Generalising the TCAF_608 test across the 5296 over-declaring banks first looked
like a clean reversal: 59 of 60 gained audio (median 2.10x) from reading the full
declared size instead of stopping at the TOC window.
Then I tested whether the declared size is an honest boundary by reading TWICE
it. 33 of 40 yield >1.5x more audio, median ratio 1.64. The decoder keeps going
indefinitely, because XMA1 packets are self-contained -- the next bank's packets
decode perfectly well and are simply not this bank's. A byte count cannot tell
them apart.
So the 59/60 is withdrawn as evidence for anything. Same error as the unanchored
'data' search earlier on this page: a measurement returning a plausible number
for a question it cannot answer.
What survives: TCAF_608 is genuinely anomalous (86x more input, zero extra
output, where the typical bank yields without limit); the honest-size question
is unresolved and needs a boundary signal independent of the decoder, such as
the seek-chunk packet chain; and the only measured fact is that the declared
size exceeds the TOC window for 5296 of 7586 banks.
Read VOICE_TCAF_608's full declared 759808 bytes out of the flat stream ignoring
window boundaries. It decodes to the same 896 bytes (0.01 s) as stopping at the
window end -- 86x more input, zero extra samples. Control VOICE_D_452, whose
declared size fits, decodes to 2.18 s normally. No segment join is crossed, so
the packing phase is not a confound.
So 'the bytes are outside the window but still in the stream' does not hold for
the one bank the other branch named as not truncated. I still withdraw my word
'truncated' as an over-claim about the other 5295 banks: I measured that their
declared size exceeds their window, not what lies beyond it, and have now tested
exactly one. Recorded the three claims at their actual strengths.
Reproduced independently: X = (cumulative start of the .pNN segment) mod 2048.
The running sums of the five sound.pNN file sizes are 0, 1392, 1468, 1600, 1728
-- exactly the four values measured, plus zero. The XMA grid is 2048-aligned
inside each segment file, the segments are not multiples of 2048 long, so each
join shifts the phase.
Two of my explanations on this page were wrong even though the measurements
stand. 'Varies by language and subdirectory' was correlation, not cause --
directories cluster into segments. And there is no header at all: those bytes
are the PREVIOUS bank's audio, which is why they had no length field and looked
like data.
Also records a disagreement I could not resolve. auto/slb-loader withdraws my
'69.8% over-declare' finding as declared-sizes-are-exact, but VOICE_TCAF_608
declares 759808 bytes of data with 55296 bytes to the next TOC entry. Both
readings agree the declared size exceeds the window; mine said 'truncated',
which I withdraw as an over-claim, but 'exact' requires a wave to span ~14 named
entries. Recorded with the experiment that would decide it.
Built-in 12 activate_unit returns 0 when the live object is NULL: it registers an
object that already exists and cannot create one. So a wave arrival is a craft
reaching a point on its route, not a new record, and a count of entity records
was never going to move.
Stage 02's UnitGroup totals Count = 116 across 111 squadrons, matching the live
probe's flat 116. The natural objection is that 116 might match by accident --
it does not: across all 28 stages the roster totals run 2..116, and 116 is the
MAXIMUM and unique to Stage 02, with nothing else within 5.
Three independent things agree: the handler cannot spawn, the roster totals 116,
and the live count sits at 116 while 22 of 113 routed squadrons have a route
starting after t=0.
Still n=1 for the per-member identity (only a Stage 02 save exists), and this
cannot settle timetable-vs-event -- that needs a position probe, not a count.
The pooled cross-tab gave p ~= 0.02 for 'no Yes-flagged squadron has a delayed
route', recorded at a cautious yellow. Breaking it down by stage removes it:
all 55 Yes routes live in 2 stages, and 45 are in S14, which has NO delayed
route at all -- those 45 cannot be evidence either way. Only S04 contains both
a Yes squadron and a delayed route.
Within S04 the exact test is P = C(47,5)/C(57,5) = 0.37, expected 0.88 observed
0. Unremarkable. The pooled p treated 1023 routes as independent draws when they
are two clusters.
The doc had already flagged this as the kind of near-fit that misled the corpus
before; that caution was right and did not go far enough.
Route keyframes are (time, quat x4, pos x3), so each consecutive pair gives an
implied speed. The flight-speed law was measured live against a real-time clock
(cruise ~420, max ~1530 world units/s), which makes it an independent yardstick
in known units.
Across all 28 stage tables, 331 Route_* records and 1104 keyframe pairs: under
SECONDS not one pair exceeds the 1530 ceiling (median 147); under frames at 30
or 60 fps, 89% and 94% of the game's routes would demand impossible speeds.
Two corrections recorded. A first pass silently skipped non-numeric fields while
flattening records, shifting every later value -- it reported a median implied
speed of 65534, suspiciously 2^16, which is what exposed it. And the remaining
outliers were Frame_S<NN>_Asteroid records, not routes; the final measurement
filters by record kind rather than dropping whole stages.
Probed the bytes before the data offset at all four values. Not a length field
(no word in the first 64 bytes matches the offset, the RIFF position or the entry
size, either endianness). Not a seek table or any ascending index (~50% of
consecutive BE word pairs are non-decreasing, i.e. random; all words distinct,
none zero). Not zero padding in general (5876 of 7358 have content). Not audio
being discarded (offset 0 wins 6 of 7358).
High-entropy content whose size is constant per language and subdirectory, with
no self-describing length -- which points at a loader that knows the size a
priori. Recorded the next step as static PE work rather than another archive
pass; the byte-level evidence here is about exhausted.
The ties needed a different signal, not a longer scan. Banks carry one: a seek
chunk sitting on a packet boundary, so seek_pos % 2048 IS the data offset. On
the 6033 labelled banks with a seek before their first RIFF, 6031 agree
(99.97%) -- better than the packet scan and structural rather than statistical,
so scan_data_offset now tries it first.
On the scan's 28 ties it resolves 26 correctly and 0 wrongly (2 have no usable
seek). Combined rule scores 7354/7358 = 99.95%, up from 99.62%. 762 of the 1495
RIFF-less banks carry a seek, so the signal exists where it is needed.
Also ruled out, since a wrong offset was this page's whole subject: the header
is not audio being discarded. Adding 0 to the candidate set, it wins 6 of 7358.
7 disc tests pass.
