Commit Graph

13 Commits

Author SHA1 Message Date
sylph-decoder
df4fcd3c3b re: EXTRAS resets to MISSION SELECT while the main menu persists -- no menu-wide rule
Ring at 347.5 on entry, 427.5 after one confirmed DOWN, 347.5 on re-entry with the
frame 0.0 % different from the first entry. sylpheed-port asserted non-persistence
when nothing had measured it; the assertion was right and is now measured.

MISSION SELECT is therefore a genuine initial focus, because this screen resets --
unlike the main menu, where a single-entry reading measures history.

Every control here exists because run 1 failed without it: absolute row checks
after every navigation press (a constant offset passes a differential control),
screen identity against an in-run reference frame (main menu 327, EXTRAS 324 and
OPTIONS 317 all sit in the same glyph window), and raw ring rows inside the
submenu so no three-item geometry is assumed. The screen was also confirmed by eye.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
2026-08-30 22:07:24 +00:00
sylph-decoder
8ebbfc70c1 re: the focus reader was two items out -- initial focus is NEW GAME, and my labels were wrong
menu_focus.py's row centres are design-space rows from screenshot output; my
probes fed it whole-display x11grab frames carrying Xenia's chrome and a surface
scaled 1.060. Caught by ground truth, not by a control: the probe announced 'on
EXTRAS', pressed A, and opened OPTIONS.

Measured directly with ring_row.py: initial focus on a fresh boot is NEW GAME,
2/2 fresh boots, both the first menu entry. That agrees with boot_menu.sh's own
line and menu-state-in-memory.md's four-downs, and withdraws this page's
'TUTORIAL 2/2' as the outlier.

Persistence stands and is now geometry-free -- 384.0 vs 385.5, 1.5 px apart. An
equality test is immune to a constant offset, which is why the conclusion survived
a broken reader when the published item names did not.

The control was structurally blind: 'two DOWNs move two items' tests relative
motion, and a constant offset preserves it exactly.

EXTRAS remains unmeasured; that run navigated to OPTIONS.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
2026-08-30 21:54:32 +00:00
sylph-decoder
8bcb1d1976 re: the main menu remembers its cursor across menu -> title -> menu
F1 TUTORIAL, two delivery-confirmed DOWNs to EXTRAS, B to the title, A back:
F3 is EXTRAS. Re-entry restores the item you left.

Reframes the initial-focus disagreement rather than settling it: if focus
persists, any 'initial focus' reading not taken on a fresh boot's first menu entry
measures history. It still says nothing about what the menu opens on -- this run's
F1 was itself carried over from a prior probe's press.

Reached on the plate-pulse gate, not boot_menu.sh, whose stillness test cannot fire
on this title -- TITLE at 422.7 s on a boot skip_intro could not gate at all.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
2026-08-30 21:29:01 +00:00
sylph-decoder
a89406cebe re: the initial-focus 🟡 is contradicted by two other records, and I could not settle it
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
2026-08-30 21:16:06 +00:00
sylph-decoder
1eee838f30 re: three empty evidence cells filled in one run -- auto-repeat, B on a settled title, plate redraw
1. NO AUTO-REPEAT. A 2.0 s held DOWN moves the cursor exactly once. The counter
   passes its control first: a single 0.12 s tap gives exactly 1 spike and the
   hold gives 1, with the move spike at 0.0202-0.0220 against a 0.0003-0.0038
   noise floor. The port had flagged that the hedge 'at the durations tried' was
   carrying the claim, and it was -- nothing recorded a HELD direction.

2. B ON THE SETTLED TITLE DOES NOTHING. Twenty seconds after a
   delivery-confirmed B the screen is still the title with PRESS (A) BUTTON up,
   read off a capture that names itself. This is the run the previous attempt
   could not be: it waited for the plate pulse, the title's own settled
   signature, instead of pressing during the build-in.

