re: the disc ships the unit datasheet's own SCHEMA (and 文字列 was not a placeholder)
This corrects the previous commit. 文字列 is not a developer's leftover: it is one member of a six-word Shift-JIS TYPE vocabulary, and the records carrying it are a machine-readable schema for the unit datasheet. The whole non-ASCII population on the disc is 6 distinct values out of 99328 - 0 of 3496 record names and 0 of 12173 field names - and all six are type words: 文字列 string 366 uses NS_"文字列" NS_ string 12 整数 / 整数値 integer 66 / 6 浮動小数値 floating-point value 504 浮動小数値[0〜1] float in [0,1] 36 990 type-valued fields. So the reader defect noted last time is real but bounded to these six strings, and name_hash re-encodes Latin-1 byte-for-byte, so hashing was never affected. They sit in 15 records x 6 GP_MAIN_GAME_* paks = 90 instances, i.e. 15 records with ONE user. The names are exactly the unit substructure family, and six carry a literal wildcard: Turret_???, Hatch_???, Bridge_???, Thruster_???, ShieldGenerator_???, Versatile_???, and NS_*. ??? is the numeric-suffix wildcard at record AND field level - Turret_??? is the schema for Turret_000..00N, and inside it CannonFrame_??? / MuzzleFrame_??? stand for the numbered slots. Where a field's type is an enumeration the schema holds an EXAMPLE value instead of a type name: Yes for the five booleans, Vessel for Generic.Type (the 43 Craft + 71 Vessel split), Ship_ for the ID prefix convention. Maneuver is the one fully-typed record, 34 of 34. Every ResistanceTo* and every Color_* channel is declared FLOAT[0..1] - normalised by declaration, matching the sampled values in unit-datasheet-static. Generic.NozzleSpec_??? has its own type NS_"文字列" and NS_* is a record, so the nozzle spec is a nested sub-schema. Control separates schema from data cleanly: the _??? records and NS_* exist ONLY as schema, 6 of 6 instances typed, while the eight real substructure names are typed in 6 instances and untyped in the rest - Generic 6 of 3651, the others 6 of 684 each. Turret_??? carries the game's own typo NomalModel beside DamagedModel. This gives the port an authoritative field-type table: types the disc declares, rather than types inferred from sampled values. New artefact with its regenerator: tools/re-capture/datasheet_schema.py -> docs/re/data/datasheet-schema.txt. All fifteen existing artefacts byte-identical.
This commit is contained in:
@@ -6618,3 +6618,34 @@ conventions here are worth testing precisely because they are not all real.
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⚠️ Controls reproduced: `eff_n0071` declared + used 6× (= one user);
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`eff_e0033` declared + used 0×. The 318-cell is expected — the LOD family is
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overwhelmingly *equipment*, which no unit datasheet binds.
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---
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## ✅ 2026-08-28 — the disc ships the unit datasheet's own SCHEMA
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Item (a), and it **corrects the previous entry**: `文字列` is not a developer's
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placeholder. It is one member of a six-word Shift-JIS *type* vocabulary, and the
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records holding it are a machine-readable schema. Written up in
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[unit-datasheet-schema](structures/unit-datasheet-schema.md).
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The whole non-ASCII population is **6 distinct values of 99 328** — 0 of 3 496
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record names and 0 of 12 173 field names — all Shift-JIS type words: `文字列`
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(string), `NS_"文字列"`, `整数`/`整数値` (integer), `浮動小数値` (float),
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`浮動小数値[0〜1]` (float in [0,1]). **990 type-valued fields.** The reader
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defect is real but bounded to these six strings; `name_hash` re-encodes Latin-1
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byte-for-byte, so hashing was never affected.
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They sit in **15 records × 6 `GP_MAIN_GAME_*` paks = one user**, named for the
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substructure family, six of them carrying a literal wildcard: `Turret_???`,
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`Hatch_???`, `Bridge_???`, `Thruster_???`, `ShieldGenerator_???`,
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`Versatile_???`, `NS_*`. 🔑 **`???` is the numeric-suffix wildcard** at record
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*and* field level. Where a field's type is an enum the schema holds an **example
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value** instead: `Yes` for the five booleans, `Vessel` for `Generic.Type`,
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`Ship_` for the `ID` prefix. Every `ResistanceTo*` and `Color_*` is declared
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`FLOAT[0..1]`.
