re: additive blending refuted, the swoosh is not displaced, and the

residual is smaller than I said

Testing the candidate I raised last iteration rather than carrying it.
Blending bit-0x02 sprites additively moves every measure the wrong way --
whole-frame mean diff +0.55 to +1.04, swoosh-band mean +1.83 to +3.98,
band edge-correlation 0.6971 down to 0.5578. So the bit is real and
independent but does not select an additive blend. I reverted the
experiment and kept the word as T8adImage::flags, documented and not
acted on; the render is byte-identical to before.

Second refutation: the swoosh is not displaced. Shifting the band over
plus or minus 80 by 8 pixels peaks sharply at zero, 0.7342, falling to
0.22 at 24 px. So the pivot story is dead twice over -- inert at scale
100, and no displacement to explain anyway.

And I have restated the residual, because earlier sections overstated it.
The +16 to +34 band tiles I quoted were measured WITHOUT --primitives.
With the dim drawn the band's average is nearly right at +1.83; what is
wrong is its structure, tiles running -38.6 then +33.8 and cancelling.
Six candidates eliminated now and none confirmed.

One caveat I owe the port agent about the capture I gave them: it is at
t=4.0s, roughly 174 keyframe units into a screen whose elements have
keyframes out to t=600. I judged "settled" from mean luminance, which
cannot see a thin sprite still moving. It is settled for the bulk of the
screen and not proven settled for every element -- which is a live
alternative explanation for a structural difference in exactly the band
the sweeps cross.

METHOD: cargo build passing does not mean cargo test compiles. Adding the
field built the library in 1.48s and broke two test-only struct literals;
cargo test failed with exit 101.
This commit is contained in:
Sylpheed RE agent
2026-08-28 22:00:55 +00:00
parent e0d02dce71
commit 5d02d5cd60
5 changed files with 82 additions and 5 deletions

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@@ -38,6 +38,18 @@ pub struct T8adImage {
pub width: u32,
pub height: u32,
pub rgba: Vec<u8>,
/// The header word at `+0x04`. A flag word; **bit `0x02`** is a candidate
/// blend selector — it separates the title's effect sprites from its ordinary
/// ones exactly, and disc-wide it toggles independently of the rest of the
/// word in 27.1 % of 19 216 sprites. See
/// `docs/re/structures/ui-paint-order-key.md`.
///
/// ⚠️ **Additive was tested and REFUTED.** Blending bit-`0x02` sprites
/// additively moved every measure against the title capture the wrong way:
/// whole-frame mean diff +0.55 → +1.04, swoosh-band mean +1.83 → +3.98, band
/// edge-correlation 0.6971 → 0.5578. The bit is real and independent, but it
/// does not select an additive blend. Carried, not acted on.
pub flags: u32,
}
/// Whether `bytes` starts with the T8aD magic.
@@ -108,6 +120,7 @@ pub fn parse(bytes: &[u8]) -> Option<T8adImage> {
}
}
Some(T8adImage {
flags: be32(bytes, 4),
width: width as u32,
height: height as u32,
rgba,

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@@ -1049,6 +1049,10 @@ fn blit(
continue;
}
let di = ((ty as u32 * cw + tx as u32) * 4) as usize;
// Straight alpha-over. `T8aD +0x04` bit 0x02 was tested as an
// ADDITIVE selector and REFUTED — it moved every metric against the
// title capture the wrong way (see the doc comment on
// `T8adImage::flags`), so the bit is carried but not acted on.
for (k, sc) in [sr, sg, sb].into_iter().enumerate() {
let dc = canvas[di + k] as u32;
canvas[di + k] = ((sc * sa + dc * (255 - sa)) / 255) as u8;
@@ -1214,6 +1218,7 @@ mod tests {
// leaves the top-left quadrant bare. See
// `docs/re/structures/ui-rat-layout.md`.
let img = t8ad::T8adImage {
flags: 0,
width: 640,
height: 360,
rgba: vec![255u8; 640 * 360 * 4],
@@ -1247,6 +1252,7 @@ mod tests {
// `ptcopyright.t32` is 694x20 at (293,655), and the capture's glyph run
// starts at x = 295 — inside that rect, not offset by a pivot.
let img = t8ad::T8adImage {
flags: 0,
width: 694,
height: 20,
rgba: vec![255u8; 694 * 20 * 4],

