re: the 60 duplicated functions are static-object constructors
Each of the 60 builds a 40-element array of 24-byte string objects: addis 0x820B + addi fetches the literal, addi r30,r11,12944 fixes the array (0x828E3290 for the first), bl sub_8217FA08(dest, literal, -1) assigns, the rest of the object is zeroed, addi r3,r30,24 steps on. Why they have no callers: each appears exactly twice in the image - once in the .pdata unwind table, where EVERY function appears as (address, prolog/ length word) and reading it as a registry is a trap - and once as a slot of a null-terminated 182-entry function-pointer array at 0x82870018-0x828702EC, 170 of whose targets have zero direct xrefs. That is the static-initialiser list. Zero callers here means "static ctor", not "dead code". The teardown side confirms it: 39-43 functions sit between consecutive clones (median 40), the dominant size in 0x8281xxxx-0x8284xxxx is 11 instructions (2280 of them, about 60 x 40), and three consecutive ones call sub_823F3D68 on 0x828E3290, +24, +48 - one destructor thunk per element, same stride, same global, all zero-xref. rot_n001 and rou_e202 ARE on the disc: a raw byte sweep finds rot_n001 26 times in 7 archives (DefTables included) and rou_e202 6 in 6, exactly one per GP_MAIN_GAME_<lang> pack. Controls: rou_e201 151/8, rou_e901 917/8, mob_n500 46/8. Narrows the earlier claim to "not GameResourceID values". Not settled: what reads the arrays. An exact-address search returns 2347 functions outside the 60 - too broad to be a consumer list; the globals sit in a dense data region and that route has no power. All fifteen artefacts byte-identical.
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@@ -5617,3 +5617,46 @@ byte-identical on a second run. Written up in
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**Both of the solver's named false-positive modes are now closed — one real
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(`r0`), one refuted (the 64K flag).** What remains unmeasured is the 146 rows the
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positive test is silent on.
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---
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## ✅🟡 2026-08-28 — the 60 duplicated functions are static-object constructors
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Item (a), continued from the duplication finding. **What they are is settled;
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what reads them is not.**
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✅ **Each of the 60 is a static-object constructor building a 40-element array of
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24-byte string objects.** `addis r11, r0, 0x820B` + `addi r4, r11, -9584` fetches
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the literal, `addi r30, r11, 12944` fixes the array (`0x828E3290` for the first),
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`bl sub_8217FA08(dest, literal, -1)` assigns, `stw` zeroes `+4…+20`, and
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`addi r3, r30, 24` steps to the next element.
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✅ **Why they have no callers.** Each clone appears exactly **twice** in the image:
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once in the **`.pdata` unwind table** — where every function appears as
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`(address, prolog/length word)`; reading that as a registry is a trap I nearly
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fell into — and once as a slot of a **null-terminated 182-entry function-pointer
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array at `0x82870018`–`0x828702EC`**, of whose targets **170 have zero direct
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xrefs**. That is the static-initialiser list, dispatched indirectly and run before
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`main`. **Zero callers here means "static ctor", not "dead code".**
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✅ **The teardown side confirms the shape.** Between consecutive clones sit
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**39–43 functions (median 40)**, and the dominant size in the whole
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`0x8281xxxx`–`0x8284xxxx` region is **11 instructions, 2 280 of them** ≈ 60 × 40.
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Three consecutive ones call `sub_823F3D68` on `0x828E3290`, `+24`, `+48` — one
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destructor thunk per element, same stride, same global, all zero-xref. So the unit
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is **one ctor + 40 one-line dtor thunks, emitted 60 times**.
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✅ **`rot_n001` and `rou_e202` are on the disc after all.** A raw byte sweep over
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every decompressed pak entry: **`rot_n001` 26 occurrences in 7 archives**
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(`DefTables` included), **`rou_e202` 6 in 6** — exactly one per
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`GP_MAIN_GAME_<lang>` pack and none in `DefTables`. Controls in the same sweep:
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`rou_e201` 151/8, `rou_e901` 917/8, `mob_n500` 46/8. Neither is image-only;
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`rou_e202` is just the roster's rarest member. Withdraws the "two names the image
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carries that the disc never uses" reading — they are not `GameResourceID` values,
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which is a narrower statement than I made.
