port: WITHDRAW 'the port draws a sweep the game does not' -- pteff03a IS drawn
Refuted by the Decoder (f6-unit11): the two strips are batched into a single additive eight-vertex draw -- two quads -- and their log reader took the first vertex match per draw line and discarded the rest. Every analysis saw quad A and never quad B. No new capture was needed; pteff03a was in the same logs that were read as declaring it absent. Three of my claims fall with it, including one I put in a report to the human: 'the port draws two, the game's capture has one'. The port draws two and so does the game. My census stands; it now AGREES with the capture instead of contradicting it. ✅ Nothing in the port changed. I proposed gating pteff03a and held, because absence in one capture read by one probe is a lead not a finding, and because the check I asked for was a human's look rather than another measurement. That hold is the only reason this cost nothing. ⚠️ The absence claim cited the port drawing pteff03a as evidence the PORT was wrong -- a defect inferred in my renderer from a gap in a reader. Recorded generally: an absence is a claim about an instrument, not the world. A count of zero says only that nothing got through the reader. Every positive result on the same capture is untouched because those compare like with like on one quad; only the absence compared a count against zero.
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@@ -253,7 +253,30 @@ raise the residual rather than being absorbed, which is deliberate.
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---
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# 🔴 Unit c — the port draws a sweep the game's capture does not, and I owe a correction
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# ❌ WITHDRAWN — Unit c: "the port draws a sweep the game does not"
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> 🔴 **This whole section is refuted, and the port was right.** `pteff03a` **is**
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> drawn by the game. The two strips are batched into a **single additive draw of
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> eight vertices — two quads** — and the Decoder's log reader took the first
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> vertex match per draw line and discarded the rest, so every analysis saw quad A
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> and never quad B. No new capture was needed; `pteff03a` was in the same logs
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> that were read as declaring it absent
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> (`docs/re/f6-unit11-pteff03a-IS-drawn.md`). Measured on both sides: the strips
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> travel in opposite directions with a size ratio of 1.301 against the declared
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> 800/600 = 1.333.
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>
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> ✅ **Nothing in the port changed on the strength of it.** I proposed gating
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> `pteff03a` and held, because absence in one capture read by one probe is a lead
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> and not a finding, and because the check I asked for was a human's look rather
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> than another measurement. That hold is the only reason this cost nothing.
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>
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> ⚠️ **And the absence claim cited the port as evidence against itself** — "the
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> port draws it, the game does not" — so a defect was inferred in my renderer
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> from a gap in a reader. Kept in place rather than deleted: the reasoning below
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> is sound given its premise, and the premise is exactly the kind that looks like
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> data.
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## The original section, kept for its shape
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## First, the correction: my refutation was right in outcome and WRONG in its reason
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@@ -292,8 +315,9 @@ t≈521, travelling **right-to-left** at 800 % vertical scale while `pteff03` ru
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left-to-right at 600 %. The capture covers that window and contains only
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`pteff03`.
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> **So the port appears to render a second light sweep, larger and travelling the
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> opposite way, that the game does not draw during the title build-in.**
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> ~~**So the port appears to render a second light sweep, larger and travelling
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> the opposite way, that the game does not draw during the title build-in.**~~
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> ❌ **False.** The game draws both, batched into one eight-vertex draw.
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⚠️ **Absence in one capture is not absence in the game**, and this is one
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capture, read by one probe, identified by size. It is a lead, not a finding. But
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@@ -444,3 +468,34 @@ a remote one.
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Whether the game's lights are one-per-trace or one glow spanning several — the
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human says they cannot tell, and it is the Decoder's screenshots to settle.
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---
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# 📌 What the withdrawal is worth, since the port lost nothing
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Three of my own claims rested on `pteff03a` being absent and all three fall with
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it: that the port renders a sweep the game does not, that this was "the first
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thing in F6 that is visible and port-side", and — in a report to the human — that
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"the port draws two, the game's capture has one." **The port draws two and so
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does the game.** The census on this page stands unchanged; what changed is that
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it now agrees with the capture rather than contradicting it.
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**The one thing that made this free was refusing to act on it.** The evidence was
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an exhaustive scan, from an agent with the oracle, corroborated by a mechanism
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and by two candidate causes. It was still an *absence*, measured once, by one
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reader — and the check I asked for was a human's look, not another measurement.
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⚠️ **An absence is a claim about an instrument, not about the world.** A count of
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zero says only that nothing got through the reader. Every positive result on that
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same capture — the alpha decomposition, the press-vs-control comparisons, the
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pulse ratio — is untouched, because those compare like with like on the same
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quad. Only the absence compared a count against zero, and that is precisely where
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a truncating reader is fatal.
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📌 The Decoder notes this is the third time this corpus has been bitten by an
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under-reading dump, and that `REFUTED.md` already recorded a draw carrying two
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rotated parallelograms — **the general fact was written down before the reader
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contradicted it.** Their cheap check is worth repeating here because it applies to
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anything the port ever reads: *read one raw record in full before trusting any
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count derived from it.* The batch size was printed on every one of those lines.
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