Having found that the cue-less cutscene pages bind their audio through the movie
path, I tested the same explanation on the twelve script lines with no cue and
no bank. It fails: matching their caption text against every line in the
cutscene message table gives 0 of 14 hits, so nothing carries their audio by
another route.
They are ordinary story dialogue ('Katana, wait for me in hell'), which makes a
deliberate subtitle-only design unlikely -- but that is a judgement, not a
measurement, and why they are unvoiced is still open. Also noted: D_609 and
D_610 are equally unvoiced and simply are not among the twelve, because the
twelve counts script-called names and nothing calls them.
16 of the 17 pages with an empty slot 4 belong to MSG_DEMO_600..604, whose
caption text matches, word for word, the five resupply lines documented from the
movie side as VOICE_D_450..454. Slot 4 is empty on purpose: that audio binds
through the movie path, not through a DEMO_nnn cue.
That also disposes of the '5 ids with more than one record' item -- each appears
once per stage that uses it, and the repeat counts equal the movie-slot counts
recorded independently for the matching banks: 3/3/4/4/2 both ways, 5 of 5. The
11 extra records over 138 ids are these repeats.
Worth more than closing two items: the cutscene message table and the movie
subtitle chain were decoded from different containers by different routes and
agree on the same five lines with the same multiplicities.
MSG_DEMO_500 remains: one page, KATANA, 2s, no text and no cue.
The labelled set has a RIFF and the scan is unbounded, so it reads past the RIFF
there -- the headline number could have been borrowing discrimination that a
RIFF-less bank cannot offer. Confining the scan to the leading region gives
69.98%, which looks like exactly that problem.
It is not. Split by how much leading audio there is: on the 989 banks with >=24
packets of it, the scan is 100% correct with ZERO ties, whether or not the RIFF
is in range. The 69.98% is an artifact of short leading regions, where two or
three packets are not enough to separate candidates.
A RIFF-less bank is a whole pak entry, so 24 packets are always available. The
99.62% is conservative for the population the scan serves, not optimistic.
Two comments claimed it is 'honest per sub-wave'. Measured: 5296 of 7586 banks
declare more than the entry holds and none declares exactly what it holds, so
the existing .min(slb.len()) clamp is load-bearing rather than defensive.
Comment-only change; 7 disc tests still pass.
Of the 7586 banks with a RIFF and a data chunk after it, 5296 declare a data
size larger than the pak entry holds; 2290 declare less (the ordinary
multi-sub-wave case); NONE declare exactly what they hold. This contradicts the
decoder comment claiming the declared size 'is honest per sub-wave'. The code
clamps, so it is a documentation defect, not a crash.
It also closes the loose end from the offset work: eng\Voice\VOICE_TCAF_608,
the single bank where neither offset decoded, is 99% short -- there is nothing
there to decode.
Method note recorded: my first pass searched for 'data' from offset 0, which can
match by chance inside the leading audio region. Anchoring the search after the
first RIFF moved the count 5038 -> 5296.
Separately, the 55 'early RIFF' English banks are not an anomaly: all 55 sit at
exactly 1392 behind a zero-filled header -- a zero-length leading region, which
both the old and new code already handle correctly.
static.slb (8970240 bytes, the shared SE bank) and Pj_Silph.xgs (533 bytes, XACT
global settings) both hash into the TOC. Their names come from the BANK_SE and
SETTINGS records of the very IDXD object this page documents -- I had printed
them at the top of the write-up and then reported the entries as unidentified.
9519 of 9519 now: 5100 jpn + 4382 eng + 35 root + these 2.
1495 banks carry no RIFF and take a separate path that hardcoded both the
offset and stereo. Across a random 48-bank sample there was NOT ONE where the
old stereo-at-1392 pair beat the best mono offset; median gain 184x, individual
banks going from 0-4816 decoded bytes to 180000-380000. Stereo shows the same
stop-after-one-frame signature already recorded for the leading segment.
With no RIFF the offset cannot be derived, so scan_data_offset picks among the
four disc offsets by XMA1 packet-header plausibility. Validated on the LABELLED
set -- all 7358 banks that do have a RIFF, where the answer is forced: 7330
correct (99.62%), and all 28 misses are ties on the top score, never a wrong
unique winner. Ties fall back to 1392.
The winning offsets also reproduce, by directory, the distribution measured
independently from the RIFF-bearing banks. jpn\etc splits 1468/1600, so path
alone is not sufficient -- which is why this is a scan and not a lookup table.
7 disc tests pass (build-reborn test -p sylpheed-formats --test
slb_leading_segment_disc, SYLPHEED_DISC wired up).
HEADERLESS_DATA_OFFSET is the value the offset takes in <lang>\etc\, not a
property of the format. The leading stream is a whole number of 2048-byte XMA1
packets ending at the first RIFF, so its start is first_riff % XMA1_PACKET.
Disc-wide that takes four values -- 1392, 1468, 1600, 1728 -- varying by
language and subdirectory.
Verified by decoding, not by arithmetic: on a random 140-bank sample with a
non-empty leading region, the derived offset yields more audio in 85, identical
in 54 (the eng\etc controls, where it must and does reproduce the old
behaviour) and less in 1. Median gain among the improved is 70x --
eng\Voice\VOICE_TCAF_592 goes 1506 -> 97152 bytes, jpn 2910 -> 127178.
This withdraws my own claim from earlier today that the Japanese banks were a
different undecoded layout. They are the same format with a different offset;
I had treated a constant derived from one subdirectory as a property of the
format. The same error was hiding the identical defect in 1873 eng\Voice banks.
Independently reproduced across all 33 paks: 7750 IDXD objects, 1485577 unnamed
field entries, 7094 distinct never-named keys splitting cleanly into 7052 in an
ordinal band (<=0x2198, 94.6% equal to their own field index) and 42 hash-shaped
(>=0x2677C), with ZERO keys in the gap between. The 42 carry exactly 504
entries -- six language copies of one object times two records.
So the preimage target was 42, not 504, and my earlier wording invited the
misreading. Cross-referenced to the idxd-unnamed-keys write-up, which shows the
42 belong to <lang>\script\ID.tbl and cannot be recovered from a 24-bit hash.
Every FILES path hashes straight into the sound.pak TOC (5135/5135, path as
stored). The archive is then almost fully accounted for: 5100 jpn + 4382 eng +
35 BGM/JNGL = 9517 of 9519. Only eng and jpn resolve -- deu/fra/ita/esp give
zero, which is the archive-side measurement behind 'two voice sets shipped'.
