re: the Stage 16 boss closed end to end; five disc fields the image never names
New doc docs/re/structures/stage16-boss.md joining three iterations' pieces: the
data object (player-tuning-tables), the collision table (collisionset) and now the
loader.
sub_82315AE8 r11 is the boss loader, and it says so itself: 558 instructions, one
call site (sub_82308AB8), and its 21-entry block is 19 field names plus the
Japanese error "the boss's laser shell ID could not be obtained".
Zero partials: every one of the 19 is a Guardian or Core field -- 16 of Guardian's
19, 5 of Core's 10, DamageLevel1/2 shared. The boss reads as a rotating,
vertically-moving platform with a guard cycle, three shell ids (AAGun, Laser,
HomingLaser -- the Shell_S16Boss_* set) and a Core that periodically drops
lock-on.
The residual is the finding: 8 disc fields the loader never names, and five of
them are not strings in the executable at all -- InitHight (the game's own typo
for Height) and the four DamageLevel{1,2}Bomb{,Rand}Time. Controls: ChargeTime
(10 chars) and GuardTime (9) are the same shape and both ARE present, so it is not
an extraction artefact; HP (2 chars) is below the extractor's floor (shortest row
is 6); Radius exists but is generic.
So the disc carries fields no code names -- the mirror image of the usual trap, a
loader naming a field the disc never values. Whether they are read positionally
or are dead data is not settled.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PMRJjbxLqZtsb5Vb7KunPE
This commit is contained in:
@@ -5383,3 +5383,38 @@ coordinates as strings** (`757,228`, `903,343`, `1092,457`).
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🟡 Not settled: none of the five was opened — this iteration produced the
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shortlist, not the findings. The 224 non-table rows were not partitioned further
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(XDK vs game engine vs noise).
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---
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## ✅ 2026-08-27 — the Stage 16 boss closed end to end; and five disc fields the image never names
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Item (a). New doc `docs/re/structures/stage16-boss.md` joining three iterations'
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pieces: the data object (`player-tuning-tables.md`), the collision table
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(`collisionset.md`) and now the loader. Static only; no artefact changed.
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✅ **`sub_82315AE8` `r11` is the boss loader, and it says so itself.** 558
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instructions, **one** call site (`sub_82308AB8`); its 21-entry block is 19 field
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names plus the Japanese error 「ボスのレーザー弾IDが取れていない」 — *"the boss's
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laser shell ID could not be obtained"*.
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✅ **Zero partials: every one of the 19 is a `Guardian` or `Core` field** — 16 of
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`Guardian`'s 19, 5 of `Core`'s 10, `DamageLevel1`/`2` shared. The boss reads as a
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rotating, vertically-moving platform with a guard cycle, three shell ids
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(`AAGun`/`Laser`/`HomingLaser` — the `Shell_S16Boss_*` set) and a `Core` that
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periodically drops lock-on.
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🔑 **The residual is the finding: 8 disc fields the loader never names, and five
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of them are not strings in the executable at all** — `InitHight` (the game's own
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typo for *Height*) and the four `DamageLevel{1,2}Bomb{,Rand}Time`. **Controls:**
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`ChargeTime` (10 chars) and `GuardTime` (9) are the same shape and both ARE
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present, so it is not an extraction artefact; `HP` (2 chars) is below the
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extractor's floor (shortest row is 6); `Radius` exists but is generic (3 copies,
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used by many systems).
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⇒ **The disc carries fields no code names** — the mirror image of the usual trap
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(a loader naming a field the disc never values). 🟡 Whether they are read
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positionally or are dead data is not settled.
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🟡 Not settled: the other four shortlisted rows (`sub_823BDAA8` r11/r10 muzzle
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frames + motion names, `sub_8219E560` leaderboard keys, `sub_825F2CF0`/
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`sub_825F2F88` post-processing) are still unopened.
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@@ -103,6 +103,7 @@ files, which is how the same ground got covered twice.