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⚠️ Control: the `_???` records exist ONLY as schema (6 of 6 typed); the eight
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real names are typed in 6 instances and untyped in the rest (`Generic` 6 of
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3 651, the others 6 of 684).
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New artefact: `tools/re-capture/datasheet_schema.py` → `docs/re/data/datasheet-schema.txt`.
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228
docs/re/data/datasheet-schema.txt
Normal file
228
docs/re/data/datasheet-schema.txt
Normal file
@@ -0,0 +1,228 @@
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the unit datasheet schema shipped in GP_MAIN_GAME_*.pak
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15 schema records; identical in all six paks (x6 = one user)
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=== Bridge_??? (16 fields, 12 typed) ===
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DamagedModel STRING
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Effect_Explosion STRING
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Effect_Flare STRING
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Frame STRING
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HP FLOAT
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ID STRING
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IsDestructible example: 'Yes'
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IsInvolved example: 'Yes'
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IsRadarVisible example: 'Yes'
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IsShielded example: 'Yes'
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Name STRING
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NomalModel STRING
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ParentStructureID STRING
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PowerRatio FLOAT
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Radius FLOAT
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SpreadDamage FLOAT
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=== Effect (2 fields, 2 typed) ===
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Shield STRING
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Thruster STRING
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=== Explosion (2 fields, 2 typed) ===
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Delay FLOAT
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DelayAdjustment FLOAT
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=== Generic (23 fields, 20 typed) ===
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Color_B FLOAT[0..1]
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Color_G FLOAT[0..1]
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Color_R FLOAT[0..1]
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HP FLOAT
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HQRatio FLOAT
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ID example: 'Ship_'
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IsDestructible example: 'Yes'
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Model STRING
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Name STRING
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NozzleCount INT
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NozzleFrame_??? STRING
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NozzleSpec_??? NS_STRING
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ResistanceToExplosion FLOAT[0..1]
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ResistanceToOptics FLOAT[0..1]
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ResistanceToShell FLOAT[0..1]
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ShieldRatio FLOAT
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Size_Radius FLOAT
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Size_X FLOAT
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Size_Y FLOAT
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Size_Z FLOAT
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ThrusterRatio FLOAT
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Type example: 'Vessel'
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UncertainName STRING
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=== Hatch_??? (19 fields, 15 typed) ===
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DamagedModel STRING
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Effect_Explosion STRING
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Effect_Flare STRING
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Frame STRING
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HP FLOAT
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ID STRING
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IsDestructible example: 'Yes'
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IsInvolved example: 'Yes'
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IsRadarVisible example: 'Yes'
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IsShielded example: 'Yes'
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LoadedCount INT
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MaxAvailableCount INT
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Name STRING
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NomalModel STRING
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ParentStructureID STRING
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Radius FLOAT
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SpreadDamage FLOAT
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SquadronID STRING
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TakeoffInterval FLOAT
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=== Maneuver (34 fields, 34 typed) ===
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AA_PitchMinus_Max FLOAT
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AA_PitchMinus_Min FLOAT
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AA_PitchPlus_Max FLOAT
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AA_PitchPlus_Min FLOAT
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AA_Roll_Max FLOAT
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AA_Roll_Min FLOAT
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AA_Yaw_Max FLOAT
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AA_Yaw_Min FLOAT
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AV_PitchMinus_Max FLOAT
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AV_PitchMinus_Min FLOAT
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AV_PitchPlus_Max FLOAT
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AV_PitchPlus_Min FLOAT
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AV_Roll_Max FLOAT
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AV_Roll_Min FLOAT
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AV_Yaw_Max FLOAT
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AV_Yaw_Min FLOAT
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AccPitchFactor FLOAT
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Acceleration FLOAT
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ArterBurner_Acc FLOAT
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ArterBurner_Vc FLOAT
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CruisingVelocity FLOAT