718 Japanese banks have no English counterpart.
More importantly this bounds an existing result. The leading-region rule from
voice-bank-leading-region.md reproduces its five documented banks EXACTLY under
eng\etc\ (16384/2048/14336/45056/59392), so the pipeline is sound -- but it
holds for only 1571 of 4382 English banks and for ZERO of 5100 Japanese ones.
It is a property of some English banks, not of .slb in general, and the Japanese
layout is undecoded.
I nearly misread this as a broken extractor, because FILES lists jpn paths and
those gave non-multiples of 2048. Reproducing the recorded figures exactly under
eng is what distinguished a wrong assumption from a wrong reader.
My sound-cue write-up said the table 'does not explain' the VOICE_D_452
rejection and implied it was still open. It is not: voice-bank-leading-region.md
settled it earlier -- the bank holds one generic line reused across four stages,
so the binding is correct and the expectation was wrong. The narrower true
statement, which is what the cue table actually adds, is that the reuse is a
movie-slot -> bank relation and not a cue-level one.
dat/tables.pak holds a 5798-entry SOUNDS record (cue name -> sound id) and a
5135-entry FILES record (.slb bank paths). Cue names are the join key, so a
script message id now resolves all the way to the bank that voices it:
MSG_VOICE_D_257 -> VOICE_D_257 -> 6945 -> jpn\etc\VOICE_D_257.slb.
The prefix rule is MSG_ -> VOICE_, not strip-MSG_. My first rule was the
latter; it left 88 names unresolved and I was about to write those families up
as text-only announcements, until VOICE_TCAF_592.slb turned up in FILES and
refuted it. Corrected rule resolves 1326 of 1338, and SOUNDS and FILES agree on
exactly the same 12 absentees.
Separately, MSG_DEMO_* is driven by its own IDXD tables in the language packs,
which carry speaker, portrait, on-screen seconds and audio cue per page. Field
count is 9*PageCount+2 for all 7 distinct PageCounts; 1252/1252 caption-key
slots match <ID>_<page>_<line>; the 78 multi-page records equal the 78 counted
independently from the caption side; 138 ids close exactly against the caption
table both ways.
Does not settle the known VOICE_D_452 wrong-recording case -- every cue id is
distinct, so bank sharing is not happening at this layer.
Measured the <id>_<page>_<line> key structure: a page is one subtitle box of
3 or 4 wrapped lines, and successive pages are successive utterances by
possibly different speakers. 452 of 4091 ids span more than one page, up to 8.
That refutes the isl_dialogue.py committed two commits ago, which read only
page 000 -- 356 of the 1338 script message names are multi-page, so a quarter
of its output was truncated to the opening utterance. Tool now walks pages
until one is empty; Stage 02 sample regenerated (43 of 213 calls multi-page).
The 2683/2683 resolution figure is unaffected: it counted ids that have text,
and every id does have a page 000. What was wrong was the rendered text.
Built-in 64's slot-0 operand is a symbol-table-1 type-6 message id, and every
one of them now has caption text: 2683 of 2683 call sites across the 28 stage
scripts, 1338 distinct names, no residue of any kind.
This only became reachable once build_caption_text was switched to the IXUD
field table (537 -> 8800 lines); before that most of these names had nothing
to resolve to.
Adds isl_dialogue.py plus a committed Stage 02 sample. Does not settle which
recording plays for a given line, multi-page captions, or the other five
languages.
The row still described ixud.rs as a cue reader and said nothing about the
record table or the caption families. Rewritten with the measured numbers:
* the IXUD record/field table is decoded and wired in -- IxudObject mirrors
IdxdObject, uniform 16-byte records, 12-byte fields, every offset in CHARS,
and the word at 0x08 is record 0's hash rather than a schema id. Verified
1104/1104 objects, 1476/1476 records, 628165/628165 named fields.
* caption text goes 537 -> 8800 lines, which is 8800 of 8800 distinct keys,
in two steps: generalising the key parser to all eight families took it to
8074, and switching from token adjacency to record fields finished it.
The row also carries my correction rather than quietly dropping it: the
earlier "1.3% of the game's text" counted occurrences across blocks, and the
honest denominator is 8800 distinct keys, so the starting point was 6.1%.
And it keeps the DEMO control, which is the part a reader should remember:
token adjacency finds 537 lines in that family, fields find 541. The old
reader was dropping lines in the one family it was written for.
Status moved from 🟡/✅ to ✅.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PMRJjbxLqZtsb5Vb7KunPE
ixud.rs now has an IdxdObject-shaped reader, IxudObject, and build_caption_text
reads captions as FIELDS instead of pairing them with whatever token follows in
the pool.
build_demo_text token adjacency 134 ids 537 lines
build_caption_text token adjacency 3721 8074
build_caption_text record fields 4085 8800 = all of them
Verified over the whole disc by tests/ixud_records_disc.rs: 1104/1104 objects
parse, 1476/1476 records and 628165/628165 named fields reproduce their
ixud_hash, 48 positional, zero failures. The header word at 0x08 is record 0's
hash, asserted per object -- there is no schema field, exactly as for IDXD. The
module doc described a 12-byte record directory and a "schema/type hash"; both
were wrong and are corrected.
I also have to correct my own number from the previous commit. "1.3% of the
game's text" counted OCCURRENCES: each family lives in 24-45 IXUD blocks and
the same key repeats across them. Distinct text-bearing MSG_* keys number 8800,
not 44579, and every one has the <id>_<page>_<line> shape. So the real coverage
was 537/8800 = 6.1%, and I overstated the gap about fivefold. Direction right,
magnitude wrong.
The DEMO control is the sharpest evidence for the change: token adjacency finds
537 lines there, the field reader 541. It was dropping lines even in the one
family it was written for -- which is why the test now asserts "must not lose
lines" rather than "must be identical".
Same lesson twice in one session: pool adjacency is a consequence of how
records are written, not a rule of the format.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PMRJjbxLqZtsb5Vb7KunPE
build_caption_text generalises the key parser from MSG_DEMO_* to all eight
families. The shapes are uniform and each family is 100% consistent with its
own: seven use MSG_<FAM>_<id>_<page>_<line>, and VOICE alone inserts a family
letter before the id.
ids lines
build_demo_text 134 537
build_caption_text 3721 8074
The DEMO family comes out identical through both readers -- 537 lines either
way -- which is the control that generalising changed nothing that already
worked. Pinned by tests/caption_families_disc.rs, along with VOICE ids keeping
their family letter.
