docs/re: the cache-flush crash also fires at SELECT DATA, blocking every mission
Driving toward a mission for the second capital-ship capture works as far as two screens nobody had captured — DIFFICULTY, then SELECT DATA — and then the guest dies at PC 0x82307128, the SAME std::map/set erase as the boot-time throw, with 537 stacked dumps. Both screenshots are committed. So the ship item's blocker is the crash, not navigation: the game reaches the save-slot screen and dies enumerating save data. mem_watch stays eliminated — this run had it off. And the save/cache path is the common factor across both firings. Stated as unsettled: whether a warm cache prevents this firing the way it prevents the boot-time one. The cache WAS warm here, so it looks like no, but that is a single run and the cold/warm A/B was only ever run against the boot-time throw.
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@@ -189,3 +189,36 @@ bisection plan in the handoff is written as "one build + one Ready-Room run" per
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suspect. If this title-screen crash is the same defect, each suspect costs **40
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seconds** instead, and suspect #1 (`--mem_watch=false`) is already measured here:
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it removes the crash.
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## It also fires on the way into a mission — which is what blocks the ship capture
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**2026-08-19.** Driving the game toward a mission for the second capital-ship
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capture (`tutorial_launch.sh`: boot → title → Ⓐ → main menu → two d-pad steps →
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Ⓐ) reaches two screens nobody had captured, and then dies:
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```
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main menu → DIFFICULTY (EASY / NORMAL / HARD / BACK) captures/difficulty-screen.png
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→ SELECT DATA (save slots, "Current Storage: Dummy HDD")
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→ CRASH: PC 0x82307128, guest thread 9, 537 stacked dumps
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captures/select-data-crash.png
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```
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`0x82307128` is the **same** `std::map`/`set` erase as the boot-time throw. So
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the cache-flush defect is not a boot curiosity: it fires again when the game
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enumerates save data on the way into every mission, and it paused the emulator
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for good — dismissing one dialog only reveals the next of 537.
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Three things this pins:
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* **The blocker for the second capital-ship capture is this crash, not
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navigation.** Navigation works; the game gets as far as the save-slot screen
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and dies there. `BACKLOG`'s ship item should be read that way.
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* **`mem_watch` stays eliminated**: this run had `--mem_watch=false`.
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* **The save/cache path is the common factor** across both firings — the
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boot-time one followed `HostPathDevice::ResolvePath(\aab216c3\…)`, and this one
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follows the save-slot enumeration.
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Not settled: whether a warm cache prevents *this* firing the way it prevents the
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boot-time one. The cache was warm here (the 6-file `aab216c3` restored earlier),
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so the answer looks like **no** — but that is one run, and the cold/warm A/B was
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only ever run against the boot-time throw.
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