3. THE PLATE IS RE-DRAWN after B from the menu -- pressed at 351.2 s, pulse
   detected at 358.5 s. That was the other unevidenced half of the B-on-menu row.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
2026-08-30 11:18:18 +00:00
sylph-decoder
7a63501bc1 handoff: split Q5's bundled 'measured' -- a label is as strong as its weakest cell
The port's authored/flow.json stamped title/on_cancel_why = 'MEASURED, HANDOFF
Q5' for a clause whose evidence cell in the source table reads 'none'. It did not
invent that: HANDOFF's Q5 row opened with one **measured** covering six clauses of
different strength, and HANDOFF is the document it authors against.

Split per clause. Measured: initial focus varies; up/down move one item per press
and wrap both ends; left/right do nothing; B on a submenu restores focus 4/4; B on
the main menu goes to the title in <= 0.4 s with no loading screen. NOT measured,
evidence cell empty: 'no auto-repeat at the durations tried', and 'B on the title
-> nothing'. Both marked do-not-stamp.

Also splits the source table's own up/down row, which bundled 'one item per press'
(indirectly but soundly evidenced by the 4-press wrap count) with 'no auto-repeat'
(nothing behind it, and the hedge was carrying the claim).

METHOD entry: the failure is in summarising, not at either endpoint. The source
table was honest and the consumer cited its source; flattening six claims into one
adjective created a provenance nothing supports. A strength label is not
distributive.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
2026-08-30 11:11:08 +00:00
sylph-decoder
78cb1d4e9b re: B on the main menu goes to the TITLE -- measured, filling an empty evidence cell
menu-navigation-semantics.md had this row at yellow with an EMPTY evidence cell,
and it is what the port still authors as on_cancel.

Delivery-confirmed via [RE-INPUT] (B is kXInputPadB = 0x5801), change detected
rather than timed. B delivered at 331.2 s; the glyph leaves 327 by 331.6 and
73.5 % of pixels differ. Both captures name themselves: PROJECT SYLPHEED with the
(C)2006,2007 SQUARE ENIX line.

Three things measured:
  * B on the main menu goes to the title;
  * latency <= 0.4 s at a 4 Hz sample rate, where the corpus previously had this
    as 'not measured (a backlogged probe void)';
  * NO loading screen in between -- the disc carries four pgloading_* bundles and
    none appears on this path.

What the run CANNOT say, recorded in the table rather than glossed: 'B on the
title -> nothing' is still unevidenced. The second B was delivered during the
title's build-in, so the glyph 0 -> 154 change after it is the build-in
completing, not a response. A run that answers that row must wait for the title
to settle before pressing.

The 're-draws PRESS A after a beat' half of the first row is also still
unevidenced -- the run ended with the plate absent.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
2026-08-30 11:06:18 +00:00
sylph-decoder
c5fe6a460c re: initial focus is TUTORIAL x3 / NEW GAME x3, and never anything else
Two more data points for the Q5 instability, from today s drives. A run that
pressed A with no d-pad movement ended in a tutorial mission, correlating +0.960
with the committed capture, so that boot opened on TUTORIAL. A later boot read
NEW GAME from a focus detector on the first menu frame.

Six boots on the same harness now: TUTORIAL three times, NEW GAME three times,
and no other item ever observed. The distribution is not uniform over the five
buttons -- only these two occur -- which is a real constraint on whatever selects
initial focus and something an explanation will have to account for.