But this does NOT close the gap, and the write-up says so: 8074 against the
44579 text-bearing fields the record-level scan counts is about 18%.
The reason is the same lesson this session already learned once.
build_caption_text pairs a value with the key that happens to follow it in the
raw UTF-16 token stream -- the adjacency heuristic that was wrong for IDXD and
is wrong here for the same reason. ixud.rs has no record/field reader at all.
The IXUD record table IS decoded and verified disc-wide (1104/1104 objects,
628165/628165 fields reproducing their key) and was simply never wired into
the crate.
Next step recorded: give ixud.rs an IdxdObject-shaped reader and read captions
as fields rather than adjacent tokens. The decode exists; only the plumbing is
missing.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PMRJjbxLqZtsb5Vb7KunPE
movie_subtitle handles MSG_DEMO_*, the cutscene captions. Counting every IXUD
block in GP_MAIN_GAME_E.pak, that is the SMALLEST of eight families:
MSG_ADAN 23236 keys 9801 with text ADAN combat chatter
MSG_RHIN 21196 8509 Rhino squadron
MSG_TCAF 17148 6728 TCAF
MSG_VOICE 13060 6776 in-mission scripted dialogue
MSG_BIRD 14036 5834 Bird squadron
MSG_ADPL 12640 4127 ADAN pilots
MSG_ACRO 4804 2244 Acropolis
MSG_DEMO 1252 560 cutscene captions <- the only one read
total 107372 44579
560 of 44579 text-bearing keys = 1.3%. I report the text-bearing column rather
than raw keys because only 41.5% of keys carry text -- the rest are the empty
line slots this container pads with, and counting those would flatter the
denominator.
MSG_VOICE_* is the family the message tables reference -- the dialogue whose
voice bindings this file now analyses in detail -- and nothing in crates/
parses it. So the corpus knows which bank plays for a line it cannot read.
First step recorded: build_demo_text already pairs a text value with the
MSG_DEMO_<demo>_<page>_<line> key that follows it, and the other seven
families use the same <id>_<page>_<line> shape, so generalising the key parser
is most of the work. With a warning attached: do NOT assume the id spaces
relate, since the voice-bank id and the caption id within one message page are
different numbers.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PMRJjbxLqZtsb5Vb7KunPE
The 60 tokens absent from BOTH voice languages, itemised:
45 VOICE_E_ family -- 44 numeric [0..43] plus the lettered VOICE_E_012B
13 VOICE_C_ at 421, 423-426, 430, 432, 447-450, 470, 471 -- INSIDE the
listed range [0..489], so interior gaps rather than a truncated tail
2 VOICE_D_182 and _183, adjacent
These lines were written and captioned; only the audio is missing. Their
caption keys resolve to real text in the IXUD blocks:
MSG_VOICE_C_355_000_00 "What are you doing? Quit wasting..."
MSG_VOICE_C_367_000_00 "The final defense weapon is..."
MSG_VOICE_C_347_000_00 (Japanese)
MSG_VOICE_D_152_000_00 (Japanese)
MSG_VOICE_E_044_000_00 (Japanese)
Three of the five sampled are still Japanese INSIDE the English pak --
captioned but never translated, matching the untranslated entries already
noted for the localised-text container.
Separately, a trap worth its own heading: within one message page the voice
bank token and the caption keys use DIFFERENT numbering.
Message_106 voice VOICE_C_468 lines MSG_VOICE_C_385_000_00..02
Message_129 voice VOICE_D_182 lines MSG_VOICE_D_152_000_00..02
Message_044 voice VOICE_E_012B ID MSG_VOICE_E_044
Same family letter, different index space. Deriving one id from the other
will silently mis-pair audio with text -- which is the same class of mistake
as the demo-id voice binding this corpus already had to reject in-game.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PMRJjbxLqZtsb5Vb7KunPE
Last iteration I read the scattered missing runs as cut dialogue. Checking the
other languages refutes that for most of them.
Only two voice languages exist: tables.pak holds eng\sounds.tbl (4418 banks)
and jpn\sounds.tbl (5136), and NO fra/deu/esp/ita. The other four
localisations are subtitle-only, which is itself a fact the corpus did not
record.
The English set is a strict subset of the Japanese one:
eng jpn
listed 4418 5136
resolved 4175 4383
missing 268 60
lacked by
the other 0 718
Every id missing in Japanese is also missing in English, and NONE is missing
in Japanese but present in English. So the 268 split cleanly:
208 exist in Japanese, not in English -- recorded in the original and
never dubbed. A localisation gap, not cut content.
60 absent from both -- genuinely cut, including all 44 VOICE_E_ (listed
0 times in either language) plus 16 others.
Per family eng/jpn: A 683/771, B 383/423, C 366/474, D 387/546. The 718
Japanese-only banks include whole families English never had -- VOICE_ADAN_
(110), VOICE_ZZZZ_ (104), VOICE_TCAF_ (41), VOICE_RHIN_ (27).
So VOICE_E_ survives as the one genuinely-cut family, and my "short runs of
cut dialogue" reading was wrong: those lines are on the disc, in Japanese. The
previous text is kept above the correction.
This is why the "measured on English only" limit was worth writing down rather
than quietly generalising -- the second language changed the conclusion.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PMRJjbxLqZtsb5Vb7KunPE
Following up the incidental gap from the DEMO_* work. Resolving every VOICE_*
token the way the engine does -- token, then eng\sounds.tbl for its directory,
then sound.pak -- gives 4175 resolved and 268 unresolved of 4443 distinct.
The gap is in the manifest, not the archive: the unresolved tokens are not
listed in sounds.tbl at all, and of the 4175 that ARE listed, every one is
present in the pak. Nothing is listed-then-missing.
By family, script-used ids against sounds.tbl-listed ids:
VOICE_A_ 696 [0..772] listed 683 missing 14
VOICE_B_ 391 [0..422] listed 383 missing 8
VOICE_C_ 429 [0..489] listed 366 missing 63
VOICE_D_ 508 [0..598] listed 387 missing 126
VOICE_E_ 44 [0..43] listed 0 missing 44 <- the whole family
Two different shapes, and the distinction matters. A/B/C/D lose short runs
scattered through an otherwise dense range -- 11,12,13 / 56,57 / 181,182,183
/ 389-392 -- which is what cut dialogue looks like. VOICE_E_ is absent
entirely: 44 ids used, none listed, no VOICE_E_* anywhere in the manifest. A
whole speaker or category, cut.
