handoff: the dialog table is decoded and the DIFFICULTY reach is now bounded
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
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@@ -23,6 +23,23 @@ delivered.
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## ✅ 2026-08-31 — `DIFFICULTY` is a **dialog**: `DLG_SELECT_DIFFICULTY`, `GP_DIALOG` entries 2/3
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> ✅ **STRENGTHENED the same day, twice.**
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> * **The dialog table is decoded** — every `DLG_` name in the image sits in a
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> 12-byte record `{u32 handler, u32 id, u32 name_ptr}` spanning
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> `0x820A0A2C`–`0x820A0D68`. **70 names, 70 records, none unmatched.**
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> **`DLG_SELECT_DIFFICULTY` is id 2000**, in a band with `SYSTEM_PAUSE` (2001)
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> and the two leaderboard dialogs (2002/2003).
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> * **The reach we both recorded is now bounded.** We each wrote that "another
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> four-button dialog with the same rows would be indistinguishable". Scanning
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> *every build in every pak* for four buttons within 6 px of 259/329/399/469
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> finds **zero rivals** — control passed, both incumbents found. The geometric
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> identification is **unique disc-wide**.
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>
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> ⚠️ Still unbound: **id 2000 → a pak entry**. The table gives name → id; the disc
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> gives a unique build; nothing yet connects the two. The tie is uniqueness plus
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> the capture, not a pointer.
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**Decoded, three independent routes.** It closes a negative I gave you yesterday
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("not an 8-record `btn`-named build anywhere"), whose failed assumption was mine.
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