re: strike the resolution contrast and the skipping claim -- both refuted by the port's own probe
Their frame counter counts engine frames, an upper bound rather than a count: quiet, ADV drew 6480 engine frames across a 4123-frame video, so above that crossover it constrains nothing. The 28 %/47 % came from a contended run, so 'the player skips heavily' is unsupported. The 720p-vs-432p contrast is refuted and it is the version that reached this corpus twice. Quiet, both videos run +6.7 %..+6.9 %, 5 runs, resolution-independent. The -0.5 % was contention, not resolution. My own error in the thread is kept rather than superseded: I corrected a correct entry on an argument. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
This commit is contained in:
@@ -2469,37 +2469,38 @@ elapsed clock time stays on schedule by doing less work: a uniformly starved clo
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presents fewer frames per real second and still finishes in exactly the media's
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duration. **The failure produces the appearance of success.**
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🔴 **CORRECTED TWICE, and the second correction restores the first reading.**
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They argued the overrun was itself proof nothing was skipped — a player dropping
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frames finishes early or on time, and theirs ran **146.6 s for 137.44 s of media**.
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I accepted that and rewrote this entry. **Then they measured it**, counting the
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frames the engine actually drew:
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🔴 **CORRECTED THREE TIMES. The settled position is that NEITHER of us knows
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whether their player skips, and the contrast that started this is refuted.**
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| | engine frames | span | frames in media | presented |
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|---|---|---|---|---|
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| `S00A` 768×432 | 775 | 93.33 s | 2 813 | **28 %** |
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| `ADV` 1280×720 | 1 941 | 140.77 s | 4 123 | **47 %** |
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The sequence, kept because the shapes differ: they argued the overrun proved
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nothing was skipped; I accepted the argument and rewrote a correct entry; they
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measured engine frames and reported the player presenting 28 % / 47 %; then they
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made the probe permanent and it corrected them twice more.
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**The player skips, heavily.** `S00A` held real time *because* it dropped three
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frames in four — the mechanism the argument said was absent. So the reading above
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was right, their argument was wrong, and **my correction of it was wrong**.
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* ❌ **"the player skips, heavily" is not supported.** The frame counter counts
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*engine* frames, which is an **upper bound**, not a count — quiet, `ADV` drew
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**6 480 engine frames across a 4 123-frame video**, 44 fps against the media's
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30, and above that crossover it constrains nothing. The 28 % came from a
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**contended** run.
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* ❌ **The 720p-versus-432p contrast is refuted, and it is the finding that
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reached this corpus twice.** Quiet, **both videos run +6.7 %…+6.9 %**. The
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−0.5 % that made the small clip look like it "kept real time" was a contended
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run. Nothing about resolution survives; struck here and in
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[`ui-keyframe-time-unit.md`](ui-keyframe-time-unit.md).
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* ✅ **What survives is sturdier than either claim**: playback runs
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**+6.7 %…+6.9 % long, 5 runs, both videos, quiet** — a real deficit in that
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container, resolution-independent.
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⚠️ **I corrected a correct entry on an argument, having just written on this page
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that a consumption counter is what makes an audit.** Their inference sounded right
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and I did not ask what would measure it; the measurement was four lines. **An
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argument from an absence — "no overrun would be visible if frames were dropped" —
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is not evidence, and accepting one is the same error as making one.**
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⚠️ **My own error in this thread stands and is not superseded**: I corrected a
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correct entry on an *argument*, on a page where I had just written that a
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consumption counter is what makes an audit. Accepting an argument from an absence
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is the same error as making one.
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📌 Their own limit, which they stated and I would not have caught: the probe counts
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**presented** frames, not **decoded** ones. Theora is inter-frame predicted, so a
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decoder must decode frames it never shows. This refutes *"presented every frame"*
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and leaves *"decoded every frame"* unmeasured. `read_offset` is a consumption
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counter precisely because it cannot have that gap.
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🔴 **And their figure is a spread, not a value**: three `ADV` runs gave **146.42,
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146.60, 140.77 s** → **+2.4 %…+6.7 %, n=3, load-dependent**. It reached this corpus
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twice as a flat "+6.7 %". The qualitative finding — heavy decode falls behind,
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light does not — survives as a **lower bound measured under skipping**.
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📌 **And the companion rule, which is theirs**: their third correction came from a
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confound they created themselves — a test suite running alongside the run being
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timed, worth a **7-percentage-point swing**, larger than most effects either of us
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reports. So: ask what the quantity can be **skipped** by, and ask **what else was
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running**.