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🟡 **Not settled: what reads the arrays.** An exact-address search finds **2 347**
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functions outside the 60 that materialise one of the 60 global addresses — far too
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broad to be a consumer list. The globals sit in a dense data region, so that route
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has no power; the consumer needs a different one. Also unsettled: what selects 40
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of the disc's 172 `rou_*` ids, and which disc field holds `rot_n001`/`rou_e202`.
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@@ -435,3 +435,57 @@ Two names the image carries that this disc field never uses.
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🟡 Not settled: what the 60 globals are read by, and what selects 40 of the 172
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`rou_*` ids.
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## ✅ What the 60 duplicated functions are (2026-08-28)
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Following the duplication finding above: each of the 60 is a **static-object
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constructor**, and the object it builds is a **40-element array of 24-byte string
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objects**.
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```
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8280FE20 addis r11, r0, 0x820B ; the string literal
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8280FE28 addi r4, r11, -9584
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8280FE34 addi r30, r11, 12944 ; r30 = 0x828E3290, the array
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8280FE3C bl 0x8217FA08 ; assign(dest, literal, -1)
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8280FE40 li r11, 0 … stw r11,4..20(r30) ; zero the rest of the object
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8280FE64 addi r3, r30, 24 ; next element, stride 24
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```
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**Why they have no callers.** Each clone appears exactly **twice** in the whole
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image: once in the `.pdata` unwind table — where every function appears, as
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`(address, prolog/length word)`, and reading that as a registry is a trap — and
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once as a slot of a **null-terminated 182-entry function-pointer array at
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`0x82870018`–`0x828702EC`**. **170 of those 182 targets have zero direct xrefs**,
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so the array is dispatched indirectly: it is the static-initialiser list, run
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before `main`. Zero callers here means "static ctor", not "dead code".
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**The teardown side confirms the shape.** Between two consecutive clones sit
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**39–43 other functions (median 40)**, and the dominant size in the whole
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`0x8281xxxx`–`0x8284xxxx` region is **11 instructions, 2 280 of them** (60 × ~40).
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Reading three consecutive ones:
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```
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sub_828105BC: r3 = 0x828E3290 -> bl sub_823F3D68
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sub_828105E4: r3 = 0x828E3290 + 24 -> bl sub_823F3D68
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sub_82810610: r3 = 0x828E3290 + 48 -> bl sub_823F3D68
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```
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One thunk per element, same 24-byte stride, same global, all with zero xrefs —
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the per-object destructors registered at exit. So the pattern is **one ctor
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writing 40 names + 40 one-line dtor thunks, emitted 60 times**: a template or
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macro-generated static array, not sixty tables.
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🟡 What this still does not say: **which code reads the arrays**. An exact-address
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search finds 2 347 functions outside the 60 that materialise one of the 60 global
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addresses — far too broad to be a consumer list, and the region is a dense global
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data area, so that search has no power here. The consumer needs a different route.
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### ✅ `rot_n001` and `rou_e202` are on the disc after all
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Both are absent from the 480 `GameResourceID` values, but a raw byte search across
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every decompressed pak entry finds **`rot_n001` 26 times in 7 archives**
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(including `DefTables.pak`) and **`rou_e202` 6 times in 6** — and those six are
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exactly one per `GP_MAIN_GAME_<lang>` pack, with none in `DefTables`. Controls on
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the same sweep: `rou_e201` 151 / 8 archives, `rou_e901` 917 / 8, `mob_n500` 46 / 8.
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So neither is an image-only name; **`rou_e202` is simply the rarest member of the
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roster**, carried once per language pack. 🟡 Which field holds them is not settled.
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