re: F6 unit 6 -- pteff03a is not submitted at any size; the collapsed-scale candidate dies
Unit 5 filtered on height, so a collapsed quad would have been invisible to it by construction. Dropping that filter: across the whole title era, frames >=700, every quad regardless of size -- RIGHT->LEFT travellers (pteff03a's direction): 0 LEFT->RIGHT travellers: 2 (both pteff03) static shapes: 10 degenerate/collapsed quads: 0 Not one quad travels right-to-left in the entire title era at any size, and nothing is submitted collapsed. So pteff03a is absent from the draw stream -- not drawn invisibly, not drawn at zero scale. That strengthens unit 5 from "no tall quad of that size" to "no quad of that motion at all". All three candidate mechanisms are now dead: the zero-alpha skip is weak on its own terms (explains opening frames, not a whole run), the focus/variant link was eliminated by the port's wider survey (linked targets chain across unrelated element kinds -- on one menu a sweep points at a button, so the field is a chain pointer rather than a variant selector), and collapsed scale dies here. Recording that as the state rather than proposing a fourth candidate. Three have been named and three have failed, two by checks that took minutes. A fourth guess before the human's "one streak or two" look would be guessing against an answer about to arrive for free. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Jc4pciRArGHfxGGhEbwp5t
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# F6 unit 6 — `pteff03a` is not submitted **at any size**: absent, not collapsed
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**Status: ✅ measured ⟨capture⟩ ×1.** 2026-09-02.
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**Question:** is `pteff03a` absent from the draw stream, or submitted at zero /
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collapsed scale?
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**Look at:** any quad travelling right-to-left, at *any* size. Pass = found; fail =
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none.
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**Not covered:** why it is absent — still unknown.
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---
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Unit 5 filtered on **height**, so a collapsed quad would have been invisible to it
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by construction. This scan drops that filter.
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Whole title era, frames ≥ 700, every quad regardless of size:
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```
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RIGHT->LEFT travellers (pteff03a's declared direction): 0
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LEFT->RIGHT travellers: 2 (both pteff03)
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static shapes: 10
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degenerate/collapsed quads (w<0.02 or h<0.02): 0
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```
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> **Not one quad travels right-to-left in the entire title era, at any size, and
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> nothing is submitted collapsed.** `pteff03a` is absent from the draw stream —
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> not drawn invisibly, not drawn at zero scale.
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This strengthens unit 5 from *"no tall quad of that size"* to *"no quad of that
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motion at all"*, which is the stronger statement and the one that matters.
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## 🔴 All three candidate mechanisms are now dead, and I have no fourth
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| candidate | status |
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|---|---|
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| a **zero-alpha skip** | weak on its own terms — it explains opening frames, not a whole run, and the leaf reaches non-trivial alpha well inside the captured window |
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| a **focus/variant link** selecting one of the pair | **eliminated by the port**: the linked targets chain across unrelated element kinds — on one menu a sweep points at a *button* — so the field is a chain pointer, not a variant selector |
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| **collapsed scale** | **eliminated here** |
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**So the honest position is that neither agent has a mechanism.** The element is
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declared in `GP_TITLE` build 4 as `ptloop02.rat`, element 12, beside `ptloop01.rat`
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as element 11 — identical pivots, identical keyframe times — and the game never
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submits it.
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⚠️ **I am recording that as the state rather than proposing a fourth candidate.**
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Three have now been named and three have failed, two of them by a check that took
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minutes. A fourth guess before the human's *"one streak or two?"* look would be
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guessing against an answer that is about to arrive for free.
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## Reach
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⟨capture⟩ ×1, one boot, the title era of one window. The scan is exhaustive over
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every quad in the stream, so the absence is not a filtering artefact — which was
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the specific weakness of unit 5 that this unit exists to close.
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