Before this commit, `unset SYLPHEED_DISC` did not disable the disc-backed
suites on the machine that has the disc: every `disc_root()` fell back to a
hardcoded absolute path that exists on this box. The env var looked like a
control and was not one. Same for $SYLPHEED_RES3D and $SYLPHEED_ISO.
Replace the duplicated resolvers with one `tests/common/mod.rs`:
- 17 local `disc_root()` definitions -> 1
- 7 copies of the skip macro -> 1 (`skip_without_disc!` and siblings)
- 16 hardcoded absolute paths -> 0 executable ones
(3 of those were inline in `mesh_disc.rs`, in no resolver at all,
and 2 were in `examples/`)
- `corpus_report.rs` now reports on the SAME resolver the suites use,
instead of a second copy of the logic its own comments flagged as a
drift risk.
The 17 copies had already drifted into FIVE variants, and they were not all
the same function. `movie_manifest_disc`, `movie_subtitle_disc` and `slb_disc`
honoured $SYLPHEED_DISC and nothing else, while the other 14 fell back. So one
name already meant two things -- a third instance of the shape #16 is about.
The shared helper adopts the env-only behaviour those three already had, rather
than inventing a sixth variant.
Two module docs still described the fallback after it was deleted, which is the
same defect in prose: `texture_disc` claimed "or the default dev path exists"
and `pak_idxd_disc` said "or drop it at the default dev path below". Both now
say what the code does.
Verified both ways on the machine that HAS the corpus, which is the only place
this refactor can be falsified:
A env unset -> "ABSENT -- $SYLPHEED_DISC unset; its suites self-skip"
suites=31 passed=209 failed=0 ignored=14, slowest 0.12s
B env set -> "PRESENT via $SYLPHEED_DISC" (all three corpora)
suites=31 passed=209 failed=0 ignored=14,
slowest 1235.53s (mesh_consistency_disc)
Identical tallies, opposite corpus states, ~10000x apart in wall clock. (A) is
new behaviour -- it was previously unreachable here. (B) proves nothing broke.
`just test-disc` sources `.env` (already gitignored) for the set case. Note the
quoting trap documented there: the corpus paths contain spaces, and an unquoted
`VAR=a b c` parses as "run command `b`", failing silently into ABSENT -- which
looks exactly like a working skip.
Remedy (1) (`#[ignore]` + `--ignored`) is deliberately NOT done here: (3) already
moves the mode from the filesystem into the environment, and `#[ignore]` already
carries three meanings in this directory (corpus-absent, known-failing, bare).
Overloading it a fourth time would re-create the defect.
`cargo fmt --all --check` clean; no new compiler warnings.
Refs #16
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
`cargo fmt --all -- --check` has failed on every run in this repository's
history, identically on `main` and on every branch. This is #12.
Mechanical: `cargo fmt --all`, nothing else. 154 files, all `.rs`, no other
extension touched. `cargo check --workspace` exits 0 afterwards, so nothing
changed semantically.
ON THE ORDERING, WHICH WAS THE REAL QUESTION.
HANDOFF-2026-09-06 section 7 warns this is the expensive fix: a whole-tree
reformat before #7 and #8 return "would put a conflict in every file of 861
commits and make the reviews those items exist to enable unreadable".
That is measurably too pessimistic, and it had been reasoned rather than
tested. Measured here by three-way merging a rustfmt'd `main` against both
unmerged branches, file by file:
file/branch pairs tested 32
merges CLEAN 28
merges CONFLICTING 4 (8 conflict hunks total)
sylpheed-cli/src/main.rs 1 hunk
sylpheed-export/src/check.rs 1
sylpheed-export/src/screen.rs 4
sylpheed-export/src/video.rs 2
All four are against `auto/frame-blend-draw-path` only;
`auto/port-p6-audio` does not conflict anywhere. The earlier framing --
154 dirty files, 133 that cannot collide, 21 that can, the collision set
carrying 147 of 774 hunks (19%) -- reproduces exactly. What it did not say
is that most of the 21 still merge cleanly, because rustfmt's edits and the
branches' edits rarely land on the same lines.
So the cost of sweeping now is 4 files and 8 hunks for one branch, against
a check that is otherwise red forever. Deliberately NOT folded into the
WASM PR: 154 reformatted files would make that one unreviewable.