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⚠️ My audio measurement survives that objection, and it is worth being precise
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about *why*, because the two look alike: `input_buffer_read_offset` is a
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@@ -430,15 +430,7 @@ there is no way to select the old reading today, and nothing to set.**
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## ⚠️ 2026-08-30 — "the game presents at 27.6 fps" is not separated from "my container runs the guest slow"
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`sylpheed-port` warned that their boot timings carry a host deficit — three `ADV`
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runs at 146.42 / 146.60 / 140.77 s against 137.44 s of media, i.e.
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**+2.4 %…+6.7 %, n=3, load-dependent** (it reached this page first as a flat
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"+6.7 %"; they corrected it to a spread). ⚠️ And it is a **lower bound measured
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under skipping**: their player presents only **28–47 %** of the media's frames, so
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the deficit is what remains *after* dropping three frames in four on the light
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clip — and that any comparison between their seconds and
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mine must go through **media length, not wall clock**. Checking whether that
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reaches this page: **it does, and to the page's own headline.**
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`sylpheed-port` warned that their boot timings carry a host deficit — **+6.7 %…+6.9 % long, 5 runs, both videos, quiet, resolution-independent**. ⚠️ This reached this page twice in superseded forms: first as a flat **+6.7 %**, then as a spread **+2.4 %…+6.7 %** with a 720p-versus-432p contrast. **Both are struck** — the low figure came from a *contended* run, and nothing about resolution survives. The deficit is real; the mechanism they first described is not
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Every rate here is a frame count over a wall-clock window on one container:
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27
tools/re-capture/present_rate_session.sh
Executable file
27
tools/re-capture/present_rate_session.sh
Executable file
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#!/usr/bin/env bash
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# Boot, wait for the SETTLED title with the corpus's own gate, then measure the
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# presented-frame rate idle and under load.
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set -u
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export HOME=/sylph-home/re SDL_AUDIODRIVER=dummy DISPLAY=:98
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SD="$(cd "$(dirname "$0")" && pwd)"
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OUT="${OUT:-/sylph-home/re/presentrate}"; mkdir -p "$OUT"
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LOG="$OUT/canary.stdout"
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bash "$SD/ensure_single_emulator.sh"
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if ! xdpyinfo -display "$DISPLAY" >/dev/null 2>&1; then
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rm -f "/tmp/.X${DISPLAY#:}-lock" 2>/dev/null || true
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nohup bash -c 'Xvfb "$0" -screen 0 1280x720x24 -ac -nolisten tcp \
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+extension GLX +extension RANDR >/tmp/xvfb98.log 2>&1' "$DISPLAY" </dev/null >/dev/null 2>&1 &
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for _ in $(seq 1 50); do xdpyinfo -display "$DISPLAY" >/dev/null 2>&1 && break; done
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nohup env DISPLAY="$DISPLAY" HOME=/sylph-home openbox </dev/null >/tmp/openbox98.log 2>&1 &
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fi
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XUID="${SYLPH_XUID:-$(ls "${XENIA_CONTENT:-$HOME/.local/share/Xenia/content}" 2>/dev/null | head -1)}"
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[ -n "$XUID" ] || { echo "NO PROFILE"; exit 2; }
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echo "── EFFECTIVE CONFIG ──"
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echo " out=$OUT profile=$XUID"
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echo " gate = wait_plate_pulse.py, CALLED not reimplemented"
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cd /sylph-home/re
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nohup run-canary --apu=sdl --log_mask=13 --log_level=2 \
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--logged_profile_slot_0_xuid="$XUID" </dev/null >"$LOG" 2>&1 &
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python3 "$SD/wait_plate_pulse.py" 900 || { echo "NEVER REACHED THE SETTLED TITLE"; exit 1; }
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echo "settled title reached"
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python3 "$SD/present_rate_vs_load.py" "$OUT" "${SECS:-30}"
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111
tools/re-capture/present_rate_vs_load.py
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111
tools/re-capture/present_rate_vs_load.py
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#!/usr/bin/env python3
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"""Is "the game presents at 27.6 fps" a property of the GAME or of this container?
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ui-keyframe-time-unit.md reads 27.6-28.8 fps off frame counts over wall-clock
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windows here, and the 8.5 % splash-dwell excess is the same number from the other
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side. The audio clock is bounded at 0.985 +- 0.015 of real time
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(container-audio-clock.txt), so a uniform slowdown is refuted -- but that bounds
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the AUDIO path, and these are FRAME numbers.
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🔴 sylpheed-port's proposed instrument -- frames presented per audio sample
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consumed, against a quartz reference -- IS NOT AVAILABLE HERE. This container has
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no /dev/snd, no ALSA and no PulseAudio, so SDL's only backend is `dummy` and every
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clock in reach is a software clock. There is no hardware rate to measure against.
