`cargo fmt --all -- --check` has failed on every run in this repository's
history, identically on `main` and on every branch. This is #12.
Mechanical: `cargo fmt --all`, nothing else. 154 files, all `.rs`, no other
extension touched. `cargo check --workspace` exits 0 afterwards, so nothing
changed semantically.
ON THE ORDERING, WHICH WAS THE REAL QUESTION.
HANDOFF-2026-09-06 section 7 warns this is the expensive fix: a whole-tree
reformat before #7 and #8 return "would put a conflict in every file of 861
commits and make the reviews those items exist to enable unreadable".
That is measurably too pessimistic, and it had been reasoned rather than
tested. Measured here by three-way merging a rustfmt'd `main` against both
unmerged branches, file by file:
file/branch pairs tested 32
merges CLEAN 28
merges CONFLICTING 4 (8 conflict hunks total)
sylpheed-cli/src/main.rs 1 hunk
sylpheed-export/src/check.rs 1
sylpheed-export/src/screen.rs 4
sylpheed-export/src/video.rs 2
All four are against `auto/frame-blend-draw-path` only;
`auto/port-p6-audio` does not conflict anywhere. The earlier framing --
154 dirty files, 133 that cannot collide, 21 that can, the collision set
carrying 147 of 774 hunks (19%) -- reproduces exactly. What it did not say
is that most of the 21 still merge cleanly, because rustfmt's edits and the
branches' edits rarely land on the same lines.
So the cost of sweeping now is 4 files and 8 hunks for one branch, against
a check that is otherwise red forever. Deliberately NOT folded into the
WASM PR: 154 reformatted files would make that one unreviewable.
Closes#12
Decode the EnumUnit tables (schema 35b8dc67) into mission rosters: the
distinct combatant `UN_*` ids for one battle, stage props (asteroids,
collision meshes) dropped. The tables aren't tagged with their stage on
disc, so `stage` is inferred from any `UN_S<NN>_…` prop id in the roster
and left None otherwise (honest — ~8 of 31 rosters self-identify).
Joined against load_units / load_vessels this gives each battle's
combatants with stats, e.g. S01 = ADAN Turret (100 HP), Attacker
(500 HP), Destroyer (10000 HP). Example `battle` prints them.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>