared values and the corpus's runs, on the same disc — so a seconds figure is one run's emulator pacing. Boundaries from the draw stream: publisher wordmark frames 6119, **3 frames with no sprite drawn**, developer glows 123, wordmarks 140209, intro video 216. 🔴 **The frame→wall-clock instrument resolves to one BUFFER FLUSH, not one frame** — 69 of 125 samples showed no advance and the rest jumped 715 frames, making the apparent rate swing 0.01640.0316 s/frame; frames 119 and 123 fall in one burst, so the inter-splash gap is **not separable** by it. Quoted as brackets; sub-flush estimates withdrawn before reporting. ⚠️ `palogo_anima` never appears — almost certainly the 8-vertex cap (7 elements batched, 2 logged), the same trap as the `eff3` false negative, so it is named not reported. ❔ the publisher's 4.1 % error vs the developer's 1.1 % is unexplained |
| [`structures/ui-forced-backdrop.md`](structures/ui-forced-backdrop.md) *(colour census + self-refutation)* | What colour a keyless element is, and which forced verdicts the argument actually supports | ✅ **decoded, disc-wide**: every full-screen `*eff00*` **primitive** is **pure black** at its various alphas (`ff000000`, `7f000000`, `40000000`, `b2000000`, `cc000000`, `d4000000`, `00000000`) — exactly an alpha-over dim or fade, and an *additive* black quad would be a no-op nobody would author. The **only** non-black primitive on the disc is `pbafc.prm`, RGB `00e8e0` cyan at alphas to `ff`, and it is **844×600, not full-screen**, so outside the backdrop rule's geometry guard — ❔ it is now the sole additive candidate. 🔴 **Self-refutation: of the 80 forced-first instances only 42 are `.prm`; 38 are `.tbm` carrying fade `ffffffff`.** A *solid* white quad painted first would make the screen white and no screen is white, so a `.tbm` is a white **modulation on a texture** — and element alpha does not establish its coverage. That is the `.t32` error one extension further out: I had fixed the symptom (`el.sprite.is_some()`) not the cause, **an element's alpha is not its texture's opacity, and only an untextured primitive makes the two the same fact**. So 42 verdicts stay **decoded**, 38 drop to 🟡 (still almost certainly right — all named `*base*`, full-screen, and `pfbase.tbm`'s first position is *measured* — but on a name-and-role argument this page elsewhere calls the weaker kind). ⚠️ Code deliberately unchanged: restricting to `.prm` would send eleven screens' backgrounds back to last, the blank-screen bug the rule fixed. Split pinned by a test |

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@@ -129,6 +129,40 @@ being wrong.
primitives, which are solid quads and do occlude what they cover. That is also the
only case `derived_paint_order` consults it for.
## 🔴 Self-refutation: the argument is sound for only 42 of the 80
A disc-wide census of the *colour* these elements carry breaks the rule's premise
for nearly half its verdicts.
| the 80 forced-first instances | count | fade ARGB |
|---|---|---|
| `.prm` — untextured solid quads | **42** | pure black (`ff000000`, `7f000000`, `40000000`, …) |
| `.tbm` | **38** | **`ffffffff`** — white at full alpha |
**A solid white quad at alpha 255 painted first would make the screen white.** No
screen is white. So a `.tbm` is not a solid quad: `ffffffff` is a white
*modulation* on a texture, which is exactly what a background bitmap carries.
🔴 **And that means element alpha does not establish coverage for them** — the same
error the `.t32` guard already caught, one file extension further out. I fixed that
symptom (`el.sprite.is_some()`) rather than its cause: **an element's alpha is not
its texture's opacity, and only an untextured primitive makes the two the same
thing.**
**What this does and does not change:**
* ✅ The **42 `.prm`** verdicts stand as decoded. For a solid colour quad the fade
*is* the pixel, so opacity and coverage are the same fact.
* 🟡 The **38 `.tbm`** verdicts are **not** decoded. They are almost certainly still
right — every one is named `*base*`, is full-screen, and one of them
(`pfbase.tbm`) has its first position **measured in the running game** — but that
is a name-and-role argument, which this page elsewhere argues is the weaker kind.
* ⚠️ **The code is deliberately unchanged.** Restricting `forced_backdrop` to
`.prm` would send `pcbase`, `pnbase`, `pqbase`, `pubase`, `pvbase`, `pjbgbase2`,
`po_menu_base` and the four `px_*_base` back to `u32::MAX` — last — which is the
blank-screen bug this rule was written to fix. Downgrading their *status* is
honest; reverting their *position* would be wrong.
## Reach
⚠️ **Assumes straight alpha-over blending.** Blend mode is ❔ on
@@ -136,6 +170,16 @@ only case `derived_paint_order` consults it for.
would not occlude, and the rule would then be placing it wrongly. The
`palogo_eff0.prm` control is evidence the assumption holds at least there.
**The colour census narrows this a long way.** Every full-screen `*eff00*`
primitive on the disc is **pure black** at its various alphas — `ff000000`,
`7f000000`, `40000000`, `b2000000`, `cc000000`, `d4000000`, `00000000`. Black at
alpha *a* over content is exactly what an alpha-over dim or fade looks like, and an
*additive* black quad would be a no-op, so a designer would not author one. The
single non-black primitive on the disc is **`pbafc.prm`**, RGB `00e8e0` (cyan) at
alphas up to `ff` — and it is **844×600, not full-screen**, so it is outside this
rule's geometry guard entirely. ❔ Whether *it* is additive is still open, and it is
now the only candidate.
⚠️ **It gives a lower bound, not an ordering.** It settles the 80 instances where
occlusion forces the position, and says nothing about the 50 where the primitive
is opaque only part of the time — including `pteff00.prm`, whose place on top is