Also records in METHOD a bug that cost a seven-minute driven boot: a value was
clamped for readability BEFORE the comparison that used it. A focus detector
printed a degenerate margin, so it was capped at 999; the cap ran before the
vote-sorting step, two different votes compared equal, the stable sort kept the
wrong one, and a correct NEW GAME became an out-of-range index and a refusal. The
measurement was right throughout -- a cosmetic fix changed a decision. Clamp at
the point of display, never upstream of a comparison.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QsEPXWVaEpyfudtR6re1Pd
2026-08-29 17:42:03 +00:00
sylph-decoder
3e7a258a9a re: a cross-reference kept recommending a route the cited page had killed
`menu-navigation-semantics.md` advertised "the cheap way to finish this":
read 0x828A690C as a live screen id and 0x828F38AC as the cursor, under
--gpu=null with no screenshots. `menu-state-in-memory.md` withdrew exactly that
identity ON THE SAME DAY it was published -- three back presses send the
"cursor" 36 -> 38 -> 40 -> 41, and a cursor returns when you go back. They are
monotonic counters; the cross-run agreement is the same key sequence producing
the same count.

The recommendation stood for three days after the page it cited had killed it,
and either document would have been believed on its own. Marked withdrawn where
it was recommended, with what the words ARE still good for (did the game react?)
and the consequence: a measured button->GamePart-id binding stays unfinished
because no screen enum has been located.

Also delivers Q4 to HANDOFF in the shape the port asked for -- exactly one
main-menu button opens a GP_TITLE entry (EXTRAS -> entry 6/9); the other four
leave the archive. That was measured on 2026-08-28 and was reachable only from
docs/re/, which the protocol counts as undelivered.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QsEPXWVaEpyfudtR6re1Pd
2026-08-29 14:51:15 +00:00
sylph-decoder
6f4b4d8b4c re: two menu facts re-measured from the committed captures, no disc needed
Refutation attempt, per the adversarial duty. Target: this page's own row "B on
the main menu goes to the title". Chosen because it is one of only two Q5 rows
with an empty evidence cell, and because it is the only exit from the main menu,
so the port will build on it.

Whole-frame colour test for the pad-glyph discs. The main menu carries ZERO
red-B pixels anywhere in the frame, on two independent captures, while the same
unchanged detector finds 514 on EXTRAS and 518 on DIFFICULTY. The control passes
twice: the A glyph reads 438/438/440/438 across all four screens, so it is one
asset at one size and a B of that family could not have slipped under a
threshold. The main menu's legend is "Select / OK"; every submenu adds "Back".

The claim SURVIVES -- a legend is not behaviour, and an absent glyph cannot
refute an observed press -- but it is downgraded to amber. The observation is
uncited and single, it is now the only Q5 row the game's own text contradicts,
and there is a named confound: the title-side screens auto-return after ~8-10 s
idle, which looks exactly like what was described. Reading 0x828A690C while
pressing B would separate them in one run; that run needs a disc this container
does not have.

Second finding, same method. MISSION SELECT's "sixteen d-pad presses never left
Stage 01" was a LOCKED stage list, not a broken one. The labels have three
brightnesses, not two -- locked 104, unlocked 183, focused 254 -- and the
all-story-unlocked capture is the control that separates the lower two while
holding row 1 at an identical 254. On that save the cursor reaches Stage16 at the
bottom of a scrolled list. The list is 16 long and shows 8 at a time.

Regenerator committed beside the finding; it reads only files already in git.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013UxPvE5cz7zekXBKi7Xw2r
2026-08-29 10:43:01 +00:00
Sylpheed RE agent
66643bae55 re: the new-game path completes, the intro is only weakly identified, and
this container kills long runs

Three results, and the middle one is deliberately not upgraded.

First: NEW GAME -> DIFFICULTY -> NORMAL -> SELECT DATA -> pick a slot ->
a movie plays, with no crash. The previous run's throw at 0x82307128 is
therefore not inherent to the menu path -- the same six presses got
through it -- which fits the incomplete-cache trigger the corpus already
names. n=1 either way, and the note says so. Worth recording because one
observation had already hardened once into "A on NEW GAME hangs", and it
would have hardened again into "the new-game path crashes".