For the port: a missing voice bank is a RETAIL condition, not a decode bug. A
reimplementation must tolerate an unresolvable VOICE_* reference, the same way
it must tolerate SUBTITLE_S12B.tbl resolving in no language.
Limit stated: measured on GP_MAIN_GAME_E.pak and eng\sounds.tbl only; whether
the other five languages drop the same ids is untested.
An earlier probe of mine checked only three sound.pak directories and would
have mis-attributed this; sounds.tbl lists five, including Briefing. Resolving
through the manifest rather than guessing directories is what makes the 268
trustworthy.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PMRJjbxLqZtsb5Vb7KunPE
An open question from the game_data migration: 132 dialogue lines carry an
unprefixed DEMO_* token where a VOICE_* one is expected, and whether DEMO_*
names a bank was untested. It does not.
VOICE_* 4443 distinct, 4175 resolve in sound.pak
(2360 eng\Voice\, 1815 eng\etc\)
DEMO_* 296 distinct, 0 resolve
Zero resolve under any of the three directories, and looking them up through
the convention -- VOICE_DEMO_nnn -- resolves 0 of 296 as well. So the slot is
not "the voice bank"; it can hold either a bank reference or a demo one.
The tokens run DEMO_000 to DEMO_310, 287 distinct in [0, 310] -- a dense
sequential id space, which is the shape of the demo id this file already uses
in MSG_DEMO_<demo>_<page>_<line> caption keys. I did NOT confirm the overlap
and say so: those keys live in IXUD wide-string blocks while my scan walked
IDXD objects only, so it found 0 of them. That needs an IXUD-aware sweep.
Incidental and left open: 268 of the 4443 VOICE_* tokens do not resolve
either. That is a separate gap and the DEMO_* finding does not explain it.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PMRJjbxLqZtsb5Vb7KunPE
The last file still resting on the "defaulted on disc" premise. Re-checked
through the record table over every unit-like object on the disc -- 114 with
a Generic.Type of Craft or Vessel:
present in ALL 114 objects 50
present in some 49
present in NONE 2 <- FiringRange, SELength
So only FiringRange and SELength are genuinely absent, out of 101 listed.
FiringRange was already recorded correctly elsewhere (runtime 0 is the
accessor's miss value); SELength joins it.
One pattern worth keeping rather than dismissing: 15 of the fields sit in
exactly 5 objects each -- AB_* (afterburner), PowerCut*, AA_/AV_AxisMode_*.
That is the Delta Saber family, so those fields are player-craft-only rather
than defaulted, which is a different fact than either the file or my
correction to it would suggest on its own.
The runtime values themselves stay -- they are real measurements. What is
withdrawn is the claim that the disc does not carry the fields.
That completes the sweep: weapon-datasheet-runtime.md, unit-struct-runtime.md,
live-unit-definitions.md, INDEX.md and now this capture all carried the same
wrong premise from the same blind reader.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PMRJjbxLqZtsb5Vb7KunPE
The two headline rows for weapons and units were the last place still telling
a reader that these values are not on the disc. Both corrected in place, with
numbers I measured rather than adopted.
Weapons: re-reading captures/weapon-runtime-fields.csv through the record
table, 1514 of the 4393 rows labelled defaulted-on-disc DO have a value on
disc; 2879 are genuinely absent. I state that as an upper bound -- my matcher
counts a field when it appears in ANY record of the object, and a per-record
count gives ~1448. Either way the headline "4393 values the disc does not
carry" is wrong by about a third.
The spot checks are exact rather than aggregate: wep_05/wep_60
TriggerShotCount 4, wep_02 Power 100.0, wep_60 Power 1000.0 (refuting the
recorded "C band 150-500" bracket), wep_25 MaximumRange 4000.0,
wep_11/28/36/70 LoadingCount 6/5/5/0.
Units: the ~30-field player-craft table is on disc at exactly the values the
runtime "recovered", spread across the Generic / Shield / Mass / SE records
-- which is why a reader that could not name a record saw them as absent. And
"18 of 23 vessel records are missing at least one of Size_X/Y/Z/HP" is false:
0 of 114 objects with a Generic.Type (43 Craft + 71 Vessel) miss any of them.
Status markers moved from ✅ and ✅/🟡 to ✅/❌ so the rows no longer read as
settled-and-correct.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PMRJjbxLqZtsb5Vb7KunPE
unit-struct-runtime.md lists ~30 player-craft fields as defaulted on disc with
values "recovered from the running game". All of them are on the disc at
exactly those values. Verified myself for UN_f001_TCAF_DeltaSaber_T:
Size_Radius 10.0, FCSRange 500000.0, ResistanceToOptics/HQRatio/
ShieldRatio/ThrusterRatio/ResistanceToShell/ResistanceToExplosion 1.0,
MassScore 0 [Generic]
ChargeSpeed 25.0, ChargeDelay_Break 10.0 [Shield]
DryMass 100.0 [Mass]
LowerHPThresholdRatio 0.3 [SE]
The record column is the explanation: the values are spread across Generic,
Shield, Mass and SE. That is exactly why the old flat reader missed them --
it could not say which record it meant, so a per-record field read as absent.
Also wrong, and measured: "18 of the 23 vessel records are missing at least
one of Size_X/Y/Z/HP, nearly always Size_Y". Over every object carrying a
Generic.Type -- 43 Craft plus 71 Vessel, 114 objects -- ZERO are missing any
of the four.
live-unit-definitions.md's "Route B: 13 defaulted fields read out of the
running game" goes with it: all 13 Size_Y values are on disc, each exactly
equal to the value the runtime run "recovered". Nothing was recovered that
the disc did not hold; the run confirms only that the parser reads the disc.
As with the weapon sheet, the runtime captures stand as measurements. What is
withdrawn is the premise that they were reaching values the disc lacks.
