80 findings, not the 14 the first run showed -- clippy stops at the first
failing compilation unit, so `--keep-going` is what makes the list complete.
60 were machine-applicable (`cargo clippy --fix`). The rest by hand:
* five descending `sort_by` -> `sort_by_key(Reverse(..))`
* `chunks_exact(4)` on both sides of four zips, so the compared items stay
`[u8; 4]` rather than one array against one slice
* three `type` aliases for the census maps and the captured-quad tuple
* `&PathBuf` -> `&Path` in two disc tests
* two range loops; one of them keeps `#[allow(needless_range_loop)]` with the
reason -- the index is into a map's value, which changes each iteration
* the module doc list in `invert_capture` re-indented to markdown's rules
* `blit`'s eight arguments get `#[allow(too_many_arguments)]`, not a struct
One dead `let off = b.len();` in a `ratc` test is dropped rather than renamed.
The sibling test at :162 is the one that asserts an offset; if this one was
meant to as well, that is a test change and not a lint fix.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
`cargo fmt --all -- --check` has failed on every run in this repository's
history, identically on `main` and on every branch. This is #12.
Mechanical: `cargo fmt --all`, nothing else. 154 files, all `.rs`, no other
extension touched. `cargo check --workspace` exits 0 afterwards, so nothing
changed semantically.
ON THE ORDERING, WHICH WAS THE REAL QUESTION.
HANDOFF-2026-09-06 section 7 warns this is the expensive fix: a whole-tree
reformat before #7 and #8 return "would put a conflict in every file of 861
commits and make the reviews those items exist to enable unreadable".
That is measurably too pessimistic, and it had been reasoned rather than
tested. Measured here by three-way merging a rustfmt'd `main` against both
unmerged branches, file by file:
file/branch pairs tested 32
merges CLEAN 28
merges CONFLICTING 4 (8 conflict hunks total)
sylpheed-cli/src/main.rs 1 hunk
sylpheed-export/src/check.rs 1
sylpheed-export/src/screen.rs 4
sylpheed-export/src/video.rs 2
All four are against `auto/frame-blend-draw-path` only;
`auto/port-p6-audio` does not conflict anywhere. The earlier framing --
154 dirty files, 133 that cannot collide, 21 that can, the collision set
carrying 147 of 774 hunks (19%) -- reproduces exactly. What it did not say
is that most of the 21 still merge cleanly, because rustfmt's edits and the
branches' edits rarely land on the same lines.
So the cost of sweeping now is 4 files and 8 hunks for one branch, against
a check that is otherwise red forever. Deliberately NOT folded into the
WASM PR: 154 reformatted files would make that one unreviewable.
Closes#12
capture_verify example: clusters every part's ship-relative transform across
the new multi-snapshot, multi-instance F10 captures (5 snapshots, 43 e106
instances, all angles). Verdict: the dominant clusters match the static
assembly to ~1 unit on EVERY part — including BOTH engine nacelles at
(+-131, -133, -131) — so the "engines inside the hull" appearance is the
game's own placement: the engine geometry sits recessed in the aft hull, and
the visible "thrusters" in-game are exhaust FX drawn at the GN_Jet/GN_SJet
frames (Z ~ -570, past the stern).
To close that perception gap the viewer now draws simple exhaust cones at the
game's own jet frames (ship::exhaust_frames; part of the external-parts
toggle). The jet frames flip Z, so the cone apex is authored at +Z and lands
trailing aft — verified in the offline render.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>