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DecPitchFactor FLOAT
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Deceleration FLOAT
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DragFactorThreshold FLOAT
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MaximumBank_Normal FLOAT
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MaximumVelocity FLOAT
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MinimumVelocity FLOAT
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PitchDragFactor FLOAT
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ReverseThrust_Acc FLOAT
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ReverseThrust_Vc FLOAT
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RollDragFactor FLOAT
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SideThrustAcceleration FLOAT
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SideThrustVelocity_Max FLOAT
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YawDragFactor FLOAT
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=== Mass (2 fields, 2 typed) ===
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DryMass FLOAT
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GrossMass FLOAT
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=== NS_* (10 fields, 8 typed) ===
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AttenuationAlpha example: 'Yes'
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AttenuationVolume example: 'Yes'
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Color_B FLOAT
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Color_G FLOAT
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Color_R FLOAT
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Deceleration FLOAT
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DeleteFadeSpeed FLOAT
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Interval FLOAT
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NodeCount INT_VALUE
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StartingVelocity FLOAT
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=== SE (2 fields, 2 typed) ===
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ExplosionSE STRING
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Thruster STRING
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=== Shield (4 fields, 4 typed) ===
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ChargeDelay FLOAT
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ChargeDelay_Break FLOAT
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ChargeSpeed FLOAT
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MaxValue FLOAT
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=== ShieldGenerator_??? (16 fields, 12 typed) ===
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DamagedModel STRING
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Effect_Explosion STRING
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Effect_Flare STRING
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Frame STRING
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HP FLOAT
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ID STRING
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IsDestructible example: 'Yes'
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IsInvolved example: 'Yes'
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IsRadarVisible example: 'Yes'
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IsShielded example: 'Yes'
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Name STRING
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NomalModel STRING
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ParentStructureID STRING
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PowerRatio FLOAT
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Radius FLOAT
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SpreadDamage FLOAT
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=== StructureCount (6 fields, 6 typed) ===
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BridgeCount INT
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HatchCount INT
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ShieldGeneratorCount INT
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ThrusterCount INT
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TurretCount INT
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VersatileCount INT
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=== Thruster_??? (19 fields, 15 typed) ===
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DamagedModel STRING
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Effect_Explosion STRING
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Effect_Flare STRING
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Frame STRING
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HP FLOAT
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ID STRING
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IsDestructible example: 'Yes'
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IsInvolved example: 'Yes'
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IsRadarVisible example: 'Yes'
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IsShielded example: 'Yes'
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Name STRING
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NomalModel STRING
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NozzleCount INT
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NozzleFrame_??? STRING
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NozzleSpec_??? NS_STRING
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ParentStructureID STRING
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PowerRatio FLOAT
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Radius FLOAT
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SpreadDamage FLOAT
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=== Turret_??? (25 fields, 20 typed) ===
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AngularVelocity FLOAT
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CannonFrame_??? STRING
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DamagedModel STRING
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Effect_Explosion STRING
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Effect_Flare STRING
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Frame STRING
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HP FLOAT
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ID STRING
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IsAuto example: 'Yes'
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IsDestructible example: 'Yes'
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IsInvolved example: 'Yes'
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IsRadarVisible example: 'Yes'
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IsShielded example: 'Yes'
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MuzzleFrame_??? STRING
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Name STRING
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NomalModel STRING
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ParentStructureID STRING
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PitchLimit_Depression FLOAT
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PitchLimit_Elevation FLOAT