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| [`structures/stage-settings-table.md`](structures/stage-settings-table.md) | The per-stage settings object — Camera rigs, Player limits, Difficulty_* damage record | ✅ CONFIRMED, 24 settings objects vs 29 resource objects both using Phase_1/2/3; Camera is 13/14 fields constant; GravityFactor non-zero in 4 stages; IsBoss16Enable identifies one object; the Phase block is 94 fields of which 68 never vary between phases; all 24 objects named StageParameter_S<NN> |
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| [`structures/isl-mission-timer.md`](structures/isl-mission-timer.md) | The mission timer — two sequential countdowns, not a limit and a warning | ✅ CONFIRMED — read from `sub_822639B8`; the threshold reading is |
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| [`structures/archive-naming.md`](structures/archive-naming.md) | Which archives the disc can name — 100% for menu paks, **0.0%** for the six 2D paks and `GP_READY_ROOM` | ✅ CONFIRMED — 6027 names × 16 prefixes, bimodal; unnamed entries split by content — three UI paks have ZERO unnamed IDXD (artwork only), DefTables is the only real data gap (1295 LOD/motion tables); **route 2 = the `Enumerate` declaration tables** closes DefTables to 1413/1425 IDXD (99.2 %), 12 left; XPR2 manifests refuted as a naming source |
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| [`structures/stage16-boss.md`](structures/stage16-boss.md) | The Stage 16 boss end to end — object, loader `sub_82315AE8`, collision | ✅ CONFIRMED — 19/19 of the loader's names are `Guardian`/`Core` fields; 5 disc fields have no string in the image (two same-length controls do) |
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| [`structures/result-screens.md`](structures/result-screens.md) | The debriefing and pilot-record screens — `STAGE_RESULT` 21 fields, `OVERVIEW` 9, `EX_OVERVIEW` 7 | ✅ CONFIRMED — the compiled key lists `sub_822814D8` (24/24) and `sub_8227A3A0` (21/21) match the `tables.pak` records exactly; `2+21+1=24`, `5+7+9=21` |
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| [`structures/player-tuning-tables.md`](structures/player-tuning-tables.md) | **`PlayerParams`** — the player parameter table: `Booster` flight model, special attacks, 8 analog curves, the S16 boss | ✅✅ `sub_822F9498` is `PlayerParams`'s loader, not the unit loader; **the analog block's reader SOLVED — `sub_821A6CF0`, base `0x820A1630`**, via the new base-solver (277 name-block loaders image-wide, control 217/226 on `sub_82341A20`); 🟡 nothing selects `Booster` |
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| [`structures/hud-config.md`](structures/hud-config.md) | The in-game HUD configuration — 16 records, 419 asset paths, and a per-stage `ResourceTable` | ✅ CONFIRMED — 0 of 419 config paths resolve as pak entries |
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58
docs/re/structures/stage16-boss.md
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58
docs/re/structures/stage16-boss.md
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@@ -0,0 +1,58 @@
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# ✅ The Stage 16 boss — object, loader and collision, end to end
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Three iterations found the pieces separately; this joins them.
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| piece | where | found in |
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|---|---|---|
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| the data object (`Guardian` 19 fields + `Core` 10) | `GP_MAIN_GAME_*.pak`, object `0202269d` | [[player-tuning-tables]] |
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| the collision table (23 parts / 20 meshes) | `sub_823AE908` `r11`, `sub_823C0260` `r11` | [[collisionset]] |
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| **the loader** | **`sub_82315AE8` `r11`, base `0x820B0000`** | here |
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## ✅ `sub_82315AE8` is the boss loader — it says so itself
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558 instructions, **one** call site (`sub_82308AB8`). Its name block is 21
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entries: **19 field names and two strings**, one of which is the Japanese error
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「ボスのレーザー弾IDが取れていない」 — *"the boss's laser shell ID could not be
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obtained"*. The function names its own subject.
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✅ **Every one of the 19 is a `Guardian` or `Core` field — zero in neither.**
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16 of `Guardian`'s 19, and 5 of `Core`'s 10 (`DamageLevel1`/`DamageLevel2` are
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shared by both records, so the sets overlap):
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```
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Guardian side InitRotation MaxRotationSpeed RotationAccel MaxVerticalSpeed
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VerticalAccel ChargeTime GuardInterval GuardTime
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LaserShellID LaserIntervalTime LaserLifeTime
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HomingLaserShellID HomingLaserPlayerCheckTime AAGunShellID
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DamageLevel1 DamageLevel2
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Core side LockOnCancelTime LockOnReleaseInterval LockOnReleaseRandomInterval
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```
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So the boss is **a rotating, vertically-moving platform** (`InitRotation`,
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`Max*Speed`, `*Accel`) with a **guard cycle** (`GuardInterval`/`GuardTime`),
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**three weapons** (`AAGunShellID`, `LaserShellID`, `HomingLaserShellID` — the
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`Shell_S16Boss_*` ids), and a **`Core` that periodically drops its lock-on**
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(`LockOnReleaseInterval` ± `LockOnReleaseRandomInterval`, `LockOnCancelTime`).
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## 🔑 Eight disc fields the loader never names — and five are not in the image at all
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`Guardian`: `HP`, `InitHight`, `Radius`. `Core`: `HP`, `DamageLevel1BombTime`,
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`DamageLevel2BombTime`, `DamageLevel1BombRandTime`, `DamageLevel2BombRandTime`.
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Searching the executable's string table for each:
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| name | length | string rows |
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|---|---:|---:|
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| `InitHight` (the game's own typo for *Height*) | 9 | **0** |
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| `DamageLevel1BombTime` … all four | 20–24 | **0** |
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| `ChargeTime` — **control, same shape, IS read** | 10 | 1 |
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| `GuardTime` — **control** | 9 | 1 |
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| `Radius` | 6 | 3 (generic; many systems) |
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| `HP` | 2 | 0 — below the extractor's floor (shortest row is 6) |
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⇒ **Five field names the disc values do not exist as strings in the executable**,
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and the two same-length controls that the loader *does* read are both present, so
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this is not an extraction artefact. **The disc carries fields no code names** —
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the mirror image of the usual trap (a loader naming a field the disc never
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values). 🟡 Whether they are read positionally, or are simply dead data the
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designers left in, is not settled.
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