Correction banners at the top of both; original text intact beneath.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PMRJjbxLqZtsb5Vb7KunPE
Every field weapon-datasheet-runtime.md calls defaulted is on the disc. The
record table reads them directly; the old string-pool reader could not see a
value whose string is shared or reordered and reported it absent. Verified
against the disc myself rather than adopted:
wep_05_ASMissile TriggerShotCount (defaulted) -> 4
wep_60_ASMissile TriggerShotCount (defaulted) -> 4
wep_02_Missile Power (defaulted) -> 100.0 [Shell]
wep_60_ASMissile Power (defaulted) -> 1000.0 [Shell]
wep_25_HBeam MaximumRange (defaulted) -> 4000.0 [Shell]
wep_11/28/36/70 LoadingCount (defaulted) -> 6/5/5/0
Two consequences recorded:
* The hypothesis "the title-code default for TriggerShotCount is 4" answers a
question that does not exist -- both weapons state 4 explicitly.
* The bracket "wep_60_ASMissile's defaulted Power sits in the C band
(150-500)" is refuted: it is 1000.0, outside the band. That also puts a
question over the bucket model or over that row's identification.
What is NOT withdrawn: the runtime capture itself. Every number it read
matches the disc. What goes is the reason for taking it -- the Gallery panel
was not recovering values the disc lacks, it was reading values our parser
was missing. Still useful as an oracle, redundant as a source.
Correction banner at the top; the original document is left intact beneath it.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PMRJjbxLqZtsb5Vb7KunPE
The refutation used the wrong hash function. A record key is tag_hash of the
record's own name, not the pak-TOC name_hash which lowercases and uses a
different modulus:
tag_hash("Formation_4_Bird") = 0x22a5eeed <- exactly the record key
name_hash("Formation_4_Bird") = 0x6286edad <- the wrong hash, hence
the recorded "0 of 16"
Formation_4_Bird IS a record name in FormationSet_S02.tbl and every record in
that table keys by tag_hash of its name. Across all 28 UnitGroup_S<NN>.tbl the
same holds for field keys: 6960 of 6960 are tag_hash(field name), 0 are
name_hash. So FormationID resolves by a direct hash lookup and the roster
indirection is NOT required for it.
This is exactly the trap idxd-container.md warns about, and it cost this file
a spurious refutation. The original text is kept below the correction.
The squadron half of the claim still stands and is marked so: a squadron
record's key is not tag_hash of the squadron id either -- tag_hash("TCN001")
is 0x760cdeaa against keys running 0x659aff47 -- because the record's NAME is
not the squadron id. That roster indirection is real.
Also closes the file's standing "the key derivation stays open, a second hash
function is unidentified": that function is tag_hash, recovered since.
Found while checking a subagent's claim rather than taking it -- it reported
the hash correction, and verifying it turned up that the FormationID half was
a stronger result than reported.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PMRJjbxLqZtsb5Vb7KunPE
sub_822FE040 fills 1023 eight-byte slots at table+32 with a default and then
overwrites individual ones; slot = (N - 32) / 8 from each std r9, N(r31).
Symbolically executing it yields 57 populated slots, matching the count the
corpus recorded, now with the full opcode -> handler map committed as
docs/re/data/isl-command-table.txt and regenerable from
tools/re-capture/isl_cmdtab.py.
Nine opcodes point at 0x82391BA8, which is `li r3,1 ; blr` -- accept and
discard. 768, 769, 774, 775, 776, 791, 792, 793 and 805 are dead in this
build, which is why the built-ins posting them do nothing.
Opcodes 800-802's entries are thunks 8 bytes apart into 60-instruction
handlers that differ in exactly two words: a descriptor offset and a unit
message id.
800 builtin 26 0xED0802DE
801 builtin 28 0xED0803DE
802 builtin 29, 101 0xED0804DE
That fixes the id format as 0xED08 nn DE, and the ids known from other work
fit it: opcode 514 -> 00DE, 803 -> 07DE, 999 -> 0FDE.
Stopped one link short of the semantics, and saying so: the pump's arm for
0xED0802DE does not apply an effect. It walks the unit's child list at
[unit+320]/[unit+324] and REBROADCASTS to each child as 0xED0902DE. So 0xED08
is the to-unit family and 0xED09 the to-child one, and the terminal effect is
further on. 26/28/29 remain unnamed.
The command table is the reusable part -- it answers "what does this opcode
reach" for every future built-in question, not just this family.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PMRJjbxLqZtsb5Vb7KunPE
A disc-gated test that fails if the loaders regress to one flat answer per
object. It checks the three structural claims that came with the migration
request, and one of them is overstated:
* ✅ MainMissionBonus IS per difficulty — 18 of the 24 missions pay three
different values, in a strict 1:2:4 easy:normal:hard ratio (all 24); the other
6 pay 0 at every difficulty. The flat reader returned the Easy value.
* ✅ RankScore_S/A/B/C/D repeat identically across the three Score_* records in
24 of 24 missions, so the single flat answer happened to be right. The
difficulty scaling lives in the earnings (CraftScore_Adjustment,
KillBonus_Maximum, …), not in the thresholds.
* 🟡 SpaceSize is *stored* per phase (three Phase_N records), but only **1 of the
24** missions varies it — the one that reads 250000/100000/100000. The other 23
repeat a single value (500000 ×1, 100000 ×18, 50000 ×4). "Phase_1 = 250000,
Phase_2/3 = 100000" is one mission's numbers, not a rule.
Also pinned: the Delta Saber's 63 Turret_NNN mounts at HP 100 each against a
TurretCount of 4; the SD-Battleship's per-component HP (bridge 10000, thruster
20000, shield generator 5000 at PowerRatio 0.25, hatch 100 launching
Squadron_Test2, anti-ship gun 1500) against a hull of 100000, and its 37 records
that define an HP; 418 hardpoints across the 23 capital ships, none missing HP;
131 weapons whose shell id always differs from the launcher id, 40 with a
ShellWake, and Weapon_NULL as the only one without a Shell.Power; and
fcs_range/shield_ratio/cruising_velocity/maximum_velocity/acceleration/
deceleration now set on 89 of 89 units, all of which the pool reader could miss.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PMRJjbxLqZtsb5Vb7KunPE
Measured first, over GP_MAIN_GAME_E.pak, comparing every named-field read the
six struct loaders performed against the record table: 4435 reads, 2872 agreed,
**966 returned None for a field that has a value**, **596 flattened a field that
several records carry**, 1 was wrong (a weapon whose TargetType is the empty
string read back as the neighbouring token "Skip"). The prior report of
4453/2887/974/591/1 is the same picture; the small differences are definitional
(I count a read as flattened only when the records disagree).
Every read now goes through IdxdObject::record, and the types say where a value
comes from:
* Weapon = the `Weapon` record (launcher) + the `Shell` record (projectile).