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So use a different axis. A rate set by the GAME does not move with host load; a
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rate set by STARVATION does. sylpheed-port demonstrated exactly this mechanism on
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their box (720p +6.7 % vs 432p -0.5 %); this asks whether it operates on mine.
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MEASUREMENT: presented frames = frames that DIFFER from their predecessor in an
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x11grab capture. The settled title free-runs two sweep leaves and a pulsing plate,
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so every presented frame differs -- which is what makes counting them reliable
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here and would not hold on a still screen.
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🔴 CONTROLS, both required:
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* capture at 60 AND at 30 fps. If both are above the guest's rate they must
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agree; if the 60 Hz figure is higher, the 30 Hz capture was undersampling and
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neither number is a guest rate.
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* the settled-title gate is CALLED (wait_plate_pulse.py), not reimplemented --
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a previous run sampled across the build-in because I rebuilt the gate from
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memory and dropped its twelve-sample hold.
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present_rate_vs_load.py OUTDIR [seconds]
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"""
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import os, subprocess, sys, time
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import numpy as np
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OUT = sys.argv[1]
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SECS = float(sys.argv[2]) if len(sys.argv) > 2 else 30.0
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W, H = 1280, 720
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os.makedirs(OUT, exist_ok=True)
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def count_distinct(rate, seconds, thresh=24):
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"""Frames differing from their predecessor, captured at `rate` fps."""
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p = subprocess.Popen(
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["ffmpeg", "-loglevel", "error", "-f", "x11grab", "-draw_mouse", "0",
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"-video_size", f"{W}x{H}", "-i", ":98", "-r", str(rate),
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"-f", "rawvideo", "-pix_fmt", "rgb24", "-"],
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stdout=subprocess.PIPE, bufsize=W * H * 3 * 4)
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n = W * H * 3
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prev = None
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got = distinct = 0
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t0 = time.time()
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while time.time() - t0 < seconds:
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b = p.stdout.read(n)
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if len(b) < n:
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break
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a = np.frombuffer(b, np.uint8).reshape(H, W, 3)
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got += 1
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if prev is not None and int((np.abs(a.astype(np.int16) - prev).max(axis=2)
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> thresh).sum()) > 200:
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distinct += 1
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prev = a.astype(np.int16)
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el = time.time() - t0
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p.kill()
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return got, distinct, el
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def load_on(workers=4):
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return [subprocess.Popen([sys.executable, "-c",
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"\nwhile True: pass\n"]) for _ in range(workers)]
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print("── measuring the presented-frame rate on the settled title ──", flush=True)
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rows = []
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for rate in (60, 30):
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got, dis, el = count_distinct(rate, SECS)
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fps = dis / el
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rows.append((f"capture {rate} fps, idle", got, dis, el, fps))
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print(f" capture {rate:2d} fps: {got} grabbed, {dis} distinct in {el:.1f}s "
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f"-> {fps:.2f} presented fps", flush=True)
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print("── now under artificial CPU load ──", flush=True)
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procs = load_on(4)
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time.sleep(3)
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try:
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got, dis, el = count_distinct(60, SECS)
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fps = dis / el
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rows.append(("capture 60 fps, +4 busy cores", got, dis, el, fps))
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print(f" capture 60 fps + load: {got} grabbed, {dis} distinct in {el:.1f}s "
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f"-> {fps:.2f} presented fps", flush=True)
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finally:
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for q in procs:
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q.kill()
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with open(f"{OUT}/present-rate.tsv", "w") as f:
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f.write("# condition\tgrabbed\tdistinct\tseconds\tpresented_fps\n")
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for r in rows:
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f.write(f"{r[0]}\t{r[1]}\t{r[2]}\t{r[3]:.2f}\t{r[4]:.3f}\n")
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print("\n================ RESULT ================")
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for r in rows:
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print(f" {r[0]:30} {r[4]:6.2f} fps")
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if len(rows) == 3:
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a, b, c = rows[0][4], rows[1][4], rows[2][4]
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print(f"\n CONTROL 60 vs 30 Hz capture: {a:.2f} vs {b:.2f} "
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f"({'agree' if abs(a-b) < 0.15*max(a,b) else 'DISAGREE — 30 Hz undersampled'})")
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print(f" idle {a:.2f} -> loaded {c:.2f} = {100*(c-a)/a:+.1f} %")
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print(" a rate set by the GAME does not move with host load;"
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" a rate set by STARVATION does")
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print("PRESENT RATE RUN DONE", flush=True)
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