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Radius FLOAT
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SequencingCount INT
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SequencingInterval FLOAT
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SpreadDamage FLOAT
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WeaponID STRING
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YawLimit FLOAT
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=== Versatile_??? (15 fields, 11 typed) ===
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DamagedModel STRING
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Effect_Explosion STRING
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Effect_Flare STRING
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Frame STRING
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HP FLOAT
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ID STRING
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IsDestructible example: 'Yes'
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IsInvolved example: 'Yes'
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IsRadarVisible example: 'Yes'
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IsShielded example: 'Yes'
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Name STRING
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NomalModel STRING
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ParentStructureID STRING
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Radius FLOAT
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SpreadDamage FLOAT
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83
docs/re/structures/unit-datasheet-schema.md
Normal file
83
docs/re/structures/unit-datasheet-schema.md
Normal file
@@ -0,0 +1,83 @@
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# ✅ The unit datasheet ships its own schema
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Chasing the previous iteration's Shift-JIS value turned up something much larger
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than the placeholder I called it. **Correction to that entry: `文字列` is not a
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developer's leftover — it is one member of a six-word *type* vocabulary, and the
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records carrying it are a machine-readable schema for the unit datasheet.**
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## The whole non-ASCII population is six words
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Across every parsed IDXD string on the disc:
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| | distinct | non-ASCII |
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|---|---|---|
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| values | 99 328 | **6** |
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| record names | 3 496 | 0 |
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| field names | 12 173 | 0 |
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All six decode cleanly as Shift-JIS, and all six are type names:
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| bytes | Shift-JIS | meaning | uses |
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|---|---|---|---|
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| `95B68E9A97F1` | `文字列` | string | 366 |
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| `4E535F22…22` | `NS_"文字列"` | NS_ string | 12 |
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| `90AE9094` | `整数` | integer | 66 |
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| `90AE9094926C` | `整数値` | integer value | 6 |
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| `958293AE8FAC9094926C` | `浮動小数値` | floating-point value | 504 |
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| `…5B308160315D` | `浮動小数値[0〜1]` | float in [0,1] | 36 |
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990 type-valued fields in total. So the reader defect noted last time is real but
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**bounded to these six strings** — nothing else on the disc is non-ASCII, and
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`name_hash` re-encodes Latin-1 byte-for-byte, so hashing was never affected.
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## 15 wildcard schema records, one per substructure
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The 990 fields sit in **15 records × 6 `GP_MAIN_GAME_*` paks = 90 instances**,
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i.e. **15 records with one user** under the per-pak-copy rule. Their names are
|
||||
exactly the unit substructure family — and six of them carry a literal wildcard:
|
||||
|
||||
`Generic`, `Maneuver`, `Effect`, `Shield`, `Mass`, `SE`, `Explosion`,
|
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`StructureCount`, plus `Turret_???`, `Hatch_???`, `Bridge_???`, `Thruster_???`,
|
||||
`ShieldGenerator_???`, `Versatile_???` and `NS_*`.
|
||||
|
||||
🔑 **`???` is the numeric-suffix wildcard**, at record *and* field level:
|
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`Turret_???` is the schema for `Turret_000…00N`, and inside it
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`CannonFrame_???` / `MuzzleFrame_???` stand for the numbered frame slots.
|
||||
|
||||
⚠️ The control separates schema from data cleanly. The six `_???` records and
|
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`NS_*` exist **only** as schema — 6 of 6 instances typed. The eight real
|
||||
substructure names are typed in 6 instances and untyped in the rest:
|
||||
`Generic` 6 of 3 651, `Maneuver`/`Shield`/`Mass`/`SE`/`Explosion`/`Effect`/
|
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`StructureCount` 6 of 684 each. A schema record is one extra instance of a name
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||||
the datasheets already use.
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|
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## Where the type is an enum, the schema holds an example
|
||||
|
||||
Not every field is typed — `Generic` is 20 typed of 23, `Turret_???` 20 of 25.
|
||||
The untyped slots hold a **sample value** instead, which names the enum:
|
||||
|
||||
| field | schema slot | reading |
|
||||
|---|---|---|
|
||||
| `IsDestructible`, `IsAuto`, `IsShielded`, `IsRadarVisible`, `IsInvolved` | `Yes` | boolean |
|
||||
| `Generic.Type` | `Vessel` | the Craft/Vessel enum (43 + 71) |
|
||||
| `Generic.ID` | `Ship_` | the ID *prefix* convention |
|
||||
|
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`Maneuver` is the one fully-typed record: **34 of 34**.
|
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|
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Two readings worth keeping for the port:
|
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|
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* every `ResistanceTo*` (`Shell`, `Explosion`, `Optics`) and every `Color_*`
|
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channel is **`FLOAT[0..1]`** — declared normalised, matching the sampled
|
||||
values (`ResistanceToShell 0.1`, `ResistanceToExplosion 0.5`) in
|
||||
[[unit-datasheet-static]];
|
||||
* `Generic.NozzleSpec_???` has its own type `NS_"文字列"`, and `NS_*` is a
|
||||
record — the nozzle spec is a nested sub-schema, not a plain string.