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@@ -294,3 +294,8 @@ agent's loop prompt, i.e. nowhere durable. See [`README.md`](README.md) for the
first one in the file. It failed its own control instantly: different sprites
reported identical dimensions. Match on something the header itself carries
(here width × height against the decoded PNGs) rather than on proximity.
* **`cargo build` passing does not mean `cargo test` compiles.** Adding a field to
`T8adImage` built the library fine in 1.48 s — and broke two *test-only* struct
literals, so `cargo test` failed to compile with exit 101. A green build on the
binary is not a gate for a struct change; run the tests before believing a
data-structure edit is safe.

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@@ -477,10 +477,22 @@ and the texture itself is blue-leaning
mode** is what is left, and this is the only per-sprite field found that
distinguishes the elements involved.
⚠️ **This is a correlation, not a decode.** Nothing here shows the bit *means*
additive. The test: blend bit-`0x02` sprites additively and re-correlate the title
render against
### 🔴 Tested — it does NOT select an additive blend
Blending bit-`0x02` sprites additively and re-correlating against the title
capture moved **every** measure the wrong way:
| | alpha-over | additive |
|---|---|---|
| whole-frame mean diff | **+0.55** | +1.04 |
| swoosh-band mean diff | **+1.83** | +3.98 |
| swoosh-band edge-corr | **0.6971** | 0.5578 |
So the bit is real and independent, but **additive is refuted**. `T8adImage` now
carries the word as `flags`, documented and *not* acted on.
⚠️ **What remains is a correlation, not a decode.** The original test was against
[`../captures/title-builds/live-title-build4-no-plate.png`](../captures/title-builds/live-title-build4-no-plate.png).
Worth noting `ptlogo_back2eff` carries `0x8830` **despite** having `eff` in its
name — so the split is the field's, not a naming pattern's, which is the one thing
that makes it more than a guess.
name — so the split is the field's, not a naming pattern's. What the bit *does*
mean is still unknown.

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@@ -500,3 +500,44 @@ The obvious guess — *our dim is applied over the whole frame instead of beneat
the UI, where its layer key puts it* — is **wrong**. If it were, the logo would
render too dark; it reads **+2.36** against a background of **0.74**. The
compositor honours the paint order here.
## 🔴 The swoosh is not displaced either — and the residual is restated
Two more candidates eliminated, and the residual is smaller than earlier sections
implied.
**Not a displacement.** Shifting the render's swoosh band over ±80 px × ±8 px and
re-correlating peaks **sharply at (0, 0)** — 0.7342, falling to 0.22 at ±24 px and
0.10 at ±48. The swoosh is where it should be.
**Not additive blending.** See
[`structures/ui-paint-order-key.md`](structures/ui-paint-order-key.md): every
measure worsens.
**And the residual, restated with the current best render** (`--black
--primitives`, `rest()` fixed):
| | |
|---|---|
| whole-frame mean diff | **+0.55** |
| swoosh-band mean diff | **+1.83** |
| swoosh-band edge-correlation | **0.6971** (vs ≈ 0.92 frame-wide) |
⚠️ Earlier sections quoted band tiles at **+16 … +34**. Those were measured on a
render **without** `--primitives`. With the dim drawn the band's *average* is
nearly right; what is wrong is its **structure** — the tiles run 38.6 then +33.8
across the band and cancel. So the defect is neither brightness, nor position, nor
additive blending: it is a shape difference in one band, and it is **not
diagnosed**. Six candidates eliminated: pivot (twice — inert at scale 100, and no
measured displacement), `fade`, `tint`, texture colour, additive blend.
### ⚠️ A caveat on the plate-free capture
It was taken at **t ≈ 4.0 s**, about **2.9 s** (≈ 174 keyframe units) after the
screen begins. Several title elements have keyframes running to **t = 600**
(10 s) — the `ptloop` sweeps among them. "Settled" was judged from mean
luminance, which cannot see a thin sprite still in motion. The capture is settled
for the bulk of the screen; it is **not proven settled for every element**, and
that is a live alternative explanation for a structural difference in exactly the
band those sweeps cross.