Both carry an ID and a Name and — with `ShellWake` — an `Interval`, which the
flat reader merged; they are separate fields now. Power/Velocity/ranges/
LifeTime are Shell fields, which is why 427 weapon reads used to miss.
* CraftUnit/Vessel = `Generic` (hull) + `Maneuver` (flight model) +
`StructureCount` (counts) + `Shield`, plus a new `hardpoints: Vec<Hardpoint>`
— one entry per Turret_/Bridge_/Thruster_/Hatch_/ShieldGenerator_ record, each
with its own HP. A flat HP could only ever be one of them.
* PlayerConfig = `Player`, plus `phases: Vec<PlayerPhase>` (SpaceSize/SupplyRange
are per Phase_N) and `score: ByDifficulty<ScoreRules>` (MainMissionBonus is per
Score_<difficulty>; the flat answer was the Easy one).
* Character faces come from the `Faces` record's field names (identical output to
the old token scrape, 0 of 68 objects differ — now by construction).
* Stage = `StageResource` + `phases: Vec<StagePhase>`, and the packages it names.
* The `fields: BTreeMap` on every struct became `records: RecordSet`, which keeps
the record boundary; `RecordSet::everywhere(field)` answers "which record".
The token-scraping loaders move too, and this is where the old reader was worst:
* Arsenal: options are the positional fields of the STANDARD_<slot> records. The
scrape returned 16 nose options of which 8 were field keys and pilot names, and
47 for arm3 of which 38 were junk, while missing Mine_B2A and No_Equipment.
Now 8/12/9/9, all real weapons.
* Squadron: one record per squadron, members are Count*4 positional slots
(unit, message set, n, pilot) — 1160 squadrons with ids and 2295 member tuples,
against 28 idless squadrons and 47 members before. Agrees exactly with the
independent Python decode in docs/re/structures/unit-group-table.md.
* DemoMessage: 11775 lines against 10263, every one with a speaker, a portrait,
a delivery mode and a voice token, from fixed positional slots.
* PilotRoster: assignments are the records the `UNITS` record names, so each one
now carries its unit id, its loadout and the player marker.
* UnitRoster: the roster is the field *names* of the single `EnumUnit` record.
* load_weapons selects on the records (Weapon + Shell) rather than on token[0],
whose first byte is often a stray pool byte ("#Weapon", "%Weapon"). Same 131
objects, no heuristic. GP_HANGAR_ARSENAL.pak holds none of them — the module
doc's claim that player weapons live there was wrong.
schema:: constants keep their names and values but are documented for what they
are: record 0's name hash (PLAYER = Difficulty_Easy, UNIT = Maneuver, VESSEL =
Bridge_000, MESSAGE = Message_000), not a schema id.
Two things the migration exposes and does not fix, flagged in the docs instead:
load_units' bucket is 43 Type=Craft + 46 Type=Vessel objects (new `unit_type`
field lets a caller separate them), and StructureCount.TurretCount is not the
number of Turret_* records (the player's craft says 4 and has 63).
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PMRJjbxLqZtsb5Vb7KunPE
It is a throwaway measurement harness I wrote in this session ("TEMPORARY
measurement scratch — not for commit") that a concurrent commit picked up
along with its own files. It asserts nothing and duplicates work that is now
covered by tests/game_data_disc.rs.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PMRJjbxLqZtsb5Vb7KunPE
Method-diffing settled the structure but not the semantics, so nothing is
named this time.
26 damage_unit vt76 sub_8226ACD0 (67) opcode 800 97 sites
28 vt84 sub_82268F98 (69) opcode 801 410 sites
29 vt88 sub_822690B0 (69) opcode 802 164 sites
101 vt276 sub_822691C8 (78) opcode 802 133 sites (broadcast)
28 and 29 differ in two words only -- the opcode (0x21BA vs 0x22BA) and a
descriptor pointer 8 bytes apart -- and are otherwise instruction-identical.
All three take (unit, double). 26 differs from both by one guard: it rejects
only state 3, while 28 and 29 reject states 1 and 3.
The operand distributions separate them:
26 97 sites 7 distinct [0, 100] 0 x69, 80 x10, 100 x6
28 410 sites 13 distinct [0, 2000] 200 x116, 120 x76, 300 x74
29 164 sites 6 distinct [0, 100] 0 x64, 100 x53, 50 x38
26 and 29 are percentage-shaped; 28 is an absolute quantity an order of
magnitude larger.
That casts doubt on an existing name. damage_unit (26) passes 0 in 69 of its
97 calls -- dealing zero damage is a no-op, so 71% of its call sites would do
nothing, while SETTING a percentage-valued property to 0 is a natural thing
to do 69 times. 29 has the same shape. The name predates this session and I
have not withdrawn it, but it should not be relied on.
Where this stopped: the three commands' descriptors at 0x820A8D10/+8/+16
point into 0x8210E5xx, which is BELOW the disassembly DB's range (it starts
at 0x82150000) and holds no code, so that route cannot reach an execute
method. Opcodes 800-802's semantics need the interpreter command table
instead.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PMRJjbxLqZtsb5Vb7KunPE
1146 sites in 22 stages, the second-largest unnamed built-in. Its method
sub_822646B8 (vtable slot 300) and built-in 2's sub_822642E0 (slot 12) are
190 and 199 instructions and differ in exactly one block. Diffed instruction
by instruction, 108 adds:
lwz r11, 16(r29) the blob's slot-16 int
cmpwi/blt/cmpwi/bgt range-check n to [0, 31]
slw r21, r25, r11 r21 = 1 << n <- a 32-bit selector
... default 1 when out of range
Everywhere built-in 2 passes its r21, 108 passes r20 and reserves r21 for the
mask, so the bit is an EXTRA argument to the same call rather than a
replacement. Both post the identical command word AB0100BA, opcode 256.
The operand is always a valid bit index: over all 1146 sites slot 16 is in
[0, 31], 1146 of 1146, none outside, so the out-of-range default never fires
in shipped content. Fifteen distinct values clustered at 16 (531x), 31
(165x), 20 (161x) and 2 (90x); 21 of 22 stages use more than one.