Closes#12
fill_quad composites an untextured primitive as a solid rectangle of the
keyframes fade colour, pivot x 2 in size, placed and scaled exactly as a sprite
is. Behind ComposeOptions::include_primitives and screen render --primitives.
On the title screen, whose paint order is ground truth, it is measurably right:
mean luminance 76.30 -> 63.72 against the captures 64.58, i.e. from +18% to
-1.3%, and mean absolute difference 16.07 -> 13.08. The background was ~40% too
bright; pteff02.prm, a 25% black dim, was what was missing. The wordmark is not
dimmed by it because the measured order paints that quad at slot 4, beneath the
logo. Edge correlation moves 0.9538 -> 0.9480, which is not informative here: a
uniform dim scales gradients uniformly so a normalised edge score barely sees it.
OFF BY DEFAULT, and that is the finding. A primitive has no T8aD header, so no
layer key, and derived_paint_order sorts the keyless to the end. GP_DIALOGs
pzeff00.prm is a single keyframe of opaque black at full screen; painted last it
wipes the build. Of the 125 builds that draw a visible primitive, 36 come out
>99% one colour with the derived order.
No constant default works, because the two screens read off the running game
disagree: the splash paints its primitive FIRST (the black backdrop) while the
title paints one at slot 4 and another LAST (the fade-out). Declaration order
fails the title too. A disc test measures the damage rather than asserting the
feature works, so the number moves when the ordering is solved.
Also records a false alarm worth keeping: a first pass reported 36 GP_DIALOG
builds at "100% black", which was a crude near-black pixel threshold and not a
black screen - those dialogs are dimmed 50% and perfectly legible. The genuinely
wiped builds are a different set.
Element::rest() picked the keyframe with the largest gap to the next keyframe's
time. That reads a keyframe as a value held until the next one; it is the start
of a ramp toward it. A long gap after keyframe k means the screen spends that
time arriving at k+1, so the settled pose is at the far end of the gap.
The title wordmark zooms in over five frames and holds at (184,193) at 100% from
t=251 to t=264. The old rule picked the frame before the long gap: (179,186) at
101%, still mid-zoom.
Measured against the framebuffer capture of the running title screen, which is a
1:1 crop so frame coordinates map directly (confirmed: the copyright line lands
on row 669 in the capture and in both composites). Edge-correlated over the
wordmark box:
plateau (landed) best 0.4597 at shift (0,0)
longest dwell (old) best 0.1511 at shift (+3,+8), 0.1268 at (0,0)
The old composite scores 3x lower and only peaks after being moved, by about the
(-5,-7) that picking kf4 instead of kf5 predicts.
It also fixes six title elements the old rule rested at alpha 0x00 where the
capture plainly shows them, and pteff00.prm - the full-screen fade quad painted
last - which rested at opaque black. That was the blocker on .prm compositing.
Adds tools/re-capture/align_to_capture.py, which is how this was scored, and
turns the .prm test that deliberately asserted the old defect into a guard on
the fix.
Not settled and now the next item: compose ignores the keyframe fade alpha
entirely (blit modulates by tint only), which is why choosing the wrong keyframe
was invisible until now.
369 .prm elements exist in the disc's screen builds and every composite is
missing them. Swept statically:
* none of the 369 has a RATC child of its own name — no payload, nothing to
draw, so .prm is a primitive and not a sprite;
* kind & 0x10 and a .prm name agree with ZERO exceptions in either direction
over all 965 builds, so the format marks primitives as a decoded field and a
port need not parse filenames;
* 361 of 369 are exactly 1280x720 at scale 100% in the corner, and their
keyframe 'fade' ARGB is overwhelmingly black at some alpha — these are the
fade-to-black, dim-behind-menu and flash layers, i.e. the PRMD dim-quad the
compositor's backdrop has been standing in for.
Refuted before believing: drawing them at Element::rest() is wrong. The title's
pteff00.prm is opaque -> transparent -> transparent -> opaque, a transition whose
resting pose is the transparent plateau; rest() picks by longest dwell and lands
on the opaque endpoint, which is painted LAST on that screen and would black out
the title. A test asserts that wrong answer deliberately so that fixing the
resting rule fails it and leads to the note.
No compositing change: the resting rule is not .prm-specific and has to be A/B'd
against the title framebuffer capture first.