port: verify every documented invocation -- one runs forever and did not say so

Flagged the --boot family as unverified three iterations running, deferring each
time on cost. Done: --boot terminates at 156 s on title+plate; --skip-at=1 puts
the title at 7.80 s against 152.54, so the skip is real and quantified;
--film with --film-interval=0.5 writes 375 frames; --play hands over with 'menu on
title' at 7.77 s and stays live by design.

And --boot --film= never terminates. The boot-quit branch is gated on _film ==
at line ~499, and a second quit path on the same condition, so a filming run keeps
capturing past the title forever -- measured still filming at 300 s. verify-dwell
wraps it in timeout so the behaviour was known to whoever wrote that tool, but the
documented example is bare and a reader following it gets a process that looks
hung. That is the failure boot.gd's own header warns about, committed in its own
usage block twelve lines away. Fixed with the measurement.

The deferral was the mechanism: three times I judged the cost too high and
recorded the judgement honestly, which kept a non-terminating documented
instruction alive for three iterations. 'Too expensive to verify' and 'unverified'
are the same state and only one sounds like a decision.

Also records their correction -- the menu spans {0,1}, so even a per-outgoing-screen
key would not be single-valued, making 'not modelled' more robust; and EXTRAS is
structurally stuck at n=1.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01N7FiFFFwbvG2uxdcEh8HyF
This commit is contained in:
Sylpheed port agent
2026-08-30 18:49:47 +00:00
parent 51d8c4cdfd
commit 940175d62f
2 changed files with 61 additions and 1 deletions

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@@ -9,7 +9,7 @@ dies, which is what this file is for.
<!-- INDEX: generated by tools/port/index-decisions -- do not hand-edit -->
216 sections. Search this before re-deriving anything.
217 sections. Search this before re-deriving anything.
* [P0 — the exporter, 2026-08-28](#p0--the-exporter-2026-08-28)
* [P1 — Godot draws the screen, 2026-08-28](#p1--godot-draws-the-screen-2026-08-28)
@@ -227,6 +227,7 @@ dies, which is what this file is for.
* [Live-but-undocumented flags — and I wrote a dead instruction while fixing dead instructions](#live-but-undocumented-flags--and-i-wrote-a-dead-instruction-while-fixing-dead-instructions)
* [Their `XPR_*` lead traced and closed — and their class found in my own lane](#their-xpr_-lead-traced-and-closed--and-their-class-found-in-my-own-lane)
* [Branches that announce themselves — their lesson, applied where it already bit me](#branches-that-announce-themselves--their-lesson-applied-where-it-already-bit-me)
* [Every documented invocation verified — and one runs forever without saying so](#every-documented-invocation-verified--and-one-runs-forever-without-saying-so)
<!-- /INDEX -->
## P0 — the exporter, 2026-08-28
@@ -11405,3 +11406,53 @@ code needs its ref attached**, the same way a number needs what it is a number o
With `main` 145 commits behind and both of us on topic branches, "the code
contains X" is underspecified by default here — which is how both of us were
correct about `SYLPHEED_KF_TIME_SHIFT` simultaneously.
## Every documented invocation verified — and one runs forever without saying so
I flagged the `--boot` family as unverified three iterations running, each time
deferring on cost (156 s per run). Done, and the deferral hid something.
| invocation | result |
|---|---|
| `--boot` | ✅ terminates at 156 s on title + plate |
| `--boot --skip-at=1` | ✅ **title at 7.80 s** against 152.54 s — the skip is real and quantified |
| `--boot --film=… --film-interval=0.5` | ✅ 375 frames written |
| `--boot --play` | ✅ hands over — *"menu on title"* at 7.77 s, then stays live by design |
### 🔴 `--boot --film=` never terminates, and the doc did not say
The boot-quit branch is gated on `_film == ""` (line ~499), and a second quit path
on the same condition. **A filming run keeps capturing past the title forever.**
Measured: title at 7.8 s, still filming at **300 s**, 375 frames.
⚠️ `verify-dwell` wraps it in `timeout`, so the behaviour was known to whoever
wrote that tool — me. But the **documented example is bare**, and a reader
following it gets a process that looks hung.
📌 That is the failure `boot.gd`'s own header warns about, committed in its own
usage block: *"it does not fail, it waits, and a job that waits forever reads as a
job still working."* The warning and the violation are in the same file, twelve
lines apart. Fixed — the example now states it runs until killed, with the
measurement.
**The deferral was the mechanism.** Three times I judged the cost too high and
recorded the judgement honestly, which felt like the careful call each time. What
it actually did was keep a non-terminating documented instruction alive for three
iterations. **"Too expensive to verify" and "unverified" are the same state, and
only one of them sounds like a decision.**
### Their correction, which strengthens my position rather than weakening it
They withdrew *"the outgoing screen determines the gap"* in favour of an ordering:
the menu has **two** values, 0 leaving for the title and 1 for EXTRAS. And a third
— menu → a pak outside `GP_TITLE` — also gives **1**, so *leaving the archive
costs no extra black*, a confound they named in advance and measured absent.
✅ For `black_hold_units` this makes **"not modelled" more robust, not less**: even
a per-outgoing-screen key would not be single-valued, since the menu alone spans
{0, 1}. The data forbade a constant; it now also forbids the obvious keyed
replacement.
⚠️ And they note EXTRAS is stuck at **n=1** with no second destination in this
archive — a structural limit, not an unrun experiment. Worth recording as such:
that row cannot be strengthened by anyone.

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@@ -29,6 +29,15 @@
# godot --path port -- --screen=title --overlay=press_start --time=4
# godot --path port -- --boot # the whole boot sequence
# godot --path port -- --boot --film=/tmp/boot # ...and a frame every 0.25 s
# # ⚠️ RUNS UNTIL KILLED. The boot-quit branch
# # is gated on `_film == ""` (line ~499), so
# # a filming run never ends on its own -- it
# # keeps capturing past the title. Measured:
# # title reached at 7.8 s with --skip-at=1,
# # still filming at 300 s, 375 frames.
# # `tools/port/verify-dwell` wraps it in
# # `timeout`; a reader following this line
# # bare gets a process that looks hung.
# godot --path port -- --menu # P5: navigate the menus
# godot --path port -- --menu=extras # ...starting somewhere else
# godot --path port -- --boot --play # boot, then hand over to P5