|
||||
|
||||
⚠️ `Turret_???` carries the game's own typo **`NomalModel`** (beside
|
||||
`DamagedModel`), which is a join key in the usual way.
|
||||
|
||||
This is the authoritative field-type table for the unit datasheet: types the
|
||||
disc declares, rather than types inferred from sampled values.
|
||||
|
||||
Regenerate with `tools/re-capture/datasheet_schema.py` →
|
||||
[`docs/re/data/datasheet-schema.txt`](../data/datasheet-schema.txt).
|
||||
56
tools/re-capture/datasheet_schema.py
Normal file
56
tools/re-capture/datasheet_schema.py
Normal file
@@ -0,0 +1,56 @@
|
||||
#!/usr/bin/env python3
|
||||
"""The unit datasheet's own schema, as shipped on the disc.
|
||||
|
||||
Each GP_MAIN_GAME_*.pak carries 15 IDXD records whose field VALUES are Japanese
|
||||
type names rather than data -- Shift-JIS, and the only non-ASCII strings on the
|
||||
whole disc. Records whose name ends '_???' (and 'NS_*') are wildcards standing
|
||||
for the numbered family, e.g. Turret_??? for Turret_000..Turret_00N.
|
||||
|
||||
Where a field's type is an enumeration the schema holds an EXAMPLE value
|
||||
instead of a type name ('Yes' for a boolean, 'Vessel' for Generic.Type).
|
||||
|
||||
Regenerates docs/re/data/datasheet-schema.txt.
|
||||
"""
|
||||
import glob, os, sys
|
||||
sys.path.insert(0, os.path.dirname(os.path.abspath(__file__)))
|
||||
from unit_substructures import pak_entries
|
||||
import unitgroup as U
|
||||
|
||||
# the six type names, held as latin-1 (how unitgroup.py hands strings back)
|
||||
TYPES = {
|
||||
'\x95\xb6\x8e\x9a\x97\xf1': 'STRING',
|
||||
'NS_"\x95\xb6\x8e\x9a\x97\xf1"': 'NS_STRING',
|
||||
'\x90\xae\x90\x94': 'INT',
|
||||
'\x90\xae\x90\x94\x92l': 'INT_VALUE',
|
||||
'\x95\x82\x93\xae\x8f\xac\x90\x94\x92l': 'FLOAT',
|
||||
'\x95\x82\x93\xae\x8f\xac\x90\x94\x92l[0\x81`1]': 'FLOAT[0..1]',
|
||||
}
|
||||
|
||||
def main():
|
||||
pak = sorted(glob.glob('/work/sylph_extract/**/GP_MAIN_GAME_D.pak', recursive=True))
|
||||
if not pak:
|
||||
print('disc not mounted; nothing to do'); return
|
||||
out = {}
|
||||
for h, b in pak_entries(pak[0]):
|
||||
if b[:4] != b'IDXD':
|
||||
continue
|
||||
try:
|
||||
recs = U.parse(b)
|
||||
except Exception:
|
||||
continue
|
||||
for r in recs:
|
||||
if any(v in TYPES for t, f, v in r['fields']):
|
||||
out[r['squadron']] = r['fields']
|
||||
print('the unit datasheet schema shipped in GP_MAIN_GAME_*.pak')
|
||||
print('%d schema records; identical in all six paks (x6 = one user)' % len(out))
|
||||
print()
|
||||
for name in sorted(out):
|
||||
fields = out[name]
|
||||
typed = sum(1 for t, f, v in fields if v in TYPES)
|
||||
print('=== %s (%d fields, %d typed) ===' % (name, len(fields), typed))
|
||||
for t, f, v in sorted(fields, key=lambda x: (x[1] or '')):
|
||||
print(' %-28s %s' % (f, TYPES.get(v, 'example: ' + repr(v))))
|
||||
print()
|
||||
|
||||
if __name__ == '__main__':
|
||||
main()
|
||||
Reference in New Issue
Block a user