What the bit SELECTS is not established and the name does not claim it. There
is plainly a 32-bit space -- built-in 92 reportedly allocates a free bit by
OR-ing over live units, which would make 108 its "place in a named slot"
counterpart -- but I have not verified that, so the name says only what is
proven: the same deploy as built-in 2, with an extra selector.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PMRJjbxLqZtsb5Vb7KunPE
The highest-traffic unnamed built-in: 1197 sites across all 28 stages.
sub_822659F0 read directly:
* indexes [phase+324]'s record array by the slot-4 symbol;
* returns 0 immediately when the live object [record+4] is NULL, so it
registers an object that already exists rather than spawning one;
* sets [record+16] = 2, the documented "active" state every unit predicate
tests;
* stores sub_82301118's packed result into [record+20] (low 16) and
[record+24] (high 16) -- member counts;
* posts opcode 513 (0xAB0201BA) either way; the slot-8 mode (1 in 999 sites,
0 in 198) only decides whether cmd+20 is also set to 1.
The ordering test: if this activates a unit for the script, no predicate
should test a unit before it. Over all 28 stages, for every (stage, unit)
pair having both, activate_unit comes first 517 times and a predicate first
0 times. Recorded as file order rather than proven execution order --
coroutines can interleave -- but 517 with no exceptions is not a coincidence.
344 units are tested without ever being activated (live from mission start)
and 203 activated without being tested.
Also recorded: a tidy closure that FAILS. squad_survival_pct reports current
over initial and activate_unit snapshots counts, so the snapshot looks like
the baseline. It is not -- built-in 24 reads [record+16] for the state then
calls sub_823011B0 and sub_82301118 on the LIVE object, never touching
+20/+24. What reads those two fields is unidentified.
Named coverage is now 57 of 108 distinct ids and ~80% of call-site traffic.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PMRJjbxLqZtsb5Vb7KunPE
The member object sub_82348830 returns is the per-member unit DEFINITION, and
that identification is not a guess: the same spawn loop builds two aggregates
and each lands on a semantically apt field with the apt reducer.
group +192 min, seeded FLT_MAX member +164 = CruisingVelocity
group +472 sum member +84 = HP
A wrong struct would have to make both offsets land on apt fields AND pair
each with the apt reducer. Minimum of a speed, sum of hit points: a
formation's cruise limit and its total health.
The quantitative test over all 1360 sites, joining each to its craft's
definition:
value <= the craft's MaximumVelocity 1355 / 1360 = 99.6% (5 fail)
value <= the craft's CruisingVelocity 1042 / 1360 = 76.6% (318 fail)
The test discriminates -- the cruise bound breaks 318 times, the hull maximum
5 -- so the script sets a COMMANDED SPEED, free to exceed the cruise default
and bounded by what the hull can do.
The turret anomaly that stopped me naming this two iterations ago was my own
artefact. UN_e007_ADAN_Turret's definition carries MaximumVelocity 500 and
CruisingVelocity 280: the data models turrets as if mobile, so a script value
of 400 is legal and simply never manifests. I had assumed turrets have no
velocity fields and treated 13% of the traffic as a refutation.
Recorded as unsettled: the five overshoots are UN_e106_ADAN_Destroyer 200 vs
a 150 maximum (x2) and UN_e011_ADAN_Attacker_B_HF/_Wayne 500 vs 450 (x3).
Designer overrides or an engine clamp; not established.
Named set_group_speed. Default = the slowest member's CruisingVelocity;
mode 1 restores it, mode 3 sets it, mode 2 hands it a global constant.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PMRJjbxLqZtsb5Vb7KunPE
The spawn routine sub_8232B538 settles what the field is without needing its
consumer:
8232B5B0 lfs f0, 25184(r11) -> 0x820B6260 = 3.4028235e38 (FLT_MAX)
8232B5B4 stfs f0, 192(r30) seed +192 with FLT_MAX
8232B674 lfs f13, 164(r3) each member's own value
8232B688 fsel f0, f11, f0, f13 f0 = min(f0, f13)
8232B68C stfs f0, 192(r30)
8232BA28 stfs f0, 196(r30) +196 starts equal to +192
The FLT_MAX seed is what makes it unambiguous: +192 is the MINIMUM of
[member+164] over the members.
So built-in 15's target is a GROUP, not an individual unit -- this file and
my own earlier notes both called it a unit. sub_82348830 hands back a
per-member object and the reduction runs over all of them.
A minimum over members is how a formation limit works: the group goes as fast
as its slowest ship. On that reading +192 is the natural cap and +196 the
effective one. And a CAP explains the turrets where a commanded speed could
not -- capping a static object at 400 is a no-op, so a designer can set it
uniformly from a template without consequence, and the asteroid's invariant 0
fits the same reading.
Recorded as unproven: mode 2's constant is [r27 + 13912] where r27 comes from
a runtime pointer at 0x8232C718, not a static base, so it cannot be resolved
from the image. If it is FLT_MAX then mode 2 is literally "uncapped" and the
three modes are set / uncap / restore. Tidy, and not shown.
The consumer is still not found. Also recorded: the image has NO RTTI at all
(0 of 1150 vtables), so class names are synthetic and the two constructors
writing vtable 0x820AF030 are 28 and 30 instructions touching neither field.
Bounding the group struct is the remaining prerequisite.
Built-in 15 stays unnamed.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PMRJjbxLqZtsb5Vb7KunPE
Read directly at 0x8232C7CC, the unit message pump switches on [msg+36]:
mode 1 [unit+196] = [unit+192] restore the unit's stored default
mode 2 [unit+196] = [r27+13912] a global constant
mode 3 [unit+196] = [msg+40] the value the script passed
So the field has a per-unit default at +192 and a distinguished global value.
The shipped scripts only ever use mode 3 -- slot 8 is the double tag in
1961/1961 call sites -- so the two defaulting modes are dead in this build.
The consumer I did not find, and the failed approaches are recorded so the
next attempt does not repeat them:
* searching the flight/AI range for 196(rN) gives 170 hits, almost all on
unrelated structs -- the N(rM) trap this file already warns about;
* narrowing to functions touching BOTH +192 and +196 still leaves 50;
* unit_definition_layout.txt names offsets 192/196 as AV_PitchMinus_Max/Min,
but that is the unit DEFINITION object (vtable 0x820af844), not the spawned
entity built-in 15 writes to. It does not apply, and taking it would have
been an easy wrong turn -- angular-velocity names would have "explained"
the turret anomaly while being about a different struct entirely.
What would settle it is pinning the spawned-entity struct first, then reading
+196's consumers within it.
Built-in 15 stays unnamed.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PMRJjbxLqZtsb5Vb7KunPE