Second: with the path open, the manifest's MS00A -> S00A.wmv finally got
a runtime test, and it did NOT reproduce the quality of the attract-movie
identification. The first four samples give a clean monotonic S00A
playhead of 2, 6, 9, 13 s and the strongest frame matches at 0.916, but
the run as a whole is not one advancing timeline, most frames sit at
contrast 23-37 where this page's own rule says discrimination is poor,
and one high-contrast frame prefers ADV. So it stays amber: consistent
with S00A, corroborating the manifest decode, not confirming it. A clean
answer needs the 30fps x11grab route rather than 5-second screenshots.

Third, and it bounds the rest: the emulator vanished at ~145 s with no
crash line in its own log, last entries routine MEM-WATCH at 1.15 GB RSS.
Second time this session -- the other was ~50 s into a boot. That is an
external kill on a box with ~1 GB free and swap exhausted, not a guest
fault. METHOD and the handoff's residue table both now say dynamic
experiments here have to fit in about two minutes of guest time, which is
why the DELTASABER plates went unseen again: they need a mission load and
the run never got there.
2026-08-28 19:19:14 +00:00
Sylpheed RE agent
f290d96f92 re: one A skips the intro, and NEW GAME was never a hang
Two corpus claims died in one boot, and both were costing us.

Q9's last row: a movie IS skippable with a single A. One tap ~45s into
the boot put the title up at ~57s, against a ~193s no-input baseline
measured over three boots, and Canary's own keystroke counter went 3->4
so exactly one press was delivered. The skipped-to title is fully
functional -- it draws the PRESS A plate and a second A opens the main
menu. What actually breaks the boot is hammering: the 88-press run in the
traps doc. The scripts' "tapping breaks the title" comment is too broad
and costs every scripted boot two and a half minutes.

Q4's last row: A on NEW GAME does not hang. It opens DIFFICULTY
(EASY/NORMAL/HARD/BACK, focus on NORMAL), then SELECT DATA, and only then
does the guest throw -- at PC 0x82307128, which is inside sub_823070B0,
the cache-manager STL erase this corpus already documents and which has
nothing to do with the menu path. The screen sat unchanged for 90s
because it was a menu waiting for input from a loop that never pressed
anything. That is now a METHOD line: a screen that never changes is not
necessarily hung, and the fix is to look at it and press something.

Also METHOD: never run ps -ef in this container -- all three long-lived
processes carry the entire loop prompt as argv.
2026-08-28 18:45:59 +00:00
Sylpheed RE agent
4dbfa22a0b re: the title menu wraps -- Q5 measured, Q4 driven, and one of my own
method lines withdrawn

Q5, measured off two boots: up/down move one item and WRAP at both ends
on the 5-item main menu and the 3-item EXTRAS alike; left/right do
nothing; B goes up one level and restores focus to the item you came
from (4/4); B on the main menu returns to the title; B on the title does
nothing. The menu opens on TUTORIAL -- the middle item -- 2/2, though a
third recorded run implies NEW GAME, so that one is reproducible rather
than invariant and says so.

Q4 by driving: LOAD GAME opens the save-slot list, TUTORIAL the lesson
list, OPTIONS the settings menu, EXTRAS build 6, MISSION SELECT the stage
list. NEW GAME is not tested -- A on it hangs the emulator and this
iteration needed the session. The GamePart ID behind each is NOT
measured: it is the entry of the decoded id table whose name matches the
screen I saw, and the page says so rather than wearing the badge.

And the withdrawal. Last iteration I wrote that these menus drop d-pad
presses shorter than ~0.3s. They do not. Once wrap is measured, every
press count I had is exactly right -- four presses moved four steps
THROUGH the bottom, which lands one above where a non-wrapping menu
would. I invented hardware flakiness instead of testing the ends of the
list. METHOD keeps the withdrawal rather than deleting the line.

Also: label brightness is not a cursor oracle here -- the background art
outshines the highlight on some rows. menu_focus.py reads the focus ring
instead, 254 vs <82, no tuning.
2026-08-28 17:53:46 +00:00